1. i have installed boths programs 2. i habe unpacked your zip in the unrealpack folder 3. i have open the sqlite file 4. i have edited: 1. All Spells Half Cooldown 2. Vivarium/Sanctuary now can hold all 13 species but 12 max. 3. i had edited the max potion so i can hold 999 of each potion. 4. i have checked all edites with the green button 5. i have close the sqlite studio 6. i have pack an .pak file from the folder with the no compressed.bat file 7. i have copied in my steam/steamapps/common/hogwarts legay/phoenix/content/mods folder
then the first try...noting works then i have tried to rename the packfile to name_P.pak because i have hear somtimes this works but second try, same...nothing works.
The damage data of Bombarda can be modified, but when I upgrade this skill, its other data will not change, and its damage data will revert back. To be honest, I don't understand why there is no separate entry for Bombarda, which has caused a lot of trouble for my data modification.
thanks so much. it took me several hours to find everything i wanted to edit. but in the end i dont have like 20 merged mods that dont really work. now i have 1 clean file with all my edits exactly how i want them.
maybe u can extend the guide with good values to change and where to find them. like this: gear capacity = Inventoryholderdefinition / actorbackpack beast breeding time = creaturefamilies and so on
I'm trying to enable reducto and expelled, but unfortunately I don't know and I don't find tutorials for that, I also wanted to know how to change the skill icons. but it's impossible :/
This is a helpful step as the FModel approach has a some small complexity and is generally an extra PIA. However Mod Merger says this file is now "outdated" which it will patch up for you (if you trust it which I don't completely). So it's an old file that still saves a couple steps. Take it for what it is. It does make making simple mods pretty easy.
Is it possible to make stupefy break shields in hard difficulty like it does in normal, easy and story difficulties? Adding EnemyShieldBreaker to stupefy makes basic cast break shields too.
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i have al done if you write..
1. i have installed boths programs
2. i habe unpacked your zip in the unrealpack folder
3. i have open the sqlite file
4. i have edited:
1. All Spells Half Cooldown
2. Vivarium/Sanctuary now can hold all 13 species but 12 max.
3. i had edited the max potion so i can hold 999 of each potion.
4. i have checked all edites with the green button
5. i have close the sqlite studio
6. i have pack an .pak file from the folder with the no compressed.bat file
7. i have copied in my steam/steamapps/common/hogwarts legay/phoenix/content/mods folder
then the first try...noting works
then i have tried to rename the packfile to name_P.pak because i have hear somtimes this works
but second try, same...nothing works.
So, again, please fix. 4 and a half months is plenty of time. Thanks.
now i have 1 clean file with all my edits exactly how i want them.
maybe u can extend the guide with good values to change and where to find them.
like this:
gear capacity = Inventoryholderdefinition / actorbackpack
beast breeding time = creaturefamilies
and so on
The latest WB Games Patch has made a lot of changes...