Unfortunately while flying you can't track custom waypoints until you dismount and mount again. Any way this can be modified to accommodate for that?
BTW, Thanks for making this mod! Glad to get back to playing, since I've been waiting for someone to make flying navigation much more manageable for us "Minimal GUI"-ers.
Edit: Did a bit of digging to see how this mod was achieved. (Used UE4SS to Dump Objects and Properties) Made a local "IsFlying" property, and was successful in triggering it with a keyboard key, but in the end I couldn't find anything to trigger when unpausing/going back into the game. I also play using a gamepad.
Opted to use the broom acceleration button as a trigger. Added within "function SetupHooks()" RegisterHook("/Script/Phoenix.FlyingBroom:AcceleratePressed", function() ExecuteAsync(function() SetShowHUDBeacons(true) end) end)
And I totally forgot about the flying creatures... Hmmm. Personally never use them anyway.
Unfortunately while flying you can't track custom waypoints until you dismount and mount again. Any way this can be modified to accommodate for that?
Thanks for the comment! Do you mean that the markers disappear if you go to the map, change the waypoint and come back (while still flying)?
1. Mount broom or beast 2. Go into menu to start tracking a quest or go to map and set a custom marker 3. Exit menu The newly set quest or custom marker is not seen. (All other markers are still seen if you fly near them, it's just the ones that are newly set that aren't shown.) You need to dismount and mount again for them to show up.
Please I have completed all duelling feats but they still keep showing up. Its very annoying. If there is any possible way to stop them from showing up its greatly appreciated.
There is a modder called Rysel in the community that is currently working on adding a top-screen compass. With that you could just hide the minimap and only use the compass they made.
I downloaded the UE4 files and extracted them to the proper location, but when I download and extract the Mod, I don't see HUDTrackingOnlyWhenFlying or mods.txt
All I have in my Mod is a folder named Scripts and a .txt file named Enabled.
Ah, you are right. The folder structure did not match the instructions I gave. You don't necessarily need the mods.txt file - that will be included with the UE4SS. My version just disables the built-in mods.
I uploaded a new version where the file structure matches. Sorry for confusion.
Much needed mod, the quest icon floating around while on foot was so distracting, but sadly disabling it get rid of revelio showing stuff while flying, this solve everything and give you the best of both world, endorsed, thanks !
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Any way this can be modified to accommodate for that?
BTW, Thanks for making this mod! Glad to get back to playing, since I've been waiting for someone to make flying navigation much more manageable for us "Minimal GUI"-ers.
Edit: Did a bit of digging to see how this mod was achieved. (Used UE4SS to Dump Objects and Properties)
Made a local "IsFlying" property, and was successful in triggering it with a keyboard key, but in the end I couldn't find anything to trigger when unpausing/going back into the game. I also play using a gamepad.
Opted to use the broom acceleration button as a trigger.
Added within "function SetupHooks()"
RegisterHook("/Script/Phoenix.FlyingBroom:AcceleratePressed", function()
ExecuteAsync(function()
SetShowHUDBeacons(true)
end)
end)
And I totally forgot about the flying creatures... Hmmm. Personally never use them anyway.
2. Go into menu to start tracking a quest or go to map and set a custom marker
3. Exit menu
The newly set quest or custom marker is not seen.
(All other markers are still seen if you fly near them, it's just the ones that are newly set that aren't shown.)
You need to dismount and mount again for them to show up.
I don't think it has been released yet but should be soon: https://www.youtube.com/watch?v=550Hb9b3ZaU
https://discord.com/channels/1067453475631419412/1081652915564982413
All I have in my Mod is a folder named Scripts and a .txt file named Enabled.
What am I missing or doing wrong?
I uploaded a new version where the file structure matches. Sorry for confusion.