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Version2.9.1.1
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This page was last updated on 23 November 2022, 8:03PM
- Changelogs
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Version 2.9.1.1
- TELLURIAN 2.9.1.1 CHANGELOG
- - fixed error causing a crash if the Tellurian Public Beta was not installed
- - corrected Badlands henchman spawns, world props, and invisible resources
- - proper sight radius text restored
- - fixed bolas spider/elephant head scaling
- TELLURIAN 2.9.1.0 CHANGELOG
- TUNING:
- -- Leap attack range increased to 36.
- -- Charge attack speed boost reduced from 3x to 2x; slight range increase.
- -- Loner fixed; previously they took 3x damage from all attacks.
- -- Flying range (NOT flying artillery) now gets a 1.25x damage multiplier (matching the high ground bonus).
- -- Stink slowdown increased from 0.4x unit speed to 0.2x. Stink duration reduced by 20 ticks across the board.
- -- Electric burst now delivers its full damage in one tick.
- -- ALL artillery now does 0.8x friendly fire damage (most were at 1.0x, poison was at 0.75x).
- -- All the lovely aesthetics of hover (eg the wobbliness) have been removed. This is purely practical, to see if it fixes the hover crashes...
- ATTRCOMBINER:
- Frontend Changes (if you're a player, the below is relevant to you!):
- -- Herding rewritten and given a newly-established "herding_ehp_bonus" domain; as such, herding creatures with low defense will no longer be overcharged.
- -- Horns cost reduced (parameters changed to {-10, 100, 180, 530} from {0, 120, 200, 550}).
- -- Flyer base cost completely removed. Instead, flight now applies an imaginary multiplier to EHP, damage and mobility; these adjusted numbers are then used for all cost calculations.
- -- Poison frog can now have leap attack (thanks BChamp!).
- -- Charge Attack and Leap Attack moved to EHP and Damage domains; charge a bit more expensive.
- -- Minimum flyer build time increased to 40 ticks.
- -- Sonic cost reduced slightly.
- -- Slight increase in cost of water speed (for both pure swimmer and amphib).
- -- Pack Hunter Direct Range and Sonic cost increased by a new multiplier, set to 1.15.
- -- Flying range now has a small associated elec cost (as flying range now gets a 25% damage boost).
- -- New attr_parameters.lua file in Tellurian/Data; this lua allows us to easily choose between sight radius and power display and more! See the file for more information.
- MISC. BALANCE CHANGES:
- -- AA Tower attack damage increased from 2x 10 to 2x 12.
- -- Defense upgrade cost greatly reduced; some other upgrade costs marginally tweaked.
- -- Level 5 research cost reduced from 2500/5000 to 2000/4000.
- STOCK CHANGES:
- -- Zebra given herding.
- -- Poison frog given leap (made possible thanks to great research from BChamp!)
- -- Armadillo speed increased from 18 to 23.
- -- Dragonfly torso given +2 defense; head given +3 hp. Head melee reduced by 1, front legs melee reduced by 1. Damage scaling increased, so size 12 dragonflies still do the same damage.
- -- Scorpion has had 1 melee damage moved from pincers to tail.
- -- Leap FX added to tuna, lion, gazelle and poison frog; charge FX added to narwhal.
- -- Termite given barrier destroy.
- AI:
- -- AI knows stink does not counter range.
- -- AI knows that SB towers can damage flyers more.
- -- AI will now build SB towers in response to digging units as well as camo.
- -- Bug fixed where AI would not build workshop or creatures in certain situations.
- -- Hard and Expert AI will research motivational speech when they begin researching L3 and are not under attack.
- MAPS:
- -- New map: Sandbar! A small 1v1 map with a heavy emphasis on aquatic combat.
- -- Pier updated; renamed to Oculus.
- -- 2SPEC_Plateau spawns fixed to match non-spectator version.
- -- Badlands spawns adjusted; player positions now match those of Deep Freeze.
- -- Kemarau updated.
- UI:
- -- Ability tooltips now contain MUCH more useful information.
- -- ICO account creation screen is now more robust.
- -- ICO name entry dialogue box now displays its title.
- -- Multiplayer menu button details restored; LAN IPX option removed.
- -- Top player on the leaderboard now has some added flair.
- TELLURIAN 2.9 CHANGELOG:
- New Creatures:
- - Lion! HUGE thank you to Seb for funding the lion with his extremely generous Patreon donation. This patch would not have happened without him. Think of it as a beefier size 5 lioness without pack hunter.
- - Alligator: a tough size 5 amphibious critter, great as a range base.
- - Giant Squid: a size 9 direct-range unit.
- - Colossal Squid: technically a remodel of the old giant squid, with some HP shifted from the head to the torso.
- Creature balance changes:
- - Grizzly Bear: Size increased from 4 to 5. Defense reduced to 20 from 33. Melee damage reduced from 13 to 10. Speed reduced from 29 to 27.
- - Bolas Spider bite damage reduced from 4 to 2 and head health reduced. Some speed moved from torso to legs.
- - Electric Eel: Bite damage reduced from 4 to 2.
- - Colossal Squid: Became colossal. HP moved from head to torso, torso defense reduced from 11 to 9.
- - Polar Bear: Size increased from 5 to 6, HP increased from 250 to 30, defense reduced from 30 to 25, land speed reduced to 23 from 26. Keen sense added.
- - Hippo: Speed reduced from 21/24 to 20/18.
- - Bull: Speed reduced from 29 to 25.
- - Crocodile: Speed reduced from 26/27 to 18/25.
- - Moose: Speed increased from 20 to 27.
- - Mountain Lion: HP on torso increased to 38 from 32.5. You’re welcome WSO!
- - Killer Whale: Size reduced from 9 to 8. HP and range distance reduced slightly. Now makes several level 4 sonic combos.
- - Skipped Caterpillar: Reduced bite damage.
- Combiner balance changes:
- - Bug fix for uninitialized speed variable combiner crash. You’re welcome Danny!
- - 10% coal cost increase for all non-artillery ranged units.
- - Flying artillery is no longer charged for having range longer than the range cap.
- - Defense is now cheaper than HP; if two units have the same EHP, the higher-defense unit will be slightly cheaper. In effect, units now only pay for 90% of their defense (power remains unchanged, however).
- TELLURIAN 2.8.1.2 CHANGELOG
- Bug fixes:
- - FIXED THE LANGUAGE BUG AT LAST! :D
- TELLURIAN 2.8.1 CHANGELOG
- QOL:
- - Three additional teamcolours added (pink, yellow, black)
- - Maps now display resource locations on the minimap
- UI:
- - Creatures may now possess a total of six melee attacks, and new attacks have been granted to the Scorpion, Porcupine, Man O War, and Komodo Dragon
- - "View online stats" text line will now only display on postgame screens from ICO matches
- - Note about the TAB key will only display in game lobbies hosted via ICO
- BALANCE:
- - Hovering tweaked to reduce effectiveness of hoverblocking (min. rank 2, higher base cost, shorter distance)
- MAPS:
- - Added all spectator maps and fixed 2SPEC Vacation's display name
- - Added Zombies: Hill Fort from Sigma Scrambler week two
- TELLURIAN 2.8 CHANGELOG
- NEW MODELS:
- -Snail (Remaster)
- -Gazelle (HAPPY BIRTHDAY ZIV!)
- MAP CHANGES:
- -Maya modified to make mid a bit less powerful
- -Viridis Ravine starting hench and impass map fixed
- -Glacier spawns altered
- -LBFrank Custom Maps 2 are compatible again!
- BALANCE:
- -Anglerfish no longer gets charged twice for flash
- -Costs for deflect modified; high-level deflect units are cheaper
- -Special case for flying deflect added
- -Speed is now slightly more expensive
- -Cost exponent at levels 1, 2 and 3 changed to 1, to decrease spam cost. Base level costs adjusted accordingly
- -AA towers now have 30 sight radius and do 12.5 damage per tick for 4 ticks (up from 10)
- QUALITY OF LIFE:
- -Gyrocopter multibutton position altered to avoid overlap with stat display
- -Several creatures modified to correctly play sound effects
- TELLURIAN 2.7 CHANGELOG
- NEW MODELS:
- - Blue Ringed Octopus (Remaster)
- - Hatchetfish (Remaster)
- - Tuna (Remaster)
- - Humpback Whale (Remaster)
- - Blue Whale (Remaster)
- - Skipper Caterpillar (Remaster)
- - Giant Pacific Octopus
- NEW MAPS:
- - Pier (By Stella)
- - Glacier (By Bchamp, painting by Steve)
- - Midway Atoll (By Kiki)
- - Soothing Oases 2v2 (Modified from Soothing Oases by Bchamp)
- - Maya (By Phil)
- - Pacific Reef (By Bchamp, painting by Steve)
- - Crag (Remastered)
- PRE-EXISTING MAPS ADDED TO TEL:
- - Furor (By Logan)
- - Eroded Duos (By Logan)
- - Kolam (By Logan)
- BALANCE:
- - The following abilities are now charged for via a new method: herding, pack hunter, camouflage, digging, regeneration, frenzy, perforate, barrier destroy and horns. Ask me for more information.
- - L4 base cost reduced.
- - Double range now charged for appropriately.
- - Cost reduction for pure swimmers has been toned down significantly
- - Spawn positions fixed on several maps
- - Big snake is dead. Very long units are now shorter and can no longer teleport.
- - Sub-tile units are dead. No units should now be able to fit in a 1-tile wide gap; message me if you find one!
- - Stink cloud now has a slightly smaller radius and only 30% slowdown (down from 50%).
- - Frenzy damage taken reduced to 1.3x from 1.5x (damage dealt still at 1.5x).
- - Leap attack damage time reduced (was 2s, now 1).
- - Artillery projectile speed increased from 25m/s to 35m/s.
- - High-damage artillery range increased.
- - Camel has a larger sight radius.
- - Eagle HP scaling increased with size.
- - Killer whale torso HP increased.
- - Insect flier speed moved to wings.
- - Velvet worm and Caterpillar speed descaling at large sizes reduced.
- - Spitting spider and Cobra ranges and damages adjusted.
- - Porcupine has Perforate, a new ability to indicate its armour piercing abilities.
- - GLOBAL RANGE DAMAGE REDUCTION: All non-artillery ranged stocks have had their DPS reduced by 18% to facilitate additional high-power combos at each level.
- - Build cap on fences implemented; you can now only make 150 fences. This doesn't work perfectly.
- - Quill burst damage doubled.
- - Assorted other slight tweaks.
- AI:
- - AI will now only queue 2 creatures at defensive chamber when under attack before reverting to normal chamber choice.
- - AI will build more Anti-Air towers at higher levels than before.
- UI:
- - Vast improvements to henchman stat display
- - Added stat display to Rex and Lucy
- - Creatures will now display their respective coal and electricity costs when selected in-game
- - Several text adjustments to accomodate lower resolutions
- - Multiplayer chat command help improved
- - Updated leaderboard and events headers
- MISC QUALITY OF LIFE:
- - Pack Hunter now removes herding automatically on combinations with both abilities.
- - Loner now removes pack and herding.
- - Changes to Attrcombiner to facilitate Kev’s app.
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- Author's activity
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November 2022
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23 Nov 2022, 8:03PM | Action by: TellurianTeam
Mod edited
'2.9.1.4 Changelog:'
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23 Nov 2022, 8:03PM | Action by: TellurianTeam
Mod article added
'Changelog:'
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23 Nov 2022, 8:02PM | Action by: TellurianTeam
File added
'Tellurian [version 2.9.1.4]'
May 2022
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11 May 2022, 8:51AM | Action by: TellurianTeam
Untracked
'Tellurian'
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11 May 2022, 8:51AM | Action by: TellurianTeam
Tracked
'Tellurian'
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06 May 2022, 7:59AM | Action by: TellurianTeam
Attribute change
'Summary changed.'
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05 May 2022, 8:02PM | Action by: TellurianTeam
Mod mirror added
'https://steamcommunity.com/sharedfiles/filedetails/?id=655968653'
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05 May 2022, 8:02PM | Action by: TellurianTeam
Mod mirror added
'https://steamcommunity.com/sharedfiles/filedetails/?id=655968653'
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05 May 2022, 7:58PM | Action by: TellurianTeam
Attribute change
'Name changed to \'Tellurian\'.'
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05 May 2022, 7:37PM | Action by: TellurianTeam
Changelog added
'Change log added for version 2.9.1.1'
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05 May 2022, 7:36PM | Action by: TellurianTeam
Changelog added
'Change log added for version 2.9.1.1'
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05 May 2022, 6:03AM | Action by: TellurianTeam
File added
'Tellurian [version 2.9.1.1]'
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05 May 2022, 5:59AM | Action by: TellurianTeam
Mod mirror added
'https://www.moddb.com/mods/tellurian'
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05 May 2022, 5:58AM | Action by: TellurianTeam
Permission change
'Author changed their permission instructions.
Author changed their file credits.
The mod page is now allowing a single comment topic and discussion tab.'
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05 May 2022, 5:55AM | Action by: TellurianTeam
Readme file added
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05 May 2022, 5:55AM | Action by: TellurianTeam
Changelog added
'Change log added for version 2.9.1.0'
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05 May 2022, 5:55AM | Action by: TellurianTeam
Changelog added
'Change log added for version 2.9.1.1'
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05 May 2022, 5:51AM | Action by: TellurianTeam
Mod video added
'Tellurian 2.9 Trailer'
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05 May 2022, 5:50AM | Action by: TellurianTeam
Mod video added
'Mod Gameplay'
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05 May 2022, 5:50AM | Action by: TellurianTeam
Mod image added
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