I found that this mod, when enabled in freelancer mode, caused the weapon damage to be very low, while making the physics of killing the target extremely exaggerated. This makes killing the target much more difficult.
Here is a demo video with the mod enabled: [Deleted]
The video demonstrates the kill effect of the submachine gun, and the sniper rifle has the same problem of amazing strength but low damage.
I'm not sure if this is a Mod compatibility issue (because it's too much work to turn off the Mod and redeploy it one by one and start the game again :P), but I can confirm that the game kills and damage values return to normal after turning off this Mod.
This is the Mod I'm using: [Deleted] (One of the mods shown in Chinese name is actually https://www.nexusmods.com/hitman3/mods/470)
EDIT: Nevermind, it's a problem with the Weapon Modifiers option, not with this mod.
Yes, sorry for not asking for ur permission. I thought if I sufficiently altered the mod enough it would not matter. I asked another mod creator for their permission on my other mod because I only altered two things and here I added more than that. I'll add you to the description.
Hello, thanks. for the mod, Can you please bring back the old illegal item from hitman 2016 professional mod to hitman 3 master mod that makes master mod more realistic
By the way it does not need Peacock if you add the following line to your manifest.json: "thumbs": ["ConsoleCmd OnlineResources_Disable 1"]
this would be an updated manifest.json not requiring peacock: { "version": "1.0.0", "id": "Legal.Items", "name": "Legal Items", "description": "Makes all items legal PLUS an option to holster everything.", "authors": ["Ameizo"], "frameworkVersion": "2.0.0", "options": [ { "name": "Holster", "tooltip": "You can holster any item you wish.", "type": "checkbox", "contentFolders": ["Holster"] }, { "name": "Every item is legal", "tooltip": "All items in the game are legal and are not perceived as weapons.", "type": "checkbox", "contentFolders": ["Legal"] } ], "thumbs": ["ConsoleCmd OnlineResources_Disable 1"] }
also, just a side note: the id should be Ameizo.LegalItems and not Legal.Items but I wouldn't recommend changing it after the mod has been published
17 comments
Here is a demo video with the mod enabled:
[Deleted]
The video demonstrates the kill effect of the submachine gun, and the sniper rifle has the same problem of amazing strength but low damage.
I'm not sure if this is a Mod compatibility issue (because it's too much work to turn off the Mod and redeploy it one by one and start the game again :P), but I can confirm that the game kills and damage values return to normal after turning off this Mod.
This is the Mod I'm using:
[Deleted]
(One of the mods shown in Chinese name is actually https://www.nexusmods.com/hitman3/mods/470)
EDIT:
Nevermind, it's a problem with the Weapon Modifiers option, not with this mod.
"thumbs": ["ConsoleCmd OnlineResources_Disable 1"]
this would be an updated manifest.json not requiring peacock:
{
"version": "1.0.0",
"id": "Legal.Items",
"name": "Legal Items",
"description": "Makes all items legal PLUS an option to holster everything.",
"authors": ["Ameizo"],
"frameworkVersion": "2.0.0",
"options": [
{
"name": "Holster",
"tooltip": "You can holster any item you wish.",
"type": "checkbox",
"contentFolders": ["Holster"]
},
{
"name": "Every item is legal",
"tooltip": "All items in the game are legal and are not perceived as weapons.",
"type": "checkbox",
"contentFolders": ["Legal"]
}
],
"thumbs": ["ConsoleCmd OnlineResources_Disable 1"]
}
also, just a side note: the id should be Ameizo.LegalItems and not Legal.Items but I wouldn't recommend changing it after the mod has been published