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About this mod
Accio Masochism - All in One is the full Masochistic package! Purely designed with the intention of making the game more challenging and punishing (at least much more than it currently is).
- Permissions and credits
-
Credits and distribution permission
- Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permission You can upload this file to other sites but you must credit me as the creator of the file
- Modification permission You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
- Conversion permission You can convert this file to work with other games as long as you credit me as the creator of the file
- Asset use permission You are allowed to use the assets in this file without permission as long as you credit me
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is not opted-in to receive Donation Points
- Changelogs
-
-
Version 1.0.1
- Added Accio Masochism - Dodging to the All-in-One main file.
- Added Accio Masochism - Dodging file to the optional section.
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Version 1.0
- Initial Release
-
Accio Masochism - All in One is the full Masochistic package! Purely designed with the intention of making the game more challenging and punishing (at least much more than it currently is).
The aim of this mod is to make the combat a little more souls-like and the general pacing of the game a little bit slower.
Disclaimer: I highly recommend going through the mods below and making sure you're okay with the changes. Many of them have several variants to make it more/less punishing than what's in the All-in-One package. You can find the individual mods and their variants in the optional section of the files tab.
Also, I HIGHLY HIGHLY recommend a new save or at the least a very early one to get the most out of this mod.
If you do choose to trade in a mod that's inside the All-in-One package for another AM mod, use the MOD MERGER and make sure the All-in-One package is loaded first and then load whatever changes you want after so it can be overwritten.
Please read the Known Issues / FYI at the bottom of the page as well :)
This is a first draft version with limited play testing (especially late game), I'm sure there will be tweaks needed! Feedback welcome and encouraged!
The aim of this mod is to make the combat a little more souls-like and the general pacing of the game a little bit slower.
Disclaimer: I highly recommend going through the mods below and making sure you're okay with the changes. Many of them have several variants to make it more/less punishing than what's in the All-in-One package. You can find the individual mods and their variants in the optional section of the files tab.
Also, I HIGHLY HIGHLY recommend a new save or at the least a very early one to get the most out of this mod.
If you do choose to trade in a mod that's inside the All-in-One package for another AM mod, use the MOD MERGER and make sure the All-in-One package is loaded first and then load whatever changes you want after so it can be overwritten.
Please read the Known Issues / FYI at the bottom of the page as well :)
This is a first draft version with limited play testing (especially late game), I'm sure there will be tweaks needed! Feedback welcome and encouraged!
What's in the All-in-One package?
Accio Masochism - Challenges
Accio Masochism - Creatures
Accio Masochism - Dodging
Accio Masochism - Economy
Accio Masochism - Enemies
Accio Masochism - Experience
Accio Masochism - Gear
Accio Masochism - Herbology
Accio Masochism - Loot (Humanoids)
Accio Masochism - Potions
Accio Masochism - Room of Requirements
Accio Masochism - Shorter Parries
Accio Masochism - Spells
Accio Masochism - Talents
Accio Masochism - World Resources
Accio Masochism - Challenges
Spoiler:
Accio Masochism - Challenges increases the number of occurrences needed for challenges to be completed.
This mod comes in 2 variants.
Vanilla / More (in the All-in-One package) / Even More
Breed Beasts: 10 / 50 / 100
Capture Beasts 1: 10 / 25 / 50
Capture Beasts 2: 20 / 50 / 75
Capture Beasts 3: 30 / 75 / 100
Darkwizards: 1: 10 / 25 / 50
Darkwizards: 2: 20 / 50 / 75
Darkwizards: 3: 40 / 75 / 100
Darkwizards: 4: 70 / 100 / 150
Darkwizards: 5: 100 / 150 / 200
Dugbogs 1: 5 / 25 / 50
Dugbogs 2: 10 / 50 / 75
Dugbogs 3: 20 / 75 / 100
Goblins 1: 30 / 75 / 100
Goblins 2: 60 / 100 / 150
Goblins 3: 100 / 150 / 200
Inferius 1: 10 / 25 / 50
Inferius 2: 20 / 50 / 75
Inferius 3: 36 / 75 / 100
Spiders 1: 10 / 25 / 50
Spiders 2: 20 / 50 / 75
Spiders 3: 40 / 75 / 100
Spiders 4: 70 / 100 / 150
Spiders 5: 100 / 150 / 200
Trolls 1: 5 / 20 / 40
Trolls 2: 10 / 30 / 80
Trolls 3: 15 / 45 / 120
Wolves 1: 10 / 25 / 50
Wolves 2: 20 / 50 / 75
Wolves 3: 30 / 75 / 100
Increase Gear Stats 1: 5 / 10 / 20
Increase Gear Stats 2: 10 / 20 / 40
Increase Gear Stats 3: 15 / 30 / 60
Show
Accio Masochism - Challenges increases the number of occurrences needed for challenges to be completed.
This mod comes in 2 variants.
Vanilla / More (in the All-in-One package) / Even More
Breed Beasts: 10 / 50 / 100
Capture Beasts 1: 10 / 25 / 50
Capture Beasts 2: 20 / 50 / 75
Capture Beasts 3: 30 / 75 / 100
Darkwizards: 1: 10 / 25 / 50
Darkwizards: 2: 20 / 50 / 75
Darkwizards: 3: 40 / 75 / 100
Darkwizards: 4: 70 / 100 / 150
Darkwizards: 5: 100 / 150 / 200
Dugbogs 1: 5 / 25 / 50
Dugbogs 2: 10 / 50 / 75
Dugbogs 3: 20 / 75 / 100
Goblins 1: 30 / 75 / 100
Goblins 2: 60 / 100 / 150
Goblins 3: 100 / 150 / 200
Inferius 1: 10 / 25 / 50
Inferius 2: 20 / 50 / 75
Inferius 3: 36 / 75 / 100
Spiders 1: 10 / 25 / 50
Spiders 2: 20 / 50 / 75
Spiders 3: 40 / 75 / 100
Spiders 4: 70 / 100 / 150
Spiders 5: 100 / 150 / 200
Trolls 1: 5 / 20 / 40
Trolls 2: 10 / 30 / 80
Trolls 3: 15 / 45 / 120
Wolves 1: 10 / 25 / 50
Wolves 2: 20 / 50 / 75
Wolves 3: 30 / 75 / 100
Increase Gear Stats 1: 5 / 10 / 20
Increase Gear Stats 2: 10 / 20 / 40
Increase Gear Stats 3: 15 / 30 / 60
Accio Masochism - Creatures
Spoiler:
Accio Masochism - Creatures is a rework of the capturable creatures. Their material output, time to breed etc.
Diricawl
Harvest Count: 2 - down from 3
Time between harvest: 30 minutes - up from 25
Pregnancy Time: 45 minutes - up from 15
Egg Hatch Time: 20 minutes - up from 15
Diricawl Offspring
Harvest Count: 1 - down from 3
Fwooper
Harvest Count: 2 - down from 3
Time between harvest: 30 minutes - up from 25
Pregnancy Time: 45 minutes - up from 15
Egg Hatch Time: 20 minutes - up from 15
Fwooper Offspring
Harvest Count: 1 - down from 3
Giant Purple Toad
Harvest Count: 2 - down from 3
Time between harvest: 30 minutes - up from 25
Pregnancy Time: 45 minutes - up from 15
Egg Hatch Time: 20 minutes - up from 15
Giant Purple Toad Offspring
Harvest Count: 1 - down from 3
Graphorn
Harvest Count: 2 - down from 3
Time between harvest: 30 minutes - up from 25
Pregnancy Time: 60 minutes - up from 30
Graphorn Offspring
Harvest Count: 1 - down from 3
Hippogriff
Harvest Count: 2 - down from 3
Time between harvest: 30 minutes - up from 25
Pregnancy Time: 45 minutes - up from 15
Egg Hatch Time: 20 minutes - up from 15
Hippogriff Offspring
Harvest Count: 1 - down from 3
Jobberknoll
Harvest Count: 3 - down from 5
Time between harvest: 30 minutes - up from 25
Pregnancy Time: 45 minutes - up from 15
Egg Hatch Time: 20 minutes - up from 15
Jobberknoll Offspring
Harvest Count: 1 - down from 5
Kneazle
Harvest Count: 2 - down from 3
Time between harvest: 30 minutes - up from 25
Pregnancy Time: 60 minutes - up from 30
Kneazle Offspring
Harvest Count: 1 - down from 3
Mooncalf
Harvest Count: 3 - down from 5
Time between harvest: 30 minutes - up from 25
Pregnancy Time: 60 minutes - up from 30
Mooncalf Offspring
Harvest Count: 1 - down from 5
Niffler
Harvest Count: 2 - down from 3
Time between harvest: 30 minutes - up from 25
Pregnancy Time: 45 minutes - up from 15
Egg Hatch Time: 20 minutes - up from 15
Niffler Offspring
Harvest Count: 1 - down from 3
Phoenix
Harvest Count: 2 - down from 3
Time between harvest: 60 minutes - up from 25
Puffskein
Harvest Count: 2 - down from 3
Time between harvest: 60 minutes - up from 25
Pregnancy Time: 60 minutes - up from 30
Puffskein Offspring
Harvest Count: 1 - down from 3
Thestral
Harvest Count: 2 - down from 3
Time between harvest: 30 minutes - up from 25
Pregnancy Time: 60 minutes - up from 30
Thestral Offspring
Harvest Count: 1 - down from 3
Unicorn
Harvest Count: 2 - down from 3
Time between harvest: 45 minutes - up from 25
Pregnancy Time: 90 minutes - up from 30
Unicorn Offspring
Harvest Count: 1 - down from 3
Show
Accio Masochism - Creatures is a rework of the capturable creatures. Their material output, time to breed etc.
Diricawl
Harvest Count: 2 - down from 3
Time between harvest: 30 minutes - up from 25
Pregnancy Time: 45 minutes - up from 15
Egg Hatch Time: 20 minutes - up from 15
Diricawl Offspring
Harvest Count: 1 - down from 3
Fwooper
Harvest Count: 2 - down from 3
Time between harvest: 30 minutes - up from 25
Pregnancy Time: 45 minutes - up from 15
Egg Hatch Time: 20 minutes - up from 15
Fwooper Offspring
Harvest Count: 1 - down from 3
Giant Purple Toad
Harvest Count: 2 - down from 3
Time between harvest: 30 minutes - up from 25
Pregnancy Time: 45 minutes - up from 15
Egg Hatch Time: 20 minutes - up from 15
Giant Purple Toad Offspring
Harvest Count: 1 - down from 3
Graphorn
Harvest Count: 2 - down from 3
Time between harvest: 30 minutes - up from 25
Pregnancy Time: 60 minutes - up from 30
Graphorn Offspring
Harvest Count: 1 - down from 3
Hippogriff
Harvest Count: 2 - down from 3
Time between harvest: 30 minutes - up from 25
Pregnancy Time: 45 minutes - up from 15
Egg Hatch Time: 20 minutes - up from 15
Hippogriff Offspring
Harvest Count: 1 - down from 3
Jobberknoll
Harvest Count: 3 - down from 5
Time between harvest: 30 minutes - up from 25
Pregnancy Time: 45 minutes - up from 15
Egg Hatch Time: 20 minutes - up from 15
Jobberknoll Offspring
Harvest Count: 1 - down from 5
Kneazle
Harvest Count: 2 - down from 3
Time between harvest: 30 minutes - up from 25
Pregnancy Time: 60 minutes - up from 30
Kneazle Offspring
Harvest Count: 1 - down from 3
Mooncalf
Harvest Count: 3 - down from 5
Time between harvest: 30 minutes - up from 25
Pregnancy Time: 60 minutes - up from 30
Mooncalf Offspring
Harvest Count: 1 - down from 5
Niffler
Harvest Count: 2 - down from 3
Time between harvest: 30 minutes - up from 25
Pregnancy Time: 45 minutes - up from 15
Egg Hatch Time: 20 minutes - up from 15
Niffler Offspring
Harvest Count: 1 - down from 3
Phoenix
Harvest Count: 2 - down from 3
Time between harvest: 60 minutes - up from 25
Puffskein
Harvest Count: 2 - down from 3
Time between harvest: 60 minutes - up from 25
Pregnancy Time: 60 minutes - up from 30
Puffskein Offspring
Harvest Count: 1 - down from 3
Thestral
Harvest Count: 2 - down from 3
Time between harvest: 30 minutes - up from 25
Pregnancy Time: 60 minutes - up from 30
Thestral Offspring
Harvest Count: 1 - down from 3
Unicorn
Harvest Count: 2 - down from 3
Time between harvest: 45 minutes - up from 25
Pregnancy Time: 90 minutes - up from 30
Unicorn Offspring
Harvest Count: 1 - down from 3
Accio Masochism - Dodging
Spoiler:
Accio Masochism - Dodging removes the invulnerability you receive while dodging, so now you need to dodge more carefully.
THIS MOD REQUIRES UE4SS. CHECK THE BOTTOM OF THE PAGE FOR INSTRUCTIONS.
Disclaimer: It doesn't seem to be consistent with AoE spells like Incendio. However, I've had very consistent results with Melee and Ranged Spells.
Show
Accio Masochism - Dodging removes the invulnerability you receive while dodging, so now you need to dodge more carefully.
THIS MOD REQUIRES UE4SS. CHECK THE BOTTOM OF THE PAGE FOR INSTRUCTIONS.
Disclaimer: It doesn't seem to be consistent with AoE spells like Incendio. However, I've had very consistent results with Melee and Ranged Spells.
Accio Masochism - Economy
Spoiler:
Accio Masochism - Economy is a rework of the vendor buy prices to make things more challenging to obtain.
Items will roughly be 2x - 2.5x more expensive than vanilla.
If you would like specifics check out the PDF in this specific mods download file as there is far too many changes to list here!
Show
Accio Masochism - Economy is a rework of the vendor buy prices to make things more challenging to obtain.
Items will roughly be 2x - 2.5x more expensive than vanilla.
If you would like specifics check out the PDF in this specific mods download file as there is far too many changes to list here!
Accio Masochism - Enemies
Spoiler:
Accio Masochism - Enemies (Attack Rate)
Accio Masochism - Enemies (Damage)
Accio Masochism - Enemies (Health)
Accio Masochism - Enemies (Level Scaling)
Accio Masochism - Enemies (More Enemies)
Show
Accio Masochism - Enemies (Attack Rate)
Spoiler:
Accio Masochism - Enemies (Attack Rate) is a modification to the enemies' attack rate which makes them more aggressive and attack more often.
This mod comes in 3 variants.
Values are a percent increase over default.
1 Enemy / 2 enemies / 3 enemies / 4+ enemies
Relaxed: 20% / 15% / 10% / 5%
AM Normal: 50% / 50% / 25% / 15% (in the All-in-One package)
Pain Mode: 75% / 60% / 50% / 25%
Show
Accio Masochism - Enemies (Attack Rate) is a modification to the enemies' attack rate which makes them more aggressive and attack more often.
This mod comes in 3 variants.
Values are a percent increase over default.
1 Enemy / 2 enemies / 3 enemies / 4+ enemies
Relaxed: 20% / 15% / 10% / 5%
AM Normal: 50% / 50% / 25% / 15% (in the All-in-One package)
Pain Mode: 75% / 60% / 50% / 25%
Accio Masochism - Enemies (Damage)
Spoiler:
Accio Masochism - Enemies (Damage) is an overhaul of how much damage enemies do to you.
This mod comes in 3 variants.
Values are a percent increase over default.
Low: 10% increase
AM Normal: 25% increase (in the All-in-One package)
High: 50% increase
Show
Accio Masochism - Enemies (Damage) is an overhaul of how much damage enemies do to you.
This mod comes in 3 variants.
Values are a percent increase over default.
Low: 10% increase
AM Normal: 25% increase (in the All-in-One package)
High: 50% increase
Accio Masochism - Enemies (Health)
Spoiler:
Accio Masochism - Enemies (Health) is an overhaul to how much health the enemies have.
This mod comes in 4 variants.
Values are a percent increase over default.
Very Low: 100%
Low: 150%
Normal: 200% (in the All-in-One package)
High: 250%
Show
Accio Masochism - Enemies (Health) is an overhaul to how much health the enemies have.
This mod comes in 4 variants.
Values are a percent increase over default.
Very Low: 100%
Low: 150%
Normal: 200% (in the All-in-One package)
High: 250%
Accio Masochism - Enemies (Level Scaling)
Spoiler:
Accio Masochism - Enemies (Level Scaling) is a mod that alters how enemy level scaling works.
This mod has 6 variants.
Classic: Removes the cap on how high a level an enemy can be. Some may still have a minimum level so they can be higher than you. But with this you will never find an enemy that's a lower level than you.
Classic + Boost: Same as classic but every enemy will also be 3 levels higher than you or their minimum level. They will even go over level 40.
Region Minimum Increase: Same as classic, also -> Each region in the game has a minimum level for their enemies, this variant raises that minimum level by 5. (in the All-in-One package) (Check below for specifics)
Region Minimum Increase + Boost: Same as Region Minimum Increase but now enemies will be 3 levels higher than you or their newly raised minimum.
No minimum: All enemy minimum levels are removed; i.e enemies will always be the same level as you no matter what.
No minimum + Boost: Same as No Minimum but enemies will be 3 levels higher than you at all times.
(Per Region Level Minimums)
Vanilla / Region Minimum Increase
Coast Arm: 25 / 30
Coast Lake: 20 / 25
Coastline Entrance: 20 / 25
Forbidden Forest: 20 / 25
Helmsdale Area: 25 / 30
Hogsmeade: 1 / 5
Hogwarts: 5 / 10
Hogwarts Valley: 10 / 15
Mouth Of Forbidden Forest: 5 / 10
North Coast: 20 / 25
North Swamp: 10 / 15
South Coast: 30 / 35
South Swamp: 20 / 25
West Hogwarts: 15 / 20
Show
Accio Masochism - Enemies (Level Scaling) is a mod that alters how enemy level scaling works.
This mod has 6 variants.
Classic: Removes the cap on how high a level an enemy can be. Some may still have a minimum level so they can be higher than you. But with this you will never find an enemy that's a lower level than you.
Classic + Boost: Same as classic but every enemy will also be 3 levels higher than you or their minimum level. They will even go over level 40.
Region Minimum Increase: Same as classic, also -> Each region in the game has a minimum level for their enemies, this variant raises that minimum level by 5. (in the All-in-One package) (Check below for specifics)
Region Minimum Increase + Boost: Same as Region Minimum Increase but now enemies will be 3 levels higher than you or their newly raised minimum.
No minimum: All enemy minimum levels are removed; i.e enemies will always be the same level as you no matter what.
No minimum + Boost: Same as No Minimum but enemies will be 3 levels higher than you at all times.
(Per Region Level Minimums)
Vanilla / Region Minimum Increase
Coast Arm: 25 / 30
Coast Lake: 20 / 25
Coastline Entrance: 20 / 25
Forbidden Forest: 20 / 25
Helmsdale Area: 25 / 30
Hogsmeade: 1 / 5
Hogwarts: 5 / 10
Hogwarts Valley: 10 / 15
Mouth Of Forbidden Forest: 5 / 10
North Coast: 20 / 25
North Swamp: 10 / 15
South Coast: 30 / 35
South Swamp: 20 / 25
West Hogwarts: 15 / 20
Accio Masochism - Enemies (More Enemies)
Spoiler:
Accio Masochism - Enemies (More Enemies) increases the number of enemies that appear within groups.
This mod has 2 variants.
More: Increases the number of enemies you'll encounter by 1-2 per group. (in the All-in-One package)
Even More: Increases the number of enemies you'll encounter by 2-4 per group.
Show
Accio Masochism - Enemies (More Enemies) increases the number of enemies that appear within groups.
This mod has 2 variants.
More: Increases the number of enemies you'll encounter by 1-2 per group. (in the All-in-One package)
Even More: Increases the number of enemies you'll encounter by 2-4 per group.
Accio Masochism - Experience
Spoiler:
Accio Masochism - Experience (Levels)
Accio Masochism - Experience (Reward Gains)
Show
Accio Masochism - Experience (Levels)
Spoiler:
Accio Masochism - Experience (Levels) increases how much experience is needed to level up.
This mod has 5 variants.
Values are a percent increase over default.
Heavily recommended to pair this with Accio Masochism - Experience (Reward Gains)
Show
Accio Masochism - Experience (Levels) increases how much experience is needed to level up.
This mod has 5 variants.
Values are a percent increase over default.
- 25%
- 50% (in the All-in-One package)
- 75%
- 100%
- 200%
Heavily recommended to pair this with Accio Masochism - Experience (Reward Gains)
Accio Masochism - Experience (Reward Gains)
Spoiler:
Accio Masochism - Experience (Reward Gains) alters how much experience is received from completing certain actions (quests, finding field pages, etc.)
The alterations in this mod were built around Accio Masochism - Experience (Levels) and Accio Masochism - Challenges
Show
Accio Masochism - Experience (Reward Gains) alters how much experience is received from completing certain actions (quests, finding field pages, etc.)
The alterations in this mod were built around Accio Masochism - Experience (Levels) and Accio Masochism - Challenges
- EXP from all quests/assignments are reduced by 25%
- EXP from finding field pages is now 25 - down from 80
- EXP from completing challenges increased by 50% (to compensate for the increased amount needed in AM - Challenges)
- EXP from killing enemies lowered to 10-25 depending on the enemy (only available when those specific enemy challenges aren't yet completed as it's only rewarded when "challenge progress" ticks)
- EXP from clearing bandit camps increased to 50 - up from 40
Accio Masochism - Gear
Spoiler:
Accio Masochism - Gear (Stat Upgrades)
Accio Masochism - Gear (Traits)
Show
Accio Masochism - Gear (Stat Upgrades)
Spoiler:
Accio Masochism - Gear (Stat Upgrades) alters the number of materials needed to upgrade your gear.
The number of materials needed to upgrade gear stats have been increased by 2 across the board.
This mod was built with Accio Masochism - Creatures in mind.
Show
Accio Masochism - Gear (Stat Upgrades) alters the number of materials needed to upgrade your gear.
The number of materials needed to upgrade gear stats have been increased by 2 across the board.
This mod was built with Accio Masochism - Creatures in mind.
Accio Masochism - Gear (Traits)
Spoiler:
Accio Masochism - Gear (Traits) changes the number of and materials required to add traits to your gear.
The number of materials needed follows this pattern:
Tier 1 traits need 2 of X.
Tier 2 traits need 3 of X etc.
The exception being traits that upgrade your curses or total spell damage. Those will need one extra, so Tier 1 will require 3 of X, Tier 2 will require 4 of X etc.
For the actual materials needed I tried to match them based on the "rarity" of them. So, for more powerful traits you will need "rarer" materials.
Show
Accio Masochism - Gear (Traits) changes the number of and materials required to add traits to your gear.
The number of materials needed follows this pattern:
Tier 1 traits need 2 of X.
Tier 2 traits need 3 of X etc.
The exception being traits that upgrade your curses or total spell damage. Those will need one extra, so Tier 1 will require 3 of X, Tier 2 will require 4 of X etc.
For the actual materials needed I tried to match them based on the "rarity" of them. So, for more powerful traits you will need "rarer" materials.
Accio Masochism - Herbology
Spoiler:
Accio Masochism - Herbology overhauls the growth time and number of materials received from herbology.
Values not listed remain the default.
Dittany
Growth Time: 15 minutes - up from 10
Regrowth Time: 12 minutes - up from 10
Harvest Count: 3
Fluxweed
Growth Time: 20 minutes - up from 15
Harvest Count: 3
Knotgrass
Growth Time: 15 minutes - up from 10
Regrowth Time: 12 minutes - up from 10
Harvest Count: 3
Mallowseet
Growth Time: 15 minutes - up from 10
Regrowth Time: 12 minutes - up from 10
Harvest Count: 3
Shrivelfig
Growth Time: 15 minutes - up from 12
Regrowth Time: 15 minutes - up from 12
Harvest Count: 3
Mandrake
Growth Time: 15 minutes - up from 10
Regrowth Time: 15 minutes - up from 10
Harvest Count: 1
Chinese Chomping Cabbages
Growth Time: 20 minutes - up from 12
Regrowth Time: 15 minutes - up from 12
Harvest Count: 1
Venemous Tentacula
Growth Time: 20 minutes - up from 15
Regrowth Time: 18 minutes - up from 15
Harvest Count: 1
Show
Accio Masochism - Herbology overhauls the growth time and number of materials received from herbology.
Values not listed remain the default.
Dittany
Growth Time: 15 minutes - up from 10
Regrowth Time: 12 minutes - up from 10
Harvest Count: 3
Fluxweed
Growth Time: 20 minutes - up from 15
Harvest Count: 3
Knotgrass
Growth Time: 15 minutes - up from 10
Regrowth Time: 12 minutes - up from 10
Harvest Count: 3
Mallowseet
Growth Time: 15 minutes - up from 10
Regrowth Time: 12 minutes - up from 10
Harvest Count: 3
Shrivelfig
Growth Time: 15 minutes - up from 12
Regrowth Time: 15 minutes - up from 12
Harvest Count: 3
Mandrake
Growth Time: 15 minutes - up from 10
Regrowth Time: 15 minutes - up from 10
Harvest Count: 1
Chinese Chomping Cabbages
Growth Time: 20 minutes - up from 12
Regrowth Time: 15 minutes - up from 12
Harvest Count: 1
Venemous Tentacula
Growth Time: 20 minutes - up from 15
Regrowth Time: 18 minutes - up from 15
Harvest Count: 1
Accio Masochism - Loot (Humanoids)
Spoiler:
Accio Masochism - Loot (Humanoids) reduces the amount of loot dropped by humanoids.
Not much to say, it reduces how much loot humanoids drop when killed (or rather increases the odds they'll drop nothing).
There is an Accio Masochism - Loot (Beasts) in the works, but it's being weird, and I need more time to work out the kinks.
Show
Accio Masochism - Loot (Humanoids) reduces the amount of loot dropped by humanoids.
Not much to say, it reduces how much loot humanoids drop when killed (or rather increases the odds they'll drop nothing).
There is an Accio Masochism - Loot (Beasts) in the works, but it's being weird, and I need more time to work out the kinks.
Accio Masochism - Potions
Spoiler:
Accio Masochism - Potions is a potions rework that alters the required and increases the number of ingredients needed to brew a potion.
This mod comes in 3 variants that change the brewing times. The ingredient changes stay the same across them all.
To help balance out the ingredient changes the duration of potions has been increased.
Brew Times: reduced / default / masochist (in the All-in-One package)
Wiggenweld Potion
Brew Times: 5 / 15 / 45
Ingredients: Horklump Juice - 5 / Mallowsweet Leaves - 3 / Dittany Leaves - 2
Maxima Potion
Brew Times: 10 / 30 / 90
Ingredients: Leech Juice - 6 / Spider Fang - 5 / Stench of the Dead - 3
Duration: 30 seconds (up from 20)
Invisibility Potion
Brew Times: 10 / 60 / 90
Ingredients: Leaping Toadstool Caps - 6 / Knotgrass Sprig - 3 / Troll Bogeys- 2
Duration: 12 seconds (up from 4)
Edurus Potion
Brew Times: 10 / 30 / 90
Ingredients: Ashwinder Eggs - 6 / Moonstone - 5 / Mongrel Fur - 3
Duration: 30 seconds (up from 20)
Focus Potion
Brew Times: 10 / 60 / 90
Ingredients: Lacewing Flies - 8 / Fluxweed Stem - 3 / Phoenix Feather - 1
Duration: 30 seconds (up from 15)
Thunderbrew Potion
Brew Times: 10 / 90 / 120
Ingredients: Leech juice - 8 / Shrivelfig Fruit - 3 / Unicorn Hair - 1
Duration: 45 seconds (up from 30)
Show
Accio Masochism - Potions is a potions rework that alters the required and increases the number of ingredients needed to brew a potion.
This mod comes in 3 variants that change the brewing times. The ingredient changes stay the same across them all.
To help balance out the ingredient changes the duration of potions has been increased.
Brew Times: reduced / default / masochist (in the All-in-One package)
Wiggenweld Potion
Brew Times: 5 / 15 / 45
Ingredients: Horklump Juice - 5 / Mallowsweet Leaves - 3 / Dittany Leaves - 2
Maxima Potion
Brew Times: 10 / 30 / 90
Ingredients: Leech Juice - 6 / Spider Fang - 5 / Stench of the Dead - 3
Duration: 30 seconds (up from 20)
Invisibility Potion
Brew Times: 10 / 60 / 90
Ingredients: Leaping Toadstool Caps - 6 / Knotgrass Sprig - 3 / Troll Bogeys- 2
Duration: 12 seconds (up from 4)
Edurus Potion
Brew Times: 10 / 30 / 90
Ingredients: Ashwinder Eggs - 6 / Moonstone - 5 / Mongrel Fur - 3
Duration: 30 seconds (up from 20)
Focus Potion
Brew Times: 10 / 60 / 90
Ingredients: Lacewing Flies - 8 / Fluxweed Stem - 3 / Phoenix Feather - 1
Duration: 30 seconds (up from 15)
Thunderbrew Potion
Brew Times: 10 / 90 / 120
Ingredients: Leech juice - 8 / Shrivelfig Fruit - 3 / Unicorn Hair - 1
Duration: 45 seconds (up from 30)
Accio Masochism - Room of Requirements
Spoiler:
Accio Masochism - Room of Requirements is an overhaul that increases the transfiguration price (moonstones) as well as increases the time of item generation (hopping pot, material refiner, etc.)
All moonstone requirements are essentially doubled (some a little more than doubled) with the exception being the Material refiner and Hopping Pot. Both of which now require 150 moonstones to create.
Item production times below
Chopping Station
30 minutes - up from 9
Dung Composter
10 minutes - up from 4
Hoping Pot
45 minutes - up from 12
Material Refiner
30 minutes - up from 9
Show
Accio Masochism - Room of Requirements is an overhaul that increases the transfiguration price (moonstones) as well as increases the time of item generation (hopping pot, material refiner, etc.)
All moonstone requirements are essentially doubled (some a little more than doubled) with the exception being the Material refiner and Hopping Pot. Both of which now require 150 moonstones to create.
Item production times below
Chopping Station
30 minutes - up from 9
Dung Composter
10 minutes - up from 4
Hoping Pot
45 minutes - up from 12
Material Refiner
30 minutes - up from 9
Accio Masochism - Shorter Parries
Spoiler:
Accio Masochism - Shorter Parries reduces the amount of time the player has to parry.
Percentages are based on default Hard difficulty values.
Time for regular parry has been reduced by 50%.
Time for perfect parry has been reduced by roughly 60%.
Show
Accio Masochism - Shorter Parries reduces the amount of time the player has to parry.
Percentages are based on default Hard difficulty values.
Time for regular parry has been reduced by 50%.
Time for perfect parry has been reduced by roughly 60%.
Accio Masochism - Spells
Spoiler:
Accio Masochism - Spells is a spell overhaul designed to make the game more challenging and curses more valuable to save for just the right moment.
Anicent Magic base damage reduced by 40%
Values/Spells not listed remain the games default.
Accio
Cooldown: 12s - up from 8
Duration Creature: 1s - down from 2
Arresto Momentum
Duration Enemy: 7s - down from 15
Duration Creature: 7s - up from 5
Duration Player: 5s - up from 3
Avada Kedavra
Cooldown: 5 minutes - up from 90s
Confrigo
Cooldown: 12s - up from 10
Duration Player: 3s - up from 0
Crucio
Cooldown: 90s - up from 20
Base Damage: 8 - up from 4
Depulso
Cooldown: 12s - up from 10
Descendo
Base Damage: 10 - down from 11
Duration Enemy: 1s - down from 2
Disillusionment
Cooldown: 15s - up from 0.5
Expelliamus
Cooldown: 12s - up from 10
Base Damage: 10 - down from 20
Flippendo
Cooldown: 12s - up from 5
Glacius
Cooldown: 15s - up from 10
Duration Enemy: 8s - down from 10
Duration Player: 5s - up from 3
Imperio
Cooldown: 90s - up from 30
Incendio
Cooldown: 10s - up from 8
Range: 650 - up from 500
Levioso
Cooldown: 12s - up from 8
Duration Enemy: 5s - down from 8
Duration Player: 5s - up from 3
Show
Accio Masochism - Spells is a spell overhaul designed to make the game more challenging and curses more valuable to save for just the right moment.
Anicent Magic base damage reduced by 40%
Values/Spells not listed remain the games default.
Accio
Cooldown: 12s - up from 8
Duration Creature: 1s - down from 2
Arresto Momentum
Duration Enemy: 7s - down from 15
Duration Creature: 7s - up from 5
Duration Player: 5s - up from 3
Avada Kedavra
Cooldown: 5 minutes - up from 90s
Confrigo
Cooldown: 12s - up from 10
Duration Player: 3s - up from 0
Crucio
Cooldown: 90s - up from 20
Base Damage: 8 - up from 4
Depulso
Cooldown: 12s - up from 10
Descendo
Base Damage: 10 - down from 11
Duration Enemy: 1s - down from 2
Disillusionment
Cooldown: 15s - up from 0.5
Expelliamus
Cooldown: 12s - up from 10
Base Damage: 10 - down from 20
Flippendo
Cooldown: 12s - up from 5
Glacius
Cooldown: 15s - up from 10
Duration Enemy: 8s - down from 10
Duration Player: 5s - up from 3
Imperio
Cooldown: 90s - up from 30
Incendio
Cooldown: 10s - up from 8
Range: 650 - up from 500
Levioso
Cooldown: 12s - up from 8
Duration Enemy: 5s - down from 8
Duration Player: 5s - up from 3
Accio Masochism - Talents
Spoiler:
Accio Masochism - Talents is a rework of the talent trees aimed to make the early-mid game more challenging and the end game more rewarding (but still probably challenging).
Level tiers are raised from 5, 16, 22 to 10, 20, 30.
This mod has 2 variants.
One with 3 different talents completely removed, and another with all of them included.
The 3 removed are Arresto Curse, Flippendo Curse and Petrificus Totalis Mastery. I felt there were too many talents that allowed you to add curse effects on enemies and that made it a little OP, and PTM just made things way too easy so of course it had to go!
Heavily recommend using this mod alongside Accio Masochism - Experience (Levels) and Accio Masochism - Experience (Reward Gains).
The talent trees will most likely require some tweaking in due time. I haven't had the time to get deep into a playthrough using it just yet. Please leave some feedback if you make it there before I do!
Show
Accio Masochism - Talents is a rework of the talent trees aimed to make the early-mid game more challenging and the end game more rewarding (but still probably challenging).
Level tiers are raised from 5, 16, 22 to 10, 20, 30.
This mod has 2 variants.
One with 3 different talents completely removed, and another with all of them included.
The 3 removed are Arresto Curse, Flippendo Curse and Petrificus Totalis Mastery. I felt there were too many talents that allowed you to add curse effects on enemies and that made it a little OP, and PTM just made things way too easy so of course it had to go!
Heavily recommend using this mod alongside Accio Masochism - Experience (Levels) and Accio Masochism - Experience (Reward Gains).
The talent trees will most likely require some tweaking in due time. I haven't had the time to get deep into a playthrough using it just yet. Please leave some feedback if you make it there before I do!
Accio Masochism - World Resources
Spoiler:
Accio Masochism - World Resources reduces the number of resources found throughout the world (Lacewing Flies, Horklump Juice, etc.).
This mod comes in 4 different variants.
Show
Accio Masochism - World Resources reduces the number of resources found throughout the world (Lacewing Flies, Horklump Juice, etc.).
This mod comes in 4 different variants.
- 10% Less Resources
- 25% Less Resources
- 50% Less Resources (in the All-in-One package)
- 75% Less Resources
KNOWN ISSUES / FYI
UE4SS INSTALLATION
INSTALLATION
Move the .pak file to
*HogwartsLegacyRootFolder*/Phoenix/Content/Paks/~mods
If the "~mods" folder doesn't exist, create it!
THIS MOD(s) MAKES CHANGES TO PhoenixShipData.sqlite
IF YOU HAVE ANY OTHER MODS THAT CHANGE PhoenixShipData.sqlite YOU WILL NEED TO USE THIS MOD MERGER IN ORDER TO RECEIVE THE CHANGES FROM EACH MOD.
THANK YOU AND ENJOY!
Spoiler:
Known Issue: The headings in the talent tree still read 5, 16, and 22, however the requirements are now 10, 20, 30. I haven't quite figured out yet how to change those headers, but I'll keep trying to find a way. It's purely a cosmetic issue as the mod still functions as described.
Known Issue: Accio Masochism - Dodge isn't always consistent with AoE spells such as Incendio.
FYI: Before you can complete the "Potions Class" quest (very early in the game) you will need to either collect or purchase some of the materials. Normally the game provides all the materials you'll need to make the Edurus Potion but since the ingredients/quantity have been changed, this is no longer the case. You can see what materials you'll need above in the Potions spoiler section.
FYI: When doing the side quest "Spell Combination Practice 2" (very early in the game), make sure you space out the spells as far as you can (even your basic casts). The spell cooldown changes in this mod make this quest quite literally impossible if you do the combinations too quickly. If you struggle with completing this I recommend just temporarily removing the .pak file, completing the quest and adding it back after you're done.
FYI: If you've downloaded the All-in-One or one of the mods that change the experience needed to level up and then decided it's not for you, after you've removed the mod, you'll find that at the main menu the level on your save still shows the one previously lowered by the mod. Do not fret! Your level is not permanently changed, and your save is fine! The game is just reading what level you were at the point of last save. Once you load back in after the mod has been removed, the game will read from the original data, recalculate, and put you back to your original level!
Show
Known Issue: The headings in the talent tree still read 5, 16, and 22, however the requirements are now 10, 20, 30. I haven't quite figured out yet how to change those headers, but I'll keep trying to find a way. It's purely a cosmetic issue as the mod still functions as described.
Known Issue: Accio Masochism - Dodge isn't always consistent with AoE spells such as Incendio.
FYI: Before you can complete the "Potions Class" quest (very early in the game) you will need to either collect or purchase some of the materials. Normally the game provides all the materials you'll need to make the Edurus Potion but since the ingredients/quantity have been changed, this is no longer the case. You can see what materials you'll need above in the Potions spoiler section.
FYI: When doing the side quest "Spell Combination Practice 2" (very early in the game), make sure you space out the spells as far as you can (even your basic casts). The spell cooldown changes in this mod make this quest quite literally impossible if you do the combinations too quickly. If you struggle with completing this I recommend just temporarily removing the .pak file, completing the quest and adding it back after you're done.
FYI: If you've downloaded the All-in-One or one of the mods that change the experience needed to level up and then decided it's not for you, after you've removed the mod, you'll find that at the main menu the level on your save still shows the one previously lowered by the mod. Do not fret! Your level is not permanently changed, and your save is fine! The game is just reading what level you were at the point of last save. Once you load back in after the mod has been removed, the game will read from the original data, recalculate, and put you back to your original level!
UE4SS INSTALLATION
Spoiler:
1. Download UE4SS XInput (GitHub Project - make sure it's the XInput Version)
(You can find the the file under releases on the right-hand side)
2. Extract the contents of UE4SS into: *\HogwartsLegacy\Phoenix\Binaries\Win64
3. Move the AM mod folder into the Mods folder from UE4SS: *\HogwartsLegacy\Phoenix\Binaries\Win64\Mods
Show
1. Download UE4SS XInput (GitHub Project - make sure it's the XInput Version)
(You can find the the file under releases on the right-hand side)
2. Extract the contents of UE4SS into: *\HogwartsLegacy\Phoenix\Binaries\Win64
3. Move the AM mod folder into the Mods folder from UE4SS: *\HogwartsLegacy\Phoenix\Binaries\Win64\Mods
INSTALLATION
Move the .pak file to
*HogwartsLegacyRootFolder*/Phoenix/Content/Paks/~mods
If the "~mods" folder doesn't exist, create it!
THIS MOD(s) MAKES CHANGES TO PhoenixShipData.sqlite
IF YOU HAVE ANY OTHER MODS THAT CHANGE PhoenixShipData.sqlite YOU WILL NEED TO USE THIS MOD MERGER IN ORDER TO RECEIVE THE CHANGES FROM EACH MOD.
THANK YOU AND ENJOY!