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TESTED WITH nVIDIA cards. MAY OR MAY NOT WORK WITH AMD (SHOULD).
Using Vulkan DXVK Async the game FINALLY gets rid from the stutters when loading textures.
This is a pack containing:
Edits in Engine.ini from various sources, mainly reddit posts.
DXVK 2.1 Async fork from: https://gitlab.com/Ph42oN/dxvk-gplasync/
VKD3D from: https://github.com/HansKristian-Work/vkd3d-proton
INSTALLATION
- From folder WindowsNoEditor, copy Engine.ini in %AppData%\Local\Hogwarts Legacy\Saved\Config\WindowsNoEditor
IMPORTANT: edit r.Streaming.PoolSize=3072 to match your specs. Use 2048 for 6GB vram, use 3072 for 8GB vram, use 4096 for 12GB vram.
-From folder Win64, copy d3d12.dll, dxgi.dll, dxvk.conf and dxvk_config.dll in: \Hogwarts Legacy\Phoenix\Binaries\Win64 (Game exe dir)
- Delete everything in %ProgramData%\Hogwarts Legacy
Enjoy a stutter free experience - at last.
***paokkerkir***
INFO:
//Engine.ini added lines:
[SystemSettings]
r.bForceCPUAccessToGPUSkinVerts=True
r.GTSyncType=1
r.OneFrameThreadLag=1
r.FinishCurrentFrame=0
r.TextureStreaming=1
r.Streaming.PoolSize=3072
r.Streaming.LimitPoolSizeToVRAM=1
r.AllowPointLightCubemapShadows=0 (Needed for a crash with previous DXVK, may not be needed anymore but needs more testing to disable.)
[ConsoleVariables]
AllowAsyncRenderThreadUpdates=1
AllowAsyncRenderThreadUpdatesDuringGamethreadUpdates=1
AllowAsyncRenderThreadUpdatesEditor=1