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metaphoria

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metaphoria

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  1. metaphoria
    metaphoria
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    Ch-ch-changes:

    No More Driving Gloves

    • The mod is now compatible with HMBM47's Misc Outfit Mesh and Texture Fixes mod out-of-the-box. A compatibility patch is no longer required.
    • Fixed a few issues with The Undying Look, the Suburban Suit with Driving Gloves, the Classic All-Black Suit, and The Scarlet Suit.
    Sniper Assassin Suit with Leather Gloves

    • Modified the glove mesh to fix any clipping issues.
    • Added options to remove the watch as well, as it also contributes to clipping issues.
    • Removed an extra period from the mod ID to satisfy SMF's new mod verification requirements.
    Sniper Challenge Suit with Leather Gloves

    • Fixed the crashing issue when selecting the suit in the safehouse's wardrobe. This one has the signature Mk II look.
    • Optionally, an earpiece can now be used with any replacement option.
    • Added tie physics.
    • Added wet logic.
    • Fixed the diffuse texture for the shoulder holster.
    • Fixed a tiny bit of clipping on the back of 47's shirt.
    • Removed all extraneous depends, so the mod is now as compact as possible.
    • Removed an extra period from the mod ID to satisfy SMF's new mod verification requirements.
    I'm planning to include custom leather glove meshes for every suit that requires them in the next update, which should fix any remaining clipping issues.
  2. MilBPimpin
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    Doesn't replace the ugly driving gloves with leather gloves for me.
  3. ma1kawa11
    ma1kawa11
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    Is amazing, pls add for public enemy suit and it will be perfect :)
  4. PALACH2018
    PALACH2018
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    pls add leather gloves for The Public Enemy new suit))
    1. UnknownNexusMods
      UnknownNexusMods
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      +1
  5. Brickiiiiiii
    Brickiiiiiii
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    bro, can you update the mod? After game update your mod doesn't work
  6. Shadow0614
    Shadow0614
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  7. munmuntehwerewoof
    munmuntehwerewoof
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    will there be color settings for the purple streak and white sunset suits when this is updated to include them? i love the suits but the black really hurts them
  8. jrok261
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    I know this is NO more driving gloves, but is it possible to get an option for driving gloves on the sniper suit within this mod? I use the original pickledpickle mod without issue, but I would like the extra bonus of tie physics and wet logic you've added 😃
    1. metaphoria
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      Done :) I've just uploaded it as a standalone mod, which you can grab here.

      I saw ThePickledPickle had mentioned that anyone was free to fix and reupload the original mod, so I figured I'd expand my leather-gloved version into something more complete. It still includes all the additions I've made to the leather-gloved version, but now you can choose between leather gloves, driving gloves, or no gloves.
    2. jrok261
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      Thanks so much for this!
  9. FrannyDeSanny
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    Is there a way you could give the sniper challenge suit tie physics?
    1. metaphoria
      metaphoria
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      As it turns out, I was able to give the suit tie physics, but to do so, I had to pilfer the tie from another suit, so it won't match the inventory image exactly. The only minor issue is that the tie will occasionally clip with the front of the shirt, but I didn't find it particularly noticeable. 

      I was also able to add wet logic, so 47 will now get properly drenched in Chongqing. The diffuse texture for the shoulder holster has been fixed as well, so the metal bits have regained their shine. However, this required making the holster black rather than a gray as the diffuse texture is actually brown.

      Optionally, you can add an earpiece to any of the replacement options, although there's a bit of clipping I can't really work around due to the shirt collar being so tight.

      Anyway, I've just released an update for the Sniper Challenge Suit, so all of these fixes and additions are now available in v1.4.0. A clean install is highly recommended in this case, as I was able to remove the rest of the unneeded depends and entities (only 4 meshes are required now). Alternatively, you can just delete the content folder located at HITMAN 3\Simple Mod Framework\Mods\SniperChallengeLeatherGloves\content before installing (or reinstalling) the update.
  10. FrannyDeSanny
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    Getting this when I deploy https://hastebin.com/share/namifutune
    1. metaphoria
      metaphoria
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      Have you tried deleting SMF's cache and redeploying? And do you know if any of the mods in your Enabled Mods list also edit The Undying Look? I've double-checked the patch in question, and it appears to be valid; it deployed successfully for me, both on its own and with Misc Outfit Mesh and Texture Fixes, so I haven't been able to replicate the issue yet. That's just with those two mods, though. Actually, the only reason I converted certain options into patches was for compatibility with HMBM47's mod, but that no longer seems to be required for at least some suits, so I might just go back to entity.json files in the next update, which would/should prevent issues like this.
    2. FrannyDeSanny
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      A reinstall and redeploy fixed it
  11. FrannyDeSanny
    FrannyDeSanny
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    Could you add Mark Faba’s gloves to the Imperial classic?
    1. metaphoria
      metaphoria
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      It looks like Mark Faba's gloves are just the standard leather gloves, but in dark brown (specifically, #473120), so you could certainly use the colour override tutorial for this. However, I wouldn't say the results are that desirable because 47's shoes are a much lighter shade of brown, while Faba's shoes match his gloves. So to get the best results, you'd want to swap the shoes as well.

      In any case, here's a standalone mod with the gloves and shoes swapped.
    2. FrannyDeSanny
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      Thanks