About this mod
Converts The Final Test into a 'real' airfield in Cuba. Works online!
- Requirements
- Permissions and credits
- Changelogs
What if instead of a 'simulation' of a mission inside of a silo in Greenland, The Final Test took place at an actual Cuban airfield? Well wonder no more with Welcome To Cuba. Made over the course of five days this is a beta release. So it is not magical and flawless, many of vanilla remains, albeit with a new coat of paint, but I thought it was important to rush it out so you don't have to wait months, it can become a Freelancer variant, and I can go back to focussing on other bigger mods that have been in the works for months or even a year.

Important information
- This is a Beta release. That means some parts of the map are going to look ugly, and the inside has not been fully converted from mishmash plywood. But the outside good, and broad stroke replacement of the plywood with other materials has been made. Some rooms also have brand new walls, but a lot are unfinished. This is because fully converting the inside of the hangar to look 'real' would probably take a month; that is what Team Ruddcy is doing with the yacht at the moment, and it indeed has taken over a month so far
- It is fully functional online. That means you can play online escalations, story mode, Featured and regular contracts, challenges in this new 'real' version of Cuba. Go and enjoy the prologue in a much better, newer way!
- All gameplay elements are kept the exact same. I wanted to add fuel barrels at the plane entrance for example, but I decided not allow any gameplay differences between vanilla and this, so there is no cheating on leaderboards and no one can make a contract with this mod that's impossible for vanilla players. This is purely a visual and audio mod. The only possible exception to this rule is I covered up one wall that had a big hole in it that you could shoot through. When I make the Freelancer variant however this will not be a consideration and I will add more gameplay differences.
- It would take 12 seconds to deploy if not for all the voices that have to be copied over to chunk0, but I felt the Hispanic voices for local guards and European voices for the Soviets were important. Scripted lines however remain in American voices because... what can I do.
- Offline mode allows you pick loadout and have difficulties. I have not yet made a Peacock plugin but it will work, just without the loadout and difficulties.
Installation
Installed the same as any SMF mod. Download ZIP, open SMF, go to mod screen, add mod, select ZIP, add to load order, hit Apply or Deploy, play.