Hogwarts Legacy

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xs2reality

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xs2reality

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14 comments

  1. xs2reality
    xs2reality
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    Locked
    Sticky
    Sticky!!
  2. ThadOptimus
    ThadOptimus
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    In forest areas, I'm seeing instances where areas turn grey mixed within normal areas. It seems like the way light hits the spot affects this discoloration. In vanilla, I'm not seeing this happen, or if it is, it's hard to discern.
    1. xs2reality
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      This is indeed something that can happen. LUTs usually have to be adjusted per scene as it cannot account for unique lighting situations.
      If you are willing to send me some screenshots (both with Reshade active and inactive) I should be able to fix it.
    2. ThadOptimus
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      Well, this is a bit odd. I went and took several screenshots, which clearly showed the grey areas. I opened them up with an image viewer and the grey areas where there. I run a dual monitor setup, so I went to send the screenshots to you on my secondary monitor and noticed the grey areas weren't showing up in the screenshots on the secondary monitor, even using the same image viewer, so...it seems like maybe it's something to do with my primary monitor, although I don't know why the screenshot viewer would show the grey areas, in exactly the same spots, when viewed on the primary monitor but not show them on the secondary. After all, I'm looking at the same screenshots. Opening up various other images, I see no problems on the primary monitor at the areas I saw the grey in the screenshots, but strangely, on some screenshots that clearly show grey areas, I zoomed in on those areas in the images and the zoom doesn't show the grey spots in some, but does in others. So...yeah, it's likely nothing to do with your ReShade. Maybe something to do with unlocked FPS or the refresh rate, which on that monitor is 165Hz, while it's 60Hz on the secondary. After some more research, I'm now convinced it has something to do with where the shadows are. It only happens in the shadowed area. The shadows turn grey, which isn't happening on vanilla settings. I tried adjusting shadow quality and turning RT on and off, but regardless of those settings, the shadows look grey.
  3. emptybook711
    emptybook711
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    .
  4. Kurihball
    Kurihball
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    When i try to Apply Lut, I have a black screen, everything is in place btw
    1. xs2reality
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      Open the loaded .ini file in notepad and make sure it looks the same as the one in my rar-file. ReShade likes to reconfigure the ini files based upon the installed shaders.
    2. Kurihball
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      May sound dumb, but, I don't know where that file is, can't find it on my computer.. the only two ini files I can find are " xs2 hogwarts.ini " and " reshade.ini "
    3. xs2reality
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      Can you check if you can open ReShare with home?
      If so then you need to find where ReShade is installed and make sure the PNG file (from my package) is copied into /Textures

      XS2Hogwarts.ini could be placed anywhere (the location will be placed in reshade.ini automatically) but I suggest you copy it in the game folder.
    4. Kurihball
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      Did what you said, still doesn't work for me..  Here is what I have and here is where all the files are
  5. hiragiuzu
    hiragiuzu
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    looks great, good to see someone actually doing something objectively better with reshade instead of just slapping on sharpness and more brightness and calling it a day
    1. xs2reality
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      Thanks! Appreciate your comment. The more I'm playing the more I like it as well, especially with the darker magical dungeons it looks pretty sweet.
  6. StickyFingers92
    StickyFingers92
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    done all this yet my reshade is empty. i have nothing i can turn on and nothing happens when doing the guide 1-1 (edit. i was dumb and pressed skip on the stage to get shaders. my bad. sorted now)
    ok but when i have the preset active all i get is a black screen. turning preset on and off makes my game vanish or show up. thank you
    1. xs2reality
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      Can you check whether you have a "lut.png" in the textures folder. It's most likely that Reshade cannot find the PNG Lut file.
      Also you can rename my PNG file in /textures/ to lut.png to avoid issues with the .ini file.