could it be , that this mod accidentily removed the Secret Stash weapons and magazines ? ( at the stashes i only find ammo , items like knifes and machete etc. )
just curious , since in your Desert texture pack , they where still existant hmm...
im not sure whats causing this, did you use stalker in the start of your run? either way my best guess is chuck + scav MIGHT have something to do with this, or you might be mistaken on just having picked up the stashes already.
i dont know either . i have no crashes or errors beside that stash thing atleast it isnt a performance problem , sure anoying that stashes arent working (though the tt33 + silencer and glock stash on performet route did function , first map ) still i am thankful for atleast looking into it , your mods and the others are a blast giving the game a fresh wind ^w^
so it seems not all places are affected , i mean the AUG doesnt exist (but the placed ammo , same with the shotgun , only the 3 slug ammo boxes )
but on bolotky village , i did found the pp-91 , so yeah , definetily wierd (since i havent been in places before to loot the stashes )
a other question , do you think you might do a alternate Granade for the RGD-5? ( we weaker one to make it useable or "unique" maybe ? like nearly no explosion radius but a lot of bullets fly around ? i dont know or a different model for the mask ? ) just ideas , can be obviously ignored :,D
This mod is awesome, but I'm a little confused as it seems to have changed a lot of meshes, unless I'm mistaken- the first train Safe house on the route now has a ripped-open side for example.
Is that a part of this mod? If so, I suspect it may be causing issues- I've seen a lot of floating objects that look like they are supposed to be resting on a box or object that is no longer there.
Apologies if that isn't your mod doing this, it just seems like the only mod I use that would cause this.
I too am experiencing floating objects, somewhere there is a mesh that has been disabled or an invisible texture was put on. It is a set of boxes one's found mostly in the pobeda warehouses is an example, probably an easy fix SNB if you can fix it. This is the main thing holding me back as its immersion breaking. Otherwise this mod is absolutely amazing and incredibly beautiful.
It has further reaching consequences then to allow holes is what we are getting at. Some stashes have even become inaccessible. Example the floating train car in Bolotky. That becomes a bug not a feature. Beautiful job, really the graphics are phenomenal SNB you did great; but enough game annoyances to keep some of us from playing it unfortunately. Just so you know. Also most mod authors will post these issues as a bug/ info to know section on the main page, which you haven't. Thus leading to situations like this. Just telling you as a fellow modder it saves you time too to spell it out. Most people aren't gonna read through bug reports on the bug section before downloading a mod, unfortunately.
"Texture Bug" Not a Bug. as for the train cart, you can still access the stash box by moving your hand around. i get your point and i will actually get around to removing the torn apart train cart mesh.
I know what you were trying to do, its a fun idea and adds a unique playability to the game! I wonder if theres a different way you can create these openings. Hell i'd help you but I haven't touched ITR modding tools yet though curious to try them. As for the stash I spent a good few minutes, different angles, getting on all fours, I can't access it mate. Is there a specific angle i'm not hitting? The grab points block the opening, or its the height issue and can't get low enough. I mean the one where you climb up to it with the boxes in Bolotky just to confirm.
They're accessible now great job mate! Intro looks great too. Now if I can just get my comp to stop stuttering with the visual changes this'll be the perfect mod to go with scav lol.
I love everything about this mod, but would it be possible to include a version without the camo changes, similarly to how you already have gun skins separated?
It has come to my attention that far too many people are not liking the extra camos, so I have decided to provide the update to separate these camos from the main mod.
Hopefully, my request didn't come across as antagonistic. It was not my intention to offend or force your hand. So, if I negatively contributed to the shift in ideal, I apologize for that. I appreciate you taking the time to inform me of the update, my friend.
yes, you can either not use the big file, to use a specific selection of singular guns as camo. or use just the big file to activate the camo on all guns.
if you use chucks guns you will have to use the compatibility file alongside the camo.
well then may i suggest that you should relocate the separate guns into optional file, it helps cut down the file size and help ppl better understand it, i mean i didnt realize this at first, i just download it and install it until i read the descprition
man this mod is KICK ASS!!! It actually helped my framerate a ton! I only ran into a few texture issues here and there, some crates in the hangar mostly but otherwise? This is awesome man.
60 comments
https://ibb.co/QvbDxR2b I uploaded the image
( at the stashes i only find ammo , items like knifes and machete etc. )
just curious , since in your Desert texture pack , they where still existant hmm...
send me an image of your mod list and ill try to point out whats causing this.
hope this works , i mean everything else works absolutly fine
the model replacesments
sound replacements , chucks and scav-no shop
i was just asking , i mean its nothing Breaking (since thanks to scav. i can Find everything in loot so )
but a look would be still helpful yea
PS: if this doesnt work , how can i upload a screenshot here ?
either way my best guess is chuck + scav MIGHT have something to do with this, or you might be mistaken on just having picked up the stashes already.
in the end not my mods fault tho, never happened.
atleast it isnt a performance problem , sure anoying that stashes arent working (though the tt33 + silencer and glock stash on performet route did function , first map )
still i am thankful for atleast looking into it , your mods and the others are a blast giving the game a fresh wind ^w^
but on bolotky village , i did found the pp-91 , so yeah , definetily wierd (since i havent been in places before to loot the stashes )
a other question , do you think you might do a alternate Granade for the RGD-5? ( we weaker one to make it useable or "unique" maybe ? like nearly no explosion radius but a lot of bullets fly around ? i dont know or a different model for the mask ? ) just ideas , can be obviously ignored :,D
Is that a part of this mod? If so, I suspect it may be causing issues- I've seen a lot of floating objects that look like they are supposed to be resting on a box or object that is no longer there.
Apologies if that isn't your mod doing this, it just seems like the only mod I use that would cause this.
Thanks again for the mod!
as for the train cart, you can still access the stash box by moving your hand around.
i get your point and i will actually get around to removing the torn apart train cart mesh.
if you don't like it then just don't use the mod, what can I say.
I appreciate you taking the time to inform me of the update, my friend.
or use just the big file to activate the camo on all guns.
if you use chucks guns you will have to use the compatibility file alongside the camo.