Maybe it's not right place to ask, but can be in-game Depth of Field can be disabled in any way? It started to give me headaches and eye strain as I got older. Tried messing with registry and didn't found the setting for it, and there is no mod for it :(
Are you referring to depth of field that's active at all times? DoF included as part of event-specific effects can be disabled by this mod (along with the rest of the effects for that event), but the file that handles it doesn't include anything constant. Not sure where that would be located.
Thanks for alerting me to this! The downside of having so many options targeting very specific things is that mixups are easy, plus the missions themselves often use an independent effect (giving this mistake a solid cover). It's fixed in 1.3.2. Glad you're enjoying the mod!
Thanks for letting me know. It's been quite a while since an SMF update broke one of my mods. I'm hoping another SMF update will fix whatever caused this, but I'll look into it on my end as well. On the bright side, I confirmed all of my other mods are still fine. It's just this one.
Edit: Apparently, only the inventory option is broken. It deploys normally with all other options selected.
Hey, just so you know, for me it's removing the filter when cycling through inventory in New York, even though I have that option deselected in the mod configuration.
You must be using it with another mod that involves camera filters or HUD elements. I know using it with Heritage UI's option to make the "Attention Alert" pointer white instead of yellow messes with New York. Doesn't matter if you have it before or after in the load order. (Not sure where Heritage UI went, by the way. Seems to have disappeared...)
Anyway, I have no idea why a conflict would only affect that one mission, but I also have no idea why that one mission uses its own identical duplicate of the camera filter file shared by every other mission in the trilogy. The mod edits both files in exactly the same ways. Bizarre stuff like this comes up a lot in Hitman modding. Hopefully, there's some equally bizarre solution. There usually is.
Hmm, I didn't think I had any other mods that would affect that. I've got:
Accent Overhaul
Blood Money Suit - Requiem Refined
Hitman 2016 Movement
Immersive Sound
Lighting Ultimate
No Bullet Explosions
No Camera Filters
No Poison Smoke
Silent Cameras
Custom FOV & Camera
Blood Money and Absolution Jacket Refinements
I'll try turning stuff off and see if I can find what might be conflicting. Thanks for giving me some direction.
EDIT: Oddly enough, after slowly turning mods back on, I couldn't reproduce it even with everything on again. The original issue was in Freelancer mode. I don't know why that would affect it, but it's also not simple for me to test it out right now, if it somehow does make a difference.
It could be related to Freelancer. I've found that in Hitman modding, anything can potentially break anything. Camera filters in New York seem to be especially fragile.
I made 6 of those 11 mods (hope you're enjoying them!), so we can safely rule those out. Suits aren't gonna mess with anything, so that's 8 down. I always use Accent Overhaul myself, so that's 9. That just leaves Lighting Ultimate or Custom FOV & Camera. I could see either (or both) being the cause, but my money's on Custom FOV & Camera. It's probably some kind of weird camera vs. camera conflict.
I'll have to do some testing, but I think that's possible. I'd have tried harder to include it in v3 if not for the blur being the only thing that masks (sort of) that the scope is just an overlay. The world around it zooms in too. Very cheap alternative to an actual dynamic scope, which IOI hasn't touched at all since Hitman 2016. Anyway, I'll see if removing the blur is doable.
Works fine for me. Are you on SMF 2.0? I've seen that SMF problem many times on 1.0, but it was never specific to any one mod. It happened at random, most commonly when I had a bunch of other stuff running on my computer at the same time. Although it was very annoying, deploying again usually worked on the 2nd attempt (or the 3rd on a bad day). I haven't seen it happen on 2.0 yet though.
I originally planned on having a bunch of SMF options for all camera filters (hence the name). Unfortunately, all of this stuff is in a single file, which is a big problem for setting up SMF customizability. I've still only figured out how to kill certain filters, but I'll look into this more.
I still need to figure some things out, but that should definitely be possible. At first glance, it looks like that's all shared with the actual pause menu, so I'll see if I can untangle them. Worst case, I'll just let this option take out both. I'm on it.
Edit: This is a lot harder than I thought. I'm still looking for a way to get at the main effect, which seems to be either a brightness increase or a color correction to bright gray. I plan on releasing a much bigger new version of this mod once I've figured that out, but it might take me a while.
33 comments
I happened to notice this in the manifest
"name":"Conversation",
"contentFolders":["content_peepholes"]
I expect that its not like that on purpose. Just wanted to let you know.
https://hastebin.com/share/kerazowumi
Edit: Apparently, only the inventory option is broken. It deploys normally with all other options selected.
Anyway, I have no idea why a conflict would only affect that one mission, but I also have no idea why that one mission uses its own identical duplicate of the camera filter file shared by every other mission in the trilogy. The mod edits both files in exactly the same ways. Bizarre stuff like this comes up a lot in Hitman modding. Hopefully, there's some equally bizarre solution. There usually is.
I'll try turning stuff off and see if I can find what might be conflicting. Thanks for giving me some direction.
EDIT: Oddly enough, after slowly turning mods back on, I couldn't reproduce it even with everything on again. The original issue was in Freelancer mode. I don't know why that would affect it, but it's also not simple for me to test it out right now, if it somehow does make a difference.
I made 6 of those 11 mods (hope you're enjoying them!), so we can safely rule those out. Suits aren't gonna mess with anything, so that's 8 down. I always use Accent Overhaul myself, so that's 9. That just leaves Lighting Ultimate or Custom FOV & Camera. I could see either (or both) being the cause, but my money's on Custom FOV & Camera. It's probably some kind of weird camera vs. camera conflict.
Edit: This is a lot harder than I thought. I'm still looking for a way to get at the main effect, which seems to be either a brightness increase or a color correction to bright gray. I plan on releasing a much bigger new version of this mod once I've figured that out, but it might take me a while.