Can anyone tell me does this only work on hard mode or does it affect all dificulties? I am looking for something my viewers can troll me with that I can switch on and off when they use redeems. If this mod affects all modes that would be great, then I can switch between normal and hard mode when redeemed.
Great mod, I enjoy using many of the modules. The attack rate one is especially interesting, I've been using the Pain module, but when fighting larger groups of enemies you're sort of stuck casting Protego all the time and you don't have enough time to be able to make spells combos anymore.
Could you release a version that increases the attack rate of enemies by 100%/1 enemy, 66%/2 enemies, 33%/3 enemies and 0%/4+ enemies?
Or, is there a way to edit the mod ourselves? I would gladly make the changes myself if you don't have the time, but I could find out how.
I like the idea of this mod but wow is this ever punishing. Ive died about 100 times and im only lvl 6. How in the hell are you supposed to take on packs of 5 enemies when your basic attack does so little dmg and mobs have such high hp and attack so fast. and then you added extra time onto the cooldowns of control spells as well? I cant even beat crossed wands anymore... :( You guys must have amazing reaction times to be able to play this way.
Gonna try installing the mods one by one until I can find the correct balance for myself.
What a legend. Love the mod. This is the sort of stuff this game needs. I have a few things id really like to see added though in case you may be so inclined:
- Firstly an option in Enemy (Health) to reduce the health of enemies by at least 20%.
- An option in Enemy (Damage) to add up to 80-100% extra damage
- Even longer duration options for plants growth time and potion brewing time. All potions except Wiggenweld should take upwards of 5 mins to brew
- Adjust potion requirements to put the high cost onto the stuff you can grow. For example: Wiggenweld should require 5x Dittany 4x Mallowsweet and 3x Horklump Juice. Makes economical sense as well as lore friendly sense because Dittany is the primary healing ingredient
- Edurus and Maxima potion recipes currently do not use any herbology ingredients, but all potions recipes should require something you can grow
- The phoenix feather requirement on the focus potion is a little too harsh imo. A couple Thestral hairs or Fwooper feathers might be more reasonable
137 comments
Could you release a version that increases the attack rate of enemies by 100%/1 enemy, 66%/2 enemies, 33%/3 enemies and 0%/4+ enemies?
Or, is there a way to edit the mod ourselves? I would gladly make the changes myself if you don't have the time, but I could find out how.
I cant even beat crossed wands anymore... :(
You guys must have amazing reaction times to be able to play this way.
Gonna try installing the mods one by one until I can find the correct balance for myself.
I have a few things id really like to see added though in case you may be so inclined:
- Firstly an option in Enemy (Health) to reduce the health of enemies by at least 20%.
- An option in Enemy (Damage) to add up to 80-100% extra damage
- Even longer duration options for plants growth time and potion brewing time. All potions except Wiggenweld should take upwards of 5 mins to brew
- Adjust potion requirements to put the high cost onto the stuff you can grow. For example: Wiggenweld should require 5x Dittany 4x Mallowsweet and 3x Horklump Juice. Makes economical sense as well as lore friendly sense because Dittany is the primary healing ingredient
- Edurus and Maxima potion recipes currently do not use any herbology ingredients, but all potions recipes should require something you can grow
- The phoenix feather requirement on the focus potion is a little too harsh imo. A couple Thestral hairs or Fwooper feathers might be more reasonable
Thanks for catering to us masochists