For people using a gamepad, what works for me consistently is to either press the Left Shoulder Button (tool wheel button) and DPAD Down fast, or hold DPAD Down and then press the Left Shoulder Button (tool wheel button).
If the mod is not working or you want to report bugs you need to share your log file on Pastebin.com and share the link in your comment or bug report.
The log file is named UE4SS.log and it is located in \Phoenix\Binaries\Win64.
If the mod is not working as intended there's a chance another mod is giving errors and is preventing your mods from loading correctly. Check the console and your log file for errors in case your issue is unrelated to the mod.
Hey, sill doesn't work for me. The UI opens but when I click on the "Wait" button nothing happens. Neither when pressing F4. I am already using the UE4SS version that you said with the Unreal version in the INI.
Any suggestions on how to fix this? Thanks in advance
Can you skip time with +/-/Backspace keys? If the answer is yes, that means UE4SS works correctly and the issue is with UI only... You're not the first one to raze the problem with UI (scroll down a bit) and unfortunately trying to merge the UI files with the Mod Merger didn't help this person too...
This is for the author of the mod to address (I'm not him, apparently ;) but, as far as I understand, Hogwarts Legacy is far from being his first priority right now, so I wouldn't hold my breath...
I just installed your mod today and I'm running into an issue with UE4SS - looks like something with the EngineVersion. The mod doesn't function because of this - just get a sound played occasionally when trying to open the UI with F4, but I cannot use the mod through the UI or otherwise. I'd really appreciate any help on this, thank you! My log is linked here: HL UE4SS Log - EngineVersion Error - Pastebin.com
In short, you need to install the latest experimental version (current latest beta is UE4SS_v3.0.1-142, it works as well as the previous beta v.3.0.1-137, unlike the latest released v.3.0.1, which causes frequent crashes), but you have to edit 'UE4SS-settings.ini' file to override the engine version. Read my post from the link above for detailed instructions.
@yakuzadeso, I really think you should probably update the instructions on all your UE4SS-based Hogwarts Legacy mods, if you don't wanna see more and more complaints like this one...
This worked for me and I was able to get all of my UE4SS mods working, thank you so much for your help!
I am still unable to use the UI for the timeskip (RegisterHook error that I think some others have also been running into), but the script seems to be working. It is, for some reason, functioning like the instant timeskip rather than the immersive, but at least it works now.
Have you tried to use the Mod Merger to merge zBPApparate_P.pak and SkipTime_P.pak?
It is, for some reason, functioning like the instant timeskip rather than the immersive
This is weird, it's like you're using 'Better and instant timeskip' mod instead of 'Better and Immersive'... I'd suspect you accidentally installed UE4SS with 'Better and instant timeskip' mod already added from my MEGA link, but the keybinds are different (PageUp/Down/End in 'Instant' mod instead of +/-/Backspace in 'Immersive' one). If you don't manage to make the UI work and the timeskip continues to be instant instead of immersive, I suggest to use 'Better and instant timeskip' mod anyway, this is the one I use and it is much simpler and works great... :)
I did try using the Conflict Checker/Mod Merger, unfortunately that doesn't seem to have been the issue with the UI. All good, though, +/-/Backspace really isn't that hard to work with. And yeah lol, I had to double-check about ten times that I'd actually installed the right version of the mod 😅
All settled now anyways - I actually just finished writing my own custom script to make the timeskip work immersively! It seems to be working great so far
Hi mate. Long time no speak, could you please message me on Discord I would like to see if you would be willing to convert a few of your mods to BP Apparate method. I am removing UE4SS from the mod collection due to many bugs and issues with UE4SS. Thank you regards v2.
Please PLEASE pretty please update this mod. There is a big wave of new players who got a better PC to play the game and mods are not up to date...
This mod is not being updated anymore? Side note to all mod makers: This is not new but it was very resourced and demanding when it came out so not everyone could enjoy it or even play it at the time but many can play the game these days and updating the mod would really help the community as we all appreciate your hard work.
Please either help us out and update the mod or make it open source so others take it on and work and update it. We are part of one community working towards the same goal. Making our rules on our games.
You guys/Community please spread the word on other mods so they will get updated since the last update of the game killed almost all the mods.
What isn't working exactly? Any errors? If it is the UI that's not working then I can't do much about it. The non UI part of the mod should work just fine. All you have to do is to do is to use "EnabledUI = false" in the mod's options.
I spent 12+ hrs yesterday modding the game and most of them broke it. As for time skip mod it keeps saying you have to specify how long to wait. I don't know what that is. A small notification pops out where you get Dangerous enemies (bottom middle part of the screen) as for UI itself I cant get it to show up as it is shown in the mod screenshot section.
How to edit controller input, or atleast remove it? Im using More Spell Sets, and keybinds are conflicting, i cant scroll down with LB+D-pad down, only can scroll up to prevent showing timeskip popup its little annoying. Anyway thank you for mod, this feature should've been in game by default =)
Same question here. I don't want to deal with it being mapped to the same buttons as another mod. If I could disable the controller binding I can just use Steam Controller Settings to map something like "Long Press Start button" to be functionally the same as pressing E or whatever keyboard binding I set. That's how I handle all my other mods with keyboard hot keys - just map Long Press and Double Press for buttons like Start, Select, and Screenshot that don't have nearly as many other things trying to use them.
So if I'm not using the vortex version, can you confirm where the script goes? My Phoenix/Binaries/Win64 doesn't have a "Mods" in it by default. There is a "mods" in the "UE4SS_Xinput_v2.5.1" folder that I dropped in there though. The UI is working for me (oddly can only get it on controller), but nothing happens.
Do you want to use the UI? Because it seems like you either didn't install it or didn't activate it. If you don't want to use it then set "EnableUI" to false.
Can't get this to work, not sure why. Your other mods work fine for me. Log shows it hooked successfully, but no UI. It is loaded in the Apparate mod loader, but I can't use it in any way.
Hi there ! Thanks for the mod but i'm encountering a little issue with the UI : it activates itself on the "Skip Time" menu each time i load into a new zone or load a save ; do you know what could be the problem ? Thanks a lot to you :) !
90 comments
The log file is named UE4SS.log and it is located in \Phoenix\Binaries\Win64.
If the mod is not working as intended there's a chance another mod is giving errors and is preventing your mods from loading correctly. Check the console and your log file for errors in case your issue is unrelated to the mod.
I am already using the UE4SS version that you said with the Unreal version in the INI.
Any suggestions on how to fix this? Thanks in advance
This is for the author of the mod to address (I'm not him, apparently ;) but, as far as I understand, Hogwarts Legacy is far from being his first priority right now, so I wouldn't hold my breath...
My log is linked here:
HL UE4SS Log - EngineVersion Error - Pastebin.com
https://www.nexusmods.com/hogwartslegacy/mods/1158?tab=posts&BH=3
In short, you need to install the latest experimental version (current latest beta is UE4SS_v3.0.1-142, it works as well as the previous beta v.3.0.1-137, unlike the latest released v.3.0.1, which causes frequent crashes), but you have to edit 'UE4SS-settings.ini' file to override the engine version. Read my post from the link above for detailed instructions.
@yakuzadeso, I really think you should probably update the instructions on all your UE4SS-based Hogwarts Legacy mods, if you don't wanna see more and more complaints like this one...
I am still unable to use the UI for the timeskip (RegisterHook error that I think some others have also been running into), but the script seems to be working. It is, for some reason, functioning like the instant timeskip rather than the immersive, but at least it works now.
If you don't manage to make the UI work and the timeskip continues to be instant instead of immersive, I suggest to use 'Better and instant timeskip' mod anyway, this is the one I use and it is much simpler and works great... :)
All settled now anyways - I actually just finished writing my own custom script to make the timeskip work immersively! It seems to be working great so far
There is a big wave of new players who got a better PC to play the game and mods are not up to date...
This mod is not being updated anymore?
Side note to all mod makers: This is not new but it was very resourced and demanding when it came out so not everyone could enjoy it or even play it at the time but many can play the game these days and updating the mod would really help the community as we all appreciate your hard work.
Please either help us out and update the mod or make it open source so others take it on and work and update it. We are part of one community working towards the same goal. Making our rules on our games.
You guys/Community please spread the word on other mods so they will get updated since the last update of the game killed almost all the mods.
Thank you
Anyway thank you for mod, this feature should've been in game by default =)
I can't get the mod to work. I'm also using another mod that uses UE4SS. Here's my log file: https://pastebin.com/X1mHB65B.
Do the keybinds work?
As far as I can tell from your log, something related to the UI isn't loading correctly.
The mod should be working fine even without the UI, just set "EnableUI" to false.
Thanks for the mod but i'm encountering a little issue with the UI : it activates itself on the "Skip Time" menu each time i load into a new zone or load a save ; do you know what could be the problem ?
Thanks a lot to you :) !
I took a log of when it happens
[2023-10-18 23:27:26] Deserialized FName::ToString address: 0x1436a8300
[2023-10-18 23:27:26] Deserialized StaticConstructObject_Internal address: 0x1438ae560
[2023-10-18 23:27:26] Deserialized FName::FName address: 0x14369b580
[2023-10-18 23:27:26] Deserialized GUObjectArray address: 0x1490d60f0
[2023-10-18 23:27:26] Deserialized GMalloc address: 0x0
[2023-10-18 23:27:26] Need to construct: /Script/CoreUObject.Class
[2023-10-18 23:27:26] Need to construct: /Script/CoreUObject
[2023-10-18 23:27:26] Need to construct: /Script/CoreUObject.Struct
[2023-10-18 23:27:26] Need to construct: /Script/Engine.Pawn
[2023-10-18 23:27:26] Need to construct: /Script/Engine.Character
[2023-10-18 23:27:26] Need to construct: /Script/Engine.Actor
[2023-10-18 23:27:26] Need to construct: /Script/CoreUObject.Vector
[2023-10-18 23:27:26] Need to construct: /Script/Engine.Default__DefaultPawn
[2023-10-18 23:27:26] Need to construct: /Script/Engine.HitResult
[2023-10-18 23:27:26] Need to construct: /Script/Engine.Default__MaterialExpression
[2023-10-18 23:27:26] Need to construct: /Script/Engine.ActorComponent
[2023-10-18 23:27:26] Need to construct: /Script/CoreUObject.OrientedBox
[2023-10-18 23:27:26] Need to construct: /Script/Engine.MovementComponent
[2023-10-18 23:27:26] Need to construct: /Script/Engine.HUD
[2023-10-18 23:27:26] Need to construct: /Script/Engine.PlayerController
[2023-10-18 23:27:26] Need to construct: /Script/Engine.PlayerCameraManager
[2023-10-18 23:27:26] Need to construct: /Script/CoreUObject.EInterpCurveMode
[2023-10-18 23:27:26] Need to construct: /Script/Engine.ENetRole
[2023-10-18 23:27:26] Need to construct: /Script/MovieScene.MovieSceneEditorData
[2023-10-18 23:27:26] Need to construct: /Script/UMG.Widget
[2023-10-18 23:27:26] Need to construct: /Script/UMG.ComboBoxString
[2023-10-18 23:27:26] Need to construct: /Script/CoreUObject.Interface
[2023-10-18 23:27:26] Need to construct: /Script/CoreUObject.DynamicClass
[2023-10-18 23:27:36] Constructed [1 / 23]: /Script/CoreUObject.Class
[2023-10-18 23:27:36] Constructed [2 / 23]: /Script/CoreUObject
[2023-10-18 23:27:36] Constructed [3 / 23]: /Script/CoreUObject.Struct
[2023-10-18 23:27:36] Constructed [4 / 23]: /Script/Engine.Pawn
[2023-10-18 23:27:36] Constructed [5 / 23]: /Script/Engine.Character
[2023-10-18 23:27:36] Constructed [6 / 23]: /Script/Engine.Actor
[2023-10-18 23:27:36] Constructed [7 / 23]: /Script/Engine.ActorComponent
[2023-10-18 23:27:36] Constructed [8 / 23]: /Script/Engine.MovementComponent
[2023-10-18 23:27:36] Constructed [9 / 23]: /Script/Engine.HUD
[2023-10-18 23:27:36] Constructed [10 / 23]: /Script/Engine.PlayerController
[2023-10-18 23:27:36] Constructed [11 / 23]: /Script/Engine.PlayerCameraManager
[2023-10-18 23:27:36] Constructed [12 / 23]: /Script/UMG.Widget
[2023-10-18 23:27:36] Constructed [13 / 23]: /Script/UMG.ComboBoxString
[2023-10-18 23:27:36] Constructed [14 / 23]: /Script/CoreUObject.Interface
[2023-10-18 23:27:36] Constructed [15 / 23]: /Script/CoreUObject.DynamicClass
[2023-10-18 23:27:48] Constructed [16 / 23]: /Script/Engine.HitResult
[2023-10-18 23:27:48] Constructed [17 / 23]: /Script/CoreUObject.OrientedBox
[2023-10-18 23:27:48] Constructed [18 / 23]: /Script/CoreUObject.EInterpCurveMode
[2023-10-18 23:27:48] Constructed [19 / 23]: /Script/Engine.ENetRole
[2023-10-18 23:27:48] Constructed [20 / 23]: /Script/MovieScene.MovieSceneEditorData
[2023-10-18 23:27:48] Constructed [21 / 23]: /Script/CoreUObject.Vector
[2023-10-18 23:27:49] Constructed [22 / 23]: /Script/Engine.Default__DefaultPawn
[2023-10-18 23:27:49] Constructed [23 / 23]: /Script/Engine.Default__MaterialExpression
[2023-10-18 23:27:49] Constructed 23 of 23 objects
[2023-10-18 23:27:50] ProcessInternal address: 0x1438a7480 <- Built-in
[2023-10-18 23:27:50] ProcessLocalScriptFunction address: 0x1438a7590 <- Built-in
[2023-10-18 23:27:50] UnrealConfig.FExecVTableOffsetInLocalPlayer: 28
[2023-10-18 23:27:50] Post-initialization: GMalloc: 0x1490714a8 -> 0x46e05d10
[2023-10-18 23:27:50] Adding GUObjectArray listeners
[2023-10-18 23:27:50]
##### MEMBER OFFSETS START #####
[2023-10-18 23:27:50] UObjectBase::ClassPrivate = 0x10
[2023-10-18 23:27:50] UObjectBase::bFindCameraComponentWhenViewTarget = 0x5A
[2023-10-18 23:27:50] UObjectBase::InternalIndex = 0xC
[2023-10-18 23:27:50] UObjectBase::AutoReceiveInput = 0xF3
[2023-10-18 23:27:50] UObjectBase::ObjectFlags = 0x8
[2023-10-18 23:27:50] UObjectBase::OnEndCursorOver = 0x186
[2023-10-18 23:27:50] UObjectBase::CustomTimeDilation = 0x98
[2023-10-18 23:27:50] UObjectBase::NamePrivate = 0x18
[2023-10-18 23:27:50] UObjectBase::Role = 0xF0
[2023-10-18 23:27:50] UObjectBase::ControllingMatineeActors = 0x138
[2023-10-18 23:27:50] UObjectBase::bCanBeInCluster = 0x5B
[2023-10-18 23:27:50] UObjectBase::bAllowTickBeforeBeginPlay = 0x59
[2023-10-18 23:27:50] UObjectBase::bForceNetAddressable = 0x58
[2023-10-18 23:27:50] UObjectBase::InputPriority = 0xF4
[2023-10-18 23:27:50] UObjectBase::OuterPrivate = 0x20
[2023-10-18 23:27:50] UObjectBase::OnInputTouchEnd = 0x18A
[2023-10-18 23:27:50] UObjectBase::bHasDeferredComponentRegistration = 0x5C
[2023-10-18 23:27:50] UObjectBase::AttachmentReplication = 0xA0
[2023-10-18 23:27:50] UObjectBase::DetachFence = 0x210
[2023-10-18 23:27:50] UObjectBase::CreationTime = 0x9C
[2023-10-18 23:27:50] UObjectBase::DefaultUpdateOverlapsMethodDuringLevelStreaming = 0x5E
[2023-10-18 23:27:50] UObjectBase::InitialLifeSpan = 0x94
[2023-10-18 23:27:50] UObjectBase::bAutoDestroyWhenFinished = 0x59
[2023-10-18 23:27:50] UObjectBase::Tags = 0x170
[2023-10-18 23:27:50] UObjectBase::InputComponent = 0xF8
[2023-10-18 23:27:50] UObjectBase::OnTakePointDamage = 0x181
[2023-10-18 23:27:50] UObjectBase::LastRenderTime = 0x114
[2023-10-18 23:27:50] UObjectBase::RemoteRole = 0x5F
[2023-10-18 23:27:50] UObjectBase::Layers = 0x150
[2023-10-18 23:27:50] UObjectBase::MinNetUpdateFrequency = 0x10C
[2023-10-18 23:27:50] UObjectBase::TimerHandle_LifeSpanExpired = 0x148
[2023-10-18 23:27:50] UObjectBase::OnTakeAnyDamage = 0x180
[2023-10-18 23:27:50] UObjectBase::NetCullDistanceSquared = 0x100
[2023-10-18 23:27:50] UObjectBase::OnActorEndOverlap = 0x184
[2023-10-18 23:27:50] UObjectBase::NetDormancy = 0xF1
[2023-10-18 23:27:50] UObjectBase::NetDriverName = 0xE8
[2023-10-18 23:27:50] UObjectBase::NetTag = 0x104
[2023-10-18 23:27:50] UObjectBase::NetPriority = 0x110
[2023-10-18 23:27:50] UObjectBase::PrimaryActorTick = 0x28
[2023-10-18 23:27:50] UObjectBase::NetUpdateFrequency = 0x108
[2023-10-18 23:27:50] UObjectBase::OnClicked = 0x187
[2023-10-18 23:27:50] UObjectBase::OnActorBeginOverlap = 0x183
[2023-10-18 23:27:50] UObjectBase::OnActorHit = 0x18D
[2023-10-18 23:27:50] UObjectBase::OnBeginCursorOver = 0x185
[2023-10-18 23:27:50] UObjectBase::OnDestroyed = 0x18E
[2023-10-18 23:27:50] UObjectBase::OnInputTouchEnter = 0x18B
[2023-10-18 23:27:50] UObjectBase::OnEndPlay = 0x18F
[2023-10-18 23:27:50] UObjectBase::OnInputTouchBegin = 0x189
[2023-10-18 23:27:50] UObjectBase::OnInputTouchLeave = 0x18C
[2023-10-18 23:27:50] UObjectBase::OnReleased = 0x188
[2023-10-18 23:27:50] UObjectBase::OnTakeRadialDamage = 0x182
[2023-10-18 23:27:50] UObjectBase::ParentComponent = 0x160
[2023-10-18 23:27:50] UObjectBase::ReplicatedMovement = 0x60
[2023-10-18 23:27:50] UObjectBase::RootComponent = 0x130
[2023-10-18 23:27:50] UObjectBase::bBlockInput = 0x5A
[2023-10-18 23:27:50] UObjectBase::SpawnCollisionHandlingMethod = 0xF2
[2023-10-18 23:27:50] UObjectBase::UpdateOverlapsMethodDuringLevelStreaming = 0x5D
[2023-10-18 23:27:50] UObjectBase::bNetStartup = 0x58
[2023-10-18 23:27:50] UObjectBase::bActorIsBeingConstructed = 0x168
[2023-10-18 23:27:50] UObjectBase::bActorBeginningPlayFromLevelStreaming = 0x5B
[2023-10-18 23:27:50] UObjectBase::bAllowReceiveTickEventOnDedicatedServer = 0x5B
[2023-10-18 23:27:50] UObjectBase::bActorEnableCollision = 0x5C
[2023-10-18 23:27:50] UObjectBase::bActorInitialized = 0x5B
[2023-10-18 23:27:50] UObjectBase::bActorIsBeingDestroyed = 0x5C
[2023-10-18 23:27:50] UObjectBase::bActorSeamlessTraveled = 0x5B
[2023-10-18 23:27:50] UObjectBase::bActorWantsDestroyDuringBeginPlay = 0x5C
[2023-10-18 23:27:50] UObjectBase::bAlwaysRelevant = 0x58
[2023-10-18 23:27:50] UObjectBase::bCanBeDamaged = 0x5A
[2023-10-18 23:27:50] UObjectBase::bCollideWhenPlacing = 0x5A
[2023-10-18 23:27:50] UObjectBase::bEnableAutoLODGeneration = 0x5A
[2023-10-18 23:27:50] UObjectBase::bExchangedRoles = 0x59
[2023-10-18 23:27:50] UObjectBase::bGenerateOverlapEventsDuringLevelStreaming = 0x5A
[2023-10-18 23:27:50] UObjectBase::bHasFinishedSpawning = 0x5B
[2023-10-18 23:27:50] UObjectBase::bHidden = 0x58
[2023-10-18 23:27:50] UObjectBase::bIgnoresOriginShifting = 0x5A
[2023-10-18 23:27:50] UObjectBase::bIsEditorOnlyActor = 0x5A
[2023-10-18 23:27:50] UObjectBase::bNetCheckedInitialPhysicsState = 0x5B
[2023-10-18 23:27:50] UObjectBase::bNetLoadOnClient = 0x59
[2023-10-18 23:27:50] UObjectBase::bNetTemporary = 0x58
[2023-10-18 23:27:50] UObjectBase::bNetUseOwnerRelevancy = 0x59
[2023-10-18 23:27:50] UObjectBase::bOnlyRelevantToOwner = 0x58
[2023-10-18 23:27:50] UObjectBase::bRelevantForLevelBounds = 0x59
[2023-10-18 23:27:50] UObjectBase::bRelevantForNetworkReplays = 0x59
[2023-10-18 23:27:50] UObjectBase::bReplayRewindable = 0x59
[2023-10-18 23:27:50] UObjectBase::bReplicateMovement = 0x58
[2023-10-18 23:27:50] UObjectBase::bReplicates = 0x5B
[2023-10-18 23:27:50] UObjectBase::bRunningUserConstructionScript = 0x5C
[2023-10-18 23:27:50] UObjectBase::bTearOff = 0x58
[2023-10-18 23:27:50] UObjectBase::bTickFunctionsRegistered = 0x5C
[2023-10-18 23:27:50] UScriptStruct::StructFlags = 0xB0
[2023-10-18 23:27:50] UScriptStruct::CppStructOps = 0xB8
[2023-10-18 23:27:50] UScriptStruct::bPrepareCppStructOpsCompleted = 0xB4
[2023-10-18 23:27:50] UScriptStruct::ICppStructOps::Alignment = 0xC
[2023-10-18 23:27:50] UScriptStruct::ICppStructOps::Size = 0x8
[2023-10-18 23:27:50] FField::ClassPrivate = 0x8
[2023-10-18 23:27:50] FField::NamePrivate = 0x28
[2023-10-18 23:27:50] FField::FlagsPrivate = 0x30
[2023-10-18 23:27:50] FField::Next = 0x20
[2023-10-18 23:27:50] FField::Owner = 0x10
[2023-10-18 23:27:50] FOutputDevice::bAutoEmitLineTerminator = 0x9
[2023-10-18 23:27:50] FOutputDevice::bSuppressEventTag = 0x8
[2023-10-18 23:27:50] FEnumProperty::Enum = 0x80
[2023-10-18 23:27:50] FEnumProperty::UnderlyingProp = 0x78
[2023-10-18 23:27:50] UStruct::DestructorLink = 0x80
[2023-10-18 23:27:50] UStruct::Children = 0x48
[2023-10-18 23:27:50] UStruct::ChildProperties = 0x50
[2023-10-18 23:27:50] UStruct::PostConstructLink = 0x88
[2023-10-18 23:27:50] UStruct::UnresolvedScriptProperties = 0xA0
[2023-10-18 23:27:50] UStruct::MinAlignment = 0x5C
[2023-10-18 23:27:50] UStruct::PropertiesSize = 0x58
[2023-10-18 23:27:50] UStruct::PropertyLink = 0x70
[2023-10-18 23:27:50] UStruct::RefLink = 0x78
[2023-10-18 23:27:50] UStruct::Script = 0x60
[2023-10-18 23:27:50] UStruct::ScriptAndPropertyObjectReferences = 0x90
[2023-10-18 23:27:50] UStruct::SuperStruct = 0x40
[2023-10-18 23:27:50] UFunction::EventGraphCallOffset = 0xD0
[2023-10-18 23:27:50] UFunction::EventGraphFunction = 0xC8
[2023-10-18 23:27:50] UFunction::RPCId = 0xBA
[2023-10-18 23:27:50] UFunction::FirstPropertyToInit = 0xC0
[2023-10-18 23:27:50] UFunction::Func = 0xD8
[2023-10-18 23:27:50] UFunction::FunctionFlags = 0xB0
[2023-10-18 23:27:50] UFunction::NumParms = 0xB4
[2023-10-18 23:27:50] UFunction::ParmsSize = 0xB6
[2023-10-18 23:27:50] UFunction::RPCResponseId = 0xBC
[2023-10-18 23:27:50] UFunction::ReturnValueOffset = 0xB8
[2023-10-18 23:27:50] UField::Next = 0x28
[2023-10-18 23:27:50] FProperty::ArrayDim = 0x38
[2023-10-18 23:27:50] FProperty::DestructorLinkNext = 0x68
[2023-10-18 23:27:50] FProperty::ElementSize = 0x3C
[2023-10-18 23:27:50] FProperty::NextRef = 0x60
[2023-10-18 23:27:50] FProperty::Offset_Internal = 0x4C
[2023-10-18 23:27:50] FProperty::PostConstructLinkNext = 0x70
[2023-10-18 23:27:50] FProperty::PropertyLinkNext = 0x58
[2023-10-18 23:27:50] FProperty::PropertyFlags = 0x40
[2023-10-18 23:27:50] FProperty::RepIndex = 0x48
[2023-10-18 23:27:50] FProperty::RepNotifyFunc = 0x50
[2023-10-18 23:27:50] UWorld::bAllowAudioPlayback = 0x10E
[2023-10-18 23:27:50] UWorld::ActiveLevelCollectionIndex = 0x158
[2023-10-18 23:27:50] UWorld::AudioTimeSeconds = 0x5AC
[2023-10-18 23:27:50] UWorld::CommittedPersistentLevelName = 0x610
[2023-10-18 23:27:50] UWorld::bInTick = 0x10B
[2023-10-18 23:27:50] UWorld::CleanupWorldTag = 0x61C
[2023-10-18 23:27:50] UWorld::BuildStreamingDataTimer = 0x3D0
[2023-10-18 23:27:50] UWorld::bPlayersOnly = 0x10D
[2023-10-18 23:27:50] UWorld::DeltaTimeSeconds = 0x5B0
[2023-10-18 23:27:50] UWorld::ExtraReferencedObjects = 0x68
[2023-10-18 23:27:50] UWorld::LastTimeUnbuiltLightingWasEncountered = 0x598
[2023-10-18 23:27:50] UWorld::NextSwitchCountdown = 0x5DC
[2023-10-18 23:27:50] UWorld::bMaterialParameterCollectionInstanceNeedsDeferredUpdate = 0x10F
[2023-10-18 23:27:50] UWorld::RealTimeSeconds = 0x5A8
[2023-10-18 23:27:50] UWorld::NextURL = 0x5F0
[2023-10-18 23:27:50] UWorld::NumStreamingLevelsBeingLoaded = 0x5EA
[2023-10-18 23:27:50] UWorld::OriginOffsetThisFrame = 0x5D0
[2023-10-18 23:27:50] UWorld::PauseDelay = 0x5B4
[2023-10-18 23:27:50] UWorld::PerModuleDataObjects = 0x78
[2023-10-18 23:27:50] UWorld::bIsDefaultLevel = 0x10C
[2023-10-18 23:27:50] UWorld::PlayerNum = 0x558
[2023-10-18 23:27:50] UWorld::PreparingLevelNames = 0x600
[2023-10-18 23:27:50] UWorld::bAggressiveLOD = 0x10C
[2023-10-18 23:27:50] UWorld::StreamingLevelsPrefix = 0xC0
[2023-10-18 23:27:50] UWorld::bTriggerPostLoadMap = 0x10B
[2023-10-18 23:27:50] UWorld::bIsLevelStreamingFrozen = 0x10B
[2023-10-18 23:27:50] UWorld::StreamingVolumeUpdateDelay = 0x55C
[2023-10-18 23:27:50] UWorld::bIsBuilt = 0x10B
[2023-10-18 23:27:50] UWorld::TimeSeconds = 0x5A0
[2023-10-18 23:27:50] UWorld::UnpausedTimeSeconds = 0x5A4
[2023-10-18 23:27:50] UWorld::ViewLocationsRenderedLastFrame = 0xF8
[2023-10-18 23:27:50] UWorld::bActorsInitialized = 0x10C
[2023-10-18 23:27:50] UWorld::bIsTearingDown = 0x10D
[2023-10-18 23:27:50] UWorld::bAreConstraintsDirty = 0x10E
[2023-10-18 23:27:50] UWorld::bBegunPlay = 0x10D
[2023-10-18 23:27:50] UWorld::bDebugPauseExecution = 0x10D
[2023-10-18 23:27:50] UWorld::bDoDelayedUpdateCullDistanceVolumes = 0x10C
[2023-10-18 23:27:50] UWorld::bRequestedBlockOnAsyncLoading = 0x10C
[2023-10-18 23:27:50] UWorld::bDropDetail = 0x10C
[2023-10-18 23:27:50] UWorld::bMatchStarted = 0x10D
[2023-10-18 23:27:50] UWorld::bIsCameraMoveableWhenPaused = 0x10E
[2023-10-18 23:27:50] UWorld::bIsRunningConstructionScript = 0x10C
[2023-10-18 23:27:50] UWorld::bShouldSimulatePhysics = 0x10C
[2023-10-18 23:27:50] UWorld::bIsWorldInitialized = 0x10B
[2023-10-18 23:27:50] UWorld::bKismetScriptError = 0x10D
[2023-10-18 23:27:50] UWorld::bMarkedObjectsPendingKill = 0x618
[2023-10-18 23:27:50] UWorld::bWorldWasLoadedThisTick = 0x10B
[2023-10-18 23:27:50] UWorld::bPlayersOnlyPending = 0x10D
[2023-10-18 23:27:50] UWorld::bPostTickComponentUpdate = 0x10B
[2023-10-18 23:27:50] UWorld::bRequiresHitProxies = 0x10E
[2023-10-18 23:27:50] UWorld::bShouldForceUnloadStreamingLevels = 0x10E
[2023-10-18 23:27:50] UWorld::bShouldForceVisibleStreamingLevels = 0x10E
[2023-10-18 23:27:50] UWorld::bShouldTick = 0x10E
[2023-10-18 23:27:50] UWorld::bStartup = 0x10D
[2023-10-18 23:27:50] UWorld::bStreamingDataDirty = 0x10E
[2023-10-18 23:27:50] UWorld::bTickNewlySpawned = 0x10B
[2023-10-18 23:27:50] UClass::ClassConstructor = 0xB0
[2023-10-18 23:27:50] UClass::ClassAddReferencedObjects = 0xC0
[2023-10-18 23:27:50] UClass::bCooked = 0xC8
[2023-10-18 23:27:50] UClass::ClassConfigName = 0xE8
[2023-10-18 23:27:50] UClass::ClassDefaultObject = 0x118
[2023-10-18 23:27:50] UClass::ClassFlags = 0xCC
[2023-10-18 23:27:50] UClass::ClassGeneratedBy = 0xE0
[2023-10-18 23:27:50] UClass::ClassUnique = 0xC8
[2023-10-18 23:27:50] UClass::ClassVTableHelperCtorCaller = 0xB8
[2023-10-18 23:27:50] UClass::ClassWithin = 0xD8
[2023-10-18 23:27:50] UClass::FirstOwnedClassRep = 0x110
[2023-10-18 23:27:50] UClass::Interfaces = 0x1D8
[2023-10-18 23:27:50] UClass::NetFields = 0x100
[2023-10-18 23:27:50] UClass::SparseClassData = 0x120
[2023-10-18 23:27:50] UClass::SparseClassDataStruct = 0x128
[2023-10-18 23:27:50] UEnum::CppForm = 0x50
[2023-10-18 23:27:50] UEnum::CppType = 0x30
[2023-10-18 23:27:50] UEnum::EnumDisplayNameFn = 0x58
[2023-10-18 23:27:50] UEnum::Names = 0x40
[2023-10-18 23:27:50] UEnum::EnumFlags_Internal = 0x54
[2023-10-18 23:27:50] FObjectPropertyBase::PropertyClass = 0x78
[2023-10-18 23:27:50] FDelegateProperty::SignatureFunction = 0x78
[2023-10-18 23:27:50] FMulticastDelegateProperty::SignatureFunction = 0x78
[2023-10-18 23:27:50] FSetProperty::ElementProp = 0x78
[2023-10-18 23:27:50] FStructProperty::Struct = 0x78
[2023-10-18 23:27:50] FArrayProperty::Inner = 0x78
[2023-10-18 23:27:50] FMapProperty::KeyProp = 0x78
[2023-10-18 23:27:50] FMapProperty::ValueProp = 0x80
[2023-10-18 23:27:50] FBoolProperty::FieldMask = 0x7B
[2023-10-18 23:27:50] FBoolProperty::ByteMask = 0x7A
[2023-10-18 23:27:50] FBoolProperty::FieldSize = 0x78
[2023-10-18 23:27:50] FBoolProperty::ByteOffset = 0x79
[2023-10-18 23:27:50] FByteProperty::Enum = 0x78
[2023-10-18 23:27:50] FClassProperty::MetaClass = 0x80
[2023-10-18 23:27:50] FSoftClassProperty::MetaClass = 0x80
[2023-10-18 23:27:50] FInterfaceProperty::InterfaceClass = 0x78
[2023-10-18 23:27:50] FFieldPathProperty::PropertyClass = 0x78
[2023-10-18 23:27:50]
##### MEMBER OFFSETS END #####
[2023-10-18 23:27:50] m_shared_functions: 0x7ffefed59300
[2023-10-18 23:27:50] Enabling custom events
[2023-10-18 23:27:50] Starting mods (from mods.txt load order)...
[2023-10-18 23:27:50] Starting Lua mod 'CheatManagerEnablerMod'
[2023-10-18 23:27:50] [RegisterHook] Registered native hook (1, 2) for Function /Script/Engine.PlayerController:ClientRestart
[2023-10-18 23:27:50] Mod 'ActorDumperMod' disabled in mods.txt.
[2023-10-18 23:27:50] Starting Lua mod 'ConsoleCommandsMod'
[2023-10-18 23:27:50] Starting Lua mod 'ConsoleEnablerMod'
[2023-10-18 23:27:50] [Lua] [ConsoleEnabler] Was unable to find an instance of UEngine
[2023-10-18 23:27:50] Mod 'SplitScreenMod' disabled in mods.txt.
[2023-10-18 23:27:50] Mod 'LineTraceMod' disabled in mods.txt.
[2023-10-18 23:27:50] Starting Lua mod 'BPModLoaderMod'
[2023-10-18 23:27:50] Starting Lua mod 'TestCameraOffset'
[2023-10-18 23:27:50] [RegisterHook] Registered native hook (1, 2) for Function /Script/Phoenix.Biped_Player:OnCharacterLoadComplete
[2023-10-18 23:27:50] Mod 'DrinkEatRest' disabled in mods.txt.
[2023-10-18 23:27:50] Starting Lua mod 'Keybinds'
[2023-10-18 23:27:50] Starting mods (from enabled.txt, no defined load order)...
[2023-10-18 23:27:50] Mod 'BetterAndImmersiveTimeskipAIOnUI' has enabled.txt, starting mod.
[2023-10-18 23:27:50] [RegisterHook] Registered script hook (5, 5) for Function /Game/UI/LoadingScreen/UI_BP_NewLoadingScreen.UI_BP_NewLoadingScreen_C:OnCurtainRaised
[2023-10-18 23:27:50] Mod 'SlowMoSwitchSpells' has enabled.txt, starting mod.
[2023-10-18 23:27:50] [RegisterHook] Registered native hook (3, 4) for Function /Script/Engine.PlayerController:ClientRestart
[2023-10-18 23:27:50] Mod 'TempusImperium' has enabled.txt, starting mod.
[2023-10-18 23:27:50] [Lua] [TEMPUS IMPERIUM] Loaded user config: ClockRate=0.2; RateMultiplier=2.0; Notification=true; IncrementRateKey=107; DecrementRateKey=109; ResetRateKey=106
[2023-10-18 23:27:50] [Lua] [TEMPUS IMPERIUM] Waiting for level to load...
[2023-10-18 23:27:50] [RegisterHook] Registered native hook (5, 6) for Function /Script/Engine.PlayerController:ClientRestart
[2023-10-18 23:27:50] Event loop start
[2023-10-18 23:28:03] [Lua] [ConsoleEnabler] ConsoleKey[1]: F10
[2023-10-18 23:28:03] [Lua] [ConsoleEnabler] ConsoleKey[2]: `
[2023-10-18 23:28:04] [Lua] [CheatManager Creator] Constructed CheatManager [0x7FECBF275500]
[2023-10-18 23:28:04] [Lua] [CheatManager Creator] Enabled CheatManager
[2023-10-18 23:28:04] [Lua] Hooked on load / reload succesfully - Slow mo[2023-10-18 23:28:04] [RegisterHook] Registered script hook (10, 10) for Function /Game/UI/LoadingScreen/UI_BP_NewLoadingScreen.UI_BP_NewLoadingScreen_C:OnCurtainRaised
[2023-10-18 23:28:09] [Lua] [DateTimeHUD] Initialized
[2023-10-18 23:28:09] [Lua] [ApparateUI] Initialized
[2023-10-18 23:28:09] [Lua] [SQLModMenu] Initialized
[2023-10-18 23:28:09] [Lua] [UICore] Initialized
[2023-10-18 23:28:09] [Lua] CameraUIW RE-Created
[2023-10-18 23:28:09] [RegisterHook] Registered script hook (11, 11) for Function /Game/CustomContent/UI/CameraUIW.CameraUIW_C:Tick
[2023-10-18 23:28:09] [RegisterHook] Registered script hook (12, 12) for Function /Game/CustomContent/UI/CameraWigetSlate.CameraWigetSlate_C:Tick
[2023-10-18 23:28:57] [Lua] [UICore] added dem panel bit
[2023-10-18 23:28:59] [Lua] BetterAndImmersiveTimeskip is starting up![2023-10-18 23:28:59] [Lua] LOADING screen created[2023-10-18 23:29:02] [Lua] [ConsoleEnabler] ConsoleKey[1]: F10
[2023-10-18 23:29:02] [Lua] [ConsoleEnabler] ConsoleKey[2]: `
[2023-10-18 23:29:02] [Lua] [CheatManager Creator] Constructed CheatManager [0x7FECBF3C9000]
[2023-10-18 23:29:02] [Lua] [CheatManager Creator] Enabled CheatManager
[2023-10-18 23:29:02] [Lua] Hooked on load / reload succesfully - Slow mo[2023-10-18 23:29:02] [Lua] Hooks for Slow Motion loaded[2023-10-18 23:29:02] [RegisterHook] Registered script hook (13, 13) for Function /Game/Pawn/Shared/StateTree/BTS_Biped_TopLevel.BTS_Biped_TopLevel_C:InpActEvt_AimModeButton_K2Node_CustomInputActionEvent_107
[2023-10-18 23:29:02] [RegisterHook] Registered script hook (14, 14) for Function /Game/Pawn/Shared/StateTree/BTS_Biped_TopLevel.BTS_Biped_TopLevel_C:InpActEvt_AimModeButton_K2Node_CustomInputActionEvent_108
[2023-10-18 23:29:02] [RegisterHook] Registered script hook (15, 15) for Function /Game/Pawn/Shared/StateTree/BTS_Biped_TopLevel.BTS_Biped_TopLevel_C:InpActEvt_SpellModifierButton_K2Node_CustomInputActionEvent_86
[2023-10-18 23:29:02] [RegisterHook] Registered script hook (16, 16) for Function /Game/Pawn/Shared/StateTree/BTS_Biped_TopLevel.BTS_Biped_TopLevel_C:InpActEvt_SpellModifierButton_K2Node_CustomInputActionEvent_87
[2023-10-18 23:29:02] [RegisterHook] Registered script hook (17, 17) for Function /Game/Pawn/Shared/StateTree/BTS_Biped_TopLevel.BTS_Biped_TopLevel_C:InpActEvt_SpellButton_Top_K2Node_CustomInputActionEvent_98
[2023-10-18 23:29:02] [RegisterHook] Registered script hook (18, 18) for Function /Game/Pawn/Shared/StateTree/BTS_Biped_TopLevel.BTS_Biped_TopLevel_C:InpActEvt_SpellButton_Right_K2Node_CustomInputActionEvent_95
[2023-10-18 23:29:02] [RegisterHook] Registered script hook (19, 19) for Function /Game/Pawn/Shared/StateTree/BTS_Biped_TopLevel.BTS_Biped_TopLevel_C:InpActEvt_SpellButton_Bottom_K2Node_CustomInputActionEvent_92
[2023-10-18 23:29:02] [RegisterHook] Registered script hook (20, 20) for Function /Game/Pawn/Shared/StateTree/BTS_Biped_TopLevel.BTS_Biped_TopLevel_C:InpActEvt_SpellButton_Left_K2Node_CustomInputActionEvent_89
[2023-10-18 23:29:02] [RegisterHook] Registered native hook (1, 2) for Function /Script/Phoenix.Biped_Player:StartCriticalFinisher
[2023-10-18 23:29:02] [RegisterHook] Registered native hook (1, 2) for Function /Script/Phoenix.OppugnoInterface:OnOppugnoPull
[2023-10-18 23:29:02] [RegisterHook] Registered script hook (25, 25) for Function /Game/Pawn/Shared/StateTree/BTS_Biped_TopLevel.BTS_Biped_TopLevel_C:InpActEvt_DodgeAndBlinkButton_K2Node_CustomInputActionEvent_26
[2023-10-18 23:29:02] [RegisterHook] Registered script hook (26, 26) for Function /Game/Pawn/Shared/StateTree/BTS_Biped_TopLevel.BTS_Biped_TopLevel_C:InpActEvt_DodgeAndBlinkButton_K2Node_CustomInputActionEvent_25
[2023-10-18 23:29:02] [RegisterHook] Registered script hook (27, 27) for Function /Game/Pawn/Shared/StateTree/BTS_Biped_TopLevel.BTS_Biped_TopLevel_C:InpActEvt_ProtegoButton_K2Node_CustomInputActionEvent_34
[2023-10-18 23:29:02] [RegisterHook] Registered script hook (28, 28) for Function /Game/Pawn/Shared/StateTree/BTS_Biped_TopLevel.BTS_Biped_TopLevel_C:InpActEvt_ProtegoButton_K2Node_CustomInputActionEvent_30
[2023-10-18 23:29:03] [RegisterHook] Registered script hook (29, 29) for Function /Game/Pawn/Shared/StateTree/BTS_Biped_TopLevel.BTS_Biped_TopLevel_C:InpActEvt_ItemMenuButton_K2Node_CustomInputActionEvent_57
[2023-10-18 23:29:06] [Lua] [DateTimeHUD] Initialized
[2023-10-18 23:29:06] [Lua] [ApparateUI] Initialized
[2023-10-18 23:29:06] [Lua] [SQLModMenu] Initialized
[2023-10-18 23:29:06] [Lua] [UICore] Initialized
[2023-10-18 23:29:06] [Lua] [Blueprints] spawwned widget hakk
[2023-10-18 23:29:06] [Lua] [DateTimeHUD] Added Main HUD
[2023-10-18 23:29:06] [Lua] [DateTimeHUD] Added Minimap HUD
[2023-10-18 23:29:06] [Lua] CameraUIW RE-Created
[2023-10-18 23:29:06] [RegisterHook] Registered script hook (30, 30) for Function /Game/CustomContent/UI/CameraUIW.CameraUIW_C:Tick
[2023-10-18 23:29:06] [RegisterHook] Registered script hook (31, 31) for Function /Game/CustomContent/UI/CameraWigetSlate.CameraWigetSlate_C:Tick
[2023-10-18 23:29:27] [Lua] BetterAndImmersiveTimeskip hooked on load/reload succesfully![2023-10-18 23:29:27] [RegisterHook] Registered script hook (32, 32) for Function /Game/CustomContent/SkipTimeWidget.SkipTimeWidget_C:BndEvt__SkipTimeWidget_ButtonValidate_K2Node_ComponentBoundEvent_1_OnButtonClickedEvent__DelegateSignature
[2023-10-18 23:29:27] [RegisterHook] Registered script hook (33, 33) for Function /Game/CustomContent/SkipTimeWidget.SkipTimeWidget_C:BndEvt__SkipTimeWidget_ButtonValidate_1_K2Node_ComponentBoundEvent_2_OnButtonClickedEvent__DelegateSignature
[2023-10-18 23:29:27] [RegisterHook] Registered script hook (34, 34) for Function /Game/CustomContent/SkipTimeWidget.SkipTimeWidget_C:Show
[2023-10-18 23:29:36] [Lua] Do Wait Skip Time[2023-10-18 23:29:36] [Lua] Slider value: 1.0[2023-10-18 23:29:36] [Lua] Current hour: 3[2023-10-18 23:29:36] [Lua] Current hour24: 2[2023-10-18 23:29:36] [Lua] Wait until: 4.0[2023-10-18 23:29:36] [Lua] Wait until2: 5.0[2023-10-18 23:29:37] [Lua] Start repeat time[2023-10-18 23:29:37] [Lua] End time wait[2023-10-18 23:29:43] [Lua] [DateTimeHUD] added button