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DrMekar

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DrMekar

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9 comments

  1. Nehebkau0455
    Nehebkau0455
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    Great mod, looking forward to try the other maps as well!
    Q: Would you ever consider changing an npc to one that looks like 47? Maybe agent 17 or something :) . Just a random npc civilian, but i think it would be a cool little detail :) Cheers and thank you for your hard work! <3
    1. DrMekar
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      Thanks, though I'm not planning on doing something like this as I aiming to make the Mod feel like it could fit into the Basegame or atleast come pretty close to it. 
  2. Kongstipated
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    I really like this improved version for REI Chongqing, only got three nitpicks so far.
    One being that this guy doesn't look all that Chinese, even if these two somewhat pass for me. I actually messed around in GlacierKit and replaced him with one of your own models and he fits in just fine. 
    Second being this guys blood textures and how they end halfway down his chest, and third being this guy's flaky jacket.
    If that's it though then I'd say you've done a really good job since everyone else fits in just nicely.
    1. DrMekar
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      Thanks :)

      The Guy in Question was also in the original mod as I was running low on Asian Heads to use. I thought about changing him up for this version, though I don't think it's too far fetched to have a single caucasian looking model there, especially if the NPC is unique. 

      Regarding the bloody texture, I sadly had to choose between going with the bloody one fitting the head or a dirty one and since all the homeless people use a dirty one and this guy even is barefoot, I just deemed the dirty one more fitting, so I take a look if theres an alternative to that. 

      Sadly I can't do anything about the Jacket. It's worn by one of the Guards from the Pig Escalation in Chongqing and there it's just as broken as it here. I did however still really liked the look of it. 
    2. Kongstipated
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      If you're low on Asian heads you could probably use Kong's, Jin Noo's, Wen T'sai's, Random Singaporean Dockworker's, or the Curator's face with different hairdos and/or texture swapping like you did with Lhom Kwai, or you could use these guys, I don't think they are used much. Just something to fit his dialogue.

      Regarding the bloody texture, if you want to keep it perhaps you could cover it up with a bigger shirt or swap his clothes with the puffier homeless guys like the other hobo by the fire barrel, more a band-aid than anything since 47 can take his clothes but it works.

      And when it comes to the flaky jacket, I guess we'll just have to hope it's fixed by IOI or the Community Patch Team.

      Nonetheless I'm glad you responded when you could. I'm looking forward to the rest of this series, particularly Mendoza since it's my favorite level in Hitman 3 and I saw your screenshots on Hitman Forums and, frankly, they're REALLY good.
    3. DrMekar
      DrMekar
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      Oh, I meant to say that I was low on Asian Heads for the original REi Chongqing, which is why I used the Guy originally. I now kept him in by choice. 

      Mendoza and Berlin are also both pretty close to being finished, so you won't have to wait for long. I only gotta change out a few Hairpieces there as they don't look as good as I originally thought. 
    4. OceanMinnow
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      Just as a note about the jacket - the current modding tools don't allow us to properly edit anything with cloth physics, so sadly the Community Patch can't do much about it right now.
    5. Kongstipated
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      Interesting choice since he has Chinese accented dialogue.
      Still, I'm looking forward to Mendoza and Berlin (I checked out Berlin on Hitman Forums and, once again, knocking out of the park) aswell as the rest of the updated REis.
    6. Kongstipated
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      Also, thanks for the note OceanMinnow. Incase the tools do get updated somewhere down the line and IOI doesn't fix it by then, should the jacket be listed as an issue on GitHub?