Mod Wounded NPCs replaces a base game entity file (004BDA20E0037486) with a raw file. This can cause compatibility issues, it makes the mod harder to work with and it requires more work when the game updates. Mod developers can fix this easily by using an entity.patch.json file.
I think it would make a bit more sense for the animation to include the NPC tilting their head down and holding their stomach, like the sick animation, but animation editing might be a challenge.
Strange request here, But when 47 is killed whilst on a ledge or other climbing surfaces, His body ragdolls. If he is killed while running or on flat ground, He has a preset animation, Would it be possible to make a mod so 47 always ragdolls after death?
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How do i fix this?
I hate the stupid death animations