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nathdev

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  1. nathdev
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    Update 1.6:

    • Fix bug where professor would catch the player during the curfew right after a quest ended (prof will now turned back hostile on the next curfew or after a load)
    • Prefects will now always say a dialog line when they catch the player (BP+Sql fix)
    • Curfew warning dialog will not be displayed during cinematic anymore

    Update 1.5 :

    • Compatible with 6th June update
    • Integration of @mindgam3s sql to use it's findings that will massively improve performance and add a lot more immersion with the patrols
    • @ifonlythatweretrue created unique DA for the new prefects so they won't be clones 
    • Professor when not in Mission will participate in the curfew like prefects
    • Prefect will say dialog when they caught the player
    • Prefect will not be target able anymore when the curfew stops
    • New message at shader load to indicate the user the current number of prefect in the DB -> not activated because of new new update
    • Main menu easter eggs -> not activated because of new new update
    • Numerous miscellaneous bug/typo fix and new conf variables (will be detailed tomorrow)

    Update 1.4 :
    - Fix the game crash during Crossed Wands: Round 1 (mod will auto disable itself during cinematic in all crossed wands missions)
    - Mod will auto disable itself during The Caretaker's Lunar Lament quest

    Update 1.3 :

    • Standing prefect now perform random activities
    • Half floor spawning should be mostly fixed
    • Added new configuration variable : OnlySpawnPrefectDuringCurfew,  DisablePrefectSpawningInClassOrOffice (remove around 60 locations), DisableSpawning
    • Will upload soon optional sql file for a less dificult curfew
    • Removed around 30 locations that were bugged or blocked common room exit
    I highly suggest you read the mod description MaxSpawningDistance paragraph to have a better experience in your gameplay.

    Update 1.2 :
    - Adds 230 new prefects with custom schedule
    - Spawned prefect are handled by a dynamic spawner
    - Prefect are now marked in red by revelio
    - Sql file is required (do not use the old ones)

    Update 1.1 :
    - Curfew hour can be customized in the 24h format
    - Prefect can be detected using Revelio
    - Fix anim bug if caught on Broom
    - Localized mod (ar, zh-CN, fr-FR, de-DE, it-IT, ja-JP, pl-PL, pt-PT, es-ES, uk-UA)
    - Changed default curfew end hour to 6am

    Config variable CurfewStartAM, CurfewEndAM changed to CurfewStart, CurfewEnd. If you used 1.0, you need to update the variable name in Engine.ini

    Special thanks to icouldifiwantedto  and mindgam3s for their many contributions and help in making this mod.
  2. nathdev
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    NightCurfew is now compatible with the 6th June update.
    This is an experimental update that also ship new features.
    Older sql mods are not compatible with the sql file given in this mod. Do not merge older sql files and wait for an update from the other mod authors.
  3. Foxathon
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    Let me start by saying I am completely new to modding this game . 
    I followed the installation guide . It installed with no issues.Activated with no problem.
    I activated it at the start of game after entering Hogwarts i activated it. No issues with the introduction quest. Immediately had problems with the meet professor Weasley outside the common room quest 
    A) She wasn't outside the common room but in her classroom.
    B) Disabled it for the professor Weasley quest and went to the DAD quest.After DAD quest intro immediately got "caught " breaking curfew.
    I do have other mods installed including your Azkaban one .I have not enabled the Azkaban one yet .Can provide a list of the others I have installed if you think that would help. I am not sure what went wrong .
    1. nathdev
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      Please read the mod description and set PrefectProfessor=False in you engine.ini until i look at those professor issues. 
  4. nathdev
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    NightCurfew has been ported to the new modding kit.
    Here is the new project page : https://www.curseforge.com/hogwarts-legacy/mods/night-curfew
    It's now available via the in-game mods menu  !
  5. CrystalSharrd
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    Is it better to keep using the Nexus Mods versions of your mods, or should the Creator Kit versions be used?
  6. DisneyLover92
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    Is there a way to see what time it is, or is that only available at your bed? How do you know when to be back in the common room if you don't know the time?
  7. Th3Rush22
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    Apparently (haven’t tested myself) this mod breaks the UI buttons now with the Jan 30 update. Any chance it will be updated?
    1. Aromov
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      Can confirm both this and the Azakban mod are breaking the mod browser's UI
  8. Lesley8000
    Lesley8000
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    Can you please change the times of day this mod starts and ends to 9:00pm start and 7:00am finish?
    1. nathdev
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      You can manually change the curfew hours (only the nexus version). Read the description.
    2. Lesley8000
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      Oh right, thanks.
  9. MutantBeth
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    nvm!
  10. kattimus
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    I'm unsure why I'm unable to find a single prefect during the curfew, sometimes there is an enemy indicator on the map but when I approach it, it disappears. I'm pretty sure I've installed this mod correctly. Any help?
    1. kattimus
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      Well, it seems the mod started working properly after the demiguise introduction quest. The map indicators are still somewhat off, but at least there's actually prefects patrolling in the halls now during curfew
  11. Ebeniste11
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    Have anyone succeed to add the optionnal file that add more patrols into the game ? everytime I try to merge it with other sql mods , it display an error "SQL logic error , no such table : MissionPlatforms "
    1. icouldifiwantedto
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      Which version of Mod Merger are you running? I think that error was fixed in version 0.12.1 so if you're running an older version you need to update it.
    2. Ebeniste11
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      ok I had an outdated version of the Mod Merger , downloaded the latest , indeed I can now merge the optional file , but now it make the game crash directly after launch .
    3. icouldifiwantedto
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      I have heard of that happening if you're running an old version of the game. Are you?

      I created a special version for someone who was running an unpatched game from 07Feb so you could try that if you like.

      Download it from here.
    4. Ebeniste11
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      Hahaha yeah i was running an old version of the game too.
      Now it's working , thanks a lot , you are a real savior .
    5. maggiethejuice
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      Can you please re-upload a special version for an unpatched game? Sadly the link above isn't working anymore
    6. icouldifiwantedto
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      Sure. Dunno what happened to the last one but here it is again. You will need to use v0.11.1 of Hogwarts Mod Merger if you're running an old version of the game. Newer versions of HMM will produce a zMergedMods.pak that's in the new format (which will crash your game).
    7. maggiethejuice
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      Yay! Thank you so much! Works like a charm now, never been so happy to be caught in my life
  12. kenzie56
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    i cant find  PrefectProfessor in my engine.ini file in order to turn it false ? 
  13. LiquidBronze
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    I just thought of something for people who have asked about having no minimap option. Nathdev has mentioned it is not possible as that is the mechanic that tells the game you are in hogwarts, etc... 

    However, what if the map texture(s) were just deleted via the actual texture file, thus making it not visible, would that essentially work? It would just make the textures "invisible" in game, but the game won't know it is not there.

    I am not sure how textures are handled in Hogwarts, but in stalker it is just a dds file. I would just go into paint.net or whatever, delete the texture, save it accordignly and in game it is "invisible."
    1. TehGM
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      Has anyone tested this? I refuse to use minimap for immersion reasons, but for the same reason I'd love to have this mod installed. Hogwarts Legacy, as great as it is, missed some things like this by a mile - and having no other means than minimap to tell where the player is is also bizarre on game code's front.
    2. Th3Rush22
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      If you get an answer to this please let me know. I HATE the minimap, my current workaround is simply to enable and then disable the map if I know there should be a curfew in effect, but I would MUCH rather not have to do that
  14. MistaMoonGoon
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    Seems to be working so far.