I dont understand the Mendoza item. It says I should blend in as a soldado. I translated it and it should be mercenary right? But where do I have to blend in, I am in the room with the suit that is listed and I dont see the item anywhere :/ Outside of the room I can blend is as a waiter but that doesnt seem to be right. Edit: I am an idiot, I have to kill someone to get to the Blend In Place. Cant delete the comment though :D
Yea the Comfy Safehouse mod is incompatible with a couple of mods. So far I cant use it in my game, good luck though :D One question about a location: In which region of the map of colorado is the dartboard (c. knife)? Oh and one thing about compability: There is a mod out there called Freelancer Collectathlon which gives you some new collectables across the maps, maybe like 10-20. Its mostly compatible but you get the Burial Dagger from the Janus secret where you go on Isle of Sgail to the Freezer. Got the Sacrifical Knife just now so I guess its overlapping each other. Besides that I didnt encounter many other overlaps. Just so you know there is another incompability but in general I am happy with the combination of both.
Edit: Got also some cases of "Damaged" Weapons on Ambrose Island instead of the normal versions of the weapons, could be Freelancer Variations though in combination with this, if the weapons that people wear are overridden with the basic version of the non freelancer game
The dartboard is near two guys talking about the leaders, it close to the water tower and the outdoor kitchen.
Do you have a link to the Freelancer Collectathlon mod? I could not find it here on the Nexus, I would like to check it to try to fix the incompatibilities.
For some reason I can't make Freelancer Variations work on my PC so idk if the problem you got is related to the mod, I'll to install the mod again and test if possible.
I was talking about "Freelancer - Uncut and Unrestricted" I think I thought that I wrote there, it was late here :D But yea, that mod basically adds the vanilla items to Freelancer and some things are overlapping. Freelancer Variations is a problem for me too, crashes but only on certain maps on showdowns is the only one for me. It basically gives you the map variants from elusive targets and others, so I guess that could interfer too with this mod since it might alter the map items itself too, although I usually find everything I need if its not clearly removed from the specific variant (Like Marrakesh, where one variant removes the whole building and way from the shoeshop + no school, but that brings some type of non randomness to it which I like)
I can't pick up this gun (Black Lily: Haven Island - Ludjmila USB located on a cabinet in the dressroom of the underground server.). Does it need to be picked up at a specific angle? Or is it out of the player's pickup range because it's a gun rather than a USB?
NO.1 Edit:Okay, just need a specific angle.
NO.2 Edit:It happened again. I can't pick up black lily.
NO.3:You need to stand to the right of the locker to pick up the pistol.
I have the same problem and reported it. Use the NoClip Mod to get it for now. I think the hat blocks the interaction therefore it would be better to have it on the bottom of the same drawer
Current I wasn't able to fix some guards holding 2H guns like they have a pistol(same problem happens with Alexa's bodyguard). But it's something that is on the roadmap for fixes.
cool first step, it would actually be lovely if freelancer had the same weapons/disugises/item placement as the main campaign. I don't understand why IOI decided to make it so antifun.
I think IOI tried to balance the maps so they are not heavy loaded with high rarity weapons, like New York that they removed the Burial Dagger and the Antique Carved Knife. But some maps makes no sense, like Santa Fortuna/Paris/Bangkok are very dry but Sgail is still very loaded.
Thanks for this, it looks good. I'm not super familiar with the way modding works in this game, will this clash with Hidden Merces or can they be used together? I'm on prestige 5 and still need to do about 70 full campaigns for 100%, but this could at least make things more interesting.
Thank you for editing so much content. There is another mod called Comfy Safehouse Expansion, which contains many weapons that the freelancer did not add. Will it be compatible with this mod in the future?
The idea of the mod was to make the whole freelancer experience more like the first run when you go through the maps trying to find any equipment that you can bring back to the safehouse and didn't need to just farm merces. Glad it worked for you.
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First time I saw that I was super confused too
Next step would be making the mod compatible with the Comfy Safehouse Expansion mod.
It will take some time but I think it would be interesting.
Edit: Got also some cases of "Damaged" Weapons on Ambrose Island instead of the normal versions of the weapons, could be Freelancer Variations though in combination with this, if the weapons that people wear are overridden with the basic version of the non freelancer game
Do you have a link to the Freelancer Collectathlon mod? I could not find it here on the Nexus, I would like to check it to try to fix the incompatibilities.
For some reason I can't make Freelancer Variations work on my PC so idk if the problem you got is related to the mod, I'll to install the mod again and test if possible.
Also, thank you very much for the feedback.
NO.1 Edit:Okay, just need a specific angle.
NO.2 Edit:It happened again. I can't pick up black lily.
NO.3:You need to stand to the right of the locker to pick up the pistol.
I'll be looking into this gun, had other ppl also reporting this problem.
Especially
This one is on Santa Fortuna. There's an easter egg there that involve the Shaman.
Current I wasn't able to fix some guards holding 2H guns like they have a pistol(same problem happens with Alexa's bodyguard).
But it's something that is on the roadmap for fixes.
For some reason the edits change the map itself and not just the freelancer version.
Thanks for the feedback!
I think IOI tried to balance the maps so they are not heavy loaded with high rarity weapons, like New York that they removed the Burial Dagger and the Antique Carved Knife. But some maps makes no sense, like Santa Fortuna/Paris/Bangkok are very dry but Sgail is still very loaded.
I decided to give some hints just because some are in some very cryptic places, but didn't want to complete spoil the fun, glad you liked the hints.
I tested with Hidden Merces and it worked normally. But any bug you can send me and I'll check if is something I can fix.
That would be interesting, I'll check if it's possible to do.
The idea of the mod was to make the whole freelancer experience more like the first run when you go through the maps trying to find any equipment that you can bring back to the safehouse and didn't need to just farm merces. Glad it worked for you.