Hi, I've been having problem with the water. When I look to the water it turn black and some times some textures just start to crash like a tornado, yeah, that's crazy hahaha Can you help me? Thanks for the mod, by the way, works great for me!
Unfortunately, I don't know where the root of your problem lies. I have not observed anything of the sort. Usually reducing the quality of the settings helps. If the problem does not occur without modification.
Thank you so much for this...I'm using the quality preset and I keep 60 FPS all the time but when looking at the sky with sun the performance drops to 40/35 could you tell me which variable affects this so I can deleted it or adjust it?
Another problem I encountered was the drop in FPS when leaving a store, etc., when the ambient light hits the character, but only with the preset quality! Would you be able to fix that too?
it looks like you are suffering from a lack of RAM (for this game) or too slow disk data transfer. Reduce your lighting parameters, or try to maybe clean up your system disk and the one you have the game installed on...
Is there an option to disable or lower the vignette effect? The edges of the screen are so damn dark it's annoying I tried changing the overall brightness, it helps a little but that's still dark, and I don't want to have to max the brightness, it'd look really bad
This is very cool. However, I've been trying to use the parameter AmbientOcclusionLevels to disable SSAO (by setting it to 0) but that doesn't work. Do you have any idea to how that could be achived?
I don't know, I know you can't turn it off in this game with this parameter. Leaving it at -1 means that the game sticks to the default values but allows you to change others. There is a reason why the description is there not to change :)
Are there any options for camera distance? All this over-the-shoulder stuff with my witch on the left side of the screen is giving me the weirdest motion sickness. I'd rather have the camera zoomed out a bit and the character centred on the screen, but even first person would be better than this.
r.AmbientOcclusionLevels 0: none (disable AmbientOcclusion) 1: one 2: two (costs extra performance, soft addition) 3: three (larger radius cost less but can flicker)
just an example ive found the value of 1 is best for more heavy ao coverage where 2 is softer but less noticeable vs 1 and not worth the fps cost, i have seen some settings in your file im eager to test out tho. (SSS= screenspace subsurface scattering) r.SSS.SampleSet=2 the game defaults to the engine default for this value of 2 this lines not needed r.SSS.Quality set to 1 if not using TAA meaning usage of any upscaler or DLAA so you want to set this value to -1 to allow the game to determine if TAA is being used or not as its going to default to 1 if TAA isn't being used id keep r.SSS.HalfRes=0 set to 1 and use the upscaler to fix any issues with it not worth the cost for barely any visual gains volumetric settings are tied into the fog system and weather im pretty sure and what time of day it is yet to do any testing on whether these even work. I will come back and post more at some point and clean up this post to make it easier to read for others
r. Refraction Quality=2 default game value lines not needed value 3 probably doesnt work correctly not sure if ue4 finished it up.
TranslucencyVolumeBlur not needed engine default is 1 for on pretty sure i tested this value of being on in game as well
So to post back things like r.DepthOfFieldQuality 4 have a max setting of 3/4 but use circular dof instead of bokeh dof it will use settings for cinematic scene settings, some of these work a value of 2 is default and runs much better then 3/4. ambientocclusionradiusscale defaults to 1.0 in the engine and this game uses that value as well the lines not needed i test these out by using the console so i can get the default game value and see if its even turned on some of these may be write protected as well so you wont be able to use them and will not know unless you use the console to switch them on/off.Id be down with working with other ppl posting back what works and what doesnt. I have a lot different ao settings as well most of these wont apply cause they work on the basekit ssao and wont apply to ssgi/gtao
27 comments
Can you help me?
Thanks for the mod, by the way, works great for me!
r.BloomQuality=2
r.LensFlareQuality=2
r.TranslucencyLightingVolumeDim=32
r.RefractionQuality=1
r.ParticleLightQuality=1
Check please ather last patch (today) Looks like game sometime have small problems, with all fx and textures load in ram...
The edges of the screen are so damn dark it's annoying
I tried changing the overall brightness, it helps a little but that's still dark, and I don't want to have to max the brightness, it'd look really bad
0: none (disable AmbientOcclusion)
1: one
2: two (costs extra performance, soft addition)
3: three (larger radius cost less but can flicker)
just an example ive found the value of 1 is best for more heavy ao coverage where 2 is softer but less noticeable vs 1 and not worth the fps cost, i have seen some settings in your file im eager to test out tho.
(SSS= screenspace subsurface scattering)
r.SSS.SampleSet=2 the game defaults to the engine default for this value of 2 this lines not needed
r.SSS.Quality set to 1 if not using TAA meaning usage of any upscaler or DLAA so you want to set this value to -1 to allow the game to determine if TAA is being used or not as its going to default to 1 if TAA isn't being used
id keep r.SSS.HalfRes=0 set to 1 and use the upscaler to fix any issues with it not worth the cost for barely any visual gains
volumetric settings are tied into the fog system and weather im pretty sure and what time of day it is yet to do any testing on whether these even work. I will come back and post more at some point and clean up this post to make it easier to read for others
r. Refraction Quality=2 default game value lines not needed value 3 probably doesnt work correctly not sure if ue4 finished it up.
TranslucencyVolumeBlur not needed engine default is 1 for on pretty sure i tested this value of being on in game as well
r.RayTracing.Reflections.ScreenPercentage=100
r.RayTracing.Reflections.SamplesPerPixel=1
r.RayTracing.Reflections.MaxRoughness=0.7
r.RayTracing.AmbientOcclusion.Intensity=1