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icouldifiwantedto

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icouldifiwantedto

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22 comments

  1. aufisch
    aufisch
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    Just a quick heads up that this version will clash with the mod UnequipWand, as both mods use the F9 button. Your first version works flawlessly though. Thanks a lot for this time-saver!
    1. icouldifiwantedto
      icouldifiwantedto
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      You are very welcome. Note that you can change the key-bind for this mod - see the mod description.
  2. godjirzz
    godjirzz
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    took sometime for me ( I'm very slow ) to get it works and this actually help me complete 100% faster. Thank you!
  3. KorruptedPineapple
    KorruptedPineapple
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    Mod doesn't work by clicking 'install with vortex' therefore the 'install with vortex' button should be disabled. Poor mod management caused me to waste time figuring out why
    1. icouldifiwantedto
      icouldifiwantedto
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      When you say "mod doesn't work" what do you mean? In what way does it not work? Did the modloader accept the mod name?

      I don't use Vortex so I can't test it myself... but I see no reason why it wouldn't work. Most of the 3380 other people who've installed the mod are probably using Vortex... and since none of them have reported problems I suspect it worked okay for them.
  4. beussta
    beussta
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    works perfectly, i love you cause this mini-game is a boring useless waste a time

    nice job :)
  5. yyyeotjd
    yyyeotjd
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    It doesn't work.
    I don't know why.
    I also installed Blueprint Apparate Modloader.
    The minigame still works.
    I installed the mod with Vortex
    1. icouldifiwantedto
      icouldifiwantedto
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      Did you activate the mod as described in steps 7-10 of the Installation Instructions?

      If yes, are you pressing F9 to open locks (instead of whatever key is shown in the prompt on-screen)?
  6. Does this ;mod work with controller in mind?
    1. icouldifiwantedto
      icouldifiwantedto
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      This is the same mod as Open All Locks II but with different options enabled inside.

      So my answers when you asked this question on the Open All Locks II POSTS tab apply here too.
    2. oh sorry didnt realise you answered there my b, ill try and check if it works with remapping some buttons
  7. Desel83
    Desel83
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    i think this mod turned my qwertz qwerty (kinda..)
    i used skip alohomora on my first playthrough and it worked 99% of the time for me, now i wanted to try sa2 for my 2nd playthrough. 

    i installed the mod but forgot to activate it in modloader. a few minutes ago i started the moon quest tried to open a door in the restricted area and realised that i havn't loaded the mod. did that, hit f9, door opend, everthings fine, got the moons and went back to the moon guy and couldn't drop disillusionment when pressing "z". my keyboard was still qwertz but for some strange reason "z" and "y" ingame were swapped. deleted the mod in modloader and the files and now it's back to normal. 
    1. icouldifiwantedto
      icouldifiwantedto
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      Dunno what's going on there. My mod doesn't make any changes to the keyboard. It just reads/writes the key bindings from/to Input.ini.
  8. OLED85
    OLED85
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    Thank you so much!!
    1. OLED85
      OLED85
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      (I am Korean. I used Google Translate, but it can be awkward. (sorry.. T_T))
      It works fine. Thank you so much. Your mods were really helpful.
      Sir, I may be rude, but can you also increase the sound of your footsteps?
      The footstep sound is so quiet that it doesn't feel like you're 'walking' (very sad)
      Have you ever had the same thought?
      If you have the opportunity, wouldn't it be possible to increase the sound of footsteps a little? I've been wishing for this for a long time, but it's sad that no one seems to be interested.
      It will definitely leave a big impression on those who like sound and realistic feel. Teacher, please help me T_T
    2. OLED85
      OLED85
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      -
    3. icouldifiwantedto
      icouldifiwantedto
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      Hello! Thank you for your feedback.

      Regarding the footsteps, I don't know how to make them louder I'm afraid. If I figure it out I'll create a mod but for now where stuck with what we've got.
    4. OLED85
      OLED85
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      Thanks for your reply! Be happy always. Thanks to your mod, I always enjoy walking around Hogwarts :)
  9. nondescriptmodvan
    nondescriptmodvan
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    This version works for me (mostly). I've found 1 lock so far that this didn't work on and it was one that didn't trigger that little lock animation when you walk up to it. 
    1. icouldifiwantedto
      icouldifiwantedto
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      Where is that? I'll try to reproduce it to figure out what's going on...
    2. nondescriptmodvan
      nondescriptmodvan
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      Slytherin dungeon, the lock on the gate that leads to the Deathday Party Room.
    3. icouldifiwantedto
      icouldifiwantedto
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      You are correct. None of my Skip Alohomora mods will work on that lock. That's because it's a lock on a "portcullis", not on a regular door. A portcullis is a class of object that I didn't know existed, so my mods don't look for them. There are only four portcullis's in the game, but when I get a minute I'll add them to my mods. For now you'll have to do the minigame on those I'm afraid.