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Cooljunk Gaming

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shaunxe

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100 comments

  1. XiNaaru
    XiNaaru
    • supporter
    • 10 kudos
    can you help me?
    i have al done if you write..

    1. i have installed boths programs
    2. i habe unpacked your zip in the unrealpack folder
    3. i have open the sqlite file
    4. i have edited:
        1. All Spells Half Cooldown
        2. Vivarium/Sanctuary now can hold all 13 species but 12 max.
        3. i had edited the max potion so i can hold 999 of each potion.
        4. i have checked all edites with the green button
    5. i have close the sqlite studio
    6. i have pack an .pak file from the folder with the no compressed.bat file
    7. i have copied in my steam/steamapps/common/hogwarts legay/phoenix/content/mods folder

    then the first try...noting works
    then i have tried to rename the packfile to name_P.pak because i have hear somtimes this works
    but second try, same...nothing works.
    1. shaunxe
      shaunxe
      • member
      • 3 kudos
      What does your command prompt say when it runs and makes the pak file? Make sure you're not getting LogPackFile: Warning: Missing file 
    2. XiNaaru
      XiNaaru
      • supporter
      • 10 kudos
      https://i.imgur.com/oNYpxcG.png
    3. XiNaaru
      XiNaaru
      • supporter
      • 10 kudos
      it does work. there were just problems. i had reinstalled the game, then after i tested my mod it worked.
    4. shaunxe
      shaunxe
      • member
      • 3 kudos
      glad you got it working.
    5. VinceCZ
      VinceCZ
      • supporter
      • 1 kudos
      delete
  2. VinceCZ
    VinceCZ
    • supporter
    • 1 kudos
    Can it change parry times for protego?
  3. Dziggy
    Dziggy
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    • 206 kudos
  4. wsadijkl123
    wsadijkl123
    • member
    • 0 kudos
    The damage data of Bombarda can be modified, but when I upgrade this skill, its other data will not change, and its damage data will revert back. To be honest, I don't understand why there is no separate entry for Bombarda, which has caused a lot of trouble for my data modification.
  5. christianosusano
    christianosusano
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    • 2 kudos
    Please fix. Thankies.
    1. christianosusano
      christianosusano
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      • 2 kudos
      For those who don't know, the May 4th patch fucked up a lot of the SQLite mods.
      So, again, please fix. 4 and a half months is plenty of time. Thanks.
  6. KEKVivi
    KEKVivi
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    • 0 kudos
    thanks so much. it took me several hours to find everything i wanted to edit. but in the end i dont have like 20 merged mods that dont really work.
    now i have 1 clean file with all my edits exactly how i want them.

    maybe u can extend the guide with good values to change and where to find them.
    like this:
    gear capacity = Inventoryholderdefinition / actorbackpack
    beast breeding time = creaturefamilies
    and so on
    1. Pandaqueer
      Pandaqueer
      • member
      • 0 kudos
      any chance you found what makes beasts capturable? I want to be able to capture regular animals (cows, sheep, chickens, etc.)
  7. icouldifiwantedto
    icouldifiwantedto
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    • 268 kudos
    As of 04 May 2023 this version of the PhoenixShipData.sqlite file (dated 17 March 2023) is out of date.

    The latest WB Games Patch has made a lot of changes...
    1. justandr3h
      justandr3h
      • member
      • 1 kudos
      do you have a clean file by any chance?
  8. modforhogwarts1234
    modforhogwarts1234
    • member
    • 0 kudos
    I'm trying to enable reducto and expelled, but unfortunately I don't know and I don't find tutorials for that, I also wanted to know how to change the skill icons. but it's impossible :/
  9. TennesseeTuxedo
    TennesseeTuxedo
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    • 3 kudos
    This is a helpful step as the FModel approach has a some small complexity and is generally an extra PIA.  However Mod Merger says this file is now "outdated" which it will patch up for you (if you trust it which I don't completely).  So it's an old file that still saves a couple steps.  Take it for what it is.  It does make making simple mods pretty easy.
  10. Arttuli2
    Arttuli2
    • member
    • 0 kudos
    Is it possible to make stupefy break shields in hard difficulty like it does in normal, easy and story difficulties? Adding EnemyShieldBreaker to stupefy makes basic cast break shields too.