I'll answer on this thread for all people having the "Mission ID not found" message. From i've what investigated, it's certainly an issue of conception from my part and not something you can easily solve.
I'll explain it quickly : When you interact with an interaction spot to start a class, Class System via the sql mission system of the game will load the main level map that controls what class to start. The main level at init will directly run an sql query something like : SELECT MissionID from MissionDynamic WHERE Text1 like 'M_ClassSystem%' and "Type" = 'Sublevel';
That query will tell the main level map what mission to load using the mission id. If that query return nothing the mod will output the message "Mission ID not found".
My theory is that on some hardware the main level is loaded before the sql system has the time write in the MissionDynamic table. Preventing the mod to find the current mission loaded in. That also explain why for some people it works one mission but not the next one. Depending on the load on your computer (for the record i never managed to reproduce that bug on my computer).
When that bug happens, you need to reload a save before as the mod cannot recover from it.
I have ideas on how to create a fix however I'm waiting for the narrating of the herbology class to be done before I release an update as making updates for Class System is time consuming and complex. It's far from being a simple mod. For those interested I have figured out how to add custom sound to the game. With this I plan to add a narrator voice for the Herbology class, you can see an example here.
Keep this thread for users having this particular issue not the regular "i didn't merge the sql correctly"
From comments looks like this mod doesn't work with current version. Are there plans on updating this for new update? I don't see a way in steam to revert to a previous version.
ok so i little bit of a dumb question, Ive only recently started modding with this game, the nexus-mods (pre-jan 30th update) are still compatable with the new update? Or at least the Gameplay mods, (It seems that most of the clothing mods are borked).
Hey question for the community and or Creator, I feel like it may already know the answer but has anyone tried to this mode with the Immersive Modpack from icouldifiwantedto. I feel like that immersion mod and this class system would bring so much to the game. I little scared to try them out together but I feel like there are too many conflicting paths. anyone tried it yet?
As the creator of the Immersive Modpak (and with some understanding of how the Class System works) I would say that there's no obvious reason why they would conflict with each other. The only issue I'm aware of is that the Class System chooses NPC's at random to populate the class cut-scenes... which will sometimes include NPC's in pyjamas from the Immersive Modpak. nathdev intends to fix that in a future update of the Class System. Otherwise, I've tested both mods together and everything looked fine to me. But I haven't done extended testing so it would be nice to get confirmation from those who've used both mods together that all is well.
Hello! Some classes are okay, but herbology class crashes my game, for example. Too many first-years in pajamas spawn, they sit on the same places as other characters, then I can read the "subject" but when the class is dismissed there's a crash.
The creator responded on a previous comment, it's on his list, but at the bottom of it, he already added six of his mods on the game mod manager, so I think it is safe to say we just have to be a bit patient.
Hello! I added this mod with the immersive mod pak, cause altogether, those mods are making the game what it should have been, but the mod merger displayed an error when I used it, and I said to myself "what if it still works without merging it?" I finished the beast class but the class system didn't start. should I wait?
Hello, I just saw that the mod merger tool was updated today, the version before came back with an error when I tried to merge the mod, which is, as I said in my comment, why I tried without merging the mods.
PS : the tool told me your mod was outdated btw, it patched it to make it compatible, but I thought you should know. Thank you for your mod also, it's so cool that someone worked on something like this to make this game actually more immersive! I'll come back here to say if it worked.
PS2: So, I merged the mods, it worked and I took away the 2 files I had to merge to replace it with the merged one, waited for it to be 8.30am in game (after finishing the beast class of course), no classes, tried with the files in the folder, still no classes at 8.30am :/ maybe I'm doing something wrong?
I think, the mod is not compatible with the latest version of the game. Because it worked with the previous version, but after the update, the class system didn't start.
Yeah... that's pretty much why I said "the tool told me your mod was outdated btw" but I was hoping it would still work. anyways, I'll wait for it to be updated, or added to the mod kit.
A huge thank you for this, with this the game is one step closer to what it should have been. Absolutely love this adition and find it a near necessity in any of my future playthroughs.
Also, any info on if/when this will be available via the official mod installer and if the new modding tools will make it so that you can add more/create more mods like this for the game?
Hola. Queria saber si alguien podria ayudarme porque he descargado todo y no me funciona, no me salta nada cuando entro al juego ni nada, y no entiendo lo de fusionar SQL porque no se lo que es. tengo otros mods instalados ya y funcionan correctamente, queria saber si alguien podria ayudarme con el problema y si alguien me puede ayudar con la instalacion o si ahi alguna otra manera de instalarlo. Muchas gracias.
I installed mod correctly (merged with other mods etc, deleted sql file before merging) but it's n ot triggering. I completed Beast Class mission and still waiting for trigger. Even skipped few days, everyday at 8:30 nothing happens. No bugs, no other issues. Just like this mod don't exist in my game.
I am experiencing the same problem :( Started a new game with this mod installed, finally made it all the way past beast class - and nothing is happening. I even did some more sidequests and waited for days (ingame) but the mod's quests won't trigger - as i am also not getting any messages about missing class and getting detention. Has anyone found a solution to this issue yet?
195 comments
From i've what investigated, it's certainly an issue of conception from my part and not something you can easily solve.
I'll explain it quickly :
When you interact with an interaction spot to start a class, Class System via the sql mission system of the game will load the main level map that controls what class to start.
The main level at init will directly run an sql query something like :
SELECT MissionID from MissionDynamic WHERE Text1 like 'M_ClassSystem%' and "Type" = 'Sublevel';
That query will tell the main level map what mission to load using the mission id.
If that query return nothing the mod will output the message "Mission ID not found".
My theory is that on some hardware the main level is loaded before the sql system has the time write in the MissionDynamic table. Preventing the mod to find the current mission loaded in.
That also explain why for some people it works one mission but not the next one. Depending on the load on your computer (for the record i never managed to reproduce that bug on my computer).
When that bug happens, you need to reload a save before as the mod cannot recover from it.
I have ideas on how to create a fix however I'm waiting for the narrating of the herbology class to be done before I release an update as making updates for Class System is time consuming and complex. It's far from being a simple mod.
For those interested I have figured out how to add custom sound to the game. With this I plan to add a narrator voice for the Herbology class, you can see an example here.
Keep this thread for users having this particular issue not the regular "i didn't merge the sql correctly"
I feel like it may already know the answer but has anyone tried to this mode with the Immersive Modpack from icouldifiwantedto. I feel like that immersion mod and this class system would bring so much to the game. I little scared to try them out together but I feel like there are too many conflicting paths.
anyone tried it yet?
https://www.nexusmods.com/hogwartslegacy/mods/2194
If you're using other sql mods :
I just saw that the mod merger tool was updated today, the version before came back with an error when I tried to merge the mod, which is, as I said in my comment, why I tried without merging the mods.
PS : the tool told me your mod was outdated btw, it patched it to make it compatible, but I thought you should know. Thank you for your mod also, it's so cool that someone worked on something like this to make this game actually more immersive! I'll come back here to say if it worked.
PS2: So, I merged the mods, it worked and I took away the 2 files I had to merge to replace it with the merged one, waited for it to be 8.30am in game (after finishing the beast class of course), no classes, tried with the files in the folder, still no classes at 8.30am :/ maybe I'm doing something wrong?
Yeah, i tried that too.
Also, any info on if/when this will be available via the official mod installer and if the new modding tools will make it so that you can add more/create more mods like this for the game?
Thank you for your hard work :)
I installed mod correctly (merged with other mods etc, deleted sql file before merging) but it's n ot triggering. I completed Beast Class mission and still waiting for trigger. Even skipped few days, everyday at 8:30 nothing happens. No bugs, no other issues. Just like this mod don't exist in my game.
Anyone had this problem?
Started a new game with this mod installed, finally made it all the way past beast class - and nothing is happening. I even did some more sidequests and waited for days (ingame) but the mod's quests won't trigger - as i am also not getting any messages about missing class and getting detention.
Has anyone found a solution to this issue yet?