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Author notes
This author has not provided any additional notes regarding file permissions
File credits
The Kotti for the Title, Atampy for bullying me into using SMF
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Changelogs
Version 1.23
Updates SMF version
Version 1.22
Fixed more lines that were playing when they shouldn't
Version 1.21
Fixed Diana not shutting up when tells were being read out to you when the option to NOT do this was enabled.
Version 1.11
fixed issue where trophy voice line option would crash SMF.
Version 1.2
Adds missing Tells lines not being muted when it should be.
Fixed tells being said when the option for NOT doing so was enabled
Version 1.1
Added two new options: Unlocking Trophies (Mutes Diana congratulating you on trophy unlocks; Off by default), and Showdown Looks and Tells (Mutes lines where Diana mentions looks and tells; Off by default)
Diana WILL NOT Congratulate you on Campaign Completion (On by default), Diana WILL Congratulate you on Campaign Completion
Diana WILL NOT say goodbye when leaving the safehouse (On by default), Diana WILL say goodbye when leaving the safehouse
Unlocking Trophies (On by default)
Showdown Looks and Tells (Off by default)
Voice lines that ARE silenced:
Any voice line where Diana comments on 47 failing or succeeding a mission or campaign
Whenever a handover/ meeting takes place (I can see the meeting Diana, YOU DON'T NEED TO TELL ME)
Any kind of intel gathering line (Again, I'm usually RIGHT IN FRONT OF THEM when this happens).
Any of the kill confirm lines
"Welcome to X" and "Leaders are in this location" lines
Any line that has Diana reminding you that the location is Alerted
Weapon unlock lines
Trophy unlocking lines
Showdown Looks and Tell lines (Not silenced by default; this is intentional as they can be helpful as a reminder at the start of the level without resorting to the camera)
Voice lines that are NOT silenced:
"New Cosmetics added" lines -- Only some of these have been silenced, this make them less frequent and less annoying.
Miscellaneous tutorial lines -- ("This is the prestige objective board, 47!"): These are only heard once, and thus, aren't annoying. Same goes for unlocking safehouse work benches.
Leader Escaping lines -- These are generally pretty handy if you miss certain audio or visual cues amongst the visual clutter the game has.