Hitman 3
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Atampy26

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Atampy26

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32 comments

  1. it5me2
    it5me2
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    how can i change the button?if fight near door,sometimes it will lock door first not hitman
    1. mrmeeseeks91
      mrmeeseeks91
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      same problem for me. I love the mod but died several times because 47 decided to lock a door insteaf of melee :D
  2. LuxManifestus
    LuxManifestus
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    Good mod; great idea. I like how the guards can break a door open during an alert. Would it be possible to add a requirement of possessing the key to a door or a lockpick to lock that particular door, for difficulty balancing purposes (bathrooms, etc. excepted, I guess)? Keep up the good work.  
    1. MonkutPaik
      MonkutPaik
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      +1
  3. windowsgamer
    windowsgamer
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    does this prevent random civilians from wandering into areas locked by keycard that it makes literally no sense that they can access?
  4. Nehebkau0455
    Nehebkau0455
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    could we perhaps have a mod where doors remain closed after being unlocked? and or where the doors stay open when opened? thank You for all the awesome mods!!
    1. Agent92dzd
      Agent92dzd
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      use Hitman 2016 Movement https://www.nexusmods.com/hitman3/mods/318
    2. Nehebkau0455
      Nehebkau0455
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      i did, but i don't use that mod anymore cause i got fed up of slow climbing up the pipes and some other acrobatics. but i'd really love to see a mod where doors remain closed/open, and not closing on their own :D
  5. darkmatter8813
    darkmatter8813
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    This is one of the funnest new mods I've seen! I just started playing with it, and I've already had multiple instances where it's been very nice to be able to lock an NPC in a bathroom!

    It's also funny: There have been many comments online where Hitman players would like a prison level in a Hitman game, and IOI has said they can't do it because they can't make locked doors for NPCs. You just proved them wrong, and for free!
    1. KevinRuddMP
      KevinRuddMP
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      IO proved themselves wrong, in Chongqing IO scripted it so when you're in the data core the doors lock and NPCs can't enter!
    2. kingwilfre
      kingwilfre
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      they have a history of lying (see the camera switch button's history for example)
  6. shauny86
    shauny86
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    Quite enjoying experimenting with this. What would I need to edit to prevent guards from breaching doors? Having a play around with blocking off entry/exit routes
    1. Atampy26
      Atampy26
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      If you go into "lockable doors.entity.patch.json" and change:
      { "x": 5.25, "y": 5.25, "z": 1 }
      to
      { "x": 50, "y": 50, "z": 50 }it should prevent guards from breaching doors.
    2. shauny86
      shauny86
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      Sadly they still charge through, even if I make the values 500
    3. Atampy26
      Atampy26
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      Are you making sure to re-deploy the mods afterwards?
    4. shauny86
      shauny86
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      Yeah completely removed and then redeployed. Also disabled other possibly conflicting mods
    5. Atampy26
      Atampy26
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      Maybe try deleting the SMF cache folder
    6. shauny86
      shauny86
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      Wiped the cache, disabled all other mods, and redeployed but no luck ;-(
  7. Somethingwhatever
    Somethingwhatever
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    Very useful mod. I have noticed that NPCs sometimes manage to open the doors even when you lock them, though, but overall it's been working as intended.
    1. Atampy26
      Atampy26
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      That's mostly intentional
  8. BetterWarrior
    BetterWarrior
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    Whenever i see a scripting mod that is changing the gameplay greatly i know it's Atampy26 before i see the author name.

    Thank you for your great efforts in the modding scene.
  9. TylerDurden64
    TylerDurden64
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    Im curious about how this mod was implemented, in terms of realism. Does the lock depend on what side of the door your on?

    For example, 99% of all doors in rl can only be locked and unlocked from the inside. So it would be impossible theoretically to lock someone in a bathroom, but you could potentially lock people from getting inside.
    1. Atampy26
      Atampy26
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      I was going to make locking only work from the inside, but it turns out IOI doesn't consider inside/outside consistently when making doors - bathrooms typically have the inside in the right place but shops in Sapienza often have the "inside" of the door on the outside of the shop. I figured it's easiest just to allow locking from both sides to avoid confusion.
  10. Jackleno567
    Jackleno567
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    I went into Helen West's house, led her into her bathroom by turning on the tap, locked her in and waited, and she just busted the door open no problem and caught me, door couldn't be closed or locked or interacted with at all after that. It would make sense if alert guards did this, e.g kicking down a door to a room they heard gunshots in, but not random people who aren't even alerted. Really cool idea for a mod tho.
    1. Atampy26
      Atampy26
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      I've just pushed an update that should prevent this from happening.
    2. Jackleno567
      Jackleno567
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      Badass, I'll try it now and let you know.
    3. Jackleno567
      Jackleno567
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      Alright I gave it another shot and I think if an NPC has just finished investigating a distraction like a sink overflow or generator being turned on and you lock them in, for whatever reason they'll bust the door open on their way back to their post, but if you just lure someone into a room with a coin or something and lock them in, they won't.