Hotfix 3.0.1 is here! Just a quick update to address some issues and bring some QOL improvements, here is the full list of changes:
# QOL Changes
The installer should now be able to autommatically recognize the Epic Games version of Engine.ini.
Implemented FineTune Agressive and FineTune Light, which is autommatically chosen by the installer based on the amount of VRAM-Heavy features selected on the installation process. This should prevent some VRAM related crashes.
# BUG FIXING
Addressed an issue where Ascendio wouldn't be correctly installed nor uninstalled on the Epic Games version of the game.
Addressed an issue where the FSR3 mod would sometimes get installed even when no user input was received.
That's all for this hotfix. Just to add some more depth to what FineTune Agr and FineTune Lite do: FineTune Agr sets textures to medium to add some extra space for RT and FSR3 to be used in pair. This setting is autommatically set by the installer if RT Hotfix, FineTune and FSR3 are chosen together. The idea is to prevent inexperienced users to make their game crash by running out of memory, do keep in mind that you can still change your graphics from the ingame menu if you want to try and upgrade that texture quality. FineTune Lite is just what we had in v3.0.0 and is chosen when RT Hotfix is not selected.
Let me know if you encounter any more issues, and also let me know if what's supposed to be hotfixed is actually hotfixed.
Older Updates:
Spoiler:
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| U P D A T E 3 . 0 . 0 |
Update 3.0 is T H I C C but I'll try to keep it short to avoid a wroldwide-long comment.
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: || :::: CHANGES MADE TO ASCENDIO MOD :::: || ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Ascendio has been ported to Hogwarts Legacy's latest update (13 - 1 - 2024).
(FPS Hotfix) Deprecated parameters have been removed.
(FPS Hotfix) New shader cache tweaks and optimizations.
(FPS Hotfix) Disabled the IL material denoiser as the effect is so subtle that it's just not worth it to leave it on.
(FPS Hotfix) Tweaked the camera frustum culling.
(FPS Hotfix) boosted and tweaked streaming calls to prevent texture parsing delays.
(FPS Hotfix) Added streaming limitations to prevent VRAM overload.
(RT Hotfix) Prevented mid-high poly meshes from being used on ray cast.
(RT Hotfix) Tweaked memory size allocation for ray tracing.
(RT Hotfix) Enabled hybrid computation for RT reflections.
(RT Hotfix) Boosted source screen percentage used for ray cast.
(RT Hotfix) Enabled RT filtering for performance.
(RT Hotfix) Enabled denoisers to mitigate filtering.
(RT Hotfix) Tweaked RT acceptance conditions.
Removed the fog removal option to keep things simple.
Implemented a basic Fine-Tune option (it needs to be iterated on v3.1).
Implemented Nukem9's FSR3 mod v0.81 as an installation option.
Ascendio was ported from SIA2 to SIA|Public.
Ascendio is now a cross-platform mod compatible with Windows PC and Linux.
Ascendio Portable has been published for Steam Deck.
Mod documentation has been updated.
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: || :::: CHANGES MADE TO SIA INSTALLER :::: || :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
The application source has been rebuilt from scratch.
SIA now uses Qt6, so the application is cross-platform compatible.
The application's image preview system has been upgraded for size optimization purposes.
The background video has been replaced with a lightweight parallax effect for size optimization purposes.
Application size has been reduced from 270 MB to 40MB. (note): SIA has been optimized in terms of size, but SIA Windows Launcher has remained untouched. That will happen on v3.1.
New build methods for Linux have been implemented. These upgrades are still to be implemented on Windows.
I think that's about all for this update. I've missed a lot of things to keep it simple on the changelog, but I think everything is kind of covered here. A few features have been pushed to v3.1 for time reasons.
This update seems pretty robust in terms of bugs: it doesn't look like there are any catastrophic issues, so I'll take my time with the next patch, but do let me know if anything needs to get hotfixed.
| H O T F I X 2 . 1 . 2 |
Stability hotfix to address a few issues with the 2.1.1 installer.
Addressed an issue where the user could choose a file other than "Engine.ini", patches would get applied to the file selected, resulting on file corruption (thanks to ElPamp for the heads up).
Addressed an issue where the image preview for FPS Hotfix would not load correctly.
| H O T F I X 2 . 1 . 1 |
Stability hotfix to address a few issues with the 2.1 installer.
Rewritten code handling to support UTF16 text: the application should now be compatible with non-latin characters (i.e. Chinese, Russian, Arabian...).
This update could also help cleaning a few false positives, as read/write operations are no longer directly handled by System.IO, but the environment's internal functions. This is also a step forward to Linux (and other OS) compatibility.
Addressed an issue where the code wouldn't be properly written in specific cases.
| P A T C H 2 . 1 . 0 |
Patch 2.1.0 is out! This is pretty much a "quality update": I've addressed Ascendio's II.0 main issues, further iterated the original Ascendio idea to get the game as optimized as possible, and I've included a few extra installation options for those people whose FPS were not improving with II.0. I've also produced an actually reliable comparison video and wrote a new mod documentation.
More preview screenshots and a manual installation option are also on the way. I've delayed the maintenance a few hours by now, and I don't want to further delay it more. The mod will be made public as it is, with the manual installation alternative releasing soon after the patch (around an hour or so, I'll make a quick pause for lunch before making the zip file, hehe).
Anyhow, these are all the changes introduced on Patch 2.1.0:
New "recommended" installation option, which will parse textures at a faster rate so "potato-textures" do not last as long as they used to do on version 2.0; the speed at which these textures are now computed will highly relay on your GPU/CPU setup.
New "Lite" installation option: "FPS Hotfix Lite" was rebuilt and it's now doing a completely different thing: it's intended for those people with high-end setups (i.e. RTX 3080TI) who were not receiving a performance boost from Ascendio II.0. It disables texture streaming completely to reduce the amount of communication between CPU/GPU. This results in a noticeable performance improvement, but also on a huge VRAM usage, that's why it's only intended for people with very high-end rigs. It's proved to help with stuttering on GPUs with more than 12GB VRAM (thanks to Loki for helping with the performance tests).
New "I.0.3" installation option: as the name suggest, it's an iteration of Ascendio I.0.3 for those people who got better performance with that version of the mod.
New "II.0" installation option: as the name suggest, it's an iteration of Ascendio II.0's "recommended" settings, just in case anybody gets better performance with that.
"Aggressive" installation option has remained the same, and it should still work flawlessly on Steam Deck. Check out if the recommended settings work better for you now though. I do not own a Steam Deck so I couldn't test it myself.
Addressed an issue where some props would render incorrectly on some specific situations.
Addressed an issue where collision objects would be visible on some dynamic events and world quests.
Addressed an issue where the application would fail to properly get the engine.ini file from the manual search (some users will still find issues when selecting the file though: this is happening because you are lacking permissions to edit your AppData files, this is a protection on your system I can not bypass (I can, but Ascendio would be an actual malware if it were capable of bypassing system security)). If you are still experiencing this issue with the mod, try using the manual installation instead.
Updated the mod documentation to fit the new settings on v 2.1.0.
New graphic designs.
New comparison video.
New manual installation option (will be published around an hour after 2.1 release).
Updated changelog and posts tab.
I think that's about everything for v 2.1.0. As always, let me know if you encounter any issues with this version either here or on the "bugs" tab. While there are no more major patches planned, hotfixes for v2.1.0 will keep dropping by to address the issues you encounter with the mod.
| H O T F I X 2 . 0 . 1 -> 2 . 0 . 2 |
These two hotfixes were published almost at the same time, so I'll merge them together on the patch notes. Pretty much "emergency patches" to address important issues with 2.0.0:
Addressed a major issue where incorrect text indexation on the code would lead to anomalies on the engine generation.
Addressed a major issue where some installation options wouldn't be parsed to the application_context_manager.
Addressed a major issue with module_data_index which would result on the fog patch being installed even if it wasn't selected.
That's all for these two hotfixes, the application should be more stable now.
| P A T C H 2 . 0 . 0 |
The application has changed so much, I've decided to call this update "2.0" as it's essentially a complete different mod now, it wouldn't make sense to call it "1.1".
So, to the point: SIA 2.0's development went fantastically. I managed to recycle a lot of the original code, so I finished way faster than I expected. Also the fact that Ascendio is a kind of "simple" application (for what we are used to do anyway) helped with the development. Still, there's some degree of cleaning pending to be done, but I've decided to push the update "as it is" and keep working on that later on so you guys can enjoy the new patch as soon as possible.
Here are the main changes:
Installer application updated from SIA 1.4.3 to SIA 2.0.
New modular installation.
New "Ascendio FPS Hotfix 2.0", with massive performance and optimization improvements (won't work on all PCs though).
New functionalities inherted from the community, like fog removal and ray tracing boosters.
(Hopefully) Linux and other OS compatibility. Not tested though, so it might not work.
Steam Deck dedicated settings to help achieve stable framerate on that platform. Use manual installation on Deck.
Extended support for different GPUs.
3 New optimization options (Light, Default, Aggressive).
Ascendio 2.0 does not only remove stuttering, but also helps with FPS count.
Overall stability improvements and bug fixes.
That's all for this update. A lot of things changed internally on the application, so expect bugs and hotfixes.
| H O T F I X 1 . 0 . 3 |
Nexus corrupted the 1.0.2 file on the uploading process, this is essentially a re-upload, but I've decided to name it "1.0.3" just so you don't get confused with the corrupted file.
| H O T F I X 1 . 0 . 2 |
This is a minor hotfix to try and address the installer issues for those of you who have "abnormal" characters in your local user name. If you were encountering issues with the installer, try again now and let me know how it goes.
I have no real way of testing this hotfix, so your feedback is super important. Let me know if you are now able to successfully install the mod.
Thanks for your patience, and for the awesome reception. Cheers!
| H O T F I X 1 . 0 . 1 |
Pretty much an emergency hotfix before heading to bed to address a major issue with the installer, but also took the opportunity to add a few additional tweaks.
Addressed an issue where the installer application wouldn't throw an error message back if mandatory files weren't found on the game folder.
Implemented a solution to force the use of dynamic shadows, which have been tweaked to run on reasonable values.
Implemented a solution to force graphical effects to sit between reasonable values.
Addressed an issue where the force frame skip would disable vertical sync.
That's all for this minor hotfix, thanks for your passionate reception to Ascendio! Please let me know if you encounter any issues!
| R E L E A S E 1 . 0 . 0 |
Yay! the mod got released!
Future updates will be displayed here, I'll reserve the first comment just so you can find for this purpose, hehe. Releases are usually problematic: please, let me know if you encounter any issues with either the mod or the installer. My installer has been previously tested by many users in different games, but I had to write a lot of new code to tweak Hogwarts Legacy, so I may have ended up breaking something, one never knows.
This file has been checked by VirusTotal and has been deemed safe. If your anti-virus app triggers when downloading the file, there's a very high chance it's a false positive.
J A N U A R Y 2 0 2 5 U P D A T E A S C E N D I O S T A T U S
Based on my (brief) testing, the game still suffers from stutterings and Ascendio is still needed.
All Ascendio 3.1 modules (fps-hotfix, graphics settings fine-tune, rt-hotfix and frame-gen) are still working as intended on both vanilla and modded save files.
If you are experiencing issues after updating your game, try the following ideas:
Head to your Hogwarts Legacy "saved" directory at: "%localappdata%/Hogwarts Legacy/Saved/". Delete everything EXCEPT the "SaveGames" folder. The game has received updates to the PSO and, consequently, the shader cache. Chances are you need to re-generate those ones. This will also delete everything Ascendio has tweaked.
If that doesn't work, try verifying your game files on Steam.
If you are still experiencing issues, do a fresh install. Remove everything except your saves from the "%localappdata%/Hogwarts Legacy/Saved/" directory, uninstall your game and install it again.
Do keep in mind community mods are made by the community and not all of them are well-versed on optimization. Some mods might include heavily unoptimized meshes and textures which might negatively impact on your game's performance.
Boss, any chance of the Linux installer for 3.1 coming out soon? I heard there was a reset to factory involved, but any idea if it will be weeks, months, maybe more?
Hogwarts Legacy unplayable on Proton, frame dips to 4-11 FPS every 5 seconds. Medium settings, RX 6700 XT paired with a 7700k clocked at 4.8GHz all cores & 16GB RAM at 3200.
It does, but it's worth mentioning (even though it's stated on the mod's main page) that Ascendio is not an universal fix and won't work on all PC setups, just on most of them.
How can you tell if it's working as intended:
You should get a lot less stuttering.
More fps in some areas.
Potato textures on partition load, similar to AC Odyssey's, which should go away in 2~3 seconds.
How can you tell if it's not working as intended:
Horrible stuttering.
Less fps.
Consistent potato textures which don't seem to ever get loaded or take a lot of time to do so.
I know because the mod works fine on my PC, but it doesn't on my partner's, which is great for troubleshooting in case I ever come back to Ascendio for a new iteration.
Hey so i used the mod, it ran great, helped loads. I closed the game and now when I load my save things seem to work but i just get a black screen. I uninstalled it but the black screen still stayed and now i cant play at all? Any help would be nice please.
2046 comments
Hotfix 3.0.1 is here! Just a quick update to address some issues and bring some QOL improvements, here is the full list of changes:
# QOL Changes
# BUG FIXING
That's all for this hotfix. Just to add some more depth to what FineTune Agr and FineTune Lite do:
FineTune Agr sets textures to medium to add some extra space for RT and FSR3 to be used in pair. This setting is autommatically set by the installer if RT Hotfix, FineTune and FSR3 are chosen together. The idea is to prevent inexperienced users to make their game crash by running out of memory, do keep in mind that you can still change your graphics from the ingame menu if you want to try and upgrade that texture quality. FineTune Lite is just what we had in v3.0.0 and is chosen when RT Hotfix is not selected.
Let me know if you encounter any more issues, and also let me know if what's supposed to be hotfixed is actually hotfixed.
Older Updates:
| U P D A T E 3 . 0 . 0 |
Update 3.0 is T H I C C but I'll try to keep it short to avoid a wroldwide-long comment.
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: || :::: CHANGES MADE TO ASCENDIO MOD :::: || ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: || :::: CHANGES MADE TO SIA INSTALLER :::: || :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
(note): SIA has been optimized in terms of size, but SIA Windows Launcher has remained untouched. That will happen on v3.1.
I think that's about all for this update. I've missed a lot of things to keep it simple on the changelog, but I think everything is kind of covered here.
A few features have been pushed to v3.1 for time reasons.
This update seems pretty robust in terms of bugs: it doesn't look like there are any catastrophic issues, so I'll take my time with the next patch, but do let me know if anything needs to get hotfixed.
| H O T F I X 2 . 1 . 2 |
Stability hotfix to address a few issues with the 2.1.1 installer.
Stability hotfix to address a few issues with the 2.1 installer.
Patch 2.1.0 is out! This is pretty much a "quality update": I've addressed Ascendio's II.0 main issues, further iterated the original Ascendio idea to get the game as optimized as possible, and I've included a few extra installation options for those people whose FPS were not improving with II.0. I've also produced an actually reliable comparison video and wrote a new mod documentation.
More preview screenshots and a manual installation option are also on the way. I've delayed the maintenance a few hours by now, and I don't want to further delay it more. The mod will be made public as it is, with the manual installation alternative releasing soon after the patch (around an hour or so, I'll make a quick pause for lunch before making the zip file, hehe).
Anyhow, these are all the changes introduced on Patch 2.1.0:
I think that's about everything for v 2.1.0. As always, let me know if you encounter any issues with this version either here or on the "bugs" tab. While there are no more major patches planned, hotfixes for v2.1.0 will keep dropping by to address the issues you encounter with the mod.
These two hotfixes were published almost at the same time, so I'll merge them together on the patch notes. Pretty much "emergency patches" to address important issues with 2.0.0:
That's all for these two hotfixes, the application should be more stable now.
The application has changed so much, I've decided to call this update "2.0" as it's essentially a complete different mod now, it wouldn't make sense to call it "1.1".
So, to the point: SIA 2.0's development went fantastically. I managed to recycle a lot of the original code, so I finished way faster than I expected. Also the fact that Ascendio is a kind of "simple" application (for what we are used to do anyway) helped with the development. Still, there's some degree of cleaning pending to be done, but I've decided to push the update "as it is" and keep working on that later on so you guys can enjoy the new patch as soon as possible.
Here are the main changes:
That's all for this update. A lot of things changed internally on the application, so expect bugs and hotfixes.
Nexus corrupted the 1.0.2 file on the uploading process, this is essentially a re-upload, but I've decided to name it "1.0.3" just so you don't get confused with the corrupted file.
This is a minor hotfix to try and address the installer issues for those of you who have "abnormal" characters in your local user name. If you were encountering issues with the installer, try again now and let me know how it goes.
I have no real way of testing this hotfix, so your feedback is super important. Let me know if you are now able to successfully install the mod.
Thanks for your patience, and for the awesome reception.
Cheers!
Pretty much an emergency hotfix before heading to bed to address a major issue with the installer, but also took the opportunity to add a few additional tweaks.
That's all for this minor hotfix, thanks for your passionate reception to Ascendio!
Please let me know if you encounter any issues!
Yay! the mod got released!
Future updates will be displayed here, I'll reserve the first comment just so you can find for this purpose, hehe. Releases are usually problematic: please, let me know if you encounter any issues with either the mod or the installer. My installer has been previously tested by many users in different games, but I had to write a lot of new code to tweak Hogwarts Legacy, so I may have ended up breaking something, one never knows.
Thanks for downloading the mod!
See the VirusTotal report here
A S C E N D I O S T A T U S
Based on my (brief) testing, the game still suffers from stutterings and Ascendio is still needed.
All Ascendio 3.1 modules (fps-hotfix, graphics settings fine-tune, rt-hotfix and frame-gen) are still working as intended on both vanilla and modded save files.
If you are experiencing issues after updating your game, try the following ideas:
Do keep in mind community mods are made by the community and not all of them are well-versed on optimization. Some mods might include heavily unoptimized meshes and textures which might negatively impact on your game's performance.
https://imgur.com/a/Zq7NR0Q
Do you guys know any fix?
Specs:
Ultra Settings
- Ryzen 9 9800x3d
- RTX 5080
- Windows 11 latest
- NVidia Drivers latest
Hogwarts Legacy unplayable on Proton, frame dips to 4-11 FPS every 5 seconds. Medium settings, RX 6700 XT paired with a 7700k clocked at 4.8GHz all cores & 16GB RAM at 3200.
How can you tell if it's working as intended:
How can you tell if it's not working as intended:
I know because the mod works fine on my PC, but it doesn't on my partner's, which is great for troubleshooting in case I ever come back to Ascendio for a new iteration.
Hope this helps.