If you experience crashes or performance drops with RE-UE4SS installed, you can do the following steps to alleviate/solve the problem.
1) Go to <install directory> \Phoenix\Binaries\Win64\ 2) Open "UE4SS-settings.ini" with a text editor. 3) Scroll down until you find "[Debug]" 4) Set "ConsoleEnabled", "GuiConsoleEnabled" and "GuiConsoleVisible" to "0", like this: [Debug] ; Whether to enable the external UE4SS debug console. Console Enabled = 0 GuiConsole Enabled = 0 GuiConsole Visible = 0
5) Save and close. 6) Go to <install directory> \Phoenix\Binaries\Win64\Mods 7) Open "mods.txt" with a text editor and set everything to "0" ( BUT leave BPModLoader to "1" if you have a mod installed that requires it ), like this: CheatManagerEnablerMod : 0 ActorDumperMod : 0 ConsoleCommandsMod : 0 ConsoleEnablerMod : 0 SplitScreenMod : 0 LineTraceMod : 0 BPModLoaderMod : 0 8) Save and close, done.
The problem seems to be not related to the mod, rather to UE4SS compatibility with the update. I have neither the time to check nor the game installed, try asking on the mod page or check the post here by noodneek
It's saying the "keys table" is not found. Apparently it is missing the keystable? Can anyone tell me what I've done wrong? Log below. I have no other Lua mods!
It seems strange, has there been any change in the API ? The “KeysTable.lua” file must be in the “...\TeleportHotkeys\Scripts\” folder, along with the “main.lua” file. If the path is correct but it does not work, try editing the “main.lua” file at line 40
Replace KeysTable = require('./Mods/TeleportHotkeys/Scripts/KeysTable') with simply KeysTable = require('KeysTable')to see if it is chosen automatically, else, with a new (correct) path
Alternatively, delete the entire contents of main.lua, paste this code inside and save. This will remove KeysTable file as requirement. Let me know if it works cause I'm doing everything without testing
Friend, I have encountered a problem. I have successfully installed it and it is working properly, but when I used it the second time, it did not respond. I'm sure I didn't do anything, just shut down the game normally and started using it the next day.
Well it seems strange, I don't have the game installed so I can't check anything right now. Maybe the game has been updated and is no longer working? Have you installed any mods recently that might interfere? If yes, try disabling it temporarily.
Another check that can be done is: start the game, trigger multiple teleports with hotkeys (even if they do not work), close the game, check the UE4SS log file if errors are reported related to such triggers. If the code no longer works, there should be some error written in there....
the log is located here: <install directory> \Phoenix\Binaries\Win64\UE4SS.log
There's no trace of any error in the log you posted, but I'm pretty sure you didn't do exactly what I said. 1) delete UE4SS.log 2) start the game 3) run different types of teleports several times, even if they don't work. 4) exit the game 5) now UE4SS.log should have been recreated and repopulated with the latest info
If the mod doesn't work, there should be some line reporting it. On the other hand, if the mod works, there could be other causes, try disabling other mods or deleting/reinstalling the mod.
EDIT : do not post portions of the log here, upload the entire content of the file here -> https://pastebin.com/ and share the link
I deleted UE4SS.log and it works again. What surprised me was that it failed again when I entered the game again. Then delete UE4SS.log again, it works again. A very magical phenomeno。 Thank you very much. I seem to understand how to make it work now. You saved my Hogwarts Legacy, thank you, friend.
Thank you for making this. I softlocked myself in Niamh's trial because of one of the mods I've installed. Which required bombarda to get through debris at one point, but the game assigned a set of wrong spells somehow and the nature of the quest doesn't allowed us to switch out spells during that entire section. Your mod let me teleport right through that single pile of debris and continue with the quest. 10/10 mod
This is one of the reasons I included it. if it helps in these cases, you can also change the forward amount in the "main.lua" file at line 138 local forwardAmount = 350.0and also the spawn height at line 144 local LocZ = PlLoc["Z"] + 10 Note that the numbers can also be negative. Edit example local forwardAmount = 700.0 local LocZ = PlLoc["Z"] + 90
I followed the different steps as for other UE4SS mods. But when I press the keys, nothing happens. I tried to change the keys and still nothing happens. Did I forget something?
It works for me, so I cannot reproduce with the little information you provided. First, there could potentially be other mods interfering with bindings, so if this is the case, try disabling other mods (both UE4SS and .PAK mods) temporarily and retry. On the other hand, if after pressing a hotkey the teleport does not occur, you may find errors in this file: <installation directory> \Phoenix\Binaries\Win64\UE4SS.log Open it with a text editor, select everything, share it here.
You are talking about the animation, right? Like this mod? Anyway, no, regardless of the distance, to teleport the player to any coordinates the mod uses the fast travel functions. At each activation takes you to that spot using that method, as if you were normally fast travelling, which simply cannot include animations due to how it works. There should be an animation added at spawn time, does that make sense?
No i mean like the aparition some enemies do mid combat. There is already a feature like it in the mod Spellwheel but it would be nice to have the feauture standalone and with just a couple of hotkeys. It would be a perfect addition to this mod entirely dedicated to teleport
If possible at all, it's rather tricky to do this with UE4SS. Unlike the others, the apparition spell is not intended to be used by the character, so there doesn't seem to be a common way to call it. I think I can find the aiming coordinates somehow, but I'm afraid a blueprint mod is needed to fully implement this spell.
This installation description is very confusing. Not all us know what all that default key & so on & {33}=pageup & all that even means. You're going to have to dumb it down for some of us... Like, do we have to edit something in the main lua or keystable lua in order for it to work, or will it just work anyways, because i've already installed it to the place you told me to, & the game doesn't start anymore, when UE4SS & the mods that were all attached to it were working just fine, but i do what you said with this mod, & now it's not launching. You're going to have to be more straight forward man,... or at least upload a silent how to video or something to this mods videos tab. Sorry , i have to uninstall this until you are more specific about installation. Something is clearly wrong.... AMAZING mod idea though. I would LOVE this mod if I could get it to work.
Actually I don't know how to be more clear. If you have already installed other UE4SS mods you should know how to, as it is written in the description, put TeleportHotkeys folder in UE4SS mods folder (like this: ...\Phoenix\Binaries\Win64\Mods\TeleportHotkeys). That's all you need to get the mod to run. Optionally, you can customize the hotkeys by editing the main.lua file with a text editor, but it is not necessary.
EDIT: On the other hand, if something strange is happening, you can share the ue4ss log here after the game crashing or not starting. (log file: ...\Phoenix\Binaries\Win64\UE4SS.log)
27 comments
1) Go to <install directory> \Phoenix\Binaries\Win64\
2) Open "UE4SS-settings.ini" with a text editor.
3) Scroll down until you find "[Debug]"
4) Set "ConsoleEnabled", "GuiConsoleEnabled" and "GuiConsoleVisible" to "0", like this:
[Debug]
; Whether to enable the external UE4SS debug console.
Console Enabled = 0
GuiConsole Enabled = 0
GuiConsole Visible = 0
5) Save and close.
6) Go to <install directory> \Phoenix\Binaries\Win64\Mods
7) Open "mods.txt" with a text editor and set everything to "0" ( BUT leave BPModLoader to "1" if you have a mod installed that requires it ), like this:
CheatManagerEnablerMod : 0
ActorDumperMod : 0
ConsoleCommandsMod : 0
ConsoleEnablerMod : 0
SplitScreenMod : 0
LineTraceMod : 0
BPModLoaderMod : 0
8) Save and close, done.
I have neither the time to check nor the game installed, try asking on the mod page or check the post here by noodneek
[2024-10-16 01:40:21.0219750] Console created
[2024-10-16 01:40:21.0225469] UE4SS - v3.0.1 Beta #0 - Git SHA #8d38572
[2024-10-16 01:40:21.0226875] UE4SS Build Configuration: Game__Shipping__Win64 (MSVC)
[2024-10-16 01:40:21.0258897] Setting up mods...
[2024-10-16 01:40:21.2863869] Starting mods (from mods.txt load order)...
[2024-10-16 01:40:21.2867561] Starting mods (from enabled.txt, no defined load order)...
[2024-10-16 01:40:21.2872214] No specific game configuration found, using default configuration file
[2024-10-16 01:40:21.2873237] Config: D:\steam\steamapps\common\Hogwarts Legacy\Phoenix\Binaries\Win64\ue4ss\UE4SS-settings.ini
[2024-10-16 01:40:21.2874278] root directory: D:\steam\steamapps\common\Hogwarts Legacy\Phoenix\Binaries\Win64\ue4ss
[2024-10-16 01:40:21.2876364] working directory: D:\steam\steamapps\common\Hogwarts Legacy\Phoenix\Binaries\Win64\ue4ss
[2024-10-16 01:40:21.2877159] game executable directory: D:\steam\steamapps\common\Hogwarts Legacy\Phoenix\Binaries\Win64
[2024-10-16 01:40:21.2877872] game executable: D:\steam\steamapps\common\Hogwarts Legacy\Phoenix\Binaries\Win64\HogwartsLegacy.exe (457514496 bytes)
[2024-10-16 01:40:21.2878385] mods directory: D:\steam\steamapps\common\Hogwarts Legacy\Phoenix\Binaries\Win64\ue4ss\Mods
[2024-10-16 01:40:21.2878825] log directory: D:\steam\steamapps\common\Hogwarts Legacy\Phoenix\Binaries\Win64\ue4ss
[2024-10-16 01:40:21.2879260] object dumper directory: D:\steam\steamapps\common\Hogwarts Legacy\Phoenix\Binaries\Win64\ue4ss
[2024-10-16 01:40:21.3018627] PS Scan attempt 1
[2024-10-16 01:40:21.3019859] [PS] Reading image
[2024-10-16 01:40:21.3021126] [PS] Starting scan
[2024-10-16 01:40:22.1771976] [PS] Scan finished in 873.8138ms
[2024-10-16 01:40:22.1794848] [PS] Found GUObjectArray: 0x14943dd00
[2024-10-16 01:40:22.1797324] [PS] Found GMalloc: 0x1493d9be0
[2024-10-16 01:40:22.1798432] [PS] Found FName::ToString: 0x1437f6400
[2024-10-16 01:40:22.1800253] [PS] Found FName::FName(wchar_t*): 0x1437e9850
[2024-10-16 01:40:22.1801130] [PS] Found StaticConstructObject_Internal: 0x1439fe5a0
[2024-10-16 01:40:22.1832778] [PS] Found FText::FText(FString&&): 0x143706c80
[2024-10-16 01:40:22.1834032] PS scan successful
[2024-10-16 01:40:22.1974768] Need to construct: /Script/CoreUObject.Class
[2024-10-16 01:40:22.1976905] Need to construct: /Script/CoreUObject
[2024-10-16 01:40:22.1988837] Need to construct: /Script/CoreUObject.Struct
[2024-10-16 01:40:22.2008937] Need to construct: /Script/Engine.Pawn
[2024-10-16 01:40:22.2016570] Need to construct: /Script/Engine.Character
[2024-10-16 01:40:22.2021120] Need to construct: /Script/Engine.Actor
[2024-10-16 01:40:22.2034680] Need to construct: /Script/CoreUObject.Vector
[2024-10-16 01:40:22.2045000] Need to construct: /Script/Engine.Default__DefaultPawn
[2024-10-16 01:40:22.2052232] Need to construct: /Script/Engine.HitResult
[2024-10-16 01:40:22.2057798] Need to construct: /Script/Engine.Default__MaterialExpression
[2024-10-16 01:40:22.2062560] Need to construct: /Script/Engine.ActorComponent
[2024-10-16 01:40:22.2067129] Need to construct: /Script/CoreUObject.OrientedBox
[2024-10-16 01:40:22.2070790] Need to construct: /Script/Engine.MovementComponent
[2024-10-16 01:40:22.2075077] Need to construct: /Script/Engine.HUD
[2024-10-16 01:40:22.2079294] Need to construct: /Script/Engine.PlayerController
[2024-10-16 01:40:22.2083055] Need to construct: /Script/Engine.PlayerCameraManager
[2024-10-16 01:40:22.2087012] Need to construct: /Script/CoreUObject.EInterpCurveMode
[2024-10-16 01:40:22.2091023] Need to construct: /Script/Engine.ENetRole
[2024-10-16 01:40:22.2103923] Need to construct: /Script/MovieScene.MovieSceneEditorData
[2024-10-16 01:40:22.2130531] Need to construct: /Script/UMG.Widget
[2024-10-16 01:40:22.2159379] Need to construct: /Script/UMG.ComboBoxString
[2024-10-16 01:40:22.2181308] Need to construct: /Script/CoreUObject.Interface
[2024-10-16 01:40:22.2209597] Need to construct: /Script/CoreUObject.DynamicClass
[2024-10-16 01:40:22.9918616] Constructed [1 / 23]: /Script/CoreUObject.Class
[2024-10-16 01:40:22.9920193] Constructed [2 / 23]: /Script/CoreUObject
[2024-10-16 01:40:22.9951746] Constructed [3 / 23]: /Script/CoreUObject.Struct
[2024-10-16 01:40:22.9956917] Constructed [4 / 23]: /Script/Engine.Pawn
[2024-10-16 01:40:22.9962524] Constructed [5 / 23]: /Script/Engine.Character
[2024-10-16 01:40:22.9963788] Constructed [6 / 23]: /Script/Engine.Actor
[2024-10-16 01:40:23.2905354] Constructed [7 / 23]: /Script/Engine.ActorComponent
[2024-10-16 01:40:23.3777454] Constructed [8 / 23]: /Script/Engine.MovementComponent
[2024-10-16 01:40:23.3791234] Constructed [9 / 23]: /Script/Engine.HUD
[2024-10-16 01:40:23.3841191] Constructed [10 / 23]: /Script/Engine.PlayerController
[2024-10-16 01:40:23.3896241] Constructed [11 / 23]: /Script/Engine.PlayerCameraManager
[2024-10-16 01:40:23.6051335] Constructed [12 / 23]: /Script/UMG.Widget
[2024-10-16 01:40:23.6732632] Constructed [13 / 23]: /Script/UMG.ComboBoxString
[2024-10-16 01:40:23.6741157] Constructed [14 / 23]: /Script/CoreUObject.Interface
[2024-10-16 01:40:23.7392848] Constructed [15 / 23]: /Script/CoreUObject.DynamicClass
[2024-10-16 01:40:34.6601008] Constructed [16 / 23]: /Script/CoreUObject.Vector
[2024-10-16 01:40:34.9430315] Constructed [17 / 23]: /Script/Engine.Default__DefaultPawn
[2024-10-16 01:40:35.0432341] Constructed [18 / 23]: /Script/Engine.HitResult
[2024-10-16 01:40:35.4006837] Constructed [19 / 23]: /Script/Engine.Default__MaterialExpression
[2024-10-16 01:40:35.4656761] Constructed [20 / 23]: /Script/CoreUObject.OrientedBox
[2024-10-16 01:40:35.5121932] Constructed [21 / 23]: /Script/CoreUObject.EInterpCurveMode
[2024-10-16 01:40:35.5893231] Constructed [22 / 23]: /Script/Engine.ENetRole
[2024-10-16 01:40:35.6922734] Constructed [23 / 23]: /Script/MovieScene.MovieSceneEditorData
[2024-10-16 01:40:36.3910613] ProcessEvent address 0x1439f7210
[2024-10-16 01:40:36.3913434] Constructed 23 of 23 objects
[2024-10-16 01:40:36.8010075] ProcessInternal address: 0x1439f75e0 <- Built-in
[2024-10-16 01:40:36.8012321] ProcessLocalScriptFunction address: 0x1439f76f0 <- Built-in
[2024-10-16 01:40:36.8013013] UnrealConfig.FExecVTableOffsetInLocalPlayer: 28
[2024-10-16 01:40:36.8130175] Adding GUObjectArray listeners
[2024-10-16 01:40:36.8132709] Unreal Engine modules (non-modular):
[2024-10-16 01:40:36.8133506] MainExe @ 0x140000000 size=0x1c302000
[2024-10-16 01:40:36.8134411]
##### MEMBER OFFSETS START #####
[2024-10-16 01:40:36.8135118] UObjectBase::ClassPrivate = 0x10
[2024-10-16 01:40:36.8135695] UObjectBase::bFindCameraComponentWhenViewTarget = 0x5A
[2024-10-16 01:40:36.8136297] UObjectBase::InternalIndex = 0xC
[2024-10-16 01:40:36.8136884] UObjectBase::EngineShowFlags = 0xB8
[2024-10-16 01:40:36.8137449] UObjectBase::AutoReceiveInput = 0xF3
[2024-10-16 01:40:36.8138024] UObjectBase::World = 0x78
[2024-10-16 01:40:36.8138520] UObjectBase::ObjectFlags = 0x8
[2024-10-16 01:40:36.8139043] UObjectBase::OnEndCursorOver = 0x186
[2024-10-16 01:40:36.8139563] UObjectBase::CustomTimeDilation = 0x98
[2024-10-16 01:40:36.8140114] UObjectBase::NamePrivate = 0x18
[2024-10-16 01:40:36.8140676] UObjectBase::bAllowTickBeforeBeginPlay = 0x59
[2024-10-16 01:40:36.8141327] UObjectBase::bForceNetAddressable = 0x58
[2024-10-16 01:40:36.8141991] UObjectBase::InputPriority = 0xF4
[2024-10-16 01:40:36.8142565] UObjectBase::OuterPrivate = 0x20
[2024-10-16 01:40:36.8143413] UObjectBase::bNetTemporary = 0x58
[2024-10-16 01:40:36.8153035] UObjectBase::ActorHasBegunPlay = 0x5C
[2024-10-16 01:40:36.8159610] UObjectBase::OnInputTouchEnd = 0x18A
[2024-10-16 01:40:36.8168898] UObjectBase::bHasDeferredComponentRegistration = 0x5C
[2024-10-16 01:40:36.8175670] UObjectBase::AttachmentReplication = 0xA0
[2024-10-16 01:40:36.8182268] UObjectBase::Children = 0x120
[2024-10-16 01:40:36.8188626] UObjectBase::Role = 0xF0
[2024-10-16 01:40:36.8194906] UObjectBase::ControllingMatineeActors = 0x138
[2024-10-16 01:40:36.8206325] UObjectBase::DetachFence = 0x210
[2024-10-16 01:40:36.8293438] UObjectBase::CreationTime = 0x9C
[2024-10-16 01:40:36.8296424] UObjectBase::DefaultUpdateOverlapsMethodDuringLevelStreaming = 0x5E
[2024-10-16 01:40:36.8312585] UObjectBase::InitialLifeSpan = 0x94
[2024-10-16 01:40:36.8319196] UObjectBase::bAutoDestroyWhenFinished = 0x59
[2024-10-16 01:40:36.8333145] UObjectBase::Tags = 0x170
[2024-10-16 01:40:36.8339529] UObjectBase::InputComponent = 0xF8
[2024-10-16 01:40:36.8353741] UObjectBase::OnTakePointDamage = 0x181
[2024-10-16 01:40:36.8361978] UObjectBase::LastRenderTime = 0x114
[2024-10-16 01:40:36.8392260] UObjectBase::RemoteRole = 0x5F
[2024-10-16 01:40:36.8414054] UObjectBase::Layers = 0x150
[2024-10-16 01:40:36.8420694] UObjectBase::MinNetUpdateFrequency = 0x10C
[2024-10-16 01:40:36.8429052] UObjectBase::TimerHandle_LifeSpanExpired = 0x148
[2024-10-16 01:40:36.8460050] UObjectBase::OnTakeAnyDamage = 0x180
[2024-10-16 01:40:36.8467103] UObjectBase::NetCullDistanceSquared = 0x100
[2024-10-16 01:40:36.8485377] UObjectBase::OnActorEndOverlap = 0x184
[2024-10-16 01:40:36.8491970] UObjectBase::NetDormancy = 0xF1
[2024-10-16 01:40:36.8523827] UObjectBase::NetDriverName = 0xE8
[2024-10-16 01:40:36.8554556] UObjectBase::NetTag = 0x104
[2024-10-16 01:40:36.8577732] UObjectBase::NetPriority = 0x110
[2024-10-16 01:40:36.8584321] UObjectBase::PrimaryActorTick = 0x28
[2024-10-16 01:40:36.8590835] UObjectBase::NetUpdateFrequency = 0x108
[2024-10-16 01:40:36.8599184] UObjectBase::OnClicked = 0x187
[2024-10-16 01:40:36.8605992] UObjectBase::OnActorBeginOverlap = 0x183
[2024-10-16 01:40:36.8628010] UObjectBase::OnActorHit = 0x18D
[2024-10-16 01:40:36.8634630] UObjectBase::StatHitchesData = 0x350
[2024-10-16 01:40:36.8662098] UObjectBase::OnBeginCursorOver = 0x185
[2024-10-16 01:40:36.8671159] UObjectBase::OnDestroyed = 0x18E
[2024-10-16 01:40:36.8702880] UObjectBase::OnInputTouchEnter = 0x18B
[2024-10-16 01:40:36.8727170] UObjectBase::bHasAudioFocus = 0xF4
[2024-10-16 01:40:36.8734259] UObjectBase::OnEndPlay = 0x18F
[2024-10-16 01:40:36.8740739] UObjectBase::OnInputTouchBegin = 0x189
[2024-10-16 01:40:36.8747195] UObjectBase::OnInputTouchLeave = 0x18C
[2024-10-16 01:40:36.8753364] UObjectBase::OnReleased = 0x188
[2024-10-16 01:40:36.8760025] UObjectBase::OnTakeRadialDamage = 0x182
[2024-10-16 01:40:36.8794270] UObjectBase::Owner = 0xE0
[2024-10-16 01:40:36.8802083] UObjectBase::ParentComponent = 0x160
[2024-10-16 01:40:36.8820460] UObjectBase::ReplicatedMovement = 0x60
[2024-10-16 01:40:36.8828495] UObjectBase::RootComponent = 0x130
[2024-10-16 01:40:36.8860515] UObjectBase::SpawnCollisionHandlingMethod = 0xF2
[2024-10-16 01:40:36.8886652] UObjectBase::UpdateOverlapsMethodDuringLevelStreaming = 0x5D
[2024-10-16 01:40:36.8893537] UObjectBase::bNetStartup = 0x58
[2024-10-16 01:40:36.8903247] UObjectBase::bActorIsBeingConstructed = 0x168
[2024-10-16 01:40:36.8909874] UObjectBase::bActorBeginningPlayFromLevelStreaming = 0x5B
[2024-10-16 01:40:36.8916390] UObjectBase::bAllowReceiveTickEventOnDedicatedServer = 0x5B
[2024-10-16 01:40:36.8922643] UObjectBase::bIsMouseOverClient = 0x35D
[2024-10-16 01:40:36.8928886] UObjectBase::bActorEnableCollision = 0x5C
[2024-10-16 01:40:36.8959990] UObjectBase::bActorInitialized = 0x5B
[2024-10-16 01:40:36.8966728] UObjectBase::bActorIsBeingDestroyed = 0x5C
[2024-10-16 01:40:36.8986516] UObjectBase::bActorSeamlessTraveled = 0x5B
[2024-10-16 01:40:36.9017207] UObjectBase::bActorWantsDestroyDuringBeginPlay = 0x5C
[2024-10-16 01:40:36.9046691] UObjectBase::bAlwaysRelevant = 0x58
[2024-10-16 01:40:36.9053533] UObjectBase::bBlockInput = 0x5A
[2024-10-16 01:40:36.9063198] UObjectBase::bCanBeDamaged = 0x5A
[2024-10-16 01:40:36.9069591] UObjectBase::bCanBeInCluster = 0x5B
[2024-10-16 01:40:36.9075839] UObjectBase::bCollideWhenPlacing = 0x5A
[2024-10-16 01:40:36.9082092] UObjectBase::bEnableAutoLODGeneration = 0x5A
[2024-10-16 01:40:36.9113650] UObjectBase::bExchangedRoles = 0x59
[2024-10-16 01:40:36.9122418] UObjectBase::bGenerateOverlapEventsDuringLevelStreaming = 0x5A
[2024-10-16 01:40:36.9154306] UObjectBase::bHasFinishedSpawning = 0x5B
[2024-10-16 01:40:36.9185064] UObjectBase::bHidden = 0x58
[2024-10-16 01:40:36.9216667] UObjectBase::bIgnoresOriginShifting = 0x5A
[2024-10-16 01:40:36.9223520] UObjectBase::bIsEditorOnlyActor = 0x5A
[2024-10-16 01:40:36.9232540] UObjectBase::bNetCheckedInitialPhysicsState = 0x5B
[2024-10-16 01:40:36.9239050] UObjectBase::bNetLoadOnClient = 0x59
[2024-10-16 01:40:36.9245602] UObjectBase::bNetUseOwnerRelevancy = 0x59
[2024-10-16 01:40:36.9252702] UObjectBase::bOnlyRelevantToOwner = 0x58
[2024-10-16 01:40:36.9258440] UObjectBase::bRelevantForLevelBounds = 0x59
[2024-10-16 01:40:36.9266676] UObjectBase::bRelevantForNetworkReplays = 0x59
[2024-10-16 01:40:36.9279992] UObjectBase::bReplayRewindable = 0x59
[2024-10-16 01:40:36.9293672] UObjectBase::bReplicateMovement = 0x58
[2024-10-16 01:40:36.9325077] UObjectBase::bReplicates = 0x5B
[2024-10-16 01:40:36.9367742] UObjectBase::bRunningUserConstructionScript = 0x5C
[2024-10-16 01:40:36.9374912] UObjectBase::bTearOff = 0x58
[2024-10-16 01:40:36.9390985] UObjectBase::bTickFunctionsRegistered = 0x5C
[2024-10-16 01:40:36.9397742] UObjectBase::ActiveSplitscreenType = 0x70
[2024-10-16 01:40:36.9403982] UObjectBase::AudioDeviceHandle = 0xF0
[2024-10-16 01:40:36.9410507] UObjectBase::CurrentBufferVisualizationMode = 0x128
[2024-10-16 01:40:36.9416754] UObjectBase::CursorWidgets = 0x1E0
[2024-10-16 01:40:36.9422892] UObjectBase::DebugProperties = 0x48
[2024-10-16 01:40:36.9429024] UObjectBase::GameLayerManagerPtr = 0x118
[2024-10-16 01:40:36.9459770] UObjectBase::HardwareCursorCache = 0x140
[2024-10-16 01:40:36.9481891] UObjectBase::HardwareCursors = 0x190
[2024-10-16 01:40:36.9489854] UObjectBase::HighResScreenshotDialog = 0x130
[2024-10-16 01:40:36.9532630] UObjectBase::MaxSplitscreenPlayers = 0x68
[2024-10-16 01:40:36.9539770] UObjectBase::MouseCaptureMode = 0x35A
[2024-10-16 01:40:36.9555538] UObjectBase::MouseLockMode = 0x35C
[2024-10-16 01:40:36.9562409] UObjectBase::SplitscreenInfo = 0x58
[2024-10-16 01:40:36.9569014] UObjectBase::StatUnitData = 0x348
[2024-10-16 01:40:36.9575573] UObjectBase::ViewModeIndex = 0xB0
[2024-10-16 01:40:36.9582041] UObjectBase::Viewport = 0xE0
[2024-10-16 01:40:36.9588486] UObjectBase::ViewportConsole = 0x40
[2024-10-16 01:40:36.9594623] UObjectBase::ViewportFrame = 0xE8
[2024-10-16 01:40:36.9729432] UObjectBase::ViewportOverlayWidget = 0x108
[2024-10-16 01:40:37.0049531] UObjectBase::Window = 0xF8
[2024-10-16 01:40:37.0115277] UObjectBase::bDisableSplitScreenOverride = 0x358
[2024-10-16 01:40:37.0220739] UObjectBase::bDisableWorldRendering = 0x6C
[2024-10-16 01:40:37.0379586] UObjectBase::bHideCursorDuringCapture = 0x35B
[2024-10-16 01:40:37.0432160] UObjectBase::bIgnoreInput = 0x359
[2024-10-16 01:40:37.0672896] UObjectBase::bIsPlayInEditorViewport = 0x6C
[2024-10-16 01:40:37.0824379] UObjectBase::bShowTitleSafeZone = 0x6C
[2024-10-16 01:40:37.0882123] UObjectBase::bSuppressTransitionMessage = 0x88
[2024-10-16 01:40:37.1158945] UObjectBase::bUseSoftwareCursorWidgets = 0x230
[2024-10-16 01:40:37.1179540] UScriptStruct::StructFlags = 0xB0
[2024-10-16 01:40:37.1466570] UScriptStruct::CppStructOps = 0xB8
[2024-10-16 01:40:37.1571093] UScriptStruct::bPrepareCppStructOpsCompleted = 0xB4
[2024-10-16 01:40:37.1579766] UScriptStruct::ICppStructOps::Alignment = 0xC
[2024-10-16 01:40:37.1758718] UScriptStruct::ICppStructOps::Size = 0x8
[2024-10-16 01:40:37.1767677] FField::ClassPrivate = 0x8
[2024-10-16 01:40:37.1970656] FField::NamePrivate = 0x28
[2024-10-16 01:40:37.2116157] FField::FlagsPrivate = 0x30
[2024-10-16 01:40:37.2141694] FField::Next = 0x20
[2024-10-16 01:40:37.2221706] FField::Owner = 0x10
[2024-10-16 01:40:37.2290700] FOutputDevice::bAutoEmitLineTerminator = 0x9
[2024-10-16 01:40:37.2466965] FOutputDevice::bSuppressEventTag = 0x8
[2024-10-16 01:40:37.2562880] FEnumProperty::Enum = 0x80
[2024-10-16 01:40:37.2593650] FEnumProperty::UnderlyingProp = 0x78
[2024-10-16 01:40:37.2915666] UStruct::DestructorLink = 0x80
[2024-10-16 01:40:37.3093500] UStruct::Children = 0x48
[2024-10-16 01:40:37.3285050] UStruct::ChildProperties = 0x50
[2024-10-16 01:40:37.3425885] UStruct::PostConstructLink = 0x88
[2024-10-16 01:40:37.3668222] UStruct::UnresolvedScriptProperties = 0xA0
[2024-10-16 01:40:37.3771812] UStruct::MinAlignment = 0x5C
[2024-10-16 01:40:37.3778047] UStruct::PropertiesSize = 0x58
[2024-10-16 01:40:37.3786023] UStruct::PropertyLink = 0x70
[2024-10-16 01:40:37.3793425] UStruct::RefLink = 0x78
[2024-10-16 01:40:37.3803138] UStruct::Script = 0x60
[2024-10-16 01:40:37.3823192] UStruct::ScriptAndPropertyObjectReferences = 0x90
[2024-10-16 01:40:37.3830704] UStruct::SuperStruct = 0x40
[2024-10-16 01:40:37.3843277] UFunction::EventGraphCallOffset = 0xD0
[2024-10-16 01:40:37.3849703] UFunction::EventGraphFunction = 0xC8
[2024-10-16 01:40:37.3856174] UFunction::RPCId = 0xBA
[2024-10-16 01:40:37.3862269] UFunction::FirstPropertyToInit = 0xC0
[2024-10-16 01:40:37.3868458] UFunction::Func = 0xD8
[2024-10-16 01:40:37.3874691] UFunction::FunctionFlags = 0xB0
[2024-10-16 01:40:37.3881081] UFunction::NumParms = 0xB4
[2024-10-16 01:40:37.3887822] UFunction::ParmsSize = 0xB6
[2024-10-16 01:40:37.3893627] UFunction::RPCResponseId = 0xBC
[2024-10-16 01:40:37.3956792] UFunction::ReturnValueOffset = 0xB8
[2024-10-16 01:40:37.3975688] UField::Next = 0x28
[2024-10-16 01:40:37.3996366] FProperty::ArrayDim = 0x38
[2024-10-16 01:40:37.4008405] FProperty::DestructorLinkNext = 0x68
[2024-10-16 01:40:37.4014900] FProperty::ElementSize = 0x3C
[2024-10-16 01:40:37.4021170] FProperty::NextRef = 0x60
[2024-10-16 01:40:37.4027325] FProperty::Offset_Internal = 0x4C
[2024-10-16 01:40:37.4033876] FProperty::PostConstructLinkNext = 0x70
[2024-10-16 01:40:37.4040365] FProperty::PropertyLinkNext = 0x58
[2024-10-16 01:40:37.4047237] FProperty::PropertyFlags = 0x40
[2024-10-16 01:40:37.4052778] FProperty::RepIndex = 0x48
[2024-10-16 01:40:37.4059864] FProperty::RepNotifyFunc = 0x50
[2024-10-16 01:40:37.4065606] UWorld::bAllowAudioPlayback = 0x10E
[2024-10-16 01:40:37.4072165] UWorld::ActiveLevelCollectionIndex = 0x158
[2024-10-16 01:40:37.4078539] UWorld::AudioTimeSeconds = 0x5AC
[2024-10-16 01:40:37.4084836] UWorld::CommittedPersistentLevelName = 0x610
[2024-10-16 01:40:37.4091002] UWorld::bInTick = 0x10B
[2024-10-16 01:40:37.4097356] UWorld::CleanupWorldTag = 0x61C
[2024-10-16 01:40:37.4120769] UWorld::bTickNewlySpawned = 0x10B
[2024-10-16 01:40:37.4157570] UWorld::AuthorityGameMode = 0x118
[2024-10-16 01:40:37.4171866] UWorld::BuildStreamingDataTimer = 0x3D0
[2024-10-16 01:40:37.4178294] UWorld::bPlayersOnly = 0x10D
[2024-10-16 01:40:37.4184456] UWorld::DeltaTimeSeconds = 0x5B0
[2024-10-16 01:40:37.4190882] UWorld::ExtraReferencedObjects = 0x68
[2024-10-16 01:40:37.4197132] UWorld::LastTimeUnbuiltLightingWasEncountered = 0x598
[2024-10-16 01:40:37.4203399] UWorld::NextSwitchCountdown = 0x5DC
[2024-10-16 01:40:37.4210470] UWorld::bMaterialParameterCollectionInstanceNeedsDeferredUpdate = 0x10F
[2024-10-16 01:40:37.4216733] UWorld::RealTimeSeconds = 0x5A8
[2024-10-16 01:40:37.4222292] UWorld::NextURL = 0x5F0
[2024-10-16 01:40:37.4228530] UWorld::NumStreamingLevelsBeingLoaded = 0x5EA
[2024-10-16 01:40:37.4234722] UWorld::OriginOffsetThisFrame = 0x5D0
[2024-10-16 01:40:37.4240982] UWorld::PauseDelay = 0x5B4
[2024-10-16 01:40:37.4247120] UWorld::PerModuleDataObjects = 0x78
[2024-10-16 01:40:37.4253404] UWorld::bIsDefaultLevel = 0x10C
[2024-10-16 01:40:37.4259849] UWorld::PlayerNum = 0x558
[2024-10-16 01:40:37.4266217] UWorld::PreparingLevelNames = 0x600
[2024-10-16 01:40:37.4278693] UWorld::bAggressiveLOD = 0x10C
[2024-10-16 01:40:37.4318730] UWorld::StreamingLevelsPrefix = 0xC0
[2024-10-16 01:40:37.4331869] UWorld::bTriggerPostLoadMap = 0x10B
[2024-10-16 01:40:37.4338502] UWorld::bIsLevelStreamingFrozen = 0x10B
[2024-10-16 01:40:37.4344754] UWorld::StreamingVolumeUpdateDelay = 0x55C
[2024-10-16 01:40:37.4351785] UWorld::bIsBuilt = 0x10B
[2024-10-16 01:40:37.4357550] UWorld::TimeSeconds = 0x5A0
[2024-10-16 01:40:37.4364061] UWorld::UnpausedTimeSeconds = 0x5A4
[2024-10-16 01:40:37.4371704] UWorld::ViewLocationsRenderedLastFrame = 0xF8
[2024-10-16 01:40:37.4378055] UWorld::bActorsInitialized = 0x10C
[2024-10-16 01:40:37.4383415] UWorld::bIsTearingDown = 0x10D
[2024-10-16 01:40:37.4389840] UWorld::bAreConstraintsDirty = 0x10E
[2024-10-16 01:40:37.4396313] UWorld::bBegunPlay = 0x10D
[2024-10-16 01:40:37.4402849] UWorld::bDebugPauseExecution = 0x10D
[2024-10-16 01:40:37.4409297] UWorld::bDoDelayedUpdateCullDistanceVolumes = 0x10C
[2024-10-16 01:40:37.4415493] UWorld::bRequestedBlockOnAsyncLoading = 0x10C
[2024-10-16 01:40:37.4421664] UWorld::bDropDetail = 0x10C
[2024-10-16 01:40:37.4428749] UWorld::bMatchStarted = 0x10D
[2024-10-16 01:40:37.4468278] UWorld::bIsCameraMoveableWhenPaused = 0x10E
[2024-10-16 01:40:37.4485210] UWorld::bIsRunningConstructionScript = 0x10C
[2024-10-16 01:40:37.4492723] UWorld::bShouldSimulatePhysics = 0x10C
[2024-10-16 01:40:37.4499404] UWorld::bIsWorldInitialized = 0x10B
[2024-10-16 01:40:37.4506744] UWorld::bKismetScriptError = 0x10D
[2024-10-16 01:40:37.4513036] UWorld::bMarkedObjectsPendingKill = 0x618
[2024-10-16 01:40:37.4518886] UWorld::bWorldWasLoadedThisTick = 0x10B
[2024-10-16 01:40:37.4701085] UWorld::bPlayersOnlyPending = 0x10D
[2024-10-16 01:40:37.4834272] UWorld::bPostTickComponentUpdate = 0x10B
[2024-10-16 01:40:37.4852149] UWorld::bRequiresHitProxies = 0x10E
[2024-10-16 01:40:37.4984811] UWorld::bShouldForceUnloadStreamingLevels = 0x10E
[2024-10-16 01:40:37.5167482] UWorld::bShouldForceVisibleStreamingLevels = 0x10E
[2024-10-16 01:40:37.5287228] UWorld::bShouldTick = 0x10E
[2024-10-16 01:40:37.5454396] UWorld::bStartup = 0x10D
[2024-10-16 01:40:37.5654110] UWorld::bStreamingDataDirty = 0x10E
[2024-10-16 01:40:37.5700099] UClass::ClassConstructor = 0xB0
[2024-10-16 01:40:37.5973018] UClass::ClassAddReferencedObjects = 0xC0
[2024-10-16 01:40:37.6144696] UClass::bCooked = 0xC8
[2024-10-16 01:40:37.6378942] UClass::ClassConfigName = 0xE8
[2024-10-16 01:40:37.6393022] UClass::ClassDefaultObject = 0x118
[2024-10-16 01:40:37.6434929] UClass::ClassFlags = 0xCC
[2024-10-16 01:40:37.6569844] UClass::ClassGeneratedBy = 0xE0
[2024-10-16 01:40:37.6645599] UClass::ClassUnique = 0xC8
[2024-10-16 01:40:37.6756297] UClass::ClassVTableHelperCtorCaller = 0xB8
[2024-10-16 01:40:37.6806874] UClass::ClassWithin = 0xD8
[2024-10-16 01:40:37.6808989] UClass::FirstOwnedClassRep = 0x110
[2024-10-16 01:40:37.6817458] UClass::FuncMap = 0x130
[2024-10-16 01:40:37.6912707] UClass::Interfaces = 0x1D8
[2024-10-16 01:40:37.7235988] UClass::NetFields = 0x100
[2024-10-16 01:40:37.7287635] UClass::SparseClassData = 0x120
[2024-10-16 01:40:37.7421220] UClass::SparseClassDataStruct = 0x128
[2024-10-16 01:40:37.7473136] UClass::SuperFuncMap = 0x180
[2024-10-16 01:40:37.7715528] UEnum::CppForm = 0x50
[2024-10-16 01:40:37.7741389] UEnum::CppType = 0x30
[2024-10-16 01:40:37.7750938] UEnum::EnumDisplayNameFn = 0x58
[2024-10-16 01:40:37.7753609] UEnum::Names = 0x40
[2024-10-16 01:40:37.7860382] UEnum::EnumFlags_Internal = 0x54
[2024-10-16 01:40:37.7954850] FObjectPropertyBase::PropertyClass = 0x78
[2024-10-16 01:40:37.7957423] FDelegateProperty::SignatureFunction = 0x78
[2024-10-16 01:40:37.7965797] FMulticastDelegateProperty::SignatureFunction = 0x78
[2024-10-16 01:40:37.7972547] FSetProperty::ElementProp = 0x78
[2024-10-16 01:40:37.7981146] FStructProperty::Struct = 0x78
[2024-10-16 01:40:37.7988406] FArrayProperty::Inner = 0x78
[2024-10-16 01:40:37.7993971] FArrayProperty::ArrayFlags = 0x80
[2024-10-16 01:40:37.8001244] FMapProperty::KeyProp = 0x78
[2024-10-16 01:40:37.8031088] FMapProperty::MapFlags = 0xA0
[2024-10-16 01:40:37.8042407] FMapProperty::ValueProp = 0x80
[2024-10-16 01:40:37.8048838] FBoolProperty::FieldMask = 0x7B
[2024-10-16 01:40:37.8055567] FBoolProperty::ByteMask = 0x7A
[2024-10-16 01:40:37.8062241] FBoolProperty::FieldSize = 0x78
[2024-10-16 01:40:37.8069762] FBoolProperty::ByteOffset = 0x79
[2024-10-16 01:40:37.8132372] FByteProperty::Enum = 0x78
[2024-10-16 01:40:37.8214334] FClassProperty::MetaClass = 0x80
[2024-10-16 01:40:37.8227955] FSoftClassProperty::MetaClass = 0x80
[2024-10-16 01:40:37.8460063] FInterfaceProperty::InterfaceClass = 0x78
[2024-10-16 01:40:37.8516268] FFieldPathProperty::PropertyClass = 0x78
[2024-10-16 01:40:37.8524503]
##### MEMBER OFFSETS END #####
[2024-10-16 01:40:37.8619103] m_shared_functions: 0x1035758
[2024-10-16 01:40:38.1173122] Enabling custom events
[2024-10-16 01:40:38.1191557] Starting mods (from mods.txt load order)...
[2024-10-16 01:40:38.1196789] Starting Lua mod 'CheatManagerEnablerMod'
[2024-10-16 01:40:38.1287618] [RegisterHook] Registered native hook (1, 2) for Function /Script/Engine.PlayerController:ClientRestart
[2024-10-16 01:40:38.1297273] Mod 'ActorDumperMod' disabled in mods.txt.
[2024-10-16 01:40:38.1299455] Starting Lua mod 'ConsoleCommandsMod'
[2024-10-16 01:40:38.1392419] Starting Lua mod 'ConsoleEnablerMod'
[2024-10-16 01:40:38.1865110] [Lua] [ConsoleEnabler] Was unable to find an instance of UEngine
[2024-10-16 01:40:38.2140469] Mod 'SplitScreenMod' disabled in mods.txt.
[2024-10-16 01:40:38.2142841] Starting Lua mod 'LineTraceMod'
[2024-10-16 01:40:38.2719558] [Lua] KismetSystemLibrary: KismetSystemLibrary /Script/Engine.Default__KismetSystemLibrary
[2024-10-16 01:40:38.4465508] [Lua] KismetMathLibrary: KismetMathLibrary /Script/Engine.Default__KismetMathLibrary
[2024-10-16 01:40:38.4713648] Starting Lua mod 'BPML_GenericFunctions'
[2024-10-16 01:40:38.4830630] Starting Lua mod 'BPModLoaderMod'
[2024-10-16 01:40:38.5450034] [Lua] Mods/BPModLoaderMod/load_order.txt not present or no matching mods, loading all BP mods in random order.[2024-10-16 01:40:38.5660303] Mod 'jsbLuaProfilerMod' disabled in mods.txt.
[2024-10-16 01:40:38.5662883] Starting Lua mod 'Keybinds'
[2024-10-16 01:40:38.5689358] Starting mods (from enabled.txt, no defined load order)...
[2024-10-16 01:40:38.5694150] Mod 'TeleportHotkeys' has enabled.txt, starting mod.
[2024-10-16 01:40:38.5728826] [Lua::execute_file] lua_pcall returned LUA_ERRRUN => ...naries\Win64\ue4ss\Mods\TeleportHotkeys\scripts\main.lua:40: module './Mods/TeleportHotkeys/Scripts/KeysTable' not found:
no field package.preload['./Mods/TeleportHotkeys/Scripts/KeysTable']
no file 'D:\steam\steamapps\common\Hogwarts Legacy\Phoenix\Binaries\Win64\lua\\/Mods/TeleportHotkeys/Scripts/KeysTable.lua'
no file 'D:\steam\steamapps\common\Hogwarts Legacy\Phoenix\Binaries\Win64\lua\\/Mods/TeleportHotkeys/Scripts/KeysTable\init.lua'
no file 'D:\steam\steamapps\common\Hogwarts Legacy\Phoenix\Binaries\Win64\\/Mods/TeleportHotkeys/Scripts/KeysTable.lua'
no file 'D:\steam\steamapps\common\Hogwarts Legacy\Phoenix\Binaries\Win64\\/Mods/TeleportHotkeys/Scripts/KeysTable\init.lua'
no file 'D:\steam\steamapps\common\Hogwarts Legacy\Phoenix\Binaries\Win64\..\share\lua\5.4\\/Mods/TeleportHotkeys/Scripts/KeysTable.lua'
no file 'D:\steam\steamapps\common\Hogwarts Legacy\Phoenix\Binaries\Win64\..\share\lua\5.4\\/Mods/TeleportHotkeys/Scripts/KeysTable\init.lua'
no file '.\\/Mods/TeleportHotkeys/Scripts/KeysTable.lua'
no file '.\\/Mods/TeleportHotkeys/Scripts/KeysTable\init.lua'
no file 'D:\steam\steamapps\common\Hogwarts Legacy\Phoenix\Binaries\Win64\ue4ss\Mods\TeleportHotkeys\Scripts\\/Mods/TeleportHotkeys/Scripts/KeysTable.lua'
no file 'D:\steam\steamapps\common\Hogwarts Legacy\Phoenix\Binaries\Win64\ue4ss\Mods\shared\\/Mods/TeleportHotkeys/Scripts/KeysTable.lua'
no file 'D:\steam\steamapps\common\Hogwarts Legacy\Phoenix\Binaries\Win64\ue4ss\Mods\shared\\/Mods/TeleportHotkeys/Scripts/KeysTable\\/Mods/TeleportHotkeys/Scripts/KeysTable.lua'
no file 'D:\steam\steamapps\common\Hogwarts Legacy\Phoenix\Binaries\Win64\\/Mods/TeleportHotkeys/Scripts/KeysTable.dll'
no file 'D:\steam\steamapps\common\Hogwarts Legacy\Phoenix\Binaries\Win64\..\lib\lua\5.4\\/Mods/TeleportHotkeys/Scripts/KeysTable.dll'
no file 'D:\steam\steamapps\common\Hogwarts Legacy\Phoenix\Binaries\Win64\loadall.dll'
no file '.\\/Mods/TeleportHotkeys/Scripts/KeysTable.dll'
no file 'D:\steam\steamapps\common\Hogwarts Legacy\Phoenix\Binaries\Win64\ue4ss\Mods\TeleportHotkeys\Scripts\\/Mods/TeleportHotkeys/Scripts/KeysTable.dll'
no file 'D:\steam\steamapps\common\Hogwarts Legacy\Phoenix\Binaries\Win64\ue4ss\Mods\TeleportHotkeys\\/Mods/TeleportHotkeys/Scripts/KeysTable.dll'
no file 'D:\steam\steamapps\common\Hogwarts Legacy\Phoenix\Binaries\Win64\.dll'
no file 'D:\steam\steamapps\common\Hogwarts Legacy\Phoenix\Binaries\Win64\..\lib\lua\5.4\.dll'
no file 'D:\steam\steamapps\common\Hogwarts Legacy\Phoenix\Binaries\Win64\loadall.dll'
no file '.\.dll'
no file 'D:\steam\steamapps\common\Hogwarts Legacy\Phoenix\Binaries\Win64\ue4ss\Mods\TeleportHotkeys\Scripts\.dll'
no file 'D:\steam\steamapps\common\Hogwarts Legacy\Phoenix\Binaries\Win64\ue4ss\Mods\TeleportHotkeys\.dll'
[2024-10-16 01:40:38.6065170] Event loop start
[2024-10-16 01:40:43.4683290] [Lua] [ConsoleEnabler] ConsoleKey[1]: F10
[2024-10-16 01:40:43.4685042] [Lua] [ConsoleEnabler] ConsoleKey[2]: `
[2024-10-16 01:40:43.4852277] [Lua] [CheatManager Creator] Constructed CheatManager [0x7FECBED941E0]
[2024-10-16 01:40:43.4853858] [Lua] [CheatManager Creator] Enabled CheatManager
The “KeysTable.lua” file must be in the “...\TeleportHotkeys\Scripts\” folder, along with the “main.lua” file.
If the path is correct but it does not work, try editing the “main.lua” file at line 40
Replace
KeysTable = require('./Mods/TeleportHotkeys/Scripts/KeysTable')
with simplyKeysTable = require('KeysTable')
to see if it is chosen automatically, else, with a new (correct) pathAlternatively, delete the entire contents of main.lua, paste this code inside and save.
This will remove KeysTable file as requirement.
Let me know if it works cause I'm doing everything without testing
Maybe the game has been updated and is no longer working?
Have you installed any mods recently that might interfere? If yes, try disabling it temporarily.
Another check that can be done is:
start the game, trigger multiple teleports with hotkeys (even if they do not work), close the game, check the UE4SS log file if errors are reported related to such triggers.
If the code no longer works, there should be some error written in there....
the log is located here: <install directory> \Phoenix\Binaries\Win64\UE4SS.log
[2024-02-16 14:01:29] UE4SS - v2.5.1 Beta #0 - Build #6064
[2024-02-16 14:01:29] WITH_CASE_PRESERVING_NAME: No
[2024-02-16 14:01:29] No specific game configuration found, using default configuration file
[2024-02-16 14:01:29] Config: G:\SteamLibrary\steamapps\common\Hogwarts Legacy\Phoenix\Binaries\Win64\UE4SS-settings.ini
[2024-02-16 14:01:29] root directory: G:\SteamLibrary\steamapps\common\Hogwarts Legacy\Phoenix\Binaries\Win64
[2024-02-16 14:01:29] working directory: G:\SteamLibrary\steamapps\common\Hogwarts Legacy\Phoenix\Binaries\Win64
[2024-02-16 14:01:29] game executable directory: G:\SteamLibrary\steamapps\common\Hogwarts Legacy\Phoenix\Binaries\Win64
[2024-02-16 14:01:29] mods directory: G:\SteamLibrary\steamapps\common\Hogwarts Legacy\Phoenix\Binaries\Win64\Mods
[2024-02-16 14:01:29] log directory: G:\SteamLibrary\steamapps\common\Hogwarts Legacy\Phoenix\Binaries\Win64
[2024-02-16 14:01:29] object dumper directory: G:\SteamLibrary\steamapps\common\Hogwarts Legacy\Phoenix\Binaries\Win64
[2024-02-16 14:06:11] [Lua] [CheatManager Creator] Constructed CheatManager [0x7FECBFFE8C80]
[2024-02-16 14:06:11] [Lua] [CheatManager Creator] Enabled CheatManager
[2024-02-16 14:06:14] [Lua] [CheatManager Creator] Constructed CheatManager [0x7FECC002DF00]
[2024-02-16 14:06:14] [Lua] [CheatManager Creator] Enabled CheatManager
[2024-02-16 14:06:16] [Lua] [CheatManager Creator] Constructed CheatManager [0x7FECBF702A00]
[2024-02-16 14:06:16] [Lua] [CheatManager Creator] Enabled CheatManager
[2024-02-16 14:06:18] [Lua] [CheatManager Creator] Constructed CheatManager [0x7FECBF536640]
[2024-02-16 14:06:18] [Lua] [CheatManager Creator] Enabled CheatManager
1) delete UE4SS.log
2) start the game
3) run different types of teleports several times, even if they don't work.
4) exit the game
5) now UE4SS.log should have been recreated and repopulated with the latest info
If the mod doesn't work, there should be some line reporting it.
On the other hand, if the mod works, there could be other causes, try disabling other mods or deleting/reinstalling the mod.
EDIT :
do not post portions of the log here, upload the entire content of the file here -> https://pastebin.com/
and share the link
Thank you very much. I seem to understand how to make it work now. You saved my Hogwarts Legacy, thank you, friend.
if it helps in these cases, you can also change the forward amount in the "main.lua" file at line 138
local forwardAmount = 350.0
and also the spawn height at line 144local LocZ = PlLoc["Z"] + 10
Note that the numbers can also be negative.
Edit example
local forwardAmount = 700.0
local LocZ = PlLoc["Z"] + 90
First, there could potentially be other mods interfering with bindings, so if this is the case, try disabling other mods (both UE4SS and .PAK mods) temporarily and retry.
On the other hand, if after pressing a hotkey the teleport does not occur, you may find errors in this file:
<installation directory> \Phoenix\Binaries\Win64\UE4SS.log
Open it with a text editor, select everything, share it here.
Anyway, no, regardless of the distance, to teleport the player to any coordinates the mod uses the fast travel functions.
At each activation takes you to that spot using that method, as if you were normally fast travelling, which simply cannot include animations due to how it works.
There should be an animation added at spawn time, does that make sense?
I'll take a look if I have free time.
Unlike the others, the apparition spell is not intended to be used by the character, so there doesn't seem to be a common way to call it.
I think I can find the aiming coordinates somehow, but I'm afraid a blueprint mod is needed to fully implement this spell.
If you have already installed other UE4SS mods you should know how to, as it is written in the description, put TeleportHotkeys folder in UE4SS mods folder (like this: ...\Phoenix\Binaries\Win64\Mods\TeleportHotkeys).
That's all you need to get the mod to run.
Optionally, you can customize the hotkeys by editing the main.lua file with a text editor, but it is not necessary.
EDIT: On the other hand, if something strange is happening, you can share the ue4ss log here after the game crashing or not starting.
(log file: ...\Phoenix\Binaries\Win64\UE4SS.log)