Icewind Dale 2

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ICEWIND DALE 2: SPECIAL EDITION


X. INSTALLATION
1. Install the game
2. Patch the game (if not already done)
3. Config the game (config.exe, IMPORTANT!)
4. widescreen-v3.07 (1360x768)
5. setup-IWD2-SpecialEdition.exe

1. DIRECTDRAW FIX
* Optional
* Aqrit's ddwrapper to fix slowdowns

2. EAX sound fix
* Optional
* Creative's ALchemy Universal fix for EAX audio

3. ALMATERIA'S IWD2 FIXPACK
* Almateria's IWD2 Fixpack v7 fixes several bugs
* Almateria's Unfinished Business adds new spells and encounters

4. GENERAL FIXES
* Heroic Inspiration unique new icon
* Talos' Destructive Blow duration fix and icon
* Tempus Strength icon
* Helm's Watch icon
* Helm's Shield icon
* Holy Aura icon
* Smite Evil new visual effect
* Eagle's Splendor duration fix
* Bull's Strength duration fix
* Treant race to Myconid
* Shambling Mound race to Myconid
* All spiders race to "spider" and type to "animal"
* Poison Spider greenish coloring
* Dog race to "dog"
* Phaen Rags armor bonus changed to will bonus
* Spider Queen new animation
* All spider allies immune to web
* Spider Spawn spell improved
* Tremor spell renamed to Earthquake and fixed according to PHB 3.5E
* Lore and price fixed for some items
* Restore missing non-existing items to game
* Restore missing Bard's instruments
* Bard high level (7-8) spells fixed to match with other spells
* New unique Star Metal Cudgel icon
* New Unholy Blight icon
* Bigger colorpalette
* Fixes armor categories
* Handaxe speed, offhand capability and requirements fixed
* Added missing spell ids
* Deep gnome starting xp fix
* Druid wild shape stat fixes
* Wild shape attack names visible
* Fixes to spelltables
* Fix masterwork weapon stats
* Helmet general description fixed
* Spell Resistance inconsisties fixed
* Produce Fire (from fixpack) level corrected
* Robes of the Archmagi according 3.5e ruleset
* Polymorph portrait icon
* Starting weapon proficiencies from PBB
* Fixes to armor and shield stat descriptions
* Fixed missing evasion checks
* Find Traps -spell fix
* Barbarian illiteracy
* Store sell and buy markups variation
* Harmonize Power Word spells naming
* Harmonize all ammo names to singular
* Everlasting Arrow to Quiver of Everlasting Arrows with new icon
* PnP Boots of Speed
* Moon Motes for Druid lvl 2
* Unused visual effects to spells missing it
* Portrait icon for thieving tools
* Added missing spell ids

5. MORE CURSED ITEMS AND RANDOM LOOT
* More wizards' scrolls to loot
* More cursed items and scrolls to loot
* Random loot to pick pocket

6. NEW WEAPON ANIMATIONS
* Scimitar animations restored
* BG1 flaming swords
* BG1 shield animations

7. EXOTIC WEAPONS NEW ITEMS
* Falchions (EW, Bastard Sword with scimitar animation): Falchion, Masterwork Falchion, Falchion of Festering +1, Glimmering Edge +2, Stormblade of Djinni +4, Weaponmaster's Edge +5
* Flamberges (MW, Greatsword with unused atk animation): Flamberge, Masterwork Flamberge, Winged Blight +2, Banisher of Neverwinter +4
* Katanas (EW, Bastard Sword with katana animation): Katana, Masterwork Katana, Katana +1, Muramasa +3, The Lost Sword of Kara-Tur +4
* Rapiers (SW, Small Sword with longsword animation): Rapier, Masterwork Rapier, Duellist Rapier +1, Jarlaxle's Stinger +2, Mr. Gobrigold +3, Xormor the Soulpiercer +4
* Shortspears (MW, Polearm with spear animation and throwable): Shortspear, Masterwork Shortspear, Shortspear +1, Hunter's Dream +2, Ghoulbone +3
* Kukris (SW, Small Sword with unused dagger atk animation): Kukri, Masterwork Kukri, Dragon's Tooth +2, Moon Slasher +5
* Wakizashis (SW, Small Sword with slashing animation): Wakizashi, Masterwork Wakizashi, Oni Magi's Wakizashi +3
* Waraxes (MW, Axe with unused axe atk animation): Waraxe, Masterwork Waraxe, Stonecunner +2, Keen Mithral Dwarven Waraxe +3, Duergar-forged axe +3, Deathbringer +5

8. UNUSED ICONS FOR VARIOUS EXISTING WEAPONS
* This includes 80 icons for existing weapons that were in the game database, but were not used in anywhere in the game.
* Now almost every magic weapon and armor has an unique icon.

9. BG2 HUMAN MONK ANIMATIONS
* Restored Human Monk animations (kicks and punches) for humans, half-elves and half-orcs.

10. IMPROVED UNARMED ATTACK
* This applies to all races
* Fist attacks animations now do more punches and less "bud-spencer slaps".
* Weapon Finesse made available for monk unarmed attack (category to SW, Small Blade).
* Fist initiative speed change to make Improved Initiative applicable.

11. MONK PSIONIC FIST ABILITY
* Psionic Fist: Monk may focus on psionic powers 1/Day. Psionic Fist grant additional +2-8 crushing damage (Will save for none) with 2 charges. Each successful hit costs 1 charge and when the charges are depleted or 10 turns has passed, the fists return to normal monk attack.
* 4th level: Psionic Fist Specialization. The monk Psionic Fist does +2-12 crushing damage (Will save for none).
* 6th level: Psionic Focus. Psionic Fist gain extra 2 charges (total of 4 charges per day).
* 8th level: Psionic Endowment. Will Save against Psionic Fist is done at +2 penalty to Difficulty Class.
* 10th level: Ghost Attack. The monk Psionic Fist damage will also apply to the undead.
* 12th level: Greater Psionic Fist. The monk Psionic Fist does +4-24 crushing damage (Will save for none).
* 13th level: Greater Psionic Endowment. Will Save against Psionic Fist is done at +4 penalty to Difficulty Class.
* 14th level: Greater Psionic Focus. Psionic Fist gain extra 2 charges (total of 6 charges per day).
* 16th level: Unavoidable Psionic Strike. The monk Psionic Fist attacks ignore targets shield and armor bonuses.
* 18th level: Superior Psionic Focus. The monk is specialized with psionics and gain extra 4 charges (total of 10 charges per day) to Psionic Fist.
* 21th level: Epic Psionic Endowment. The monk is strong with Psionic Fist and Difficulty Class penalty against Will Save increases to +8.
* 26th level: Psion Uncarnate. The epic level monk is a master of psionics and has vast amount of psionic power. The monk gain extra 6 charges (total of 16 charges per day) to Psionic Fist.

12. IMPROVED INITIATIVE HACK
* By default, Improved Initiative feat does actually nothing
* Henghelm sells now potion called Improved Initiative, which actually gives the player the real effect

13. IMPROVED COMBAT ANIMATIONS FOR DIFFERENT WEAPONTYPES
* Will also make spears and halberds Reach Weapons (+1 range)

COMBAT FIGHTING ANIMATIONS (old > new)
Overhead Backhand Thrust
Unarmed 34% > 10% 33% > 30% 33% > 60%
Scimitar 40% > 40% 60% > 50% 0% > 10%
Falchion - > 30% - > 60% - > 10% (NEW)
Katana - > 30% - > 50% - > 20% (NEW)
Kukri - > 60% - > 30% - > 10% (NEW)
Rapier - > 10% - > 25% - > 65% (NEW)
Shortspear - > 33% - > 33% - > 34% (NEW)
Wakizashi - > 40% - > 50% - > 10% (NEW)
Waraxe - > 33% - > 33% - > 34% (NEW)
Flamberge - > 20% - > 20% - > 60% (NEW)
Bastard Sword 50% > 50% 50% > 35% 0% > 15%
Greatsword 60% > 40% 40% > 40% 0% > 20%
Greataxe 0% > 65% 35% > 35% 65% > 0%
Longsword 50% > 34% 50% > 33% 0% > 33%
Mace 50% > 33% 50% > 33% 0% > 34%
Morning Star 50% > 33% 50% > 33% 0% > 34%
Spear 34% > 00% 33% > 20% 33% > 80%

14. NEW FIGHTER SPECIAL ABILITIES
* When fighter puts three stars (+++) to gain Weapon Specialization (+2 to damage), it will now grant also extra +1 to Hit as Greater Weapon Focus is included
* Maximized Attacks becomes Improved Maximized Attacks at 15th level and duration increases to 20 seconds.
* Epic level fighter gains Epic Prowess (+1 to hit), Weapon Mastery (+2 to damage) and Superior Weapon Initiative (+2 to weapon speed) abilities.

15. 3.5E RANGER ABILITIES
* Rangers may use Track 1/Day, spot all the tracks thereof and enter a hunting state where their senses sharpen for 1 turn. During this time rangers gain +3 to hit and +3 Reflex Saves, yet they suffer -40% penalty to movement. Rangers may only Track at outdoors.
* 3rd level: Endurance. Rangers may Track 2/Day.
* 6th level: Evasion. Rangers gains the ability to evade damage from area affect spells. Whenever a ranger makes a successful reflex save against an area effect spell that allows for a reflex save for half damage, he or she takes no damage.
* 7th level: Woodland Stride. Rangers become immune to terrain effects including Grease, Web, Entangle, Spike Growth and Spike Stones.
* 8th level: Swift Tracker. Swift Track replaces Track ability. Tracking rangers suffer no movement penalty and gain +5 to hit and +5 Reflex Saves.
* 13th level: Camouflage. Rangers gain +3 Hide skill.
* 14th level: Great Endurance. Rangers may Swift Track 3/Day.
* 21th level: Ghostly Track. Rangers become legendary trackers revealing all invisible creatures within sight and gain +7 to hit and +7 Reflexes. Ghostly Track replaces Swift Track ability.
* 25th level: Epic Endurance. Rangers may Ghostly Track 4/Day.

16. ROGUE DEATH ATTACK ABILITY
* 5th level: Death Attack. The rogue gains the fearful Death Attack 1/Day. The rogue makes preparation for the kill, whilst cannot be caught by an enemy. The Death Attack has 50% chance for both to kill or to paralyze for 6 round the poor victim (Fortitude Save DC-5), but the attack must be done within 3 rounds or the momentum is lost.
* 9th level: Bane of Enemies. The rogue may Death Attack 2/Day.
* 12th level: Improved Death Attack. The rogue does Death Attack with deadly throatslitting technique, thus it becomes very difficult to avoid (Difficulty Class -12). Improved Death Attack replaces Death Attack.
* 17th level: Death of Enemies. The rogue may Death Attack 3/Day.
* 24th level: Excruciating Death Attack. The epic rogue becomes legendary assassin and masters backstabbing technique. Excruciating Death Attack replaces Improved Death Attack and becomes nearly unavoidable (Difficulty Class -20).

17. BREW POTION ABILITY FOR BARD AND WIZARD
* Wizards (5th level) and Bards (7th level) gain the ability to brew magic potions.
* The brewer creates a potion of spell (1st, 2nd and 3rd level spells). Afterwards, some alchemy skill is required to identify to the potion, since occasional the brewing may produce unexpected results.

18. PALADIN DETECT EVIL ABILITY
* Paladins may use Detect Evil 3/Day.
* Detect Evil reveals all evil creatures in the area.

19. VAMPIRE
* Character may drink Vampire's Blood potion and turn into an undead vampire
* New attributes, abilities and penalties are from D&D 3rd edition ruleset
* New vampire abilities: Blood Drain, Children of The Night, Wild Shape Vampire Bat and Gaseous Form
* Vampire is vulnerable to sunlight at outdoors and suffers penalties against piercing and acid attacks

20. WEREWOLF
* A character afflicted with lycanthropy will gain new abilities and banes per D&D 3rd Edition ruleset
* Werewolf gain Darkvision, attribute bonuses and -penalties
* Werewolf Form which increases with levels: 1-4) Lesser Werewolf, 5-10) Werewolf, 11-17) Greater Werewolf, 18-24) Werewolf Lord and 25-30) Loup Garou
* The lycanthropy can be cured with Remove Curse spell

21. DRAGON WILD SHAPE
* Druid gains Dragon Wild Shape at epic 26th level
* Color and characteristics of the dragon are based on alignment: Blue Dragon (NG), Green Dragon (LN), White Dragon (N), Black Dragon (CN) and Red Dragon (NE).
* Dragon Shape grant Dragon Breath abilitity, which does damage based on dragon color, eg. Blue Dragon breathes lightning and White Dragon breathes ice.
* Druid also gain Woodland Stride at 2nd level.

22. HIDE IN PLAIN SIGHT
* Rogue 13th level
* Ranger 17th level
* Ability to turn instantaenously invisible for 2 rounds even if been spotted

23. PNP HEAL AND HARM
* Healing spells will now damage undead
* Harm spells will on the otherhand heal undead
* Adds new Harming Circle spell to clerics

24. ADDITIONAL MINOR LEVEL SPELLS FOR RANGER AND PALADIN
RANGER
1 - Goodberry
2 - Barkskin
2 - Cat's Grace
2 - Spike Growth
5 - Wall of Fire
6 - Stoneskin

PALADIN
1 - Protection from Petrification
2 - Eagle's Splendor
2 - Spiritual Weapon
3 - Remove Curse
4 - Dismissal
5 - Cure Critical Wounds
6 - Banishment

25. NEW ITEMS AND NEW SPELLS
New spells:
* Animal Shapes (Drd 8)
* Bear's Endurance (Clr 2, Drd 2, Rgr 2, Wiz 2)
* Bolt of Glory (Clr 6, Pal 6)
* Bless Water (Clr 1, Pal 1, Lathander 1)
* Clairvoyance (Brd 3, Wiz 3, Oghma 3)
* Control Plants (Drd 4, Rgr 3)
* Darkvision (Rgr 3, Sor/Wiz 2, Mask 2)
* Deathwatch (Clr 1)
* Detect Animals and Plants (Drd 1, Rng 1)
* Detect Evil (Clr 1, Rgr 2)
* Detect Snares and Pits (Drd 1, Rng 1)
* Detect Undead (Clr 1, Pal 1, Sor/Wiz 1)
* Energy Drain (Clr 9, Sor/Wiz9, Ilmater 9)
* Foresight (Drd 9, Sor/Wiz 9, Oghma 9)
* Gaseous Form (Bard 3, Sor/Wiz 3)
* Know Alignment (Clr 2, Wiz 2)
* Liveoak (Drd 6)
* Legend Lore (Brd 4, Wiz 6, Oghma 7)
* Longstrider (Drd 1, Rng 1)
* Magic Fang (Drd 1, Rng 1)
* Miracle (Clr 9)
* Polar Ray (Wiz 8)
* Remove Blindness (Clr 3, Pal 3, Selune 3)
* Rusting Grasp (Drd 4)
* Scent (Drd 2, Rgr 2, Sor/Wiz 2)
* Shield Other (Clr 2, Pal 2, Helm 2)
* Shroud of Undead (Sor/Wiz 2)
* Spellstaff (Drd 6)
* Snare (Drd 3, Rng 2)
* Storm of Vengeance (Clr 9, Drd 9, Talos 9)
* Song of Discord (Brd 5)
* Sound Burst (Brd 2, Clr 2)
* Teleport (Wiz 5, Mask 5)
* Time Stop (Wiz 9, Mask 9)
* Virtue (Pal 1, Helm 1)
* Word of Recall (Clr 6, Drd 8)

New items:
* Vampiric Dagger +4
* Keen Mithral Light Pick +3
* Icingdeath +2
* Nightbringer +3
* Ring of Nature's Love
* Hoopak +2
* Staff of Magius +2
* Staff of Mishakal +3
* Dragonlance +4
* Glasses of Arcanist
* Thieves' Hood
* Wizard's Hat
* Bloodcrier's Hammer +1
* Skullwhip +1
* The Kingpriest's Crown
* Piilukirves +2
* Helm of Spiders
* Blunderbuss (xbow/sling)
* Aegis-Fang +4
* Knight's Bracers
* Katar
* Padded Armor
* Scale Mail
* Adamantine Breastplate +4
* Mithral Chainmail +4
* Alchemist's Robe
* Mage's Robe
* Sorcerer's Robe
* Scale Mail +3: Old Spiky
* Winter Wolf Robe
* Robe of God
* Warlock's Robe
* Bracers of the Blinding Strike
* Fencing Gloves
* Iron Helmet
* Hunter's Helm
* Helmet of Salvation
* Veil of Vengeance
* Robe of Moon and Stars
* Breastplate
* Breastplate +2: The Mageslayer
* Breastplate +3: Lolth's Daughter
* Plate of the Black Rose +3
* The Corruptor Axe +2
* Brightblade +2
* Breastplate +5: Eldritch's Gift
* Banded mail
* Duellist Shirt
* Toolbelt
* Bupu's Emerald
* Dragon Armor +2
* Brigandine
* Ring mail
* Breastplate +1
* Rabbitslayer +4
* Gauntlets of Ogre Power
* Gloves of Dexterity
* Nightscale
* Master Monk's Belt
* Boots of the Fox
* Quiet Boots
* Boots of the Forgotten Ones
* Boots of the Many Paths
* Mantle of Spell Resistance
* Tower Shield +4: The Mirror
* Stone Armor +1: Dwarven Defender
* Seldarine Shield +1
* Cavalier's Coif
* Barbarian Helmet
* Threadbare Robe
* Wyvernspur

26. BASIC NON-MAGICAL PARTIAL ARMOR BONUS
* Helmets: +1 AC vs Crushing or Slashing
* Girdles: +1 AC vs Piercing
* Bracers: +1 AC vs Slashing
* Boots: +1 AC vs Missiles
* Cloaks: +1 AC vs Missiles
* New helmets, bracers and cloak.

27. CLERIC DOMAIN FAVORED WEAPONS
* Clerics gain weapon proficiency according to deity's favored weapon
* Battleguard of Tempus - MW, Axe
* Demarch of Mask - SW, Small Blade
* Dreadmaster of Bane - MW, Flail
* Lorekeeper of Oghma - MW, Large Sword
* Morninglord of Lathander - MW, Hammer
* Painbearer of Ilmater - MW, Greatsword
* Silverstar of Selune - MW, Bow
* Stormlord of Talos - MW, Polearm
* Watcher of Helm - EW, Bastard Sword

28. BOWS DAMAGE AND SPEED ACCORDING PHB
* Apply strength bonus to composite bows
* Setup all bow speedfactors

29. USE AD HOC XP AWARDS RULE TO IMPROVE XP TABLE
* Always get some Xp from kill even in high level
* Slightly higher Xp gain

30. NEW SOUNDSETS AND PORTRAITS
* Artemis Entreri, Drizzt Do'Urden, Bupu Bulp, Kresselack and Strahd von Zarovich soundsets
* Characters from Dragolance, Forgotten Realms and Ravenloft
* Adds 12 new starting parties
* NOTE! Installing new characters requires full installation of IWD2: Special Edition

31. COMBAT SCRIPTS
* Updates most of the existing scripts and fixes issues
* Adds five new scripts: Assassin, Cutpurse, Fighter Specialist, Ranger and Rogue Scouting.

32. SOFTER RESCALED AREAMAP TILESETS
* Updates all the areamap backgrounds with software rescaled tilesets
* More smoother Fog of War graphics

33. SPECIAL GRAPHICS INTERFACE
* NOTE! This only works for HD Ready resolution (1360x768)
* New loading screens.

Enjoy!

V26
- Updated Almateria's IWD2 Fixpack to v7 fixes

V25
- Fixed Talos domain 9th level spells
- Fixed Mask domain 5th level spells
- Fixed Selune domain 4th levels spells
- Fixes to vampire curse
- Added missing spell ids
- Time Stop description fix

V24
- Fixed conflicting portrait icons
- New portrait icons for Mastery Thievery, Improved Invisibility and Empty Body
- Portrait icon for thieving tools
- Fix to Myrvek store
- Fix to Llolth's Daughter breastplate

V23
- New party
- New items
- Everlasting Arrow to Quiver of Everlasting Arrows with new icon
- Phaen Rag's armor bonus changed to will bonus

V22
- Fixed alignment-restricted spell functionality
- Holy Aura portrait icon
- Added Deathwatch spell
- Added Bolt of Glory spell
- Poison Spider greenish coloring

V21
- Fixed mismatching Energy Drain visual effect
- Fixed "missing evasion check" implementation
- Mass Heal and Healing Circle will also follow 3E PNP rules
- Added Harming Circle spell
- Added Scent spell
- Added Shroud of Undead spell
- Added Spellstaff spell
- Bard high level (7-8) spells fixed to match with other spells
- New unique Star Metal Cudgel icon
- Tremor spell renamed to Earthquake and fixed according to PHB 3.5E

v20
- incorporated IWD2: Special Edition with DirectDraw fix
- incorporated IWD2: Special Edition with EAX sound fix
- incorporated IWD2: Special Edition with Almateria's IWD2 Fixpack
- changed setup-IWD2-SpecialEdition.tp2 location to subfolder
- some item graphics polishing
- new basic helmet variant
- updates to existing player characters
- added unused visual effect to existing spells lacking it
- Harmonize Power Word spells naming
- Time Stop spell for wizard, mask
- some new portrait icons
- party.ini updated to list first the new parties
- added Stoneskin spell to druid as in DnD 3.5
- fixed spellscrolls availability for some spells
- fixed wrong spell details like primary school
- Helm's Watch and -Shield effect switched around

v19
- New improved monster Xp table implementation
- Updated class descriptions
- Updated character scripts
- Vampire gains feats Dodge and Lightning Reflexes for free
- Gain Xp from disarming traps
- More traps
- item finetunings
- some new ui graphics
- Bull's Strength duration fix
- Shield Other refactoring
- Control Plants refactoring
- item fixes
- Spider Spawn spell improved
- All spider allies immune to web
- Store prices variation
- New areamap tileset polishing

v18
- Crash fix
- Minor bugfixes
- New Polar Ray spell visual effect
- Smite Evil unique visual effect
- Minor fix to Track and Death Attack
- Added exotic weapon flamberge with unused thrusting animation
- More wizards' scrolls to loot
- More cursed items and scrolls to loot
- New Fog of War graphics
- Startup graphics polish
- Fixes to bucker and small shield statdescs

v17
- Fine-tuned new items store availability
- Added polished loading screens
- Added softer rescaled areamap tilesets

v16
- Fixed some party members spell selections

v15
- Basic eqs: changed save bonus to partial armor bonus
- New items
- Bugfixes
- Added items to random treasure loot
- Alchemy (lore value) added for magic potions
- Masterwork prices fixed according to PHB
- Find Traps -spell according to 3.5e PHB
- Barbarian illiteracy
- Fighter epic level special abilities

v14
- Icon graphics updates
- New items
- New party
- Ranger Track fixed missing movement penalty
- Added Remove Blindess to shop cures
- Starting weapon proficiencis according 3.5e
- Fixed incorrect stat descs from armors and shields
- Added cleric deity's favored weapon from PHB
- Typofixes
- More unused icons to existing items
- Added waraxes with unusused axe atk animation
- Refactor Holy Water
- Reach Weapon (3ft) to spear and halberd
- Fixed missing evasion checks
- Restored many non-existing wands
- Added random loot to pick pocket

v13
- New items
- New characters
- Code cleanup
- Added immunity to sneak attack for Foresight
- Monk polymorph refactored
- More unused icons to existing items
- Monk Psionic Fist fine tuning
- Added basic non-magic item minor save bonuses
- Item and spell fixes
- passive Woodland Stride ability for rangers and druids
- Ranger mod to DnD 3.5e
- set natural snare outdoors only
- Fixed Spell/Magic Resistance naming and icon inconsisties
- Portrait icon fixes
- New party
- Robes of the Archmagi according 3.5e ruleset
- Polymorph portrait icon
- Druid shapechange base attack bonus values fixed
- New spells

v12
- New items and spells
- Fixed missing ground icons
- Dire Panther animation change
- Updates to the new parties
- Improved combat scripts
- Hide In Plain Sight ability
- Speedfactors corrections per PhB
- Added Heal and Harm for spontaneous cast
- Added kukri daggers
- Removed new dagger animation (kukri uses it now)
- masterwork weapons should break (fixed)
- new soundset
- Bugfixes

v11
- Cleanup installation package
- New portraits
- New parties
- New items
- Added few new skin and hair colors
- Refactored Death Attack, Psionic Fist and Tracking abilities
- Added more weapon animation variations
- Bugfixes

v10
- Half-Elf and Half-Orc to use Human Monk animation

v9
- Improved Maximized Attacks
- icon graphics polishing
- typo fixes

v8
- Added Dragon Wild Shape for high level druid
- fixed some more integration issues
- Vampire immunities fixed, as some spells miss undead check
- Werewolf colors added per form

v7
- Shield Other fixed to only work with allies and non-undead
- The party scripts and stats updated
- Magic Fang spell fixed
- integration regression fixes
- added missing store items

v6
- new items and portraits
- fixed script typos
- changed helmet Morale bonus to Fortitude bonus
- Half-Orc specific hair and skin colors
- Added three starter parties (1st or 2nd level)
- Added two Heart of Furty parties (~15th level)
- Added vampirism, many vampiric abilities and items
- Lots of undead related updates, including new items and icons
- healing and harm spells changed to work like in 3e rules
- druid shapes fixed missing attributes
- druid natural weapon missing names fixed
- added lycanthropy and werewolfs with new special abilities
- added new spells and items

v5
- new Icewind Dale 2 logo for SE
- Rusting Grasp made to non-cumulative
- updated throwing spear animation to real spear
- throwing spears can be stacked now (10 spears)
- more unused icons to existing items
- added classic animations for small/mediumn shields
- handaxe speed factor corrected

v4
- dynamic loot update for spellscrolls
- new icons for hands like Shocking Grasp
- polished many existing portrait icons
- new spells added
- mod fixes to cleric domain spells

v3
- renamed mod executable
- portrait icon for extended spell effect
- new portraits and party setups
- alchemy (lore value) fixed for spell potions
- new spells
- fixed possible conflict with Bard Song and new abilities
- drinkable bottles of wine
- new potions
- added Brew Potion ability for Wizards (5) and Bards (7)
- added Morale bonus to basic helmets
- typo fixes
- added sound effects to some spells
- added yet more unused icons
- mod scripting fixes and refactoring

v2
- Added katana to Hengheim's store
- typo fixes for mod
- bigger colorpalette
- new hair- and skincolors
- predefined colors for new portraits
- psionic fist portrait icon issue fixed
- human monk now has monk animations right at the startup
- added armors and fixed some of the existing
- fixed typos in the original game
- more unused icons added
- many new items
- new creature Spider Queen (summonable)
- fix to teleport spell
- more new portraits

v1
- Initial release

"And He that sat upon the throne said: 'BEHOLD, I MAKE ALL THINGS NEW'. And He said unto me: 'WRITE: FOR THESE WORDS ARE TRUE AND FAITHFUL'." -- Book of Revelation XXI:5