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  1. SinfulMonsoon
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    Can't reply to the pinned comment, lel
    Yeah, nevermind. For people wondering - you can avoid being spotted by a worker when pushing Vanya down, just time it with the moment when he is washing the cloth and looking down. It is the furthest worker, same one that opens this mission story during his discussion with the guard. Or you can lure him away and subdue/hide, if you want to be sure. Was not sure if it is worth editing viewcones

    You WILL have to edit the loudness of pushing action though. Lowering it even for 0.2 or 0.1 helped, now they don't go into alert mode instantly
  2. SinfulMonsoon
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    Your changes break "A matter of discipline" mission story in Mumbai. Reducing loudness of kicking down victim and viewcones prevents losing SA. If using your mod without any changes, you get both heard by Vanya's guards + seen by workers downstairs
    1. mgs5tppfan
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      I see. Unfortunately, I won't be able to fix it. But feel free to file a bug report so others will know to turn off this mod when doing that particular mission story. Also, I accidentally rejected your friend request on Discord. My apologies. I assume you wanted to DM me about the same thing?
  3. mgs5tppfan
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    YES, the mod will still likely (98.99%) work with the latest update (The Drop) and all future updates. I no longer play/mod this game.
  4. mgs5tppfan
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    Awright, fixed version is up. Terribly sorry for crashing your sessions. It can be frustrating. Enjoy the new modules and lemme know how it goes!
    EDIT: Yes, the mod will still work with the upcoming Sarajevo 6 and DJ Elusive Target updates (I'm about 93% sure it'll still work, anyways).
  5. mgs5tppfan
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    I'm back (to playing h3, not necessarily modding it).
    For those new, a quick way to check if this mod was installed properly is to go to ANY mission, set the difficulty to MASTER, load in. After that, you should be able to make MORE THAN one save. If that's so, then the mod is installed and working great. If not, then something's wrong.
  6. nortonbates
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    I've been using this for a time in Freelancer and enjoy it for the most part. I've had some cheap detections through walls or from greater distances than seemed right, but I don't know how much is the mod or just the game. I decided to disable it to complete some Escalations I found too annoying with this in. Disabled it in SMF and redeployed my mods. This mods effects still persist. Any help would be appreciated. 

    Edit: Correction. Some of the mod effects are still in. Disguises aren't being ruined, but the more sensitive detection is still happening.
    1. mgs5tppfan
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      you might have to delete your SMF cache or whatever it's called (it's been a while since I've done anything hitman-modding related).

      It probably sounds overkill, but you could always just entirely delete the mod from your mods folder, do the stuff you wanna do, and then put the mod back in.

      (apologies for the late reply, btw)
  7. Overboard7259
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    Hi,

    I tried to edit the loudness of pushing action but I can't find the file to edit.

    May I ask which file to edit?
    1. mgs5tppfan
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      apologies for the delayed reply. It has been a while since I've modded this game and I'm afraid I don't know which file you're referring to. Is it too loud for you (I made it such because the AI in this game is oblivious to the most obvious of sound cues and such).
    2. Overboard7259
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      The sticky post mentioned about editing the loudness of push action so the mod won't break "A matter of discipline" mission story in Mumbai. I was looking for which file to edit. I check all the json file but couldn't find the Action_Push_Victim to edit.

      But it's alright, I disable the mod and finish the mission story.

      I'd say the game is much better with your mod on.

      Thank you again for the hard work :]

  8. SinfulMonsoon
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    Saw your comment on Minilancer mod. Are you actually planning to work on improving it?
    1. mgs5tppfan
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      tbh, no. I gave up on the whole project after I ran into some unfixable issues. It's way too much work, manually entering in each and every NPC while creating a vague description of their appearance. That and I no longer play the game. Sorry I got your hopes up.
    2. SinfulMonsoon
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      Ooof, I see, must be too much work indeed. No worries, had no big hopes. Just sounds like fun concept, indeed a mini version of Freelancer
    3. mgs5tppfan
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      yep, Freelancer had its.... issues and tbh I did quite enjoy the loop of minilancer. The author has made a competent system, but building off it is no easy task. There are, I believe, easier ways (via peacock javaScript plugins) to make the game select random targets (a mini mini lancer), which is what I was looking into but gave up as I'm no coder.
  9. Badsha
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    I really wanted to like this mod as default AI is a bit too unrealistic.  However, I played first mission in dubai and guards could hear me through building walls when i was outside. Thats very immersion breaking. I am no noob to hitman series but I find IO needs to upgrade AI to match the gameplay. 

    Then in Dartmoor manor, I knocked a guy out and was moving him to storage and a guy saw me from across the map. Tho more realistic, it doesn't match the game designs. For example, i needed to knock out photographer but every time I dragged him to where its designed to take him, guards from all over could see it. 

    Overall, not for me but I like the idea. 
    1. mgs5tppfan
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      ".... However, I played first mission in dubai and guards could hear me through building walls when i was outside."
      The way I edited the values were pretty mild, a 0.5 increase here, another half added to a value there. The guards are by no means hyper perceptive, so that's a weird issue, but since I no longer have interest in modding/playing the game, DAW is essentially considered "finished" after nearly 2-3 years of work.

      "Then in Dartmoor manor, I knocked a guy out and was moving him to storage and a guy saw me from across the map ...."
      I made very mild increments to what I believed to be guard viewing distances, unless an update broke something or accidentally buffed the viewing range on Dartmoor similar to the (still unfixed IIRC) viewcone mess on Haven Island. IDK.

      Thank you for the honest feedback. You are always free to poke around the mod files and change anything that interests you (that's how DAW got its start). If you need help, best ask on the glacier2 modding discord.

      Ultimately, DAW is just numeric changes to already existing variables related to the game's AI. Any true improvements will need to be made by IOI, which likely isn't going to happen.
  10. SinfulMonsoon
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    Howdy. Hope you are doing well. Started playing H3 recently, your mod seems like a good addition, especially footsteps buff
    Suggestion - buff loudness of ICA remote audio distraction and similar items? IF possible, send a guard to check if camera was broken?
  11. DmHater
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    Lastly, please do not expect this mod to magically "fix" ALL the issues with the AI. They still have their trademark Hitman goofiness. 
    -Accurate statement!

    This mod definitely does make NPCs more aware, as even walking at regular speed in a trespassing zone will spook any civilian or guard nearby and cause them to investigate. If you're using this mod, I'd recommend rebinding "slow walk" to a more comfortable button from the default. (Perfect for computer mice w/ extra buttons)
    Alas, on the subject of CHEESE, I do wish guards would be less susceptible to throwing items and especially placing items. Placing items and not having NPCs react to you placing the item right in front of them always felt like a mistake on IOI's part, and there's not much they could do at this point to address the issue. You can just avoid a briefcase frisk by placing the case down, but throwing or dropping the case will immediately make the guard at the frisk point hostile towards you, and it's weird that doesn't matter because you can use the power of the CHEESE to negate that entirely. I wonder if it's possible to somehow make NPCs react to placing items as if they were thrown, so you can't just place an explosive on the ground in a cop disguise and blow up your target in the view of literally everyone, yet somehow jog from the scene of the fresh homicide without any in-game consequence beyond the superficial demotion down from a "Silent Assassin" to a "Pretty Good Killer".
    1. mgs5tppfan
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      Firstly, congratulations, yours is the 47th comment.
      Second, sorry for the late reply, I barely play/mod Hitman anymore, my goal was just to get the mod released.
      Now, onto your suggestion about "placed items". TBH, I don't really know much about Hitman modding, but what you're asking might be doable. I'll have to ask around to see which file (or files) in particular control how NPCs react to placed vs. thrown vs. dropped items.

      PS- good tip on the rebinding of slow walk, I'd like to add that it should be set to "toggle" or "press". I personally set mine to L-Alt.
  12. EvilGestapoMan
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    Thanks for the update man! been refreshing most everyday for it. I'll report in if there's any bugs after an incredibly long session!
    1. mgs5tppfan
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      haha, hope you didn't break your F5 key (or your browser). This'll likely be the last update for a while. You can thank the Fallout 4 Whispering Chills modpack for all the delays xD.
  13. Jackleno567
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    Has the crashing in this mod been fixed yet? I love this mod but i can't get fully immersed when it crashes at least once per session :(
    1. mgs5tppfan
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      ah, it's been fixed for the next update (at least I'm 97% sure). Just need to sort some things out and I'll release it. Sorry for the inconvenience.
    2. Jackleno567
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      Can't wait! 
    3. Jackleno567
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      Alright downloading new version, I'll let you know if I encounter anything out of the ordinary!
    4. mgs5tppfan
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      Thanks! Please do lemme know of any crashes or other awkward issues specific to this mod.
  14. Duchess1
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    Hi, I'm having trouble deploying the mod. Apparently it can't find entity 0f96d643393f2fd5 and fails the moment it tries to patch these entries. I've tried using the current version of SMF and the version before. Any ideas? Thanks
    1. Duchess1
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      Nvm, new version of SMF fixed it without any changes from me. Weird!
    2. mgs5tppfan
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      lol, you got me scared there for a second. Glad to know it's been fixed. I haven't touched hitman or SMF in days. Hope you enjoy the mod!
  15. FrannyDeSanny
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    Question, would it be possible to add back the suspicious items mechanic?
    1. mgs5tppfan
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      I'm not sure what that is, sorry. Is it from Hitman 2016?
    2. Jackleno567
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      Yeah it's from Hitman 2016, was one of my favourite mechanics from the "hard" mode. Essentially if you're carrying something odd like a crowbar or a car battery in for example your suit, npcs would become suspicious like they'd seen you picking a lock or turning off a fusebox. Basically a middle ground between legal and illegal items for stuff that doesn't fall into either category, but is still weird to carry around. 
    3. mgs5tppfan
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      oh wow, I played 2016 (a long time back) and never noticed that. That sounds like a great mechanic, but it is way way beyond my expertise. Sorry. I'd love to see that mechanic restored. It's currently way too binary.
      That being said, I do have plans for this mod, but right now I'll take a break from modding; gonna wait for more feedback and see how popular this mod gets before releasing the next version.
    4. Jackleno567
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      Alright man sounds good, yeah wasn't really expecting you to able to restore it as it does seem really tough. Just wanted to let you know what it was, can't wait to try out this mod when I can get on my PC again, it seems really difficult in the best kind of way and will probably replace realistic ai for me lol
    5. mgs5tppfan
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      If I knew a bit more modding, I could make more items illegal depending on outfit. Best of luck with your new PC. More spicy changes on the way (but that's only next week or later, I don't wanna burn myself out on modding; I have a tendency to do that).
    6. EvilGestapoMan
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      Making more items illegal to wield does sound like a very good idea, maybe for a module if not a lot of people would like it, but I think it'd be great. I personally feel a tad weird just randomly carrying propane tanks or car batteries around in almost every place in every map. Carrying a battery in a mechanic disguise being legal would make sense, but some guy (or even a guard really) walking around with a propane tank inside a club in Berlin or some secluded clinic in Hokkaido... not so much. At the very least you'd think someone *might* connect that to an explosion happening shortly after. I imagine that could be a lot of work though, also, and might not be worth it. I tend to just avoid doing what feels silly to me and that works fine, you can just avoid this "issue" as a player. For immersion.
      Still a very good idea though! even if one can just, you know... choose not pick those up depending on situation.
    7. mgs5tppfan
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      Sorry for the late reply, but yeah, I agree. Some of the things you can get away with in this game is truly funny. Running around with a guard disguise + dart gun would naturally raise some eyebrows. Yep, such a module would definitely be optional. As for your prior comment (where you shared your modlist), thanks for that. Also, are you using peacock or the official servers? I would seriously recommend giving peacock a try (it's not mandatory ofc, and DAW works on all "versions"- online, peacock, offline, EGS, and/or Steam). New version of DAW might be up in the next few days, I just need to take care of some unrelated stuff.
    8. EvilGestapoMan
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      No worries, not that late a reply at all! You're very welcome for the modlist, and I'm still playing on official servers, I guess till I 100% everything. For some reason lol. Looking forward to Peacock then though! cause yeah, I definitely can imagine how it's the best way to play. As for the update coming in the next few days, great to hear man, take your time and have a good one meanwhile, but definitely looking forward to the update.