Huh okay I changed the way the time was set in the new version. The new version is using the dev tools, but they seem to be not working (should have tested it was, but it was so similar to the old method), I'll push an update with the old way but with the new upgrades.
I think it's this link. https://www.nexusmods.com/intotheradius2/mods/14?tab=files&file_id=64
I'd like to ask those who are currently using it, what are the status of other mods? Vortex? If you installed UE4SS manually, please tell me the folder layout. There are so many different folder layouts that I don't know which is the correct one.
Thanks so much for the update! The problem is it KIND of works? I'd be in one map and time moves slow as I set it, then move to another map and it moves normal speed, and randomly in the same map it moves SUPER fast. I was exploring the Outskirts and when I entered the map it was 11am. Then 5 real time mins go by and my tide timer started beeping, showing time going down at an hyper speed! The PDA had trouble keeping up with the speed in which time was moving.
I modified the config file to set all timers to 0.15, as the poster below my comment said they set it to 0.1 which made it move a second to a min in-game.
The config looks like this:
local TimeScales = { Peninsula = 0.15, Forest = 0.15, Town = 0.15, Default = 0.15, -- If you enter map other than Peninsula, Forest or Town }
This is because all maps have a default time scale that is not 1.0, peninsula might have 0.5, forest 0.2 etc. This is why you can set different values for each map. Lower the value the slower the time will move.
Thank you for this great MOD. I have a question about the description.It says Default = 0.2, but does that mean that if I want it to be slower I should set it to 0.1, and if I want it to be faster I should set it to 0.3?Also, can I set values like 0.001?
However, when I look at the clock, a minute passes in almost a second, even with Default = 0.2. Am I failing in the installation?
I tried changing config.lua from 0.2 to 0.0001, but no change was observed. Time is probably flowing with the default settings. I installed it with Vortex.
This is not the mods fault this is just ue4ss being ue4ss and crashing, my mod is not causing this. Yes I'm sure and those dumps are for ue4ss devs; they give no debug info about the mod. Lua mods are just scripting they shouldn't crash the game.
Hey there, loved the mods since the start. I do have an issue with the current version for the beta 0.13. I reinstalled the game because most mods were outdated and i used manual installation along with your Lua script mod and ue4ss. When i get in game the time scale hasn't been changed.
After this i uninstalled everything i had installed, and this time used Vortex. Same problem however. Double checked the scale in the Config file and that's all good. But still the time goes as fast as it did before
Hello folks. i found the file and opened it with notepad
local _Time_Scale_config = {60.0} return _Time_Scale_config -- Set your desired time scale here. Recommended values range from 1.0 to 60.0. -- Set it to 0.039 to line up with real world time TimeScale = 0.03
46 comments
https://www.nexusmods.com/intotheradius2/mods/14?tab=files&file_id=64
I'd like to ask those who are currently using it, what are the status of other mods?
Vortex?
If you installed UE4SS manually, please tell me the folder layout. There are so many different folder layouts that I don't know which is the correct one.
I modified the config file to set all timers to 0.15, as the poster below my comment said they set it to 0.1 which made it move a second to a min in-game.
The config looks like this:
local TimeScales = {
Peninsula = 0.15,
Forest = 0.15,
Town = 0.15,
Default = 0.15, -- If you enter map other than Peninsula, Forest or Town
}
return TimeScales
However, when I look at the clock, a minute passes in almost a second, even with Default = 0.2. Am I failing in the installation?
I installed it with Vortex.
-UE4SS For ITR2
-ITR2-Lua
-Time Scale
I installed these three files.
My steam folder is on a different drive, not the standard one, could that be affecting it?
Anyway, I'd appreciate any input from others.
https://www.mediafire.com/file/lrqg13ixmb9q5hy/crash_2025_04_29_12_29_26.rar/file
Password = itr2
I do have an issue with the current version for the beta 0.13. I reinstalled the game because most mods were outdated and i used manual installation along with your Lua script mod and ue4ss. When i get in game the time scale hasn't been changed.
After this i uninstalled everything i had installed, and this time used Vortex.
Same problem however. Double checked the scale in the Config file and that's all good. But still the time goes as fast as it did before
Thanks in advance
local _Time_Scale_config = {60.0}
return _Time_Scale_config
-- Set your desired time scale here. Recommended values range from 1.0 to 60.0.
-- Set it to 0.039 to line up with real world time
TimeScale = 0.03
did i do that right?