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  1. AkimboDK
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    Which save file do you need to upload in the editor?

    If you're not sure what save file to use to edit with this mod, here's some info on the file naming/numbering:
    Save files are named like: HL-[profile nr]-[savefile nr].sav

    Where profile number is 00 to 03 (max. 4 profiles allowed)
    and save file number is:


    •   00 to 09 for manual saves (max. 10 available)
    •   10 to 14 for the auto-saves (max. 5 available, these are managed by the game and might be overwritten on loading, so don't use these)
    So, for example, HL-01-02.sav is the third manual save in the UI list for the second profile in the game.

    The easiest way is to choose for which profile (00 - 03) you want to edit the save file, and then choose one of your manual saves.

    Don't want to overwrite your existing saves? Just make a new manual save in-game and use that.



    Want to add beasts to your inventory without catching them? (Like another Phoenix or shiny beasts?)
    This can be done by editing the SQLite DB file in the save file.


    • The easiest way to start, is to have a captured beast in your current in-game inventory (doesn't matter what beast).
    • Create a manual save (remember the number and profile number) and close the game.
    • Open HLSE in your browser.
    • Click "UPLOAD SAVE" and pick your manual save file (create a backup copy first ;) ).
    • Go to the "Save File" tab in the bottom left corner and download Database 1 and 2.
    • (Install DB Browser for SQLite. See Ralderable's post for link.)
    • Edit the Database 1 file in DB Browser for SQLite.
    • Go to the "Browse Data" tab.

    From this tab, you have to do 2 things to add a beast:
    1) Create the beast
    2) Add it to the player's inventory

    1) Create beast:
    a) Select table NurturingCreatureDynamic from the dropdown menu at the top.
    b) Add a new row or duplicate one
    c) In that new row, change these values:

       CreatureUID (should be unique and the highest nr in that column + 1)

    •    TypeID (type of animal, like "Phoenix")
    •    CreatureName is empty (can be edited in-game)
    •    IsLocalizedName = 0
    •    IsUncapturable = 0
    •    IsGenderMale = 0 (female) / 1 (male)
    •    IsMount = 0 (1 for specific Graphorn/Hippogriff/Thestral)
    •    CanRename = 1
    •    CanReturnToWild = 1
    •    ColorVariation = Default / Albino / Variation1 / UniqueVariation1 (some beasts have more variations)
    •    ScaleVariation = 1.0 (or choose another size?)
    •    NurturingSpaceID = Inventory
    •    MotherUID = 0
    •    FatherUID = 0
    •    BreedingGeneration = 0
    •    BirthDateTime is some timestamp like: 596324643085661554
    •    the other columns can be what the original row had (or look at the others)
    d) Now copy the CreatureUID number

    2) Add to player's inventory:
    a) Select table InventoryDynamic from the dropdown menu at the top.
    b) Filter rows for:
       - CharacterID = Player0
       - HolderID = CreatureInventory
    c) Look for next empty ItemID column in the rows that are left (ItemID = empty/null)
    b) In this row, change:
       - ItemID = CapturedCreature
       - Variation = [the copied CreatureUID] (Highwing =121, Graphorn=132)
       - Count = 1

    3) Add Flying/Groundmounts to the player:
    a) first you will need to add them to the player's inventory as mentioned above, next you can add them as mountable creatures (only works for Highwing, Graphorn.

    b) Hippogriff:

    • CharacterID: Player0
    • HolderID: ActiveFlyingMount
    • SlotNumber: 0
    • ItemID: HippoGriffMount
    • Count: 1

    c) Graphorn:

    • CharacterID: Player0
    • HolderID: ActiveGroundMount
    • SlotNumber: 0
    • ItemID: GraphornMount
    • Count: 1

    9. Now save the Database file.
    10. Go back to HLSE and select the edited database 1 and the original database 2 files under "Custom DB Upload".
    11. Click "Generate save file" and overwrite the .sav file you choose to change.
    12. Start the game and load the manual save. The animal should now be in your Inventory and can be released in a vivarium.
  2. AkimboDK
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    Want to add mountable Broom and activate the broom storage inside player's inventory?

    a) to activate the broom in gear section locate the table "LocksDynamic"
    b) under LockID and ELockState you want to add:

    • LockID: Vendor_Broom_Acquired
    • LockID: BroomAvailable
    and leave the ELockState filter=0
    you can also unlock all broom upgrades by adding

    • Broom_Upgrade1
    • Broom_Upgrade2
    • Broom_Upgrade3

    c) Now you want to add the broom into your inventory, locate table "InventoryDynamic"
        - you will see a few more filters there

    • CharacterID
    • HolderID
    • SlotNumber
    • ItemID
    • Variation
    • Count
    • Stolen
    • UniqueItem
    • KeepOnReset
    • UpdateTime

    d) to add an Active broom put these:

    • CharacterID: Player0
    • HolderID: ActiveBroom
    • SlotNumber: 0
    • ItemID: (A list of Broom IDs will be listed below)
    • Variantion: leave it at NULL
    • Count: 1
    • Stolen: 0
    • UniqueItem: 0
    • KeepOnReset: 0
    • UpdateTime: 0 (doesnt really matter)

    Broom IDs:

    • BroomBrightSpark (Final Balloon challenge broom)
    • BroomHouse
    • BroomEmberDash
    • BroomMoonTrimmer
    • BroomWindWisp
    • BroomYewWeaver
    • BroomSkyScythe
    • BroomNightDancer (First Balloon challenge broom)
    • BroomLicketySwift (Second Balloon challenge broom)
    • BroomEmberDash
    • BroomHouse
    • BroomFamilyAntique
    • BroomSilverArrow
    • BroomAeromancer
    • BroomWildFire (Third balloon challenge broom)

    e) Now to add more brooms into the player's storage:

    • CharacterID: Player0
    • HolderID: BroomStorage
    • SlotNumber: 0 (starting from 0, increase the number by one for each broom you add, ex 1, 2 and up)
    • ItemID: (Use the broom IDs above this)
    • Variantion: leave it at NULL
    • Count: 1
    • Stolen: 0
    • UniqueItem: 0
    • KeepOnReset: 0
    • UpdateTime: 0 (doesnt really matter)

  3. AkimboDK
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    Want to Unlock Talent Menu & add each Talents?
    a) to activate the Talents menu and add all talent abillities? locate the table "LocksDynamic"
    b) under LockID and ELockState you want to add:

    • LockID: MenuTab_Talents
    and leave the ELockState filter=0

    Now the Talent menu will be available before you reach the map chamber for the first time.
    here you can level up normally as you go, or you can add all the talents points.

    c) Add all Talents, Navigate to the table "PerksDynamic"
    under PerkID you will need to add these IDs: and in the Level filter type: 1

    • Talent_Spell_Transformation
    • Talent_Spell_Bombarda
    • Talent_Spell_Descendo
    • Talent_Spell_Glacius
    • Talent_Spell_Diffindo
    • Talent_Spell_Depulso
    • Talent_Spell_Confringo
    • Talent_Spell_Incendio
    • Talent_Spell_Accio
    • Talent_Spell_Levioso
    • Talent_Curse_AvadaKedavra
    • Talent_Curse_CurseHealth
    • Talent_Curse_Crucio
    • Talent_Curse_Imperio
    • Talent_Spell_Arresto
    • Talent_Curse_CurseLong
    • Talent_Spell_Expelliarmus
    • Talent_Spell_Flippendo
    • Talent_Curse_CurseStupefy
    • DAC_CurseReflect1
    • Talent_Core_ProtegoBlast
    • Talent_Core_StupefyAOE
    • Talent_Core_JinxAM
    • DUEL_Deflect1
    • Talent_Core_DodgeAM
    • Talent_Core_StupefyStun
    • LOW_WoundCleaningUpgrade2
    • Talent_Core_RevelioUpgrade
    • GEN_SpellLoadouts_3
    • Talent_Core_JinxCooldown
    • SKILL_FocusGain
    • Talent_Core_DodgeFast
    • GEN_SpellLoadouts_2
    • LOW_WoundCleaningUpgrade1
    • Talent_Core_OppugnoQuick
    • GEN_SpellLoadouts_1
    • Talent_Infil_PetrificusTotalus
    • Talent_Infil_Evasion2
    • INF_Swift
    • Talent_Infil_Evasion1
    • Talent_Sanc_MaximaPotion
    • Talent_Sanc_Cabbage
    • Talent_Sanc_EdurusPotion
    • Talent_Sanc_AutoDamagePotion
    • Talent_Sanc_AMPotion
    • Talent_Sanc_InvisibilityPotion
    • Talent_Sanc_Venomous
    • Talent_Sanc_Mandrake
  4. AkimboDK
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    Want to add all Wand handles?
    a) To add all wand handles locate the table "LocksDynamic"
    b) under LockID and ELockState you want to add:

    • LockID: (List below for ID's)
    and leave the ELockState filter=0

    Keep in mind that the wand handles on a new save you wont be able to pick one before you visited Hogsmeade the first time in the Wand shop.


    • H006_M00
    • H005_M02
    • H013_M02
    • H008_M00
    • H000_M01
    • H004_M00
    • H002_M02
    • H009_M00
    • H003_M01
    • H011_M01
    • H002_M01
    • H001_M01
    • H000_M02
    • H007_M01
    • H004_M02
    • H005_M01
    • H009_M01
    • H012_M00
    • H001_M02
    • H012_M02
    • H007_M02
    • H003_M02
    • H004_M01
    • H012_M01
    • H003_M00
    • H006_M02
    • H007_M00
    • H006_M01
    • H013_M01
    • H011_M02
    • H011_M00
    • H001_M00
    • H013_M00
    • H002_M00
    • H005_M00
    • H008_M02
    • H009_M02
    • H008_M01
    • H010_M02
    • H010_M01
    • H010_M00
    • H000_M00
  5. DumboXo
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    hello anyone thats having any issues installing, follow these steps

    First steam cloud (or what ever platform your playing on) make sure cloud saves are disabled

    launch run program on windows and type %appdata%

    Then delete all files found in your Appdata\Local\Hogwarts Legacy\Saved\SaveGames\(number)

    Insert the HL-00-00.sav file in the place you just deleted the files

    then run the game like normal and it should install fine
  6. Pzlpam
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    Your save game has 0 cooldown for spells, how do I return it to the default time?
    1. AkimboDK
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      You most likely using a mod, because it is just a save file, which doesn't change anything about timers or cooldowns in game.
      only mods can change game behavior, my save files only had edited parts of adding the spells, items, etc.
  7. Pzlpam
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    I would like to know how I can unlock only the brooms in my save game, I wanted to know how you did this?
    1. AkimboDK
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      Read the sticky posts. there is one for enabling brooms. 
  8. Valordalffa
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    when i try to load into the save nothing happens
  9. darklunita
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    Thanks you, for mod
  10. Ryucelest
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    I there , here is my issue. When i get into the game and i see your savegame it doesnt load it from both way to continue or load save. Do we need your savegamelist ? Or do i miss a step since im new at transfering savefiles.
    1. AkimboDK
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      It won't show my save in your load, it will most likely show your own save
      but if you didn't overwrite an existing save and you put a save from fresh start, it won't show up.
      so make sure that you start a new game, until you get to the point where you can manually save your game.
      then overwrite that file with mine (need to be the same name) when you load up next time it still shows your character on the main menu and name and stuff, but don't worry about it, just click on it and load up and it should work fine (Important: Make sure Steam Cloud is disabled or it will revert back to your save file) 

      Sorry for late respond time, I haven't been playing HL for a long time :') 
  11. Naehraa
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    Hello, I may be quite dumb but I can't get this to work.. like at all, I retried at least 4 times (gods the shaders loading + long ass tutorail uuuugh) And it's not working at all, Tried to rename? Idk if I'm doing it right.. really at this point idk, i've lost my first save and progress and i'm so sad about it fr, wanted this to work so that I can still finish the story without restarting completely from nothing but I can't get this to work 
    1. AkimboDK
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      First you need to have a save in the game, once you have one, locate that save in your save folder, if it has a different number at the end than mine, rename my file to what your save is, then replace it, when you load up the game, it will show you "your original" save and character, not sure why, but if you load it, it will load mine.

      also be sure to disable cloud sync on steam so it doesn't try to sync your cloud. 
  12. VinylRhino
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    How do you actually install this? I can't seem to find any steps, or figure out what they may be if they were included somewhere. Thanks! 

    Figured it out, Thanks for the MOD Love it
  13. Ryucelest
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    what i was looking for nice sorry for double post
  14. Traltwin
    Traltwin
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    Any way to have a Male version of this exact stuff?
    1. AkimboDK
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      Sorry, i dont play male characters, but i think there are mods or other save game editors somewhere that can change the sex and apperances of the character if you want to change it.. 
  15. simplyaqua12
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    The save file isn't showing up for me; it just has me start a new game. Do i need the other savefile document with it? That seemed to work with another save file download i used, i just really want a female character. at least until the save editors give us the ability to change that too
    1. AkimboDK
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      You need to have one save active, just make a complete new save if you dont have any, and know what the save number/name is for the new one you created, once created and saved, renmae my save game into the save you just made, it will show up as your own save until you load the game and save it again. enjoy :)