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Sixpistol

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sixpistol

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21 comments

  1. DragonRiderOmaga
    DragonRiderOmaga
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    does this work for the dragonmount mod?
    1. sixpistol
      sixpistol
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      it should? as long as the modified mount files still reference the mountcomponent data. sometime soon I'll download the dragon mount mod and see.

      You can try it yourself, as it will either do something or not do something. Using this mod shouldn't cause any actual conflicts
    2. DragonRiderOmaga
      DragonRiderOmaga
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      I have the mod installed but havent played lately. Will definitely see if it works when I get around to trying it.
    3. DragonRiderOmaga
      DragonRiderOmaga
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      Good news it works! Dragon went fast!
  2. dndfanboy
    dndfanboy
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    Sorry for the silly question, but how do you install it? Do you just put it in the mods folder?
  3. Tenemare
    Tenemare
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    Works on thestral but doesn't work with dragon mod on hypogriffs
    1. sixpistol
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      Which mod? I'll have to look and see if I can find what that modifies and why. Maybe try mounting the broom, dismounting, using whatever hotkey you have that reloads your UE4SS scripts (default is ctrl+r) and then try mounting the hippogriff again. And do you know if specifically its Onyx or Highwing?
    2. Kudanvis
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      Doesn't seem to work on thestrals.
    3. sixpistol
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      Right, that's what I thought. Thestrals have separate flight data tables iirc. So maybe OP had it backwards



      I just looked and couldn't find any datatable referencing thestral flight. I did however find references to hippogriff flight data in one or two of the thestral asset files; so I'm assuming that they use the same flight dynamics. In fact, from what I can see the ONLY flight dynamic DA's are named hippogriff. There's a "default creature" table but the speeds listed there are so slow there's no shot it's related to thestrals.
    4. Cascador
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      Does it work with the dragon mod on thestrals? I assume not if it didn’t work with the mod on Hyppogrifs. 
    5. Princeblacca
      Princeblacca
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      It works on thestrals you gotta mount a hypogriff then swap to the thestrals... im using the dragon thestral mod also..
      Once you get the hypogriff going just land and swap and boom, super speed!
  4. Kurihball
    Kurihball
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    Don't know why, was working fine, closed and restart the game, and it doesn't work at all now. I even reinstalled the game completely because I thought something was wrong with my other mods but still doesn't work, even if it's the only mod I use.

    EDIT : I have to mount/dismount 2-3 times to make it work.
  5. cal3b00
    cal3b00
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    My character also moves way too fast. Is that intended?
    1. sixpistol
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      No, which makes me curious. What are the conditions in which this happens? after you mount/dismount? when your character is walking or running? The only target files for modification are mount related and shouldn't affect the player character
  6. Cascador
    Cascador
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    Would it be possible for every flying mount?
    1. sixpistol
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      I don't see why it couldn't. Would just have to locate the flight data asset file for the others and copypaste
    2. saintpepsicola
      saintpepsicola
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      This please
  7. Arpadian
    Arpadian
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    thanks for the mod!!,
    May request a version that matches the broom flight characteristics ? i would like to have both with the same characteristic or Very close to it so i can switch within the two types of flying mounts and not to choose the fastest one

    regards
  8. Obriam
    Obriam
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    Nice. I played the game for 100 hrs and never once used Highwing because the broom is so much faster and practical.
    Maybe now I'll give it a try.
  9. Weitfuhder
    Weitfuhder
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    I find these settings to make it more stable while also keeping it very fast.

    if flyfast:IsValid() then   
          flyfast.FastFlightGaitSpeed = 1500
    flyfast.FlyingMovementProperties.MaxSpeed = 10500 
    flyfast.FlyingMovementProperties.MaxAccelerations.Forward = 10500
    flyfast.FlyingMovementProperties.MaxAccelerations.Backward = 3650
    flyfast.FlyingMovementProperties.MaxAccelerations.Sideways = 1750        
    end    
    if fcurve:IsValid() then
    fcurve.DragConstantParallel = 0.000100
    fcurve.DragConstantPerpendicular = 0.003750
    fcurve.Thrust = 7500      
    fcurve.LiftDeltaFromAngleCompensationVerticalWhenAscending = 4.5 
    fcurve.LiftDeltaFromAngleCompensationHorizontalWhenAscending = 4.5 
    fcurve.LiftDeltaFromAngleCompensationVerticalWhenDescending = 2.50   
    fcurve.LiftDeltaFromAngleCompensationHorizontalWhenDescending = 2.50     
    end

    Your diving speed remains the same but your climbing speed will increase the longer you dive. Therefore, if you don't dive too much you won't climb much faster either. But you can still increase your speed when you really want it by diving longer and climbing back up.

    idk, it just works.

    Thank you for the mod.
    1. sixpistol
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      Interesting.. I'll try that later and see if I have similar results