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VTLI

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  1. VTLI
    VTLI
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    HOTFIX: 0.9.5
    No longer uses ExecuteWithDelay to avoid crashes!


    HOTFIX: 0.9.4

    More aggressive way setting the skip value to make sure it works


    HOTFIX: 0.9.3

    Hopefully a bit more reliable due to setting the value InGameThread


    HOTFIX: 0.9.2
    Added a check if there are any active trials after loading screen to avoid console error
    Make sure to also copy the mods.txt & shared folder and overwrite if needed.
    If you have other UE4SS mods installed you might need to add them back to the mods.txt



    ~ If you find any issues let me know! ~

  2. Nesishoot
    Nesishoot
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    it's possible to make a apparate modloader version??

    TY :)
    1. icouldifiwantedto
      icouldifiwantedto
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      Here you go: Skip Merlin Trials.
  3. Slashbyte
    Slashbyte
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    Hi there, could you advise how to use this mod with Blueprint Apparate? UE4SS causes inexplicable crashing on my system.
    Thanks :)
    1. spillik
      spillik
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      Have the same problem with UE4SS. 
    2. DustyBoii99
      DustyBoii99
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      Yes please!
    3. Cali51
      Cali51
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      same here
    4. icouldifiwantedto
      icouldifiwantedto
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      Done. 😇 It wasn't easy but here it is: Skip Merlin Trials.
  4. wbrucew
    wbrucew
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    Any chance we can get  an update on this mod?
  5. TsuraraOnna
    TsuraraOnna
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    Did anyone figure out if there's a way to make it work with the last update?
  6. Felpas
    Felpas
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    • 9 kudos
    Not working, UE4SS is making my game crash all the time
  7. gapsna
    gapsna
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    Crashes still happening sadly :(
    otherwise great mod. Ideally would directly skip the animation without user input.
  8. Artwolfou
    Artwolfou
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    Hello guys, I have the following issue:

    [2023-03-04 23:00:02] Console created
    [2023-03-04 23:00:02] UE4SS - v2.3.1 Beta #0 - Build #6064
    [2023-03-04 23:00:02] WITH_CASE_PRESERVING_NAME: No
    [2023-03-04 23:00:02] No specific game configuration found, using default configuration file
    [2023-03-04 23:00:02] Config: C:\Program Files (x86)\Steam\steamapps\common\Hogwarts Legacy\Phoenix\Binaries\Win64\UE4SS-settings.ini
    [2023-03-04 23:00:02] root directory: C:\Program Files (x86)\Steam\steamapps\common\Hogwarts Legacy\Phoenix\Binaries\Win64
    [2023-03-04 23:00:02] working directory: C:\Program Files (x86)\Steam\steamapps\common\Hogwarts Legacy\Phoenix\Binaries\Win64
    [2023-03-04 23:00:02] game executable directory: C:\Program Files (x86)\Steam\steamapps\common\Hogwarts Legacy\Phoenix\Binaries\Win64
    [2023-03-04 23:00:02] mods directory: C:\Program Files (x86)\Steam\steamapps\common\Hogwarts Legacy\Phoenix\Binaries\Win64\Mods
    [2023-03-04 23:00:02] log directory: C:\Program Files (x86)\Steam\steamapps\common\Hogwarts Legacy\Phoenix\Binaries\Win64
    [2023-03-04 23:00:02] object dumper directory: C:\Program Files (x86)\Steam\steamapps\common\Hogwarts Legacy\Phoenix\Binaries\Win64
    [2023-03-04 23:00:02] Scan attempt 1/60
    [2023-03-04 23:00:04] StaticConstructObject_Internal address: 0x1438a1eb0 <- Built-in
    [2023-03-04 23:00:04] Engine Version: 4.27 <- Built-in
    [2023-03-04 23:00:04] FName::ToString address: 0x14369bd10 <- Built-in
    [2023-03-04 23:00:04] Info: Found FName::ToString in both Engine & CoreUObject modules, using the first match
    [2023-03-04 23:00:06] AOB scans could not be completed because of the following reasons:
    Was unable to find AOB for 'FName::FName'
    You can supply your own in 'UE4SS_Signatures/FName_Constructor.lua'
    [2023-03-04 23:00:06] GMalloc address: 0x143596b40 <- Built-in
    [2023-03-04 23:00:06] GUObjectArray address: 0x1490b9410 <- Built-in
    [2023-03-04 23:00:08] AOB scans could not be completed because of the following reasons:
    Was unable to find AOB for 'FName::FName'
    You can supply your own in 'UE4SS_Signatures/FName_Constructor.lua'
    ...

    And it is a endless loop on that, any clues please :)?
    1. Artwolfou
      Artwolfou
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      [2023-03-05 03:34:42] Scan attempt 1/1
      [2023-03-05 03:34:44] AOB scans could not be completed because of the following reasons:
      Was unable to find AOB for 'Unreal Engine Version'.
      Could not determine Unreal Engine version: 'Branch' member variable FString data was nullptr
      You need to override the engine version in 'UE4SS-settings.ini.
      [2023-03-05 03:34:44] StaticConstructObject_Internal address: 0x1438a1eb0 <- Built-in
      [2023-03-05 03:34:44] FName::ToString address: 0x14369bd10 <- Built-in
      [2023-03-05 03:34:44] Info: Found FName::ToString in both Engine & CoreUObject modules, using the first match
      [2023-03-05 03:34:44] Fatal Error: AOB scans could not be completed because of the following reasons:
      Was unable to find AOB for 'Unreal Engine Version'.
      Could not determine Unreal Engine version: 'Branch' member variable FString data was nullptr
      You need to override the engine version in 'UE4SS-settings.ini.
    2. Same error here :( 
    3. VELVET1187
      VELVET1187
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      Did you find a solution to this? I'm having the same problem...
    4. beanstalkamazon96
      beanstalkamazon96
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      I am getting the same AOB error. Anyone found a solution?
    5. Durso
      Durso
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      anyone ?
    6. Hermexv98
      Hermexv98
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      Tiene algo que ver con la versio, descubrí que si abre el archivo: UE4SS-settings y bajas hasta donde dice: [EngineVersionOverride]
      MajorVersion = 
      MinorVersion =

      como puedes ver está en blanco, no se que pueda ir ahí
  9. dragnierdraconai
    dragnierdraconai
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    What if instead of "skipping", you simply prevented the camera lock/change and let the rest of the animation play as intended while we just don't have to look at it?
    1. mdp33
      mdp33
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      seconding this, could be a separate mod, to simply instant skip it instead of allowing us to skip it manually, as it currently does :)
  10. shifuimam
    shifuimam
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    can you pack/zip this with the correct folder structure? that would make it possible for Vortex to manage it automatically with updates and enabling/disabling. example mod here..thanks!
  11. koo221
    koo221
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    the game crash still happens to me