Main files
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Scales down priority missions to the same level as regular missions.
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Non time limited missions MUST be completed in order to get new ones.
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Increases rewards based on difficulty (especially last couple of missions that require to take pictures of slider and BTR in end game area)
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Mission rewards now are 1000, 2500 and 5000.
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Early missions pay less, late missions are harder. Added a chance for a hardest mission at security level 5 that requires killing a harvester.
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Rewards are now getting better at higher security levels 1000, 2500, 5000. Up from 1000, 2000, 3000.
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Sample courier (Bring sample container), Warren's legacy (Bring black box (Big orange box)), Papers drive me crazy (bring documents) REBALANCED.
Mostly spawns stronger enemies near the items you have to bring. Rewards are increased as well. -
At higher security levels pays more. Should appear less often (mission cooldown increased from 3-4 to 5-6).
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Marauder missions (Bring the bracelet of the dead explorer) now can appear from security level 1 (reduced rewards in Pervomay). Spawn harder enemies around objective (mostly swat, rarely sliders). In Factory, Kolkhoz, Castle maps rewards increased 10-50%
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Can't complete the same mission type multiple times in a single tide. Can have up to 8 missions active at once (One of each type) and complete one of each type once per tide.