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do_ob

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bartovalenza

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27 comments

  1. bartovalenza
    bartovalenza
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    If you experience crashes or performance drops with RE-UE4SS installed, you can do the following steps to alleviate/solve the problem.

    1) Go to <install directory> \Phoenix\Binaries\Win64\
    2) Open "UE4SS-settings.ini" with a text editor.
    3) Scroll down until you find "[Debug]"
    4) Set "ConsoleEnabled", "GuiConsoleEnabled" and "GuiConsoleVisible" to "0", like this:
    [Debug]
    ; Whether to enable the external UE4SS debug console.
    Console Enabled = 0
    GuiConsole Enabled = 0
    GuiConsole Visible = 0

    5) Save and close.
    6) Go to <install directory> \Phoenix\Binaries\Win64\Mods
    7) Open "mods.txt" with a text editor and set everything to "0" ( BUT leave BPModLoader to "1" if you have a mod installed that requires it ), like this:
    CheatManagerEnablerMod : 0
    ActorDumperMod : 0
    ConsoleCommandsMod : 0
    ConsoleEnablerMod : 0
    SplitScreenMod : 0
    LineTraceMod : 0
    BPModLoaderMod : 0

    8) Save and close, done.
  2. blemp1500
    blemp1500
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    All UE4SS-based modes have become inoperable since the update on July 24.
    1. bartovalenza
      bartovalenza
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      The problem seems to be not related to the mod, rather to UE4SS compatibility with the update.
      I have neither the time to check nor the game installed, try asking on the mod page or check the post here by noodneek
  3. Mordivier2
    Mordivier2
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    • 237 kudos
    It's saying the "keys table" is not found. Apparently it is missing the keystable? Can anyone tell me what I've done wrong? Log below. I have no other Lua mods!

    [2024-10-16 01:40:21.0219750] Console created
    [2024-10-16 01:40:21.0225469] UE4SS - v3.0.1 Beta #0 - Git SHA #8d38572
    [2024-10-16 01:40:21.0226875] UE4SS Build Configuration: Game__Shipping__Win64 (MSVC)
    [2024-10-16 01:40:21.0258897] Setting up mods...
    [2024-10-16 01:40:21.2863869] Starting mods (from mods.txt load order)...
    [2024-10-16 01:40:21.2867561] Starting mods (from enabled.txt, no defined load order)...
    [2024-10-16 01:40:21.2872214] No specific game configuration found, using default configuration file
    [2024-10-16 01:40:21.2873237] Config: D:\steam\steamapps\common\Hogwarts Legacy\Phoenix\Binaries\Win64\ue4ss\UE4SS-settings.ini
    [2024-10-16 01:40:21.2874278] root directory: D:\steam\steamapps\common\Hogwarts Legacy\Phoenix\Binaries\Win64\ue4ss
    [2024-10-16 01:40:21.2876364] working directory: D:\steam\steamapps\common\Hogwarts Legacy\Phoenix\Binaries\Win64\ue4ss
    [2024-10-16 01:40:21.2877159] game executable directory: D:\steam\steamapps\common\Hogwarts Legacy\Phoenix\Binaries\Win64
    [2024-10-16 01:40:21.2877872] game executable: D:\steam\steamapps\common\Hogwarts Legacy\Phoenix\Binaries\Win64\HogwartsLegacy.exe (457514496 bytes)
    [2024-10-16 01:40:21.2878385] mods directory: D:\steam\steamapps\common\Hogwarts Legacy\Phoenix\Binaries\Win64\ue4ss\Mods
    [2024-10-16 01:40:21.2878825] log directory: D:\steam\steamapps\common\Hogwarts Legacy\Phoenix\Binaries\Win64\ue4ss
    [2024-10-16 01:40:21.2879260] object dumper directory: D:\steam\steamapps\common\Hogwarts Legacy\Phoenix\Binaries\Win64\ue4ss
    [2024-10-16 01:40:21.3018627] PS Scan attempt 1
    [2024-10-16 01:40:21.3019859] [PS] Reading image
    [2024-10-16 01:40:21.3021126] [PS] Starting scan
    [2024-10-16 01:40:22.1771976] [PS] Scan finished in 873.8138ms
    [2024-10-16 01:40:22.1794848] [PS] Found GUObjectArray: 0x14943dd00
    [2024-10-16 01:40:22.1797324] [PS] Found GMalloc: 0x1493d9be0
    [2024-10-16 01:40:22.1798432] [PS] Found FName::ToString: 0x1437f6400
    [2024-10-16 01:40:22.1800253] [PS] Found FName::FName(wchar_t*): 0x1437e9850
    [2024-10-16 01:40:22.1801130] [PS] Found StaticConstructObject_Internal: 0x1439fe5a0
    [2024-10-16 01:40:22.1832778] [PS] Found FText::FText(FString&&): 0x143706c80
    [2024-10-16 01:40:22.1834032] PS scan successful
    [2024-10-16 01:40:22.1974768] Need to construct: /Script/CoreUObject.Class
    [2024-10-16 01:40:22.1976905] Need to construct: /Script/CoreUObject
    [2024-10-16 01:40:22.1988837] Need to construct: /Script/CoreUObject.Struct
    [2024-10-16 01:40:22.2008937] Need to construct: /Script/Engine.Pawn
    [2024-10-16 01:40:22.2016570] Need to construct: /Script/Engine.Character
    [2024-10-16 01:40:22.2021120] Need to construct: /Script/Engine.Actor
    [2024-10-16 01:40:22.2034680] Need to construct: /Script/CoreUObject.Vector
    [2024-10-16 01:40:22.2045000] Need to construct: /Script/Engine.Default__DefaultPawn
    [2024-10-16 01:40:22.2052232] Need to construct: /Script/Engine.HitResult
    [2024-10-16 01:40:22.2057798] Need to construct: /Script/Engine.Default__MaterialExpression
    [2024-10-16 01:40:22.2062560] Need to construct: /Script/Engine.ActorComponent
    [2024-10-16 01:40:22.2067129] Need to construct: /Script/CoreUObject.OrientedBox
    [2024-10-16 01:40:22.2070790] Need to construct: /Script/Engine.MovementComponent
    [2024-10-16 01:40:22.2075077] Need to construct: /Script/Engine.HUD
    [2024-10-16 01:40:22.2079294] Need to construct: /Script/Engine.PlayerController
    [2024-10-16 01:40:22.2083055] Need to construct: /Script/Engine.PlayerCameraManager
    [2024-10-16 01:40:22.2087012] Need to construct: /Script/CoreUObject.EInterpCurveMode
    [2024-10-16 01:40:22.2091023] Need to construct: /Script/Engine.ENetRole
    [2024-10-16 01:40:22.2103923] Need to construct: /Script/MovieScene.MovieSceneEditorData
    [2024-10-16 01:40:22.2130531] Need to construct: /Script/UMG.Widget
    [2024-10-16 01:40:22.2159379] Need to construct: /Script/UMG.ComboBoxString
    [2024-10-16 01:40:22.2181308] Need to construct: /Script/CoreUObject.Interface
    [2024-10-16 01:40:22.2209597] Need to construct: /Script/CoreUObject.DynamicClass
    [2024-10-16 01:40:22.9918616] Constructed [1 / 23]: /Script/CoreUObject.Class
    [2024-10-16 01:40:22.9920193] Constructed [2 / 23]: /Script/CoreUObject
    [2024-10-16 01:40:22.9951746] Constructed [3 / 23]: /Script/CoreUObject.Struct
    [2024-10-16 01:40:22.9956917] Constructed [4 / 23]: /Script/Engine.Pawn
    [2024-10-16 01:40:22.9962524] Constructed [5 / 23]: /Script/Engine.Character
    [2024-10-16 01:40:22.9963788] Constructed [6 / 23]: /Script/Engine.Actor
    [2024-10-16 01:40:23.2905354] Constructed [7 / 23]: /Script/Engine.ActorComponent
    [2024-10-16 01:40:23.3777454] Constructed [8 / 23]: /Script/Engine.MovementComponent
    [2024-10-16 01:40:23.3791234] Constructed [9 / 23]: /Script/Engine.HUD
    [2024-10-16 01:40:23.3841191] Constructed [10 / 23]: /Script/Engine.PlayerController
    [2024-10-16 01:40:23.3896241] Constructed [11 / 23]: /Script/Engine.PlayerCameraManager
    [2024-10-16 01:40:23.6051335] Constructed [12 / 23]: /Script/UMG.Widget
    [2024-10-16 01:40:23.6732632] Constructed [13 / 23]: /Script/UMG.ComboBoxString
    [2024-10-16 01:40:23.6741157] Constructed [14 / 23]: /Script/CoreUObject.Interface
    [2024-10-16 01:40:23.7392848] Constructed [15 / 23]: /Script/CoreUObject.DynamicClass
    [2024-10-16 01:40:34.6601008] Constructed [16 / 23]: /Script/CoreUObject.Vector
    [2024-10-16 01:40:34.9430315] Constructed [17 / 23]: /Script/Engine.Default__DefaultPawn
    [2024-10-16 01:40:35.0432341] Constructed [18 / 23]: /Script/Engine.HitResult
    [2024-10-16 01:40:35.4006837] Constructed [19 / 23]: /Script/Engine.Default__MaterialExpression
    [2024-10-16 01:40:35.4656761] Constructed [20 / 23]: /Script/CoreUObject.OrientedBox
    [2024-10-16 01:40:35.5121932] Constructed [21 / 23]: /Script/CoreUObject.EInterpCurveMode
    [2024-10-16 01:40:35.5893231] Constructed [22 / 23]: /Script/Engine.ENetRole
    [2024-10-16 01:40:35.6922734] Constructed [23 / 23]: /Script/MovieScene.MovieSceneEditorData
    [2024-10-16 01:40:36.3910613] ProcessEvent address 0x1439f7210
    [2024-10-16 01:40:36.3913434] Constructed 23 of 23 objects
    [2024-10-16 01:40:36.8010075] ProcessInternal address: 0x1439f75e0 <- Built-in
    [2024-10-16 01:40:36.8012321] ProcessLocalScriptFunction address: 0x1439f76f0 <- Built-in
    [2024-10-16 01:40:36.8013013] UnrealConfig.FExecVTableOffsetInLocalPlayer: 28
    [2024-10-16 01:40:36.8130175] Adding GUObjectArray listeners
    [2024-10-16 01:40:36.8132709] Unreal Engine modules (non-modular):
    [2024-10-16 01:40:36.8133506] MainExe @ 0x140000000 size=0x1c302000
    [2024-10-16 01:40:36.8134411] 
    ##### MEMBER OFFSETS START #####
    [2024-10-16 01:40:36.8135118] UObjectBase::ClassPrivate = 0x10
    [2024-10-16 01:40:36.8135695] UObjectBase::bFindCameraComponentWhenViewTarget = 0x5A
    [2024-10-16 01:40:36.8136297] UObjectBase::InternalIndex = 0xC
    [2024-10-16 01:40:36.8136884] UObjectBase::EngineShowFlags = 0xB8
    [2024-10-16 01:40:36.8137449] UObjectBase::AutoReceiveInput = 0xF3
    [2024-10-16 01:40:36.8138024] UObjectBase::World = 0x78
    [2024-10-16 01:40:36.8138520] UObjectBase::ObjectFlags = 0x8
    [2024-10-16 01:40:36.8139043] UObjectBase::OnEndCursorOver = 0x186
    [2024-10-16 01:40:36.8139563] UObjectBase::CustomTimeDilation = 0x98
    [2024-10-16 01:40:36.8140114] UObjectBase::NamePrivate = 0x18
    [2024-10-16 01:40:36.8140676] UObjectBase::bAllowTickBeforeBeginPlay = 0x59
    [2024-10-16 01:40:36.8141327] UObjectBase::bForceNetAddressable = 0x58
    [2024-10-16 01:40:36.8141991] UObjectBase::InputPriority = 0xF4
    [2024-10-16 01:40:36.8142565] UObjectBase::OuterPrivate = 0x20
    [2024-10-16 01:40:36.8143413] UObjectBase::bNetTemporary = 0x58
    [2024-10-16 01:40:36.8153035] UObjectBase::ActorHasBegunPlay = 0x5C
    [2024-10-16 01:40:36.8159610] UObjectBase::OnInputTouchEnd = 0x18A
    [2024-10-16 01:40:36.8168898] UObjectBase::bHasDeferredComponentRegistration = 0x5C
    [2024-10-16 01:40:36.8175670] UObjectBase::AttachmentReplication = 0xA0
    [2024-10-16 01:40:36.8182268] UObjectBase::Children = 0x120
    [2024-10-16 01:40:36.8188626] UObjectBase::Role = 0xF0
    [2024-10-16 01:40:36.8194906] UObjectBase::ControllingMatineeActors = 0x138
    [2024-10-16 01:40:36.8206325] UObjectBase::DetachFence = 0x210
    [2024-10-16 01:40:36.8293438] UObjectBase::CreationTime = 0x9C
    [2024-10-16 01:40:36.8296424] UObjectBase::DefaultUpdateOverlapsMethodDuringLevelStreaming = 0x5E
    [2024-10-16 01:40:36.8312585] UObjectBase::InitialLifeSpan = 0x94
    [2024-10-16 01:40:36.8319196] UObjectBase::bAutoDestroyWhenFinished = 0x59
    [2024-10-16 01:40:36.8333145] UObjectBase::Tags = 0x170
    [2024-10-16 01:40:36.8339529] UObjectBase::InputComponent = 0xF8
    [2024-10-16 01:40:36.8353741] UObjectBase::OnTakePointDamage = 0x181
    [2024-10-16 01:40:36.8361978] UObjectBase::LastRenderTime = 0x114
    [2024-10-16 01:40:36.8392260] UObjectBase::RemoteRole = 0x5F
    [2024-10-16 01:40:36.8414054] UObjectBase::Layers = 0x150
    [2024-10-16 01:40:36.8420694] UObjectBase::MinNetUpdateFrequency = 0x10C
    [2024-10-16 01:40:36.8429052] UObjectBase::TimerHandle_LifeSpanExpired = 0x148
    [2024-10-16 01:40:36.8460050] UObjectBase::OnTakeAnyDamage = 0x180
    [2024-10-16 01:40:36.8467103] UObjectBase::NetCullDistanceSquared = 0x100
    [2024-10-16 01:40:36.8485377] UObjectBase::OnActorEndOverlap = 0x184
    [2024-10-16 01:40:36.8491970] UObjectBase::NetDormancy = 0xF1
    [2024-10-16 01:40:36.8523827] UObjectBase::NetDriverName = 0xE8
    [2024-10-16 01:40:36.8554556] UObjectBase::NetTag = 0x104
    [2024-10-16 01:40:36.8577732] UObjectBase::NetPriority = 0x110
    [2024-10-16 01:40:36.8584321] UObjectBase::PrimaryActorTick = 0x28
    [2024-10-16 01:40:36.8590835] UObjectBase::NetUpdateFrequency = 0x108
    [2024-10-16 01:40:36.8599184] UObjectBase::OnClicked = 0x187
    [2024-10-16 01:40:36.8605992] UObjectBase::OnActorBeginOverlap = 0x183
    [2024-10-16 01:40:36.8628010] UObjectBase::OnActorHit = 0x18D
    [2024-10-16 01:40:36.8634630] UObjectBase::StatHitchesData = 0x350
    [2024-10-16 01:40:36.8662098] UObjectBase::OnBeginCursorOver = 0x185
    [2024-10-16 01:40:36.8671159] UObjectBase::OnDestroyed = 0x18E
    [2024-10-16 01:40:36.8702880] UObjectBase::OnInputTouchEnter = 0x18B
    [2024-10-16 01:40:36.8727170] UObjectBase::bHasAudioFocus = 0xF4
    [2024-10-16 01:40:36.8734259] UObjectBase::OnEndPlay = 0x18F
    [2024-10-16 01:40:36.8740739] UObjectBase::OnInputTouchBegin = 0x189
    [2024-10-16 01:40:36.8747195] UObjectBase::OnInputTouchLeave = 0x18C
    [2024-10-16 01:40:36.8753364] UObjectBase::OnReleased = 0x188
    [2024-10-16 01:40:36.8760025] UObjectBase::OnTakeRadialDamage = 0x182
    [2024-10-16 01:40:36.8794270] UObjectBase::Owner = 0xE0
    [2024-10-16 01:40:36.8802083] UObjectBase::ParentComponent = 0x160
    [2024-10-16 01:40:36.8820460] UObjectBase::ReplicatedMovement = 0x60
    [2024-10-16 01:40:36.8828495] UObjectBase::RootComponent = 0x130
    [2024-10-16 01:40:36.8860515] UObjectBase::SpawnCollisionHandlingMethod = 0xF2
    [2024-10-16 01:40:36.8886652] UObjectBase::UpdateOverlapsMethodDuringLevelStreaming = 0x5D
    [2024-10-16 01:40:36.8893537] UObjectBase::bNetStartup = 0x58
    [2024-10-16 01:40:36.8903247] UObjectBase::bActorIsBeingConstructed = 0x168
    [2024-10-16 01:40:36.8909874] UObjectBase::bActorBeginningPlayFromLevelStreaming = 0x5B
    [2024-10-16 01:40:36.8916390] UObjectBase::bAllowReceiveTickEventOnDedicatedServer = 0x5B
    [2024-10-16 01:40:36.8922643] UObjectBase::bIsMouseOverClient = 0x35D
    [2024-10-16 01:40:36.8928886] UObjectBase::bActorEnableCollision = 0x5C
    [2024-10-16 01:40:36.8959990] UObjectBase::bActorInitialized = 0x5B
    [2024-10-16 01:40:36.8966728] UObjectBase::bActorIsBeingDestroyed = 0x5C
    [2024-10-16 01:40:36.8986516] UObjectBase::bActorSeamlessTraveled = 0x5B
    [2024-10-16 01:40:36.9017207] UObjectBase::bActorWantsDestroyDuringBeginPlay = 0x5C
    [2024-10-16 01:40:36.9046691] UObjectBase::bAlwaysRelevant = 0x58
    [2024-10-16 01:40:36.9053533] UObjectBase::bBlockInput = 0x5A
    [2024-10-16 01:40:36.9063198] UObjectBase::bCanBeDamaged = 0x5A
    [2024-10-16 01:40:36.9069591] UObjectBase::bCanBeInCluster = 0x5B
    [2024-10-16 01:40:36.9075839] UObjectBase::bCollideWhenPlacing = 0x5A
    [2024-10-16 01:40:36.9082092] UObjectBase::bEnableAutoLODGeneration = 0x5A
    [2024-10-16 01:40:36.9113650] UObjectBase::bExchangedRoles = 0x59
    [2024-10-16 01:40:36.9122418] UObjectBase::bGenerateOverlapEventsDuringLevelStreaming = 0x5A
    [2024-10-16 01:40:36.9154306] UObjectBase::bHasFinishedSpawning = 0x5B
    [2024-10-16 01:40:36.9185064] UObjectBase::bHidden = 0x58
    [2024-10-16 01:40:36.9216667] UObjectBase::bIgnoresOriginShifting = 0x5A
    [2024-10-16 01:40:36.9223520] UObjectBase::bIsEditorOnlyActor = 0x5A
    [2024-10-16 01:40:36.9232540] UObjectBase::bNetCheckedInitialPhysicsState = 0x5B
    [2024-10-16 01:40:36.9239050] UObjectBase::bNetLoadOnClient = 0x59
    [2024-10-16 01:40:36.9245602] UObjectBase::bNetUseOwnerRelevancy = 0x59
    [2024-10-16 01:40:36.9252702] UObjectBase::bOnlyRelevantToOwner = 0x58
    [2024-10-16 01:40:36.9258440] UObjectBase::bRelevantForLevelBounds = 0x59
    [2024-10-16 01:40:36.9266676] UObjectBase::bRelevantForNetworkReplays = 0x59
    [2024-10-16 01:40:36.9279992] UObjectBase::bReplayRewindable = 0x59
    [2024-10-16 01:40:36.9293672] UObjectBase::bReplicateMovement = 0x58
    [2024-10-16 01:40:36.9325077] UObjectBase::bReplicates = 0x5B
    [2024-10-16 01:40:36.9367742] UObjectBase::bRunningUserConstructionScript = 0x5C
    [2024-10-16 01:40:36.9374912] UObjectBase::bTearOff = 0x58
    [2024-10-16 01:40:36.9390985] UObjectBase::bTickFunctionsRegistered = 0x5C
    [2024-10-16 01:40:36.9397742] UObjectBase::ActiveSplitscreenType = 0x70
    [2024-10-16 01:40:36.9403982] UObjectBase::AudioDeviceHandle = 0xF0
    [2024-10-16 01:40:36.9410507] UObjectBase::CurrentBufferVisualizationMode = 0x128
    [2024-10-16 01:40:36.9416754] UObjectBase::CursorWidgets = 0x1E0
    [2024-10-16 01:40:36.9422892] UObjectBase::DebugProperties = 0x48
    [2024-10-16 01:40:36.9429024] UObjectBase::GameLayerManagerPtr = 0x118
    [2024-10-16 01:40:36.9459770] UObjectBase::HardwareCursorCache = 0x140
    [2024-10-16 01:40:36.9481891] UObjectBase::HardwareCursors = 0x190
    [2024-10-16 01:40:36.9489854] UObjectBase::HighResScreenshotDialog = 0x130
    [2024-10-16 01:40:36.9532630] UObjectBase::MaxSplitscreenPlayers = 0x68
    [2024-10-16 01:40:36.9539770] UObjectBase::MouseCaptureMode = 0x35A
    [2024-10-16 01:40:36.9555538] UObjectBase::MouseLockMode = 0x35C
    [2024-10-16 01:40:36.9562409] UObjectBase::SplitscreenInfo = 0x58
    [2024-10-16 01:40:36.9569014] UObjectBase::StatUnitData = 0x348
    [2024-10-16 01:40:36.9575573] UObjectBase::ViewModeIndex = 0xB0
    [2024-10-16 01:40:36.9582041] UObjectBase::Viewport = 0xE0
    [2024-10-16 01:40:36.9588486] UObjectBase::ViewportConsole = 0x40
    [2024-10-16 01:40:36.9594623] UObjectBase::ViewportFrame = 0xE8
    [2024-10-16 01:40:36.9729432] UObjectBase::ViewportOverlayWidget = 0x108
    [2024-10-16 01:40:37.0049531] UObjectBase::Window = 0xF8
    [2024-10-16 01:40:37.0115277] UObjectBase::bDisableSplitScreenOverride = 0x358
    [2024-10-16 01:40:37.0220739] UObjectBase::bDisableWorldRendering = 0x6C
    [2024-10-16 01:40:37.0379586] UObjectBase::bHideCursorDuringCapture = 0x35B
    [2024-10-16 01:40:37.0432160] UObjectBase::bIgnoreInput = 0x359
    [2024-10-16 01:40:37.0672896] UObjectBase::bIsPlayInEditorViewport = 0x6C
    [2024-10-16 01:40:37.0824379] UObjectBase::bShowTitleSafeZone = 0x6C
    [2024-10-16 01:40:37.0882123] UObjectBase::bSuppressTransitionMessage = 0x88
    [2024-10-16 01:40:37.1158945] UObjectBase::bUseSoftwareCursorWidgets = 0x230
    [2024-10-16 01:40:37.1179540] UScriptStruct::StructFlags = 0xB0
    [2024-10-16 01:40:37.1466570] UScriptStruct::CppStructOps = 0xB8
    [2024-10-16 01:40:37.1571093] UScriptStruct::bPrepareCppStructOpsCompleted = 0xB4
    [2024-10-16 01:40:37.1579766] UScriptStruct::ICppStructOps::Alignment = 0xC
    [2024-10-16 01:40:37.1758718] UScriptStruct::ICppStructOps::Size = 0x8
    [2024-10-16 01:40:37.1767677] FField::ClassPrivate = 0x8
    [2024-10-16 01:40:37.1970656] FField::NamePrivate = 0x28
    [2024-10-16 01:40:37.2116157] FField::FlagsPrivate = 0x30
    [2024-10-16 01:40:37.2141694] FField::Next = 0x20
    [2024-10-16 01:40:37.2221706] FField::Owner = 0x10
    [2024-10-16 01:40:37.2290700] FOutputDevice::bAutoEmitLineTerminator = 0x9
    [2024-10-16 01:40:37.2466965] FOutputDevice::bSuppressEventTag = 0x8
    [2024-10-16 01:40:37.2562880] FEnumProperty::Enum = 0x80
    [2024-10-16 01:40:37.2593650] FEnumProperty::UnderlyingProp = 0x78
    [2024-10-16 01:40:37.2915666] UStruct::DestructorLink = 0x80
    [2024-10-16 01:40:37.3093500] UStruct::Children = 0x48
    [2024-10-16 01:40:37.3285050] UStruct::ChildProperties = 0x50
    [2024-10-16 01:40:37.3425885] UStruct::PostConstructLink = 0x88
    [2024-10-16 01:40:37.3668222] UStruct::UnresolvedScriptProperties = 0xA0
    [2024-10-16 01:40:37.3771812] UStruct::MinAlignment = 0x5C
    [2024-10-16 01:40:37.3778047] UStruct::PropertiesSize = 0x58
    [2024-10-16 01:40:37.3786023] UStruct::PropertyLink = 0x70
    [2024-10-16 01:40:37.3793425] UStruct::RefLink = 0x78
    [2024-10-16 01:40:37.3803138] UStruct::Script = 0x60
    [2024-10-16 01:40:37.3823192] UStruct::ScriptAndPropertyObjectReferences = 0x90
    [2024-10-16 01:40:37.3830704] UStruct::SuperStruct = 0x40
    [2024-10-16 01:40:37.3843277] UFunction::EventGraphCallOffset = 0xD0
    [2024-10-16 01:40:37.3849703] UFunction::EventGraphFunction = 0xC8
    [2024-10-16 01:40:37.3856174] UFunction::RPCId = 0xBA
    [2024-10-16 01:40:37.3862269] UFunction::FirstPropertyToInit = 0xC0
    [2024-10-16 01:40:37.3868458] UFunction::Func = 0xD8
    [2024-10-16 01:40:37.3874691] UFunction::FunctionFlags = 0xB0
    [2024-10-16 01:40:37.3881081] UFunction::NumParms = 0xB4
    [2024-10-16 01:40:37.3887822] UFunction::ParmsSize = 0xB6
    [2024-10-16 01:40:37.3893627] UFunction::RPCResponseId = 0xBC
    [2024-10-16 01:40:37.3956792] UFunction::ReturnValueOffset = 0xB8
    [2024-10-16 01:40:37.3975688] UField::Next = 0x28
    [2024-10-16 01:40:37.3996366] FProperty::ArrayDim = 0x38
    [2024-10-16 01:40:37.4008405] FProperty::DestructorLinkNext = 0x68
    [2024-10-16 01:40:37.4014900] FProperty::ElementSize = 0x3C
    [2024-10-16 01:40:37.4021170] FProperty::NextRef = 0x60
    [2024-10-16 01:40:37.4027325] FProperty::Offset_Internal = 0x4C
    [2024-10-16 01:40:37.4033876] FProperty::PostConstructLinkNext = 0x70
    [2024-10-16 01:40:37.4040365] FProperty::PropertyLinkNext = 0x58
    [2024-10-16 01:40:37.4047237] FProperty::PropertyFlags = 0x40
    [2024-10-16 01:40:37.4052778] FProperty::RepIndex = 0x48
    [2024-10-16 01:40:37.4059864] FProperty::RepNotifyFunc = 0x50
    [2024-10-16 01:40:37.4065606] UWorld::bAllowAudioPlayback = 0x10E
    [2024-10-16 01:40:37.4072165] UWorld::ActiveLevelCollectionIndex = 0x158
    [2024-10-16 01:40:37.4078539] UWorld::AudioTimeSeconds = 0x5AC
    [2024-10-16 01:40:37.4084836] UWorld::CommittedPersistentLevelName = 0x610
    [2024-10-16 01:40:37.4091002] UWorld::bInTick = 0x10B
    [2024-10-16 01:40:37.4097356] UWorld::CleanupWorldTag = 0x61C
    [2024-10-16 01:40:37.4120769] UWorld::bTickNewlySpawned = 0x10B
    [2024-10-16 01:40:37.4157570] UWorld::AuthorityGameMode = 0x118
    [2024-10-16 01:40:37.4171866] UWorld::BuildStreamingDataTimer = 0x3D0
    [2024-10-16 01:40:37.4178294] UWorld::bPlayersOnly = 0x10D
    [2024-10-16 01:40:37.4184456] UWorld::DeltaTimeSeconds = 0x5B0
    [2024-10-16 01:40:37.4190882] UWorld::ExtraReferencedObjects = 0x68
    [2024-10-16 01:40:37.4197132] UWorld::LastTimeUnbuiltLightingWasEncountered = 0x598
    [2024-10-16 01:40:37.4203399] UWorld::NextSwitchCountdown = 0x5DC
    [2024-10-16 01:40:37.4210470] UWorld::bMaterialParameterCollectionInstanceNeedsDeferredUpdate = 0x10F
    [2024-10-16 01:40:37.4216733] UWorld::RealTimeSeconds = 0x5A8
    [2024-10-16 01:40:37.4222292] UWorld::NextURL = 0x5F0
    [2024-10-16 01:40:37.4228530] UWorld::NumStreamingLevelsBeingLoaded = 0x5EA
    [2024-10-16 01:40:37.4234722] UWorld::OriginOffsetThisFrame = 0x5D0
    [2024-10-16 01:40:37.4240982] UWorld::PauseDelay = 0x5B4
    [2024-10-16 01:40:37.4247120] UWorld::PerModuleDataObjects = 0x78
    [2024-10-16 01:40:37.4253404] UWorld::bIsDefaultLevel = 0x10C
    [2024-10-16 01:40:37.4259849] UWorld::PlayerNum = 0x558
    [2024-10-16 01:40:37.4266217] UWorld::PreparingLevelNames = 0x600
    [2024-10-16 01:40:37.4278693] UWorld::bAggressiveLOD = 0x10C
    [2024-10-16 01:40:37.4318730] UWorld::StreamingLevelsPrefix = 0xC0
    [2024-10-16 01:40:37.4331869] UWorld::bTriggerPostLoadMap = 0x10B
    [2024-10-16 01:40:37.4338502] UWorld::bIsLevelStreamingFrozen = 0x10B
    [2024-10-16 01:40:37.4344754] UWorld::StreamingVolumeUpdateDelay = 0x55C
    [2024-10-16 01:40:37.4351785] UWorld::bIsBuilt = 0x10B
    [2024-10-16 01:40:37.4357550] UWorld::TimeSeconds = 0x5A0
    [2024-10-16 01:40:37.4364061] UWorld::UnpausedTimeSeconds = 0x5A4
    [2024-10-16 01:40:37.4371704] UWorld::ViewLocationsRenderedLastFrame = 0xF8
    [2024-10-16 01:40:37.4378055] UWorld::bActorsInitialized = 0x10C
    [2024-10-16 01:40:37.4383415] UWorld::bIsTearingDown = 0x10D
    [2024-10-16 01:40:37.4389840] UWorld::bAreConstraintsDirty = 0x10E
    [2024-10-16 01:40:37.4396313] UWorld::bBegunPlay = 0x10D
    [2024-10-16 01:40:37.4402849] UWorld::bDebugPauseExecution = 0x10D
    [2024-10-16 01:40:37.4409297] UWorld::bDoDelayedUpdateCullDistanceVolumes = 0x10C
    [2024-10-16 01:40:37.4415493] UWorld::bRequestedBlockOnAsyncLoading = 0x10C
    [2024-10-16 01:40:37.4421664] UWorld::bDropDetail = 0x10C
    [2024-10-16 01:40:37.4428749] UWorld::bMatchStarted = 0x10D
    [2024-10-16 01:40:37.4468278] UWorld::bIsCameraMoveableWhenPaused = 0x10E
    [2024-10-16 01:40:37.4485210] UWorld::bIsRunningConstructionScript = 0x10C
    [2024-10-16 01:40:37.4492723] UWorld::bShouldSimulatePhysics = 0x10C
    [2024-10-16 01:40:37.4499404] UWorld::bIsWorldInitialized = 0x10B
    [2024-10-16 01:40:37.4506744] UWorld::bKismetScriptError = 0x10D
    [2024-10-16 01:40:37.4513036] UWorld::bMarkedObjectsPendingKill = 0x618
    [2024-10-16 01:40:37.4518886] UWorld::bWorldWasLoadedThisTick = 0x10B
    [2024-10-16 01:40:37.4701085] UWorld::bPlayersOnlyPending = 0x10D
    [2024-10-16 01:40:37.4834272] UWorld::bPostTickComponentUpdate = 0x10B
    [2024-10-16 01:40:37.4852149] UWorld::bRequiresHitProxies = 0x10E
    [2024-10-16 01:40:37.4984811] UWorld::bShouldForceUnloadStreamingLevels = 0x10E
    [2024-10-16 01:40:37.5167482] UWorld::bShouldForceVisibleStreamingLevels = 0x10E
    [2024-10-16 01:40:37.5287228] UWorld::bShouldTick = 0x10E
    [2024-10-16 01:40:37.5454396] UWorld::bStartup = 0x10D
    [2024-10-16 01:40:37.5654110] UWorld::bStreamingDataDirty = 0x10E
    [2024-10-16 01:40:37.5700099] UClass::ClassConstructor = 0xB0
    [2024-10-16 01:40:37.5973018] UClass::ClassAddReferencedObjects = 0xC0
    [2024-10-16 01:40:37.6144696] UClass::bCooked = 0xC8
    [2024-10-16 01:40:37.6378942] UClass::ClassConfigName = 0xE8
    [2024-10-16 01:40:37.6393022] UClass::ClassDefaultObject = 0x118
    [2024-10-16 01:40:37.6434929] UClass::ClassFlags = 0xCC
    [2024-10-16 01:40:37.6569844] UClass::ClassGeneratedBy = 0xE0
    [2024-10-16 01:40:37.6645599] UClass::ClassUnique = 0xC8
    [2024-10-16 01:40:37.6756297] UClass::ClassVTableHelperCtorCaller = 0xB8
    [2024-10-16 01:40:37.6806874] UClass::ClassWithin = 0xD8
    [2024-10-16 01:40:37.6808989] UClass::FirstOwnedClassRep = 0x110
    [2024-10-16 01:40:37.6817458] UClass::FuncMap = 0x130
    [2024-10-16 01:40:37.6912707] UClass::Interfaces = 0x1D8
    [2024-10-16 01:40:37.7235988] UClass::NetFields = 0x100
    [2024-10-16 01:40:37.7287635] UClass::SparseClassData = 0x120
    [2024-10-16 01:40:37.7421220] UClass::SparseClassDataStruct = 0x128
    [2024-10-16 01:40:37.7473136] UClass::SuperFuncMap = 0x180
    [2024-10-16 01:40:37.7715528] UEnum::CppForm = 0x50
    [2024-10-16 01:40:37.7741389] UEnum::CppType = 0x30
    [2024-10-16 01:40:37.7750938] UEnum::EnumDisplayNameFn = 0x58
    [2024-10-16 01:40:37.7753609] UEnum::Names = 0x40
    [2024-10-16 01:40:37.7860382] UEnum::EnumFlags_Internal = 0x54
    [2024-10-16 01:40:37.7954850] FObjectPropertyBase::PropertyClass = 0x78
    [2024-10-16 01:40:37.7957423] FDelegateProperty::SignatureFunction = 0x78
    [2024-10-16 01:40:37.7965797] FMulticastDelegateProperty::SignatureFunction = 0x78
    [2024-10-16 01:40:37.7972547] FSetProperty::ElementProp = 0x78
    [2024-10-16 01:40:37.7981146] FStructProperty::Struct = 0x78
    [2024-10-16 01:40:37.7988406] FArrayProperty::Inner = 0x78
    [2024-10-16 01:40:37.7993971] FArrayProperty::ArrayFlags = 0x80
    [2024-10-16 01:40:37.8001244] FMapProperty::KeyProp = 0x78
    [2024-10-16 01:40:37.8031088] FMapProperty::MapFlags = 0xA0
    [2024-10-16 01:40:37.8042407] FMapProperty::ValueProp = 0x80
    [2024-10-16 01:40:37.8048838] FBoolProperty::FieldMask = 0x7B
    [2024-10-16 01:40:37.8055567] FBoolProperty::ByteMask = 0x7A
    [2024-10-16 01:40:37.8062241] FBoolProperty::FieldSize = 0x78
    [2024-10-16 01:40:37.8069762] FBoolProperty::ByteOffset = 0x79
    [2024-10-16 01:40:37.8132372] FByteProperty::Enum = 0x78
    [2024-10-16 01:40:37.8214334] FClassProperty::MetaClass = 0x80
    [2024-10-16 01:40:37.8227955] FSoftClassProperty::MetaClass = 0x80
    [2024-10-16 01:40:37.8460063] FInterfaceProperty::InterfaceClass = 0x78
    [2024-10-16 01:40:37.8516268] FFieldPathProperty::PropertyClass = 0x78
    [2024-10-16 01:40:37.8524503] 
    ##### MEMBER OFFSETS END #####
    [2024-10-16 01:40:37.8619103] m_shared_functions: 0x1035758
    [2024-10-16 01:40:38.1173122] Enabling custom events
    [2024-10-16 01:40:38.1191557] Starting mods (from mods.txt load order)...
    [2024-10-16 01:40:38.1196789] Starting Lua mod 'CheatManagerEnablerMod'
    [2024-10-16 01:40:38.1287618] [RegisterHook] Registered native hook (1, 2) for Function /Script/Engine.PlayerController:ClientRestart
    [2024-10-16 01:40:38.1297273] Mod 'ActorDumperMod' disabled in mods.txt.
    [2024-10-16 01:40:38.1299455] Starting Lua mod 'ConsoleCommandsMod'
    [2024-10-16 01:40:38.1392419] Starting Lua mod 'ConsoleEnablerMod'
    [2024-10-16 01:40:38.1865110] [Lua] [ConsoleEnabler] Was unable to find an instance of UEngine
    [2024-10-16 01:40:38.2140469] Mod 'SplitScreenMod' disabled in mods.txt.
    [2024-10-16 01:40:38.2142841] Starting Lua mod 'LineTraceMod'
    [2024-10-16 01:40:38.2719558] [Lua] KismetSystemLibrary: KismetSystemLibrary /Script/Engine.Default__KismetSystemLibrary
    [2024-10-16 01:40:38.4465508] [Lua] KismetMathLibrary: KismetMathLibrary /Script/Engine.Default__KismetMathLibrary
    [2024-10-16 01:40:38.4713648] Starting Lua mod 'BPML_GenericFunctions'
    [2024-10-16 01:40:38.4830630] Starting Lua mod 'BPModLoaderMod'
    [2024-10-16 01:40:38.5450034] [Lua] Mods/BPModLoaderMod/load_order.txt not present or no matching mods, loading all BP mods in random order.[2024-10-16 01:40:38.5660303] Mod 'jsbLuaProfilerMod' disabled in mods.txt.
    [2024-10-16 01:40:38.5662883] Starting Lua mod 'Keybinds'
    [2024-10-16 01:40:38.5689358] Starting mods (from enabled.txt, no defined load order)...
    [2024-10-16 01:40:38.5694150] Mod 'TeleportHotkeys' has enabled.txt, starting mod.
    [2024-10-16 01:40:38.5728826] [Lua::execute_file] lua_pcall returned LUA_ERRRUN => ...naries\Win64\ue4ss\Mods\TeleportHotkeys\scripts\main.lua:40: module './Mods/TeleportHotkeys/Scripts/KeysTable' not found:
    no field package.preload['./Mods/TeleportHotkeys/Scripts/KeysTable']
    no file 'D:\steam\steamapps\common\Hogwarts Legacy\Phoenix\Binaries\Win64\lua\\/Mods/TeleportHotkeys/Scripts/KeysTable.lua'
    no file 'D:\steam\steamapps\common\Hogwarts Legacy\Phoenix\Binaries\Win64\lua\\/Mods/TeleportHotkeys/Scripts/KeysTable\init.lua'
    no file 'D:\steam\steamapps\common\Hogwarts Legacy\Phoenix\Binaries\Win64\\/Mods/TeleportHotkeys/Scripts/KeysTable.lua'
    no file 'D:\steam\steamapps\common\Hogwarts Legacy\Phoenix\Binaries\Win64\\/Mods/TeleportHotkeys/Scripts/KeysTable\init.lua'
    no file 'D:\steam\steamapps\common\Hogwarts Legacy\Phoenix\Binaries\Win64\..\share\lua\5.4\\/Mods/TeleportHotkeys/Scripts/KeysTable.lua'
    no file 'D:\steam\steamapps\common\Hogwarts Legacy\Phoenix\Binaries\Win64\..\share\lua\5.4\\/Mods/TeleportHotkeys/Scripts/KeysTable\init.lua'
    no file '.\\/Mods/TeleportHotkeys/Scripts/KeysTable.lua'
    no file '.\\/Mods/TeleportHotkeys/Scripts/KeysTable\init.lua'
    no file 'D:\steam\steamapps\common\Hogwarts Legacy\Phoenix\Binaries\Win64\ue4ss\Mods\TeleportHotkeys\Scripts\\/Mods/TeleportHotkeys/Scripts/KeysTable.lua'
    no file 'D:\steam\steamapps\common\Hogwarts Legacy\Phoenix\Binaries\Win64\ue4ss\Mods\shared\\/Mods/TeleportHotkeys/Scripts/KeysTable.lua'
    no file 'D:\steam\steamapps\common\Hogwarts Legacy\Phoenix\Binaries\Win64\ue4ss\Mods\shared\\/Mods/TeleportHotkeys/Scripts/KeysTable\\/Mods/TeleportHotkeys/Scripts/KeysTable.lua'
    no file 'D:\steam\steamapps\common\Hogwarts Legacy\Phoenix\Binaries\Win64\\/Mods/TeleportHotkeys/Scripts/KeysTable.dll'
    no file 'D:\steam\steamapps\common\Hogwarts Legacy\Phoenix\Binaries\Win64\..\lib\lua\5.4\\/Mods/TeleportHotkeys/Scripts/KeysTable.dll'
    no file 'D:\steam\steamapps\common\Hogwarts Legacy\Phoenix\Binaries\Win64\loadall.dll'
    no file '.\\/Mods/TeleportHotkeys/Scripts/KeysTable.dll'
    no file 'D:\steam\steamapps\common\Hogwarts Legacy\Phoenix\Binaries\Win64\ue4ss\Mods\TeleportHotkeys\Scripts\\/Mods/TeleportHotkeys/Scripts/KeysTable.dll'
    no file 'D:\steam\steamapps\common\Hogwarts Legacy\Phoenix\Binaries\Win64\ue4ss\Mods\TeleportHotkeys\\/Mods/TeleportHotkeys/Scripts/KeysTable.dll'
    no file 'D:\steam\steamapps\common\Hogwarts Legacy\Phoenix\Binaries\Win64\.dll'
    no file 'D:\steam\steamapps\common\Hogwarts Legacy\Phoenix\Binaries\Win64\..\lib\lua\5.4\.dll'
    no file 'D:\steam\steamapps\common\Hogwarts Legacy\Phoenix\Binaries\Win64\loadall.dll'
    no file '.\.dll'
    no file 'D:\steam\steamapps\common\Hogwarts Legacy\Phoenix\Binaries\Win64\ue4ss\Mods\TeleportHotkeys\Scripts\.dll'
    no file 'D:\steam\steamapps\common\Hogwarts Legacy\Phoenix\Binaries\Win64\ue4ss\Mods\TeleportHotkeys\.dll'
    [2024-10-16 01:40:38.6065170] Event loop start
    [2024-10-16 01:40:43.4683290] [Lua] [ConsoleEnabler] ConsoleKey[1]: F10
    [2024-10-16 01:40:43.4685042] [Lua] [ConsoleEnabler] ConsoleKey[2]: `
    [2024-10-16 01:40:43.4852277] [Lua] [CheatManager Creator] Constructed CheatManager [0x7FECBED941E0]
    [2024-10-16 01:40:43.4853858] [Lua] [CheatManager Creator] Enabled CheatManager
    1. bartovalenza
      bartovalenza
      • premium
      • 49 kudos
      It seems strange, has there been any change in the API ?
      The “KeysTable.lua” file must be in the “...\TeleportHotkeys\Scripts\” folder, along with the “main.lua” file.
      If the path is correct but it does not work, try editing the “main.lua” file at line 40

      Replace
      KeysTable = require('./Mods/TeleportHotkeys/Scripts/KeysTable')
      with simply
      KeysTable = require('KeysTable')to see if it is chosen automatically, else, with a new (correct) path

      Alternatively, delete the entire contents of main.lua, paste this code inside and save.
      This will remove KeysTable file as requirement.
      Let me know if it works cause I'm doing everything without testing
  4. jeeflav
    jeeflav
    • member
    • 0 kudos
    This literaly just saved my lv 33 game. thank you so much.
  5. BigRedCrayons
    BigRedCrayons
    • member
    • 0 kudos
    This mod no lie just saved my entire save file, i got glitched in a cave and couldn't fast travel out, this mod legit saved me bro
  6. 1917573841
    1917573841
    • member
    • 0 kudos
    Friend, I have encountered a problem. I have successfully installed it and it is working properly, but when I used it the second time, it did not respond. I'm sure I didn't do anything, just shut down the game normally and started using it the next day.
    1. bartovalenza
      bartovalenza
      • premium
      • 49 kudos
      Well it seems strange, I don't have the game installed so I can't check anything right now.
      Maybe the game has been updated and is no longer working?
      Have you installed any mods recently that might interfere? If yes, try disabling it temporarily.

      Another check that can be done is:
      start the game, trigger multiple teleports with hotkeys (even if they do not work), close the game, check the UE4SS log file if errors are reported related to such triggers.
      If the code no longer works, there should be some error written in there....

      the log is located here: <install directory> \Phoenix\Binaries\Win64\UE4SS.log
    2. 1917573841
      1917573841
      • member
      • 0 kudos
      [2024-02-16 14:01:29] Console created
      [2024-02-16 14:01:29] UE4SS - v2.5.1 Beta #0 - Build #6064
      [2024-02-16 14:01:29] WITH_CASE_PRESERVING_NAME: No
      [2024-02-16 14:01:29] No specific game configuration found, using default configuration file
      [2024-02-16 14:01:29] Config: G:\SteamLibrary\steamapps\common\Hogwarts Legacy\Phoenix\Binaries\Win64\UE4SS-settings.ini
      [2024-02-16 14:01:29] root directory: G:\SteamLibrary\steamapps\common\Hogwarts Legacy\Phoenix\Binaries\Win64
      [2024-02-16 14:01:29] working directory: G:\SteamLibrary\steamapps\common\Hogwarts Legacy\Phoenix\Binaries\Win64
      [2024-02-16 14:01:29] game executable directory: G:\SteamLibrary\steamapps\common\Hogwarts Legacy\Phoenix\Binaries\Win64
      [2024-02-16 14:01:29] mods directory: G:\SteamLibrary\steamapps\common\Hogwarts Legacy\Phoenix\Binaries\Win64\Mods
      [2024-02-16 14:01:29] log directory: G:\SteamLibrary\steamapps\common\Hogwarts Legacy\Phoenix\Binaries\Win64
      [2024-02-16 14:01:29] object dumper directory: G:\SteamLibrary\steamapps\common\Hogwarts Legacy\Phoenix\Binaries\Win64





      [2024-02-16 14:06:11] [Lua] [CheatManager Creator] Constructed CheatManager [0x7FECBFFE8C80]
      [2024-02-16 14:06:11] [Lua] [CheatManager Creator] Enabled CheatManager
      [2024-02-16 14:06:14] [Lua] [CheatManager Creator] Constructed CheatManager [0x7FECC002DF00]
      [2024-02-16 14:06:14] [Lua] [CheatManager Creator] Enabled CheatManager
      [2024-02-16 14:06:16] [Lua] [CheatManager Creator] Constructed CheatManager [0x7FECBF702A00]
      [2024-02-16 14:06:16] [Lua] [CheatManager Creator] Enabled CheatManager
      [2024-02-16 14:06:18] [Lua] [CheatManager Creator] Constructed CheatManager [0x7FECBF536640]
      [2024-02-16 14:06:18] [Lua] [CheatManager Creator] Enabled CheatManager
    3. 1917573841
      1917573841
      • member
      • 0 kudos
      I copied the top and bottom documents, but I'm not sure what this means.
    4. bartovalenza
      bartovalenza
      • premium
      • 49 kudos
      There's no trace of any error in the log you posted, but I'm pretty sure you didn't do exactly what I said.
      1) delete UE4SS.log
      2) start the game
      3) run different types of teleports several times, even if they don't work.
      4) exit the game
      5) now UE4SS.log should have been recreated and repopulated with the latest info

      If the mod doesn't work, there should be some line reporting it.
      On the other hand, if the mod works, there could be other causes, try disabling other mods or deleting/reinstalling the mod.

      EDIT :
      do not post portions of the log here, upload the entire content of the file here -> https://pastebin.com/
      and share the link
    5. 1917573841
      1917573841
      • member
      • 0 kudos
      I deleted UE4SS.log and it works again. What surprised me was that it failed again when I entered the game again. Then delete UE4SS.log again, it works again. A very magical phenomeno。
      Thank you very much. I seem to understand how to make it work now. You saved my Hogwarts Legacy, thank you, friend.
    6. bartovalenza
      bartovalenza
      • premium
      • 49 kudos
      good but that .log file has nothing to do with that magical phenomenon
  7. ammeba
    ammeba
    • member
    • 0 kudos
    This mod literally saved my gameplay while being stuck in director's office. It was so frustrating! D: 
  8. Pzikhedelic
    Pzikhedelic
    • supporter
    • 14 kudos
    Thank you for making this. I softlocked myself in Niamh's trial because of one of the mods I've installed. Which required bombarda to get through debris at one point, but the game assigned a set of wrong spells somehow and the nature of the quest doesn't allowed us to switch out spells during that entire section. Your mod let me teleport right through that single pile of debris and continue with the quest. 10/10 mod
    1. bartovalenza
      bartovalenza
      • premium
      • 49 kudos
      This is one of the reasons I included it.
      if it helps in these cases, you can also change the forward amount in the "main.lua" file at line 138
      local forwardAmount = 350.0and also the spawn height at line 144
      local LocZ = PlLoc["Z"] + 10
      Note that the numbers can also be negative.
      Edit example
      local forwardAmount = 700.0
      local LocZ = PlLoc["Z"] + 90
  9. wackbar03
    wackbar03
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    I followed the different steps as for other UE4SS mods. But when I press the keys, nothing happens. I tried to change the keys and still nothing happens. Did I forget something?
    1. bartovalenza
      bartovalenza
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      It works for me, so I cannot reproduce with the little information you provided.
      First, there could potentially be other mods interfering with bindings, so if this is the case, try disabling other mods (both UE4SS and .PAK mods) temporarily and retry.
      On the other hand, if after pressing a hotkey the teleport does not occur, you may find errors in this file:
      <installation directory> \Phoenix\Binaries\Win64\UE4SS.log
      Open it with a text editor, select everything, share it here.
    2. wackbar03
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      it works now but I don't know how aha
  10. TheLordPimpHand
    TheLordPimpHand
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    is it posible to do the short range apparition other wizards do? It would be cool to be able to do it
    1. bartovalenza
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      You are talking about the animation, right?  Like this mod?
      Anyway, no, regardless of the distance, to teleport the player to any coordinates the mod uses the fast travel functions.
      At each activation takes you to that spot using that method, as if you were normally fast travelling, which simply cannot include animations due to how it works.
      There should be an animation added at spawn time, does that make sense?
    2. TheLordPimpHand
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      No i mean like the aparition some enemies do mid combat. There is already a feature like it in the mod Spellwheel but it would be nice to have the feauture standalone and with just a couple of hotkeys. It would be a perfect addition to this mod entirely dedicated to teleport
    3. bartovalenza
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      To me it seems functional only in combat but I see what you are saying.
      I'll take a look if I have free time.
    4. TheLordPimpHand
      TheLordPimpHand
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      Thank you. Very appreciated :)
    5. dartz94
      dartz94
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      Hey can u just add the fact that you can use the apparition where you aim (aim with righ clic and then you jump for the apparition) 
    6. bartovalenza
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      If possible at all, it's rather tricky to do this with UE4SS.
      Unlike the others, the apparition spell is not intended to be used by the character, so there doesn't seem to be a common way to call it.
      I think I can find the aiming coordinates somehow, but I'm afraid a blueprint mod is needed to fully implement this spell.
  11. NiteSek
    NiteSek
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    This installation description is very confusing. Not all us know what all that default key & so on & {33}=pageup & all that even means. You're going to have to dumb it down for some of us... Like, do we have to edit something in the main lua or keystable lua in order for it to work, or will it just work anyways, because i've already installed it to the place you told me to, & the game doesn't start anymore, when UE4SS & the mods that were all attached to it were working just fine, but i do what you said with this mod, & now it's not launching. You're going to have to be more straight forward man,... or at least upload a silent how to video or something to this mods videos tab. Sorry , i have to uninstall this until you are more specific about installation. Something is clearly wrong.... AMAZING mod idea though. I would LOVE this mod if I could get it to work.
    1. bartovalenza
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      Actually I don't know how to be more clear.
      If you have already installed other UE4SS mods you should know how to, as it is written in the description, put TeleportHotkeys folder in UE4SS mods folder (like this:  ...\Phoenix\Binaries\Win64\Mods\TeleportHotkeys).
      That's all you need to get the mod to run.
      Optionally, you can customize the hotkeys by editing the main.lua file with a text editor, but it is not necessary.

      EDIT: On the other hand, if something strange is happening, you can share the ue4ss log here after the game crashing or not starting.
      (log file:  ...\Phoenix\Binaries\Win64\UE4SS.log)