Hogwarts Legacy
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ethantokes

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ethantokes

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6 comments

  1. kingwilfre
    kingwilfre
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    now all that's needed is to remove the plaque for the final piece of the holy trinity
  2. MavericKraljevic
    MavericKraljevic
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    Eyyyy, I'm literally working on the opposite version right now, but using UEASS. But a blueprint version would be a better option

    Could you maybe release another version, where all of the floo flames in hogwarts are disabled/removed? (so you can neither fast travel to or from hogwarts)
    1. ethantokes
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      I want to do this, I am trying to find where the hogwarts map markers are in the database without removing the flags that denote the regions within hogwarts entirely, which would really make navigating hogwarts very hard, not even knowing what building you were in.
    2. MavericKraljevic
      MavericKraljevic
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      icouldifiwantedto provided me with this code when i was editing the ue4ss:

      local UIManager = FindFirstOf("UIManager")
      local HogwartsMap = UIManager:GetHogwartsMap()
      if HogwartsMap:InHogwarts() then
      ...

      as well as this to test whether the destination is in hogwarts
      HogwartsMap:InHogwartsLocation(Floo:GetActorLocation())
       
      dunno if it'll help in any way since you're using blueprint,, but i'm sending it just in case
    3. kingwilfre
      kingwilfre
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      how will you do it without breaking the tutorial mission?
    4. ethantokes
      ethantokes
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      may need a disclaimer that says to not install until after it tbh lol.