Hogwarts Legacy

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random

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random6352

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137 comments

  1. eight92
    eight92
    • member
    • 3 kudos
    Something in this mod blocks progress of 1st Trial quest. Deleting it helps.
  2. butchvillain
    butchvillain
    • member
    • 0 kudos
    Any way to remove this? I decided I wanted an easier time after all and removing the mod doesn't seem to disable it for a preexisting character.
  3. LullabyMelodia
    LullabyMelodia
    • member
    • 0 kudos
    Can anyone tell me does this only work on hard mode or does it affect all dificulties?  I am looking for something my viewers can troll me with that I can switch on and off when they use redeems.  If this mod affects all modes that would be great, then I can switch between normal and hard mode when redeemed.
  4. Cyclolock
    Cyclolock
    • member
    • 9 kudos
    Great mod, I enjoy using many of the modules. The attack rate one is especially interesting, I've been using the Pain module, but when fighting larger groups of enemies you're sort of stuck casting Protego all the time and you don't have enough time to be able to make spells combos anymore.

    Could you release a version that increases the attack rate of enemies by 100%/1 enemy, 66%/2 enemies, 33%/3 enemies and 0%/4+ enemies?

    Or, is there a way to edit the mod ourselves? I would gladly make the changes myself if you don't have the time, but I could find out how.
  5. Raftaman
    Raftaman
    • member
    • 0 kudos
    Can't get it to work at, tried individual changes with different versions of mod merge. running 1.0 patch if anyone can help
  6. ianhulstein
    ianhulstein
    • supporter
    • 0 kudos
    I like the idea of this mod but wow is this ever punishing.  Ive died about 100 times and im only lvl 6.  How in the hell are you supposed to take on packs of 5 enemies when your basic attack does so little dmg and mobs have such high hp and attack so fast. and then you added extra time onto the cooldowns of control spells as well? 
    I cant even beat crossed wands anymore... :(
    You guys must have amazing reaction times to be able to play this way.

    Gonna try installing the mods one by one  until I can find the correct balance for myself. 

  7. Insomnious97910
    Insomnious97910
    • supporter
    • 1 kudos
    still works? seems outdated
  8. Misanthropy37
    Misanthropy37
    • member
    • 0 kudos
    TY
  9. SCARDlGNE
    SCARDlGNE
    • supporter
    • 0 kudos
    this broken? spells one does not seem to work any longer
    1. henriksylvan
      henriksylvan
      • supporter
      • 0 kudos
      Same problem here.
  10. BigFatBud
    BigFatBud
    • member
    • 0 kudos
    What a legend. Love the mod. This is the sort of stuff this game needs.
    I have a few things id really like to see added though in case you may be so inclined:

    - Firstly an option in Enemy (Health) to reduce the health of enemies by at least 20%. 

    - An option in Enemy (Damage) to add up to 80-100% extra damage

    - Even longer duration options for plants growth time and potion brewing time. All potions except Wiggenweld should take upwards of 5 mins to brew

    - Adjust potion requirements to put the high cost onto the stuff you can grow. For example: Wiggenweld should require 5x Dittany 4x Mallowsweet and 3x Horklump Juice. Makes economical sense as well as lore friendly sense because Dittany is the primary healing ingredient

    - Edurus and Maxima potion recipes currently do not use any herbology ingredients, but all potions recipes should require something you can grow

    - The phoenix feather requirement on the focus potion is a little too harsh imo. A couple Thestral hairs or Fwooper feathers might be more reasonable

    Thanks for catering to us masochists