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WinterElfeas

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WinterElfeas

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23 comments

  1. JBSeal1
    JBSeal1
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    could you make a unlimited ancient magic mod?
    1. +1
  2. carpesangrea
    carpesangrea
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    What I would love in this vein is for the damage to remain the same, but take way longer to build up so you would need to be far more selective as to when it is used.
    1. WinterElfeas
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      I didn't find the buildup values sadly
  3. shaunxe
    shaunxe
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    Any idea on how to disable ancient magic so the meter never fills?
    1. martelor
      martelor
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      how about this? enable the Player.MaxFocus and Player.FinisherFocusCost then set MaxFocus to 0 (untested)
      function ReduceAncientMagicFinisherDamage()
      print("Finisher damange")
      BipedPlayer.FinisherDamage = 50.000000 -- Original value 250
      print(tostring(BipedPlayer.FinisherDamage))

      -- Other options for the mod:
      Player.MaxFocus = 0.000000 -- 1000 should mean only 1 Ancient Magic bar (untested)
      Player.FinisherFocusCost = 1000.000000 -- it costs one bar, you could increase it but no real necessity

      end
    2. WinterElfeas
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      Yeah that would do the trick, or even if it fills you won't be able to use it as 1000 focus cost is way above the default 100.
  4. AstroMinx
    AstroMinx
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    Just so that I know I'm doing this right...
    If I want to lower the damage by 80%, is there an incorrect way to edit the .lua file? Should I just replace the '150.000000' with '50.000000', or should it be '050.000000'?
    1. WinterElfeas
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      Hey, should be 50.000000 .

      I don't think it is really important he zeros behind but I just put just in case, I'm sure if you just put "50" it will work.
  5. Deehn
    Deehn
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    I actually lower the damage by 85% - I think the fact that it stuns and also give you an invicibility windows of 2s allows you to easily switch spell set to prepare your next combo is way enough of an advantage :) thanks for the mod, as it can't be changed with SQL, it is god sent.
    1. WinterElfeas
      WinterElfeas
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      Yeah clearly my initial 40% was not enough.

      They should really have made it just a tool, not a Finisher that is always available especially with upgrades.
  6. BANDU
    BANDU
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    Was just wondering why you use UE4SS rather than edit game files?
    Given the performance/stuttering problems and all the different settings in the game (frame generation etc), I'm a little paranoid about creating more issues

    Also, in the mods.txt, is it ok to set all the other settings to 0?
    eg.
    Spoiler:  
    Show

    CheatManagerEnablerMod : 0
    ActorDumperMod : 0
    ConsoleCommandsMod : 0
    ConsoleEnablerMod : 0
    LineTraceMod : 0
    BipedPlayerSpeed : 0
    NoHealthRegen: 1
    LessOPAncientMagic: 1

    ; Built-in keybinds, do not move up!
    Keybinds : 1
    1. WinterElfeas
      WinterElfeas
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      Yes I think it is OK

      Game files obviously do not expose those values. We would have to HEX modify the .exe which would surely break Denuvo.

      This is a tool that hooks to functions, you won't have performance issues here: the hook is done one time at player load.
    2. BANDU
      BANDU
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      Cheers. Cool mods, I'm using pretty much all of them. Game is far too easy
  7. StickyFingers92
    StickyFingers92
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    so im using loads of your harder hard mode mods. does this go in the "Steam\steamapps\common\Hogwarts Legacy\Phoenix\Binaries\Win64\Mods" folder, or does this go into "C:\Steam\steamapps\common\Hogwarts Legacy\Phoenix\Content\Paks\~mods" folder where i have put hte merge for all the other mods?
    1. WinterElfeas
      WinterElfeas
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      Its written in the description :)

      This one goes to Binaries as it is a UE4SS mod, not a PAK file
  8. Deehn
    Deehn
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    Hello.

    Slightly confused on which file-folder to extract as it seems imgui.ini and UE4SS.log are missing for instance ? And the Mods folder, as there is already one created for other mods, is it the same, do we merge or what can we delete from it ?
    I tried quite a few combinaison but none works so far, including just extracting everything.

    Thanks
    1. karlack0209
      karlack0209
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      You don't have to merge anything. Just extract the mod there "Steam\steamapps\common\Hogwarts Legacy\Phoenix\Binaries\Win64\Mods". Open the mods(txt) and add the line LessOPAncientMagic: 1
    2. Deehn
      Deehn
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      Works - thanks, I must have made a mistake before
  9. DistortedSin
    DistortedSin
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    Keep releasing these, they're great trying to make an Elden Ring-esk game.
    1. WinterElfeas
      WinterElfeas
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      Hehe yeah there is clearly some difficulty choices made by the developers that do not add up.

      Why put a hard mode if you can:


      • Wipe entire camp with stealth with no effort
      • Brew 3 OP potions every 12 minutes with no effort or farming (once you unlock the room of course)
      • One / 2 / 3 shot bosses with Ancient Magic
      • Get all your life back after a battle.

      That's why I felt the need to mod those (in my other mods). It's not even an issue of enemies health and damage, it's really a mechanic problem.
    2. Deehn
      Deehn
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      Very much agreed and very much appreciated - feeling like we are finally achieving something through sweat and blood now :)
  10. karlack0209
    karlack0209
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    Thanks for your work!