Question: What lines i need to edit/delete to have no text prompt for the action? I have no hud and i'd like this to be invisible as well. Thank You kindly!
Are you disabling the HUD from the in-game settings? If you really want to remove everything, I would suggest the Simple HUD Toggle mod. Although watch out as it also hides the pause menu so you have to hit the keyboard shortcut again to re-enable the HUD to see the menu.
Bumping again in case someone wants to remake this mod. It would be great if rather than being it's own distinct locked state, it would share the state from the base game. Currently, locked can be locked or unlocked according to the vanilla game, with an additional lock state provided by the mod, and both need to be unlocked to open the door, which can be a bit confusing. Ideally, locking the door would set the flag from the vanilla game, requiring the key or a lockpick to unlock it again (unless opening it from the inside as the vanilla game allows).
I know this somewhat goes against the purpose of the mod, as NPCs normally ignore the vanilla locked state, but maybe that could also be a configuration option to alter that behavior in addition, or be its own mod working alongside.
I believe from the description it states that only unaltered guards can’t open the doors, so if they’re searching for you I suspect that’s why they’re opening the doors
Good mod; great idea. I like how the guards can break a door open during an alert. Would it be possible to add a requirement of possessing the key to a door or a lockpick to lock that particular door, for difficulty balancing purposes (bathrooms, etc. excepted, I guess)? Keep up the good work.
could we perhaps have a mod where doors remain closed after being unlocked? and or where the doors stay open when opened? thank You for all the awesome mods!!
This is one of the funnest new mods I've seen! I just started playing with it, and I've already had multiple instances where it's been very nice to be able to lock an NPC in a bathroom!
It's also funny: There have been many comments online where Hitman players would like a prison level in a Hitman game, and IOI has said they can't do it because they can't make locked doors for NPCs. You just proved them wrong, and for free!
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I know this somewhat goes against the purpose of the mod, as NPCs normally ignore the vanilla locked state, but maybe that could also be a configuration option to alter that behavior in addition, or be its own mod working alongside.
It's also funny: There have been many comments online where Hitman players would like a prison level in a Hitman game, and IOI has said they can't do it because they can't make locked doors for NPCs. You just proved them wrong, and for free!