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Khione

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Khione95

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  1. Khione95
    Khione95
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    New version has been updated to the in-game official modding library. The mod has been remade and all the previous bugs has been fixed.

    Some of The New Features:


    • Characters now fight back once they are attacked.
    • They fall dawn when they are defeated.
    • Your companions will fight alongside with you against the characters you attack.

    And much more.
  2. Khione95
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    It's best to use this mod after you finish the game and want to fool around. There may be some bugs mid playthrough.
  3. trance8880
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    this is good mods, there is no step by step tutorial installation for new version? im new on hogwarts legacy mod
    1. Khione95
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      Just install from official in-game modding library. That's it.
  4. AbsolutelyAnyUser
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    Is there a way to use this fine mod with Enemies Enhanced, but without letting everyone cast unforgivables left and right?
  5. Vakycek
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    Hello! I just tried the previous to update version of the mod and it works fine for me! Great Job. I just wanted to ask if students were supposed to fight back even Me when i attack them or only enemy npcs? Also i am not quite sure on how to install the immersive combat mod. I copied and pasted the files in the mods folder  but it doesnt work. Also there is a uplugin file which i am not sure if i have to copy/paste it somewhere or if i have to open it somehow. Could you please help?
    1. Khione95
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      You can use the immersive version directly from the in-game library. No need to download anything.
  6. grakino
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    hello,

    i noticed that when i get close to a npc (vendors or instructors or students) the music changes (stressful song) like if i was about to enter combat  even if i'm not in combat with this npc, is it normal ?
  7. grakino
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    hello,

    i just downloaded today your latest version, is it normal to have petrificus totalus in front of targetable npcs  ? like instructors or students for example ?
    1. Khione95
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      Yes, it's normal and intended.
    2. grakino
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      ok, thanks :)
  8. grakino
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    hello,

    i use your other mod ennemies enhanced regular version (without unforgivable spells for all) does this warning still applies for your latest update version ? 

    Warning: If you are using my other mod Enemies Enhanced, use the "All use unforgiveables" version. Also, you should use this mod after completing the game because it might present some bugs during the quests.

    and since i use your enemies enhanced mod and many others sql mods (which i already merged them all), do i need to merge this one with them ?
    i tried adding your pak to mod merger but it says it does not need to be merged, i'm a bit lost here. i do not want to use official mod library yet.

    so i just tested your new version and centaurs dont attack me ? what did i do wrong ? and others npc dont attack mobs around, i probably have some conflicts, i dropped your mods in the ~mods folder, along with my merged pak for my others sql mods which are accio masochism all in one, main quest rebalance and immersive mod pack (npc schedule enhanced)

    btw is it possible to transfert mods from official mod folder to ~mods folder ? it does not seem to work for example i download increased weight mod from official library then dropped this mod from mod folder created by the game to ~mods but my inventory is stuck at 28 if i dont  load my character  via mods game menu with weight mod menu activated...
  9. joeandonuts
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    Really cool, but how do i install it in a "older" version?
    1. Khione95
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      Older version is buggy, i wouldn't recommend it. It's still available in the files. 
  10. LiquidBronze
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    Hi Khione95,

    I just downloaded the mod from the in game library, thank you for the update! One question/suggestion. Is it possible to flag training dummies as non-hostile, or what ever mechanic is used in engine? During classes and crossed wands, etc. NPC's constantly attack training dummies.
    1. Khione95
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      I'll look into it. I could probably change subject interaction of training dummies but unfortunately, Creatin Engine's sql part of subject interaction doesn't work. 
    2. LiquidBronze
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      Cool, thank you for taking a look. I also noticed in the bugs section a post made about this and can understand how it could break in that "Shadow" Mission in Feldcroft with Sebastion. He along with other NPC's attacking the training dummy there (I think there are multiple dummies there, not 100% sure though).

      So that would be game breaking if he wont move away from it. Would have to disable the mod, maybe you can remove those training dummies in the open world? Not sure if any are tied to quests outside though?
    3. Khione95
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      Maybe it'll work if i just change their team.
    4. Khione95
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      I fixed this problem with the latest patch.
    5. LiquidBronze
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      Awesome!! Thank you very much! What did you end up changing?
    6. Khione95
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      Just replaced the blueprint training dummy actors with edited version of themselves. On edited version i changed their team to students team. 
  11. AbsolutelyAnyUser
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    Is it possible to disable centaurs attack upon entering forbidden forest feature? Thank you
    1. Khione95
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      With the latest version, they don't attack.
  12. Wanda2023
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    How can I dowload it if i play with Epic games 
    1. Khione95
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      The new improved version has been uploaded to the official modding library in game.