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IKennyAgain

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IKennyAgain

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17 comments

  1. MilBPimpin
    MilBPimpin
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    The reskins look really cool but unfortunately the mod doesn't work for me. I was excited to use because the giant 2 on the side of the guns/tools looks really stupid to me.
  2. frannexi
    frannexi
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    crashed my game when trying to go on haven island (freelancer and regular) while bringing:
    - emetic syringe (mk2 in regular)
    - sedative syringe (mk2 in regular)
    - emetic device

    not sure which combo actually crashed it, but as soon as i removed your mod crashes stopped
    1. IKennyAgain
      IKennyAgain
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      it can be syringe since it is laying down on map. ill try to launch it myself to see wats wrong
    2. IKennyAgain
      IKennyAgain
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      Tested every combination and separatly, also tested on peacock and standart server, everything is fine. Are you running any other mods? And are you on peacock or standart? Did you checked Dynamic resources option correctly?

      UPD: no crash on freelancer too. Bro check other mods.
  3. Zoloftocide
    Zoloftocide
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    Hey! Do you have any plans on changing MK II syringes? 
  4. SierraNox
    SierraNox
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    Although I really like the idea of ​​the mod itself, it's something I've been waiting for forever, I have to say something.

    1. Could you add a selection option to this mod, so that you could choose what you want to change?

    2. Could you make all MK II weapons also have a variant with the ICA mark? (HWK 21 MK II as well) This is connected to the option proposed above.

    3. I don't really understand why you also changed Remote Breaching Charge, after all it doesn't have an MK II variant, did you do it only for aesthetic reasons?

    4. I also noticed that you omitted ICA Executive Briefcase MK II, I don't know if it's intentional or not, but it could be added, although it doesn't bother me.

    5. I noticed another interesting thing, namely one of the MK II items doesn't have a mark at all. Would you be able to add your own great mark to this item?
    I'm talking about ICA Proximity Explosive MK II.
    1. IKennyAgain
      IKennyAgain
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      1: I can do that
      2: I can do that
      3: Since I was using ZHM to spawn some items, its just happens that I spawned Breaching charge MK2 - its in the files but not unlockable. It is not changed mK1 version. Ingame theres also not unlockable sedative sirynge mk2. The texture applies automaticly on all devices from s2. Im working on another mod that will work with peacock, ill include them in it. 
      4: as i mentioned in description, MK2 Briefcase is a national treasure, its intentional that it stays as it is. Can be changed tho, ill think about a smf option.
      5: ICA proxy explosive dont have mark from the start so my texture not applied to it. It can be tricky to change that, can be the model itself changed to modular remote explosive model, but little antenna will be sticking around. 
      Thanks for great suggestions, ill be working to implement them)
    2. SierraNox
      SierraNox
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      1 & 2. Great to hear.

      3. So this doesn't change "Remote Breaching Charge MK 1", but only changes the MK 2 version that is in the game files? Definitely worth knowing.

      4. I clearly skipped the last sentence in the mod description. I also consider it a treasure, so it doesn't bother me that it hasn't been changed, but it was worth asking.

      5. It would be great if it could be added to maintain consistency, but the antenna can be misleading, and it's better not to confuse the proximity charge with the remote one. In any case, it would be great if something could be created there.

      6. I haven't heard anything about "Sedative Syringe MK II", but since it's also in the files, will it be replaced and added to the mod?
      As for Peacock, I'm not using it for now, while the game is simply alive.

      Thanks for such a positive and warm reception of my suggestions.
    3. IKennyAgain
      IKennyAgain
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      6: I mean, it can be done that sedative mk1 replaced with sedative mk2 with mark. I also thinked about replacing mk2 variants of emetic and lethal with mk1 since the ICA mark is somehow appears cut on edges on sirynges, seems ugly to me. Sadly, sedative mk2 cant be added as addon without peacock. Or offline.
    4. SierraNox
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      Overall, it's great that most of the changes I suggested have been implemented. However, I have to add something.

      Small comments.
      1. The sniper rifle with camouflage in the image is very shifted, it looks bad... could this be fixed?
      2. I noticed that you use two types of gray backgrounds for the images showing the weapon, the difference is negligible, I can barely see it myself, but I still see it in the game. I wonder if it would be possible/and if you would want to adjust these gray backgrounds so that they are the same.

      A recurring question.
      3. ICA Proximity Explosive Mk II. As we wrote above, do you think about adding a badge to it somehow? If not, could you at least add an option to replace the image itself with yours with the ICA logo? This would make it clear what series this item is from and at least visually it would connect with them stylistically in the menu.
    5. IKennyAgain
      IKennyAgain
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      sorry for no long reply
      1. will do that
      2. its not me choose the different backgrounds, they just different between different classes of weapons from the start. If you found inconsistency in one class of wepons let me know
      3. I think I get to this point, but RN I have so much projects in mind, so thats why MK2 is taking so less care. I have some small Ideas for it (like replace not only weapons  with mk1 versions but items too). 
    6. SierraNox
      SierraNox
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      I thought I would never get an answer, but there is one, so I'm glad.

      1. Great
      2. I just noticed yesterday that it's more complex than it seems. You could definitely spot the inconsistencies, but comparing them hurts my eyes, unless there's some key to it, I'd have to focus on it.
      3. Sure, I'm super glad you're not abandoning this concept and I hope that both it and your future projects will see the light of day.
  5. PatteDeFruit
    PatteDeFruit
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    Nice work :)
  6. iloverdr223
    iloverdr223
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    I was wondering if you could try and add a dexter head into the game?
    1. IKennyAgain
      IKennyAgain
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      Not working on new models, you should take this to hitman absolution head mod creator.
      Also wdym dexter head? 
    2. 124kai
      124kai
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  7. Nehebkau0455
    Nehebkau0455
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    whoa, these look awesome!  thank you!