HOTFIX: 0.9.5 No longer uses ExecuteWithDelay to avoid crashes!
HOTFIX: 0.9.4 More aggressive way setting the skip value to make sure it works
HOTFIX: 0.9.3 Hopefully a bit more reliable due to setting the value InGameThread
HOTFIX: 0.9.2 Added a check if there are any active trials after loading screen to avoid console error Make sure to also copy the mods.txt & shared folder and overwrite if needed. If you have other UE4SS mods installed you might need to add them back to the mods.txt
[2023-03-04 23:00:02] Console created [2023-03-04 23:00:02] UE4SS - v2.3.1 Beta #0 - Build #6064 [2023-03-04 23:00:02] WITH_CASE_PRESERVING_NAME: No [2023-03-04 23:00:02] No specific game configuration found, using default configuration file [2023-03-04 23:00:02] Config: C:\Program Files (x86)\Steam\steamapps\common\Hogwarts Legacy\Phoenix\Binaries\Win64\UE4SS-settings.ini [2023-03-04 23:00:02] root directory: C:\Program Files (x86)\Steam\steamapps\common\Hogwarts Legacy\Phoenix\Binaries\Win64 [2023-03-04 23:00:02] working directory: C:\Program Files (x86)\Steam\steamapps\common\Hogwarts Legacy\Phoenix\Binaries\Win64 [2023-03-04 23:00:02] game executable directory: C:\Program Files (x86)\Steam\steamapps\common\Hogwarts Legacy\Phoenix\Binaries\Win64 [2023-03-04 23:00:02] mods directory: C:\Program Files (x86)\Steam\steamapps\common\Hogwarts Legacy\Phoenix\Binaries\Win64\Mods [2023-03-04 23:00:02] log directory: C:\Program Files (x86)\Steam\steamapps\common\Hogwarts Legacy\Phoenix\Binaries\Win64 [2023-03-04 23:00:02] object dumper directory: C:\Program Files (x86)\Steam\steamapps\common\Hogwarts Legacy\Phoenix\Binaries\Win64 [2023-03-04 23:00:02] Scan attempt 1/60 [2023-03-04 23:00:04] StaticConstructObject_Internal address: 0x1438a1eb0 <- Built-in [2023-03-04 23:00:04] Engine Version: 4.27 <- Built-in [2023-03-04 23:00:04] FName::ToString address: 0x14369bd10 <- Built-in [2023-03-04 23:00:04] Info: Found FName::ToString in both Engine & CoreUObject modules, using the first match [2023-03-04 23:00:06] AOB scans could not be completed because of the following reasons: Was unable to find AOB for 'FName::FName' You can supply your own in 'UE4SS_Signatures/FName_Constructor.lua' [2023-03-04 23:00:06] GMalloc address: 0x143596b40 <- Built-in [2023-03-04 23:00:06] GUObjectArray address: 0x1490b9410 <- Built-in [2023-03-04 23:00:08] AOB scans could not be completed because of the following reasons: Was unable to find AOB for 'FName::FName' You can supply your own in 'UE4SS_Signatures/FName_Constructor.lua' ...
And it is a endless loop on that, any clues please :)?
[2023-03-05 03:34:42] Scan attempt 1/1 [2023-03-05 03:34:44] AOB scans could not be completed because of the following reasons: Was unable to find AOB for 'Unreal Engine Version'. Could not determine Unreal Engine version: 'Branch' member variable FString data was nullptr You need to override the engine version in 'UE4SS-settings.ini. [2023-03-05 03:34:44] StaticConstructObject_Internal address: 0x1438a1eb0 <- Built-in [2023-03-05 03:34:44] FName::ToString address: 0x14369bd10 <- Built-in [2023-03-05 03:34:44] Info: Found FName::ToString in both Engine & CoreUObject modules, using the first match [2023-03-05 03:34:44] Fatal Error: AOB scans could not be completed because of the following reasons: Was unable to find AOB for 'Unreal Engine Version'. Could not determine Unreal Engine version: 'Branch' member variable FString data was nullptr You need to override the engine version in 'UE4SS-settings.ini.
Tiene algo que ver con la versio, descubrí que si abre el archivo: UE4SS-settings y bajas hasta donde dice: [EngineVersionOverride] MajorVersion = MinorVersion =
como puedes ver está en blanco, no se que pueda ir ahí
What if instead of "skipping", you simply prevented the camera lock/change and let the rest of the animation play as intended while we just don't have to look at it?
can you pack/zip this with the correct folder structure? that would make it possible for Vortex to manage it automatically with updates and enabling/disabling. example mod here..thanks!
98 comments
HOTFIX: 0.9.5
No longer uses ExecuteWithDelay to avoid crashes!
HOTFIX: 0.9.4
More aggressive way setting the skip value to make sure it works
HOTFIX: 0.9.3
Hopefully a bit more reliable due to setting the value InGameThread
HOTFIX: 0.9.2
Added a check if there are any active trials after loading screen to avoid console error
Make sure to also copy the mods.txt & shared folder and overwrite if needed.
If you have other UE4SS mods installed you might need to add them back to the mods.txt
~ If you find any issues let me know! ~
TY :)
Thanks :)
otherwise great mod. Ideally would directly skip the animation without user input.
[2023-03-04 23:00:02] Console created
[2023-03-04 23:00:02] UE4SS - v2.3.1 Beta #0 - Build #6064
[2023-03-04 23:00:02] WITH_CASE_PRESERVING_NAME: No
[2023-03-04 23:00:02] No specific game configuration found, using default configuration file
[2023-03-04 23:00:02] Config: C:\Program Files (x86)\Steam\steamapps\common\Hogwarts Legacy\Phoenix\Binaries\Win64\UE4SS-settings.ini
[2023-03-04 23:00:02] root directory: C:\Program Files (x86)\Steam\steamapps\common\Hogwarts Legacy\Phoenix\Binaries\Win64
[2023-03-04 23:00:02] working directory: C:\Program Files (x86)\Steam\steamapps\common\Hogwarts Legacy\Phoenix\Binaries\Win64
[2023-03-04 23:00:02] game executable directory: C:\Program Files (x86)\Steam\steamapps\common\Hogwarts Legacy\Phoenix\Binaries\Win64
[2023-03-04 23:00:02] mods directory: C:\Program Files (x86)\Steam\steamapps\common\Hogwarts Legacy\Phoenix\Binaries\Win64\Mods
[2023-03-04 23:00:02] log directory: C:\Program Files (x86)\Steam\steamapps\common\Hogwarts Legacy\Phoenix\Binaries\Win64
[2023-03-04 23:00:02] object dumper directory: C:\Program Files (x86)\Steam\steamapps\common\Hogwarts Legacy\Phoenix\Binaries\Win64
[2023-03-04 23:00:02] Scan attempt 1/60
[2023-03-04 23:00:04] StaticConstructObject_Internal address: 0x1438a1eb0 <- Built-in
[2023-03-04 23:00:04] Engine Version: 4.27 <- Built-in
[2023-03-04 23:00:04] FName::ToString address: 0x14369bd10 <- Built-in
[2023-03-04 23:00:04] Info: Found FName::ToString in both Engine & CoreUObject modules, using the first match
[2023-03-04 23:00:06] AOB scans could not be completed because of the following reasons:
Was unable to find AOB for 'FName::FName'
You can supply your own in 'UE4SS_Signatures/FName_Constructor.lua'
[2023-03-04 23:00:06] GMalloc address: 0x143596b40 <- Built-in
[2023-03-04 23:00:06] GUObjectArray address: 0x1490b9410 <- Built-in
[2023-03-04 23:00:08] AOB scans could not be completed because of the following reasons:
Was unable to find AOB for 'FName::FName'
You can supply your own in 'UE4SS_Signatures/FName_Constructor.lua'
...
And it is a endless loop on that, any clues please :)?
[2023-03-05 03:34:44] AOB scans could not be completed because of the following reasons:
Was unable to find AOB for 'Unreal Engine Version'.
Could not determine Unreal Engine version: 'Branch' member variable FString data was nullptr
You need to override the engine version in 'UE4SS-settings.ini.
[2023-03-05 03:34:44] StaticConstructObject_Internal address: 0x1438a1eb0 <- Built-in
[2023-03-05 03:34:44] FName::ToString address: 0x14369bd10 <- Built-in
[2023-03-05 03:34:44] Info: Found FName::ToString in both Engine & CoreUObject modules, using the first match
[2023-03-05 03:34:44] Fatal Error: AOB scans could not be completed because of the following reasons:
Was unable to find AOB for 'Unreal Engine Version'.
Could not determine Unreal Engine version: 'Branch' member variable FString data was nullptr
You need to override the engine version in 'UE4SS-settings.ini.
MajorVersion =
MinorVersion =
como puedes ver está en blanco, no se que pueda ir ahí