I believe the recently added ray reconstruction option actually solves the entire denoising issue as well as blur-mess essentially rendering your mod redundant.
RR DRASTICALLY improves RT reflections throughout the entire game (bodies of water, mirrors, tables, marble, puddles) by seemingly providing proper denoising with a far more negligible performance impact than relying on this mod. Any input on this?
Edit: NM, although RT was clearly enabled in the settings I intuited that it was not actually working and disabling and then re-enabling and restarting the game re-enabled it.
Original post:
For whatever reason this isn't working for me, initially the altered values under [SystemSettings] in your modified Engine.ini were reverted to the default values so I set the file as read only and there is no change in visual fidelity of the ray traced reflections nor any change to the performance. I don't know if this is a display driver issue (560.94) or what. Apparently the game was recently updated to include a new Ray Reconstruction model that for whatever reason remains greyed out for me even if I clean install the newest display driver 572.16, which is causing major problems in other games, including completely hard power cycling my PC if I try to start Cyberpunk 2077. I have updated the DLSS file to the latest DLSS4 model 310.01 via DLSS Swapper and setting the universal preset to J in Nvidia Inspector, not sure if this is the issue.
I have an RTX 4090 and while I do like running around Hogwarts with 116 FPS everywhere @ 7680x2160 (DLSS: Balanced, FG enabled) the RT seems to have been completely butchered as part of some optimization from when I played this game at launch. It's really, bad, if I look at any reflection on a floor and pan the camera down at it the RT reflection disappears and is replaced with a really low quality screen-space reflection and there is essentially no RT going on with the lighting in the interiors, it's all fake lighting everywhere. Again, I'm at 116 FPS @ dual 4K, I would really like some happy medium where the RT doesn't look like complete garbage but I'm still at 75 FPS and unfortunately adding your recommended .ini changes isn't doing anything for me.
thanks for this mod, works fine no issue. fps loss was about 10-15 im also using Cinematic reshade so that prob stacks on top. 4080 + 5900x getting 80-140fps all max depends the location area
Great and simple fix! wanted to use other raytracing mods but they do not work with linux due to causing some "steam64.dll" issue dealing with unreal engine 4 incompatibility. was having a "black square" issue appearing from raytraced reflections specifically when using these engine changes, black squares would even appear on NPC faces in cutscenes. My fix for this was to change "r.Reflections.Denoiser.ReconstructionSamples=6" when changing the value from 6 to lower the squares started disappearing, my current fix to get these to disappear was to change the 6 to 1. Your mileage may vary but even with this setting set to 1 a ton of the annoying shimmer is gone!This is a simple and great mod thank you so much mod maker!
The reflections do look way better, and the "original" noise I had in them is mostly gone. However, using your code introduced a problem that I find to be many times more annoying, which is: Reflective sparkle on nearly every object capable of reflective light, which is increased by camera movement, almost like sparkly static everywhere. It's incredibly annoying, and unavoidable while using your "mod." I'm rather shocked that no one seems to have mentioned this problem. I've tweaked it in every possible way. Everything from dramatically reducing the settings of it, to even more dramatically increasing them, and everything in between. Nothing solves it. Being that this type of distortion is far more noticeable than the one that originally caused me to seek out this mod in the first place, I have no choice but to stop using it altogether.
There is no such thing as "Reflective sparkle on nearly every object capable of reflective light" the last time i played. Can you share some pictures or video showcasing the issue?
hey, so my game is vanilla and I try to apply this fix. It doesn't work, the reflection are still a blurry mess. And I have no clue what else to do. It's like the game is ignoring Engine.ini
Can you make a mod that improves RT ambient occlusion because I notice the game looks better with RTAO off.... maybe it needs to be tweaked like RT reflections
85 comments
RR DRASTICALLY improves RT reflections throughout the entire game (bodies of water, mirrors, tables, marble, puddles) by seemingly providing proper denoising with a far more negligible performance impact than relying on this mod. Any input on this?
I took screenshots comparing with vs without.
Original post:
For whatever reason this isn't working for me, initially the altered values under [SystemSettings] in your modified Engine.ini were reverted to the default values so I set the file as read only and there is no change in visual fidelity of the ray traced reflections nor any change to the performance. I don't know if this is a display driver issue (560.94) or what. Apparently the game was recently updated to include a new Ray Reconstruction model that for whatever reason remains greyed out for me even if I clean install the newest display driver 572.16, which is causing major problems in other games, including completely hard power cycling my PC if I try to start Cyberpunk 2077. I have updated the DLSS file to the latest DLSS4 model 310.01 via DLSS Swapper and setting the universal preset to J in Nvidia Inspector, not sure if this is the issue.
I have an RTX 4090 and while I do like running around Hogwarts with 116 FPS everywhere @ 7680x2160 (DLSS: Balanced, FG enabled) the RT seems to have been completely butchered as part of some optimization from when I played this game at launch. It's really, bad, if I look at any reflection on a floor and pan the camera down at it the RT reflection disappears and is replaced with a really low quality screen-space reflection and there is essentially no RT going on with the lighting in the interiors, it's all fake lighting everywhere. Again, I'm at 116 FPS @ dual 4K, I would really like some happy medium where the RT doesn't look like complete garbage but I'm still at 75 FPS and unfortunately adding your recommended .ini changes isn't doing anything for me.
Anyone else with this problem?
Can you share some pictures or video showcasing the issue?
Edit: NVM! Found the problem and fixed.
r.RayTracing.Reflections.ScreenPercentage=
r.RayTracing.Reflections.MaxRoughness=
r.Reflections.Denoiser=
r.Reflections.Denoiser.ReconstructionSamples=
r.RayTracing.Reflections.ScreenPercentage=
r.RayTracing.Reflections.MaxRoughness=
r.Reflections.Denoiser=
r.Reflections.Denoiser.ReconstructionSamples=