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- Infraspace Rebalance
Infraspace Rebalance
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Version0.9.2
- Download:
- Manual
File information
Last updated
Original upload
Created by
MuttalaUploaded by
masalaVirus scan
Tags for this mod
Main files
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Standardization of production time
Optional files
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infraspace Rebalance compatible -
Mines and Diamonds from BaYoNeTTe2 (https://www.nexusmods.com/infraspace/mods/12)
Note: My gratitude for his consent, tweak some consumption / production rate to work seamlessly with rebalance
Old files
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Unzip into into the game mod folder (in game menu ---> mod----> open mod folder)
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-bugfix on computer deck still have only 1 phase
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Reduce Ship repair phases from 10 to 7
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-Simplify supply line while balance back total raw material needed
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-Copper bar no longer need chemical
-Enriched Uranium now required industrial chemical
(standardized with Reinforced Iridium)
-Basic Farm reduce back to 1 water to offset that -
-Bring in Balancing / Smart choices for Public services
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-Adjusted Tech research to be user friendly
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-double research amount and reduce it's phase from 7 to 4
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-Exchange tech position between particle filtering and spaceship construction
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-Balancing Home Robot requires nanotube instead of Sensor.
Add back sensor into HoloDisplay.
Other balancing. -
Increase cost for pipes
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- Double industrial Robot output - This building is huge / make it more useful in level 6 later
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Hotfix to reduce nanotube requirement in robots (Original= 1 neural needs 6 nano)
I wrongly increase neural to offset nano in 1 to 1 ratio.
Hotfix 2 : Aluminium reduction -
Balancing End game: Drill and Terraform
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Very end game minor tweak to use more adamantine / red science