I mostly made this mod for myself and thought "Hey, why not share it? I know there were some other folks who weren't a fan of the pants this suit had" and so I did. I probably won't be making any other variations, but it's pretty easy to learn, if you're willing/able to put in a bit of time :)
I turned them into blue jeans for myself a while back. I thought I'd post the instructions here in case you haven't made them yourself yet. Or for anyone who isn't familiar with GlacierKit.
1. Open this file in a text editor: SimpleModFramework\Mods\Minnow.LuckierDucky\content\chunk0\LuckierDucky.entity.patch.json
2. Find the text "#a1a1a1" and replace it with "#60a4f8" (or any other hex RGB color you'd like)
3. Find the number 0.3499999940395355 and replace it with a number around 0.120000 (the saturation value should be between 0 and 1)
Hey man just a quick question. How did you do this? I am looking to edit some suits myself yet I can seem to find anything on how to do that online. What application did you use? Any response would be appretiated
It sounds like you have a mod conflict. I've had this reported when using the Gloves mod before, because that mod replaces the entity rather than patching it, which is bad for compatibility. There's not much I can do on my end, I'm afraid. You'll just have to pick one or the other.
Yes yes, it was definitely a conflict with the gloves mod and not me forgetting to copy part of the manifest into the release version of the mod, causing it to never even attempt to port the required mesh & texture into the correct chunk
haha, I definitely wouldn't do something that silly :')
This mod doesn't affect 47's height in any way. The pants and boots are copied from Jack Roe, as the description says.
I don't think I've seen any slippers like that in the game before. If not, they'd require a new custom model, which is a real pain with the tools we have now.
18 comments
1. Open this file in a text editor:
SimpleModFramework\Mods\Minnow.LuckierDucky\content\chunk0\LuckierDucky.entity.patch.json
2. Find the text "#a1a1a1" and replace it with "#60a4f8" (or any other hex RGB color you'd like)
3. Find the number 0.3499999940395355 and replace it with a number around 0.120000 (the saturation value should be between 0 and 1)
4. Save it and re-apply your mods in SMF.
After that, you can follow this guide.
I hope all goes well!
haha, I definitely wouldn't do something that silly :')
I don't think I've seen any slippers like that in the game before. If not, they'd require a new custom model, which is a real pain with the tools we have now.