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icouldifiwantedto

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icouldifiwantedto

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37 comments

  1. Alice333
    Alice333
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    Do you have any plans of porting this over to the new platform? I know I would certainly appreciate being able to keep this
    functionality.
    1. icouldifiwantedto
      icouldifiwantedto
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      I'm working on porting the successor to this mod - the Immersive Modpack - to the new in-game mod system. Still not sure it's going to work though. The Creator Kit wasn't designed with mods like this in mind, and some of the blueprint nodes I currently use aren't available in the Creator Kit. So I'm having to redesign quite a lot of it...
  2. Brazzars
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    The game crashes with any immersive mod. The fix using HMM does not work. HM sees no conflict, but the game crashes anyway.
    1. icouldifiwantedto
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      You must be running an old version of the game. The format of the SQL database was changed in the 04 May 2023 official game update. SQL mods made after that date will be in the new format and will crash older versions of the game. You therefore need a special version of the mod that's in the old format. For historical reasons these are often called the "FebVersion". Check the FILES tab and you'll see a FebVersion for this mod under "Miscellaneous Files". But note that you will need to use an old version of HMM to merge this with other SQL mods because the latest version of HMM will convert them to the new format. Try version 0.11.1 or 0.8.3. Finally, if you're planning to merge several of my Immersive mods note that HMM does not merge Classes and Common Rooms correctly. If you want both of those you'll need to use the pre-merged files that you'll find under "Optional Files" on the FILES tab of Immersive Classes. In particular, if you intend to merge all four, you'll find them pre-merged in the "Immersive4in1". But again you will need the FebVersion, so use "Immersive4in1_FebVersion".
  3. chayingi
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    Can I use Hogwarts Mod Merger v0.13 to merge 4in1 and other modules? Older versions v0.11  always indicate an error that cannot be merged
    1. icouldifiwantedto
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      If you are running a recent version of the game then yes you can use v0.13 of HMM to merge the 4-in-1 with other SQL mods. If you are running a version of the game from before 04 May 2023 then you will need to use v0.11.1 of HMM together with Immersive4in1_FebVersion instead.
  4. Still2High420
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    I have installed your 4 mods. Is it normal that Immersive Meals and Immersive Class as no configuration like the other while using F8 on Blueprint Apparate Modloader? Thank you
    1. icouldifiwantedto
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      Yes only Immersive Common Room and Immersive Hogsmeade need to be enabled in the modloader.

      Did you use the Immersive4in1 pre-merged SQL pak file to create your merge? If not, you should. You'll find it on the Files tab of Immersive Classes under "Optional Files". (Unfortunately the Hogwarts Mod Merger program does not merge Classes and Common Rooms correctly.)
    2. Still2High420
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      Honestly, I was a bit confuse for that part. Initially, I use the 4in1, but couldn't load mods with F8. I wasn't sure enough on what the 4in1 was replacing, so I install all of them individually. If I use the 4in1 pak, what file do I need to delete from the 4 individuals mods?

      By the way, thank you for your quick answer

      Edit: Also, I did not use the mod merger. Is it mandatory?
    3. icouldifiwantedto
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      Yeah it is confusing. There are four Immersive mods. All four have an SQL pak file, but only Common Rooms and Hogsmeade have blueprint files. The Immersive4in1 should be used in place of the four SQL pak files that come with the individual modules. You should delete those pak files, but don't delete the other files that were included with Common Rooms and Hogsmeade. Those are still required and still need to be enabled in the modloader. If you're not sure which pak files to delete, install and run the Mod Merger Checker. That will list all your SQL pak files in red. You must delete the ones that came with the four Immersion mods, then use Hogwarts Mod Merger ("HMM") to merge the Immersive4in1 with any other SQL pak files you happen to have. Then you need to delete the Immersive4in1 pak file plus all the other pak files that went into the merge, and replace them with the zMergedMods.pak file that HMM produced. Finally, run the Mod Merger Checker again to make sure that zMergedMods.pak is the only pak file listed in red. This process is mandatory I'm afraid. If you don't follow it, only one of your SQL mods will work.
    4. Still2High420
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      Wow thank you very much for your help. I managed to everything you told me. 
  5. Cyephire
    Cyephire
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    Hello, so for some reason all three of your mods are crashing the game. I merged your three mods with a few others that the mod merger checker showed me, but I narrowed down by testing the others out and they all work fine merged together just not the three of your's and yes I have the latest mods and game and no I don't have Khione NPC Schedule Enhanced mod inside my mod list.
    1. icouldifiwantedto
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      I see that you're on the Hogwarts Legacy Modding Discord Server. I'll reply on there. This might take a little investigation...
    2. icouldifiwantedto
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      I am happy to report that Cyephire's game no longer crashes. We're not entirely sure what fixed it, but my mods do not appear to have been the root cause.
  6. Lukassjj
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    Hello!
    I recently installed all your immersive modules. I installed and merged them correctly (if I can trust on Hogwarts Mod Merger) and got the TimeDilator at the right setting. However, it does not seem to work. Before I tried these modules, I used Khione's Mod (which i now deleted). For his mod to work I also had to merge his SQL file. Could it be that that SQL file is still stuck in the MergedMod file and is therefore causing your modules to not work? Is there a way that I can delete that SQL file in the MergedMod file? 

    Thanks in advance!
    1. icouldifiwantedto
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      Yes if you previously had Khione's mod inside your merge you'll need to remove it. The only way to do that is to create your merge file again from scratch, adding all your SQL mods again but not Khione's.
  7. steeljacket488
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    Looking forward to Immersive Hogs Mead. That will be the cherry on the top for these.
  8. ErikAberOhneMehl
    ErikAberOhneMehl
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    Are your different mods compatible or do you need to merge them?
    1. icouldifiwantedto
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      SQL mods always need to be merged. There are no exceptions. Anyone who says there are is mistaken.
  9. Ha1n
    Ha1n
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    Will we get immersive toilets at some point?
    Toilets are always empty, so weird.
    1. icouldifiwantedto
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      LOL! For a second there I thought you meant that I should add floaters to the toilet bowls. 😂

      But I guess you mean I should add people to the rooms? I never thought of it but yeah, I could do that. As far as I can tell there are no interaction stations in the bathrooms/rest-rooms so the NPC's wouldn't do much, but I could position them in front of the basins or something... I'll add it to my to-do list.
    2. Ha1n
      Ha1n
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      It would be awesome if there are people chilling or walking. Every bathroom or toilet I visited was empty, same as Gryffindor bedrooms.
  10. whodatninja117
    whodatninja117
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    You're Here to save the game! 

    Hope you'll update these when the game gets dlc this summer.
    1. icouldifiwantedto
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      LOL. 😂

      Yeah I'll update them if the DLC disrupts them in any way. (Unless the DLC includes these immersive features and makes my mods redundant...)