Eyyyy, I'm literally working on the opposite version right now, but using UEASS. But a blueprint version would be a better option
Could you maybe release another version, where all of the floo flames in hogwarts are disabled/removed? (so you can neither fast travel to or from hogwarts)
I want to do this, I am trying to find where the hogwarts map markers are in the database without removing the flags that denote the regions within hogwarts entirely, which would really make navigating hogwarts very hard, not even knowing what building you were in.
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Could you maybe release another version, where all of the floo flames in hogwarts are disabled/removed? (so you can neither fast travel to or from hogwarts)
local UIManager = FindFirstOf("UIManager")
local HogwartsMap = UIManager:GetHogwartsMap()
if HogwartsMap:InHogwarts() then
...
as well as this to test whether the destination is in hogwarts
HogwartsMap:InHogwartsLocation(Floo:GetActorLocation())
dunno if it'll help in any way since you're using blueprint,, but i'm sending it just in case