Which mod? I'll have to look and see if I can find what that modifies and why. Maybe try mounting the broom, dismounting, using whatever hotkey you have that reloads your UE4SS scripts (default is ctrl+r) and then try mounting the hippogriff again. And do you know if specifically its Onyx or Highwing?
Right, that's what I thought. Thestrals have separate flight data tables iirc. So maybe OP had it backwards
I just looked and couldn't find any datatable referencing thestral flight. I did however find references to hippogriff flight data in one or two of the thestral asset files; so I'm assuming that they use the same flight dynamics. In fact, from what I can see the ONLY flight dynamic DA's are named hippogriff. There's a "default creature" table but the speeds listed there are so slow there's no shot it's related to thestrals.
It works on thestrals you gotta mount a hypogriff then swap to the thestrals... im using the dragon thestral mod also.. Once you get the hypogriff going just land and swap and boom, super speed!
Don't know why, was working fine, closed and restart the game, and it doesn't work at all now. I even reinstalled the game completely because I thought something was wrong with my other mods but still doesn't work, even if it's the only mod I use.
EDIT : I have to mount/dismount 2-3 times to make it work.
No, which makes me curious. What are the conditions in which this happens? after you mount/dismount? when your character is walking or running? The only target files for modification are mount related and shouldn't affect the player character
thanks for the mod!!, May request a version that matches the broom flight characteristics ? i would like to have both with the same characteristic or Very close to it so i can switch within the two types of flying mounts and not to choose the fastest one
I find these settings to make it more stable while also keeping it very fast.
if flyfast:IsValid() then flyfast.FastFlightGaitSpeed = 1500 flyfast.FlyingMovementProperties.MaxSpeed = 10500 flyfast.FlyingMovementProperties.MaxAccelerations.Forward = 10500 flyfast.FlyingMovementProperties.MaxAccelerations.Backward = 3650 flyfast.FlyingMovementProperties.MaxAccelerations.Sideways = 1750 end if fcurve:IsValid() then fcurve.DragConstantParallel = 0.000100 fcurve.DragConstantPerpendicular = 0.003750 fcurve.Thrust = 7500 fcurve.LiftDeltaFromAngleCompensationVerticalWhenAscending = 4.5 fcurve.LiftDeltaFromAngleCompensationHorizontalWhenAscending = 4.5 fcurve.LiftDeltaFromAngleCompensationVerticalWhenDescending = 2.50 fcurve.LiftDeltaFromAngleCompensationHorizontalWhenDescending = 2.50 end
Your diving speed remains the same but your climbing speed will increase the longer you dive. Therefore, if you don't dive too much you won't climb much faster either. But you can still increase your speed when you really want it by diving longer and climbing back up.
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You can try it yourself, as it will either do something or not do something. Using this mod shouldn't cause any actual conflicts
Right, that's what I thought. Thestrals have separate flight data tables iirc. So maybe OP had it backwards
I just looked and couldn't find any datatable referencing thestral flight. I did however find references to hippogriff flight data in one or two of the thestral asset files; so I'm assuming that they use the same flight dynamics. In fact, from what I can see the ONLY flight dynamic DA's are named hippogriff. There's a "default creature" table but the speeds listed there are so slow there's no shot it's related to thestrals.Once you get the hypogriff going just land and swap and boom, super speed!
EDIT : I have to mount/dismount 2-3 times to make it work.
May request a version that matches the broom flight characteristics ? i would like to have both with the same characteristic or Very close to it so i can switch within the two types of flying mounts and not to choose the fastest one
regards
Maybe now I'll give it a try.
if flyfast:IsValid() then
flyfast.FastFlightGaitSpeed = 1500
flyfast.FlyingMovementProperties.MaxSpeed = 10500
flyfast.FlyingMovementProperties.MaxAccelerations.Forward = 10500
flyfast.FlyingMovementProperties.MaxAccelerations.Backward = 3650
flyfast.FlyingMovementProperties.MaxAccelerations.Sideways = 1750
end
if fcurve:IsValid() then
fcurve.DragConstantParallel = 0.000100
fcurve.DragConstantPerpendicular = 0.003750
fcurve.Thrust = 7500
fcurve.LiftDeltaFromAngleCompensationVerticalWhenAscending = 4.5
fcurve.LiftDeltaFromAngleCompensationHorizontalWhenAscending = 4.5
fcurve.LiftDeltaFromAngleCompensationVerticalWhenDescending = 2.50
fcurve.LiftDeltaFromAngleCompensationHorizontalWhenDescending = 2.50
end
Your diving speed remains the same but your climbing speed will increase the longer you dive. Therefore, if you don't dive too much you won't climb much faster either. But you can still increase your speed when you really want it by diving longer and climbing back up.
idk, it just works.
Thank you for the mod.