when I try to deploy this in SMF i get this error with a deploy unsuccessful Error: Failure applying patch to entityCaused by: RemoveEventConnection couldn't find reference!This error originated either by throwing inside of an async function without a catch block, or by rejecting a promise which was not handled with .catch(). The promise rejected with the reason:Error: Command failed: "Third-Party\quickentity-rs.exe" patch apply --input "C:\XboxGames\PC - HITMAN 3 - Base Game\Content\Simple Mod Framework\patchWorker8\QuickEntityJSON.json" --patch "C:\XboxGames\PC - HITMAN 3 - Base Game\Content\Simple Mod Framework\patchWorker8\patch.json" --output "C:\XboxGames\PC - HITMAN 3 - Base Game\Content\Simple Mod Framework\patchWorker8\PatchedQuickEntityJSON.json" --permissive at execCommand (C:\snapshot\simple-mod-framework\compiled\quickentity-rs.js) at Object.applyPatchJSON (C:\snapshot\simple-mod-framework\compiled\quickentity-rs.js) at C:\snapshot\simple-mod-framework\compiled\patchWorker.js at async C:\snapshot\simple-mod-framework\node_modules\piscina\dist\src\worker.js
To change the timing do the following steps: 1. Open [Hitman]\Simple Mod Framework\Mods\BSh.SafehouseColors\party\chunk29\seizure-safehouse.entity.patch.json 2. Search for "Delay time (ms)" 3. Two lines below the result there should be a number (100 by default) | The number is the delay between each color change in milliseconds 4. Change the number to any number you want 5. Redeploy & profit.
Yes, you can. 1. Download my tool 2. Put the tool into [Your Game Folder]\Simple Mod Framework\Mods\BSh.SafehouseColors 4. Open it & enter "#05ffea" 5. Choose "Custom Color" in SMF and redeploy
9 comments
Error: Failure applying patch to entityCaused by:
RemoveEventConnection couldn't find reference!This error originated either by throwing inside of an async function without a catch block, or by rejecting a promise which was not handled with .catch(). The promise rejected with the reason:Error: Command failed: "Third-Party\quickentity-rs.exe" patch apply --input "C:\XboxGames\PC - HITMAN 3 - Base Game\Content\Simple Mod Framework\patchWorker8\QuickEntityJSON.json" --patch "C:\XboxGames\PC - HITMAN 3 - Base Game\Content\Simple Mod Framework\patchWorker8\patch.json" --output "C:\XboxGames\PC - HITMAN 3 - Base Game\Content\Simple Mod Framework\patchWorker8\PatchedQuickEntityJSON.json" --permissive at execCommand (C:\snapshot\simple-mod-framework\compiled\quickentity-rs.js) at Object.applyPatchJSON (C:\snapshot\simple-mod-framework\compiled\quickentity-rs.js) at C:\snapshot\simple-mod-framework\compiled\patchWorker.js at async C:\snapshot\simple-mod-framework\node_modules\piscina\dist\src\worker.js
https://github.com/atampy25/simple-mod-framework/releases/tag/2.27.0
A possibility of changing the timing values for color switch would be appreciated.
Cheers!
1. Open [Hitman]\Simple Mod Framework\Mods\BSh.SafehouseColors\party\chunk29\seizure-safehouse.entity.patch.json
2. Search for "Delay time (ms)"
3. Two lines below the result there should be a number (100 by default)
| The number is the delay between each color change in milliseconds
4. Change the number to any number you want
5. Redeploy & profit.
The ability to choose a Custom Color is mint (very good.)
Thank you so much, and it's like having an RGB or Hologram in your safehouse, any motif ' works in essence.
I used Poison Green and the Saturation And Intensity Arre too much. Lol I gott tone down the Green to a darker Kelley Green less intensity.
1. Download my tool
2. Put the tool into [Your Game Folder]\Simple Mod Framework\Mods\BSh.SafehouseColors
4. Open it & enter "#05ffea"
5. Choose "Custom Color" in SMF and redeploy
If you have further questions feel free to ask.