Hogwarts Legacy
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icouldifiwantedto

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icouldifiwantedto

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About this mod

Skips the Alohomora mini-game to open locks at your Level (but not higher). An alternative to the Autohomora mod. Does not require UE4SS! Please update to v1.2!

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Versions

See the "Changelogs" dropdown just above.

Please Update to Version 1.2!

Please note that using versions 1.0 and 1.1 of this mod to open the cage in the "Fire and Vice" mission will trigger a bug in the game, which won't recognise that you opened the cage. Please update to version 1.2, which will auto-disable this mod when you're at that point. Sadly you will need to complete the Alohomora mini-game on that occasion.

Introduction

There are already four mods (two created by me) to skip the alohomora mini-game and open all locks.

But (as far as I know) there isn't one that will only open locks for which you've learned the required Level of Alohomora.

Or there wasn't until now... because this mod does exactly that!

Installation

You should be able to install the mod automatically using Vortex (then skip to step 4 below), but Vortex can be a bit unreliable with Hogwarts Legacy mods (it doesn't always delete mods properly) so I would recommend installing it manually as follows:

  • Download the mod.
  • Unzip the contents.
  • Move zSkipAlohomora-1011_P.utoczSkipAlohomora-1011_P.ucas, and zSkipAlohomora-1011_P.pak to the Steam\steamapps\common\Hogwarts Legacy\Phoenix\Content\Paks\~mods\ folder.
  • Install Blueprint Apparate Modloader if you haven't already.
  • Start Hogwarts Legacy
  • Load your most recent save-file.
  • Press the F8 key to activate Blueprint Apparate Modloader.
  • Type SkipAlohomora in the little window and hit the Enter key on your keyboard.
  • The word SkipAlohomora should disappear and reappear lower down in that window with an X next to it. If it doesn't - if it stays on the top line - then either a) you put the .utoc, .ucas and .pak files in the wrong folder, or b) one of your existing mods is already using pakchunk 1011. Use my PakChunk Checker to check that. If you have a pakchunk conflict see the Conflicts section below.
  • If it worked you should see a message on-screen saying that the mod has initialised.
  • Press F8 again to close the modloader window.

Note that you only need to follow the above process once. From now on the mod will just work.

Usage

Just install the mod. That's it. When you encounter a padlock, press the interact key as normal and the lock should just spring open.

How to Un-Install

Either:

1) If you installed it via Vortex: Disable or Uninstall it via Vortex. BUT also CHECK that it's gone from the ~mods folder afterwards.
2) Delete zSkipAlohomora-1011_P.utoczSkipAlohomora-1011_P.ucas, and zSkipAlohomora-1011_P.pak from the ~mods folder.

Conflicts

This mod uses pakchunk 1011. That's the same pakchunk as my Open All Locks mod. I used the same pakchunk deliberately because these two mods are not compatible with each other - you can't have both installed at the same time because they are the same mod, but with different options enabled internally.

You can check if it conflicts with any of your other mods by running my PakChunk Checker batch script after you've installed the mod. If it does conflict, you can use the Chunk ID Conflict Manager to resolve the conflict.