This page was last updated on 15 April 2025, 8:05PM
Changelogs
Version 2.0
- Drastically enforce the following delivery priorities: habitats > factories > construction sites > spaceship factory > research > terraforming > storehouses
- Factories show storage capacity of their consumables/producibles. Consumables are highlighted when insufficient. Delivery mode icon removed, its tooltip moved to resource tooltip.
- Buildings and construction sites with 3-lane roads draw cars much faster, mostly relevant for large storehouse and spaceship factory (this may jam your streets if applied to an ill prepared save game)
- Show consumption of resources even when no producers are built yet (and remove the -1 display bug sometimes present)
- Show resource even if its worker assignment slider won't affect it (mostly relevant for carbon production of atmospheric processor)
- In district mode, only show resources relevant to the selected district instead of all resources available in the game
- In district mode, additionally show total production of all districts exporting to the selected one (mostly useful in n:1 setting)
- In district mode, additionally show total consumption of all districts that the selected one exports to (mostly useful in 1:n setting)
- Show consumption of industrial robots and high tech tools
- Consumption numbers factor in Recycling Centers
- Consumption numbers will not consider ingredients of spaceship parts that are already delivered
- Number of jobs considers resource prioritization (assigning less workers to a resource will make this number smaller accordingly)
- Traffic efficiency number turns yellow/red much earlier if traffic is not good (90%/75% respectively)
- Clicking on power numbers allows swapping the numbers (this setting is stored in your save game)
Version 1.1
Spaceship parts consisting of more than 1 part will trigger consumption at start correctly. Not relevant for vanilla IS but for other mods.
Even if outgoing storage is full, start production and then halt at 100% (restore behavior of vanilla IS).
When progress is at 100% and output is full, then the building will wait until at least 1 of its producables can be produced without wasting a single unit.