Awesome mod but please let us choose which ones we want to activate. I think its not compatible with other weapon mods so it would be very useful to enable just the options we want
I liked the ICA19 Chrome replacement, it's a pity you can't choose in this mod. And in Freelancer there will be complete chaos, some weapons for example Shortballer will be without a silencer
Echoing this sentiment. The ones with the green holo-sight & the assault rifle are awesome, but I refer having the Chrome over what this one gives for instance.
There is Escalation contract on Isle of Sgail named The Aelwin Augment.
You spawn with restricted loadout of just silenced pistol in a locked room and the objective is to retrieve a fish and knock out people with it. To retrieve that fish you have to break a glass with the silenced pistol you spawn with unfortunately that gun is replaced with a non silenced weapon in this mod.
Which makes the contract very annoying to complete either you have to shoot the glass with non silenced weapon and try to avoid guards swarming in from 2 directions and wait around for everyone to calm down again which seemed impossible to me they always catch you. the other option was to go and get silenced smg of the elite guards on upper floor which I did not even bother to try cause its very annoying and i did not want to sneak around for 10 mins for an escalation which is supposed to be complete within a minute or so.
It would be really nice to be able to select which weapons to install like few others suggested. Otherwise I recommend people to disable the mod when doing that escalation or just use cheats from SDK if you have heavy mods that takes too long to deploy.
Thanks for bringing this issue to my attention. I have updated the mod so that the player spawns with a silenced weapon in the Aelwin Augment escalation as intended.
These look great. I usually don't play with weapon mods but this is my exception. I haven't tested yet but does anyone know if the Freelancer objectives respect the weapon tweaks? Like kill the target with a silenced pistol. The ICA19 Chrome has had its silencer removed in this mod, will it still trigger the objective? And so on.
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You spawn with restricted loadout of just silenced pistol in a locked room and the objective is to retrieve a fish and knock out people with it.
To retrieve that fish you have to break a glass with the silenced pistol you spawn with unfortunately that gun is replaced with a non silenced weapon in this mod.
Which makes the contract very annoying to complete either you have to shoot the glass with non silenced weapon and try to avoid guards swarming in from 2 directions and wait around for everyone to calm down again which seemed impossible to me they always catch you. the other option was to go and get silenced smg of the elite guards on upper floor which I did not even bother to try cause its very annoying and i did not want to sneak around for 10 mins for an escalation which is supposed to be complete within a minute or so.
It would be really nice to be able to select which weapons to install like few others suggested. Otherwise I recommend people to disable the mod when doing that escalation or just use cheats from SDK if you have heavy mods that takes too long to deploy.
Thanks for bringing this issue to my attention. I have updated the mod so that the player spawns with a silenced weapon in the Aelwin Augment escalation as intended.
I haven't tested yet but does anyone know if the Freelancer objectives respect the weapon tweaks? Like kill the target with a silenced pistol. The ICA19 Chrome has had its silencer removed in this mod, will it still trigger the objective? And so on.