Hello! I just tried the previous to update version of the mod and it works fine for me! Great Job. I just wanted to ask if students were supposed to fight back even Me when i attack them or only enemy npcs? Also i am not quite sure on how to install the immersive combat mod. I copied and pasted the files in the mods folder but it doesnt work. Also there is a uplugin file which i am not sure if i have to copy/paste it somewhere or if i have to open it somehow. Could you please help?
i noticed that when i get close to a npc (vendors or instructors or students) the music changes (stressful song) like if i was about to enter combat even if i'm not in combat with this npc, is it normal ?
i just downloaded today your latest version, is it normal to have petrificus totalus in front of targetable npcs ? like instructors or students for example ?
i use your other mod ennemies enhanced regular version (without unforgivable spells for all) does this warning still applies for your latest update version ?
Warning: If you are using my other mod Enemies Enhanced, use the "All use unforgiveables" version. Also, you should use this mod after completing the game because it might present some bugs during the quests.
and since i use your enemies enhanced mod and many others sql mods (which i already merged them all), do i need to merge this one with them ? i tried adding your pak to mod merger but it says it does not need to be merged, i'm a bit lost here. i do not want to use official mod library yet.
so i just tested your new version and centaurs dont attack me ? what did i do wrong ? and others npc dont attack mobs around, i probably have some conflicts, i dropped your mods in the ~mods folder, along with my merged pak for my others sql mods which are accio masochism all in one, main quest rebalance and immersive mod pack (npc schedule enhanced)
btw is it possible to transfert mods from official mod folder to ~mods folder ? it does not seem to work for example i download increased weight mod from official library then dropped this mod from mod folder created by the game to ~mods but my inventory is stuck at 28 if i dont load my character via mods game menu with weight mod menu activated...
I just downloaded the mod from the in game library, thank you for the update! One question/suggestion. Is it possible to flag training dummies as non-hostile, or what ever mechanic is used in engine? During classes and crossed wands, etc. NPC's constantly attack training dummies.
I'll look into it. I could probably change subject interaction of training dummies but unfortunately, Creatin Engine's sql part of subject interaction doesn't work.
Cool, thank you for taking a look. I also noticed in the bugs section a post made about this and can understand how it could break in that "Shadow" Mission in Feldcroft with Sebastion. He along with other NPC's attacking the training dummy there (I think there are multiple dummies there, not 100% sure though).
So that would be game breaking if he wont move away from it. Would have to disable the mod, maybe you can remove those training dummies in the open world? Not sure if any are tied to quests outside though?
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Some of The New Features:
And much more.
i noticed that when i get close to a npc (vendors or instructors or students) the music changes (stressful song) like if i was about to enter combat even if i'm not in combat with this npc, is it normal ?
i just downloaded today your latest version, is it normal to have petrificus totalus in front of targetable npcs ? like instructors or students for example ?
i use your other mod ennemies enhanced regular version (without unforgivable spells for all) does this warning still applies for your latest update version ?
Warning: If you are using my other mod Enemies Enhanced, use the "All use unforgiveables" version. Also, you should use this mod after completing the game because it might present some bugs during the quests.
and since i use your enemies enhanced mod and many others sql mods (which i already merged them all), do i need to merge this one with them ?
i tried adding your pak to mod merger but it says it does not need to be merged, i'm a bit lost here. i do not want to use official mod library yet.
so i just tested your new version and centaurs dont attack me ? what did i do wrong ? and others npc dont attack mobs around, i probably have some conflicts, i dropped your mods in the ~mods folder, along with my merged pak for my others sql mods which are accio masochism all in one, main quest rebalance and immersive mod pack (npc schedule enhanced)
btw is it possible to transfert mods from official mod folder to ~mods folder ? it does not seem to work for example i download increased weight mod from official library then dropped this mod from mod folder created by the game to ~mods but my inventory is stuck at 28 if i dont load my character via mods game menu with weight mod menu activated...
I just downloaded the mod from the in game library, thank you for the update! One question/suggestion. Is it possible to flag training dummies as non-hostile, or what ever mechanic is used in engine? During classes and crossed wands, etc. NPC's constantly attack training dummies.
So that would be game breaking if he wont move away from it. Would have to disable the mod, maybe you can remove those training dummies in the open world? Not sure if any are tied to quests outside though?