By default, the characters in the mod are colored in different colors of the rainbow, I really didn't like it. But if you return everything to the initial values, turn off the dimming and make the characters completely white and gray, it turns out very convenient. This makes the instinct much more informative.
I wonder if it's possible or if it would be possible to add a few of the following options to this mod.
1. Elusive Targets outlines and colors? That's what I care about the most, I want to see the target. I also guess that it destroys the meaning of some ETs where you don't know who exactly your target is, but if you've already played a given mission a few times, then the meaning doesn't matter anyway.
2. Suspect outlines and colors in Freelancer Showdown missions? That's not a bad idea, especially since their default color is purple, probably the same as the one you suggest to set on guards.
3. Now I'll list some Freelancer roles that in theory could have their own outlines and colors, but I somehow doubt that they actually have separate files in the base game. Courier, shopkeeper, assassin, observer, or real target in Showdown missions.
4. The mod does not affect the Sniper Assassin game mode. In this mode, the guards are orange and the targets are classic red, but in the mission The Pen and the Sword there are two people who need to be protected, by default they are highlighted in pink. It would definitely be possible to change the colors and outlines in this mode, both the guards and the hostage.
Does this still work after the December update? Not sure if the issue is on my side, everything seems fine in SMF but I'm only seeing vanilla colours in the game.
Hey, I saw someone else asked this, but you never responded. Is there any way you could add an option to change the color of Suspects in Freelancer? I think it'd make it easier to distinguish them from NPCs at a glance. Thanks! :)
Can you make an option to change the color of the suspect in Freelancer ? The game's original suspect purple color is horrible and I think the Killer's Instinct had one before. Tnx
87 comments
If witness don't color orange, put witness colored outlines "on". It's works fine now,
1. Elusive Targets outlines and colors? That's what I care about the most, I want to see the target. I also guess that it destroys the meaning of some ETs where you don't know who exactly your target is, but if you've already played a given mission a few times, then the meaning doesn't matter anyway.
2. Suspect outlines and colors in Freelancer Showdown missions? That's not a bad idea, especially since their default color is purple, probably the same as the one you suggest to set on guards.
3. Now I'll list some Freelancer roles that in theory could have their own outlines and colors, but I somehow doubt that they actually have separate files in the base game.
Courier, shopkeeper, assassin, observer, or real target in Showdown missions.
4. The mod does not affect the Sniper Assassin game mode. In this mode, the guards are orange and the targets are classic red, but in the mission The Pen and the Sword there are two people who need to be protected, by default they are highlighted in pink. It would definitely be possible to change the colors and outlines in this mode, both the guards and the hostage.
I do not understand what Agility and Setpiece are
In which option do agitated guards fall into?
Other than this, the mod is very useful, thanks for developing it
Setpiece, a item 47 can interact with via button prompt, not a item he can carry (like a fire alarm)
None. They have no unique outline color, unless you mean compromised/witnesses.
The game's original suspect purple color is horrible and I think the Killer's Instinct had one before.
Tnx