Into the Radius VR

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Stuchoo

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Ziggylata

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378 comments

  1. BLEKWORT
    BLEKWORT
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    According to the description, the mod is good, BUT!
    3 hours of play, I meet a mimic machine gunner, a mimic commando, armored mimics in the Swamps. There are 9 pieces in 4 houses. I used up all the ammunition and just demolished the mod =(
  2. zhadeOak
    zhadeOak
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    Lost my pistol twice on death ?
    I have set it so all my items drop when I die but most of the time (well 2/3 for now) the pistol just isn't there.. Is that intended or a bug ?
    Edit: found out that saving and loading made the pistol appear in the backpack and also apparently this is a bug from the original game.
  3. RowJames91
    RowJames91
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    Absolutely loving this mod so far.

    Quick question: You managed to change the title screen music as well as the music that plays in your base... Is there a way that I could change that to something else entirely, or a playlist of music that would randomize song selection each time I enter/exit the base?

    Thank you!
    1. Stuchoo
      Stuchoo
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      Check put my modding guide on discord. It has a “for dummies” approach and a specific section in sound replacers
  4. CutieMarkFreeZone
    CutieMarkFreeZone
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    Is there a way to put a hard limit on the number of rift resurrections?
    it's essntially impossible for me to get out of the first area rn with the mod on ironman, the rifts just cover the entire map and respawn every enemy before i can get in range to destroy one of them the only 'luck' i had was one rift spawning them on a roof inside one another so they didn't shoot at all
    1. Stuchoo
      Stuchoo
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      Rifts only respawn dead enemies. Some users report a bug where they respawn enemies intimately but ive never been able to replicate it or seen any hard evidence of it. 
  5. OHomemCagarro
    OHomemCagarro
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    First of all, kudos for the work here! While I do love, and I mean love the changes this mod makes unfortunately I had to remove it. The amount of enemies spawning is insane. even with the WeightedEnemySpawns, enemy count on Normal. I get overrun with enemies from the start, I managed to get to the 2º area before calling it quits. To complete a 600$ Reward quest I would have to spend at least that or more in supplies / ammo to be able to do it. Increasing the quest payouts is a option but then just sprinting for the quest item and running back to base it's not fun at all, In this state there's no place for any tactical approach to objectives... enemies keep on spawning endlessly until you're either dead or just run away, making the game not Stalker but EFT Twitch Stream simulator (he he he he). Everything else is amazing and If only the amount of enemies spawning would be reworked, It would be the optimal ITR experience, but like it is right now is just frustrating.
    1. Dontar
      Dontar
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      i've seen that if you change enemy count thing in the difficulty settings, it bugs up and spawns em endlessly, keep it default
    2. Stuchoo
      Stuchoo
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      Unfortunately some people report a bug with enemy spawning that ive never been able to replicate. 

      the only thing id suggest is that its possible your gunshots are pulling the entire map which would make it feel pike too many enemies are spawning. As a test maybe try reducing enemy perception in the difficulty options and see if that helps. 
  6. bongodoctor
    bongodoctor
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    Love the mod, really challenging and fun. I have a question about the helmet and the option to switch back to the default if anyone knows the answer...

    I love the idea of the helmet - high protection but poor vision, but my vision is already pretty bad and it already feels like I am wearing a helmet because of the limited FOV on my Rift S (and my hearing isn't brilliant any more and the helmet also reduces the volume of entities etc). I could probably just about manage if it wasn't for the dirt/marks on the glass - there is unfortunately a large blob exactly where I would naturally aim the sights on guns. So I am thinking about trying the helmet patch but I am not sure how that would affect the armour rating.

    This mod by default gives a rating of 30 to the body armour and 35 to the helmet giving a total of 65 - if I used the helmet patch would that return the values to armour 40 and helmet 15, or would it leave the armour at 30 and helmet at 35 - or maybe it would leave the armour at 30 and reduce the helmet to 15? Anyone know the answer? 

    UPDATE: Without the default helmet you get Armour 30 and Helmet 15 = 45 total, but at least you can wear it all the time and still see :)
  7. ahsanisthename
    ahsanisthename
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    Is there a download or mod that gives the primary storing functionality like in this particular mod but only that aspect? played with this and actually completed it and i've got to say its fun and difficult but not one that im going to replay LOL.
    1. VoidReaper23
      VoidReaper23
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      https://www.nexusmods.com/intotheradiusvr/mods/177
  8. de4thnite
    de4thnite
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    Is the ak-74m supposed to have the weight reduction upgrade? doesnt seem to work.

    Edit: Nevermind, it seemed to fixed itself after reloading a few times.
  9. CutieMarkFreeZone
    CutieMarkFreeZone
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    could we get a difficulty preset to heavily reduce food and make it a big priority?

    kind of still got too much food even on highly increased hunger
  10. huuhaa456
    huuhaa456
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    upgrading the sks rifle to fire full auto causes the sound to glitch out, also the weapon doesn't fire in full auto even with the upgrade. I don't think i have any other mods downloaded, playing on stalker nightmare difficulty.
    1. Stuchoo
      Stuchoo
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      SKS shouldn't have full auto. THe ability to upgrade to full auto is a bug.