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yakuzadeso

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yakuzadeso

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10 comments

  1. yakuzadeso
    yakuzadeso
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    If the mod is not working or you want to report bugs you need to share your log file on Pastebin.com and share the link in your comment or bug report. 

    The log file is named UE4SS.log and it is located in \Phoenix\Binaries\Win64.

    If the mod is not working as intended there's a chance another mod is giving errors and is preventing your mods from loading correctly. Check the console and your log file for errors in case your issue is unrelated to the mod.
  2. MeicalHoel
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    Is it possible to combine all three of your Finisher mods to really fine-tune the damage output? And I guess the same question applies to your health mod of the same style.
  3. CycloLocke
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    This doesn't do anything for me, I always deal 1130 dmg with or without the mod.

    https://pastebin.com/fE1ZqEeg
    1. yakuzadeso
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      Error: [Lua::Registry::get_function_ref] Ref was not function
      No traceback
      You're getting an error but I can't tell from which mod it is. This is probably preventing your mods from loading and working properly.
    2. CycloLocke
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      Alright, this should only conflict with other UE4SS mods, right? In that case there's only one other that could cause the issue. Hopefully after removed that one this would work. Time to test.
    3. yakuzadeso
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      They are not necessarily conflicting. It's just that you're getting an error but it's not clear what mod is causing it.
    4. CycloLocke
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      Ok, it seems to work now, together with the other mods. The problem I think is the fact that I was blasting an enemy in order to test the mod right after I loaded the save, and the mod didn't have the time to do it's thing, maybe? I may have found a workaround -- changing the offense stat by re-equipping an item, that seems to do the trick. I guess that forces the mod to read the numbers and apply the scaling corectly.
    5. CycloLocke
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      Well, unfortunately, it seems to also make my game crash like crazy. Too bad, this was a genius mod.
    6. CycloLocke
      CycloLocke
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      Okay, it confirms, in order for the mod to apply the scaling, one must first do a change to his offensive stat, otherwise the mod does nothing.
    7. CycloLocke
      CycloLocke
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      Scratch everything I just said. The mod stopped working at all out of the blue, but then it started working properly, even without having to reset the offensive stat. I honestly don't know what's going on.

      Anyways, endorsed. Thanks for the mod.
  4. carpesangrea
    carpesangrea
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    Would it be possible to make a version of this that keeps the power vanilla, but lowers the rate at which the charges accumulate?