What I would love in this vein is for the damage to remain the same, but take way longer to build up so you would need to be far more selective as to when it is used.
how about this? enable the Player.MaxFocus and Player.FinisherFocusCost then set MaxFocus to 0 (untested) function ReduceAncientMagicFinisherDamage() print("Finisher damange") BipedPlayer.FinisherDamage = 50.000000 -- Original value 250 print(tostring(BipedPlayer.FinisherDamage))
-- Other options for the mod: Player.MaxFocus = 0.000000 -- 1000 should mean only 1 Ancient Magic bar (untested) Player.FinisherFocusCost = 1000.000000 -- it costs one bar, you could increase it but no real necessity
Just so that I know I'm doing this right... If I want to lower the damage by 80%, is there an incorrect way to edit the .lua file? Should I just replace the '150.000000' with '50.000000', or should it be '050.000000'?
I actually lower the damage by 85% - I think the fact that it stuns and also give you an invicibility windows of 2s allows you to easily switch spell set to prepare your next combo is way enough of an advantage :) thanks for the mod, as it can't be changed with SQL, it is god sent.
Was just wondering why you use UE4SS rather than edit game files? Given the performance/stuttering problems and all the different settings in the game (frame generation etc), I'm a little paranoid about creating more issues
Also, in the mods.txt, is it ok to set all the other settings to 0? eg.
so im using loads of your harder hard mode mods. does this go in the "Steam\steamapps\common\Hogwarts Legacy\Phoenix\Binaries\Win64\Mods" folder, or does this go into "C:\Steam\steamapps\common\Hogwarts Legacy\Phoenix\Content\Paks\~mods" folder where i have put hte merge for all the other mods?
Slightly confused on which file-folder to extract as it seems imgui.ini and UE4SS.log are missing for instance ? And the Mods folder, as there is already one created for other mods, is it the same, do we merge or what can we delete from it ? I tried quite a few combinaison but none works so far, including just extracting everything.
You don't have to merge anything. Just extract the mod there "Steam\steamapps\common\Hogwarts Legacy\Phoenix\Binaries\Win64\Mods". Open the mods(txt) and add the line LessOPAncientMagic: 1
23 comments
function ReduceAncientMagicFinisherDamage()
print("Finisher damange")
BipedPlayer.FinisherDamage = 50.000000 -- Original value 250
print(tostring(BipedPlayer.FinisherDamage))
-- Other options for the mod:
Player.MaxFocus = 0.000000 -- 1000 should mean only 1 Ancient Magic bar (untested)
Player.FinisherFocusCost = 1000.000000 -- it costs one bar, you could increase it but no real necessity
end
If I want to lower the damage by 80%, is there an incorrect way to edit the .lua file? Should I just replace the '150.000000' with '50.000000', or should it be '050.000000'?
I don't think it is really important he zeros behind but I just put just in case, I'm sure if you just put "50" it will work.
They should really have made it just a tool, not a Finisher that is always available especially with upgrades.
Given the performance/stuttering problems and all the different settings in the game (frame generation etc), I'm a little paranoid about creating more issues
Also, in the mods.txt, is it ok to set all the other settings to 0?
eg.
CheatManagerEnablerMod : 0
ActorDumperMod : 0
ConsoleCommandsMod : 0
ConsoleEnablerMod : 0
LineTraceMod : 0
BipedPlayerSpeed : 0
NoHealthRegen: 1
LessOPAncientMagic: 1
; Built-in keybinds, do not move up!
Keybinds : 1
Game files obviously do not expose those values. We would have to HEX modify the .exe which would surely break Denuvo.
This is a tool that hooks to functions, you won't have performance issues here: the hook is done one time at player load.
This one goes to Binaries as it is a UE4SS mod, not a PAK file
Slightly confused on which file-folder to extract as it seems imgui.ini and UE4SS.log are missing for instance ? And the Mods folder, as there is already one created for other mods, is it the same, do we merge or what can we delete from it ?
I tried quite a few combinaison but none works so far, including just extracting everything.
Thanks
Why put a hard mode if you can:
That's why I felt the need to mod those (in my other mods). It's not even an issue of enemies health and damage, it's really a mechanic problem.