Thank you, sincerely. There's a lot that I love about ITR, but the SFX for the distortion anomalies wasn't one of them. When it's just one by its lonesome it's fine, but when you're in a fat nest of them trying to hunt for artifacts it's absolutely maddening. These seem much easier to put up with, but the playthrough will tell.
This is SUCH a huge improvement to the atmosphere of the game, thank you for this!
Previously being in an anomaly field was a bit 'gamey' sounding and artificial. These sound dangerous and capture the kind of "industrial supernature" atmosphere I imagined reading Roadside Picnic.
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Really nice immersive sound
Works great.
Previously being in an anomaly field was a bit 'gamey' sounding and artificial. These sound dangerous and capture the kind of "industrial supernature" atmosphere I imagined reading Roadside Picnic.