Hitman: Blood Money

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54yeggan

Uploaded by

54yeggan

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11 comments

  1. JohhnyY
    JohhnyY
    • supporter
    • 9 kudos
    UZI'ing
    Priceless my guy!
    Also great for immersion
    Since MP5 really doesn NOT look like it can be put holstered!
  2. JoylessJoker15
    JoylessJoker15
    • member
    • 7 kudos
    great concept :) will not use it but it is really great to see more mods like this
  3. Feuerpfote
    Feuerpfote
    • member
    • 0 kudos
    Amazing thank you
  4. Gercino245
    Gercino245
    • member
    • 0 kudos
    when full uzi is out?
    i like your mod so much
  5. MrNobody2018
    MrNobody2018
    • member
    • 1 kudos
    Perfect Cool work
  6. PeyronBeater
    PeyronBeater
    • member
    • 0 kudos
    great, this game has potential for modding but there is no programs for that, only skins, this one is a great succes!
    1. 54yeggan
      54yeggan
      • BANNED
      • 42 kudos
      Oh, there are modding programs technically, but it is a little difficult and has a bit of a learning curve. Great model replacements can be done but the learning curve is a little steep... First of all when extracting using the Russian guy's Hitman SDK, you kind of are a bit blind in regards to what you are extracting unless you know exactly what model you are extracting, usually by comparing the side of the model

      Afterwards you need to use 3DS Max to edit the .OBJ to your liking (Blender causes crashes for some reason, might be due to export settings error?) I used 3DS Max 2012 for the editing
      Make adjustments or changes to the model, then export them back to .OBJ, and re-import them to the same file with the same name/number, save it, put it back in the mission .zip or folder and pray it works!

      A sadly complicated mess
  7. Venkaur
    Venkaur
    • member
    • 0 kudos
    Hello there, nice work! But how is this 700MB?
    1. 54yeggan
      54yeggan
      • BANNED
      • 42 kudos
      This is 700 MB because... I had to repack the model files for every single level (due to the way HBM stupidly handles object loading, every object is duplicated for every level, instead of them all being in a single file or folder)
    2. mopcool
      mopcool
      • member
      • 0 kudos
      if your planing on making the sniper its it gonna be replace with the upgradable or the other snipers
    3. PeyronBeater
      PeyronBeater
      • member
      • 0 kudos
      hi there, man, instead of that, you can make a mini tutorial for replace that unique model file, or both, download 700mb and tutorial for 1 file