Hey man, when are you adding 16:10 Support for Sekiro Ultrawide UI Fixes. Bought a new laptop and pretty bummed out to see this issue. Please help or update
The old version of Mod Merger wasn't updated for the new game update, so I guess it was reverting everything back to the previous game update when packing the mod. I used the updated version of Mod Merger to pack the mod so it should now be properly updated for the new game update. Thanks for letting me know.
The mod should now be working with the latest game update. Please make sure all of your other PhoenixShipData.sqlite (SQL) mods are updated before merging, or you will experience issues.
can't figure out why I can't get this to work )': previously used barely visible revelio before finding this one which worked fine, uninstalling it restored it to its og state, but I can't seem to activate this one for some reason. used mod merger which worked fine for all the rest of the merged mods, placed it in the paks/~mods folder.
Not taking the credit but a very smart fellow on the posts on another mod page has figured out why none of his merges worked and his solution has worked for me too. I hope this works for anyone else who has had the same problem. Mod authors don't appear to actually tell us muggles how to SPECIFICALLY use Mod Merger so half the time it doesn't work properly!
Okay, enough gabbing me! SO! What worked for me is this...Once you have merged your mods (this one DOES work) in the CORRECT ORDER (so for me that was putting THIS mod BELOW my existing merged mod file so my merged mod file TAKES PRIORITY and you can check this in mod merger by RIGHT CLICKING on the mods you are trying to merge). When I say takes priority I mean in MOD MERGER! you MUST name the NEWLY MERGED mod you are creating anything you want but you MUST end it with "_P.pak" So for example "zzzMergedMod_P.pak. If it doesn't have the underscore followed with the capital letter P then it won't work - or didn't for me. This solution has literally saved my game and now I can play with all the mods I love. Once you have merged this mod and your existing merged mod file (if you have one yet) then when you come across another mod you download CHECK in your mod merger if it can be merged. If it can then DO IT!!!! Ie merge the mod you want to download with THE ALREADY MERGED MOD FILE you created with this mod. You should only have ONE merged mod file and you just keep repeating that process.
The merge will ONLY work if you have ordered the files to be merged in the CORRECT ORDER (you might need to play around with the order) and used the _P.pak suffix! Finally you MUST make sure your newly merged file is LAST in your mod list in your MODS FOLDER - not talking about Mod Merger this time. That, for most people is in Phoenix/Content/Paks/~mods AND the more "Z's" you put at the start will push the merged mod file further down your list of mods so the BOTTOM of your list is actually PRIORITY.
I hope that has helped people because like I said it literally saved my game! Good luck! :)
To be honest, one of the first things I criticized about the game was Revelio. Sure, it's useful, but it's also way too strong - almost like cheating. But when you have the option (especially since that's the very first thing you learn in the game), you use it. And as someone before me already wrote, you actually just run through the area and use Revelio, so as not to miss anything. I think the customizations here are really good! But I would have one improvement: Revelio should continue to show places in the world when you are sitting on the broom. At the moment, these are indeed displayed, but they disappear after 2 seconds directly again. The time as in the original would be perfect.
The spell behaves the same when you are on a broom or mount as it does when you are on the ground. There is no way for me to make it behave different in a specific situation.
Good job, although a toned down version of the glow would be great but not sure how do-able it is, revelio is still useful to spot some quest blue-glowing items
The Transfiguration modding tool allows you to pretty easily modify basic stats for any spell, including the duration of Revelio. You'll just need a copy of the PhoenixShipData.sqlite file, which you can get from here.
29 comments
Not taking the credit but a very smart fellow on the posts on another mod page has figured out why none of his merges worked and his solution has worked for me too. I hope this works for anyone else who has had the same problem. Mod authors don't appear to actually tell us muggles how to SPECIFICALLY use Mod Merger so half the time it doesn't work properly!
Okay, enough gabbing me! SO! What worked for me is this...Once you have merged your mods (this one DOES work) in the CORRECT ORDER (so for me that was putting THIS mod BELOW my existing merged mod file so my merged mod file TAKES PRIORITY and you can check this in mod merger by RIGHT CLICKING on the mods you are trying to merge). When I say takes priority I mean in MOD MERGER! you MUST name the NEWLY MERGED mod you are creating anything you want but you MUST end it with "_P.pak" So for example "zzzMergedMod_P.pak. If it doesn't have the underscore followed with the capital letter P then it won't work - or didn't for me. This solution has literally saved my game and now I can play with all the mods I love. Once you have merged this mod and your existing merged mod file (if you have one yet) then when you come across another mod you download CHECK in your mod merger if it can be merged. If it can then DO IT!!!! Ie merge the mod you want to download with THE ALREADY MERGED MOD FILE you created with this mod. You should only have ONE merged mod file and you just keep repeating that process.
The merge will ONLY work if you have ordered the files to be merged in the CORRECT ORDER (you might need to play around with the order) and used the _P.pak suffix! Finally you MUST make sure your newly merged file is LAST in your mod list in your MODS FOLDER - not talking about Mod Merger this time. That, for most people is in Phoenix/Content/Paks/~mods AND the more "Z's" you put at the start will push the merged mod file further down your list of mods so the BOTTOM of your list is actually PRIORITY.
I hope that has helped people because like I said it literally saved my game! Good luck! :)
I think the customizations here are really good!
But I would have one improvement: Revelio should continue to show places in the world when you are sitting on the broom. At the moment, these are indeed displayed, but they disappear after 2 seconds directly again. The time as in the original would be perfect.